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Wolfox

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Wolfox last won the day on January 15 2020

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About Wolfox

  • Birthday 05/16/1998

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  • Alias
    Wolfox
  • Gender
    Male
  • Location
    Living in a Crazy Noisy Bizzare Town
  • Interests
    Music, Pokemon, Yu-Gi-Oh!, Singing, Castlevania, English(I just love the language), Anime, pointing out bugs and errors in Insurgence

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    Rieuwert de Vegt
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    Wolfox#9430
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    https://twitter.com/WolfoxGlace?s=09

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  1. I love pokemon, but sometimes the learn set of mons don't make any fucking sense. my favorite example , even worse than Entei not learning EQ imo, Is Infernape. I would say that ape knows how to punch stuff, right? Then why doesn;t it get Drain Punch?

    1. Show previous comments  23 more
    2. Ojama Yellow

      Ojama Yellow

      I was moreso referring to the mons themselves rather than the types, but youre right about that. steel nerf was nicely done, and I really cant say anything about the recent paralysis and burn nerfs either. heck, even thunder wave got nerfed and that was a good thing.

       

      still, sometimes they just throw all logic out of the window by creating things that really should not have existed, such as speed boost blaziken or shadow tag mega gengar. compared to those, drain punch on infernape should really not be considered broken at all.

       

      that being said, they did do some things right in that aspect too- thank god snorlax doesnt get slack off. it would be a monster.

    3. Wolfox

      Wolfox

      it would be a

       

    4. Alistair

      Alistair

      Sometimes game devs do blunder hard and then just leave it like that, for various reasons like laziness, thinking things are alright as they are, or simply not seeing the problem at all...

       

      Let's take an example from Hearthstone. There's a legendary card called Millhouse Manastorm. It sucks. Really, really hard. Now, a legendary being bad isn't exceptional in itself, there are others like that. What makes its case interesting, is that it wasn't meant to be that bad.

      I recently watched an interview of the former game director, Eric Dodds, who was asked a question about Millhouse, and he stated that it was originally supposed to be a card with a lot of open-endedness and possibilities. He went on to say that the staff had never imagined this card would backfire so hard on its users and be so unplayable.

      They know the card isn't working as they had thought. Yet they never changed it. They just acknowledged it as being nothing more than a joke legendary because of how bad it currently is.

       

      Sometimes, game designers are in charge of universes so monstrous, they can't be bothered to change things that don't work or don't make sense. They just don't care about it as much as we, players, do. It's true for Blizzard, and I suppose it's true for Game Freak too. So we end up with ridiculous things like Infernape not being able to learn one of the moves that make the most sense for him to learn, or Millhouse being unplayable.

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