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Everything posted by Sheep
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This event definitely has a cutoff point. I don't remember where it is but once you get past a certain point in the game the event stops being available.
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Unfortunately that event has a limited window in which you can do it. Once you defeat team meteor at their base in Tanzan Mountain those grunts will leave with the rest and you can't do the event anymore. Don't worry though, the plume fossil will still be available later on. Keep an eye out for a circus, you're not too far from it.
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The problem with putting the pokemon you listed, Marill, Magikarp, and Staryu, in the game as wild pokemon at the moment is that they are all very powerful pokemon. Marill evolves into Azumarill at the paltry level of 18, and Azumarill with huge power has an equivalent base attack of over 145 (at least when adamant, with a 31 IV and 252 EVs). It also learns aqua tail at level 21 and play rough at level 25, making it an early game powerhouse and still a very good pokemon at the end of the current release. Magikarp was in the very early game for a while, but was removed because of how game breaking moxie dragon dance Gyarados was. I've had reports of people sweeping high level electric type trainers with that in reborn, and when it gets to that point you know it's unhealthy. I can understand why it might seem weird for such a common pokemon as Magikarp to not be in the game, but trust me, Gyarados took all of the challenge out of it. Staryu is perhaps the easiest to justify, but still, 100 SpAtk, 115 Speed, along with hydro pump, psychic, recover, and minimize by level up does seem pretty strong. I wouldn't object to it being placed towards the end of the current release though, it's not massively game breaking from what I can see.
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Hey, good luck with future endeavors Lexi. Your plan for an internship sounds like a sound one from where I'm standing. I really hope it works out well for you.
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My mate! Have a great birthday Jerry, I wish you all the best for it.
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Is your team the one you have in your signature? If it is then I'd probably bench Meowstic, Dedenne, and Lumineon for this fight because it is so difficult. There are plenty of good pokemon you can catch in the area you're restricted to that would probably go alright in their place. Clawitzer, Bronzong, Staraptor, Mienshao, Hawlucha, Braviary, Medicham, Rhydon, Machamp, Donphan, Avalugg, Golurk, and Druddigon all stick out to me. My advice would be find some ones you like that are likely to help you in the fight and train them up.
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Why did you skip Inuki's questions?
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I just realized I have to know. Thoughts on Ameowl?
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When are we going to have that chat? Favorite game franchise? Healthy or junk food? Are you a morning person? What do you like to do with your time? What do you actually do with your time? Got a dream job? Hobbies that didn't come under question 5? Pick... oh I don't know, I'll be generous... 10 or less super cool people from this community? Got anyone from your neck of the woods that you would die for if it would save their life?
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Was Fates everything you thought it would be? Standout Fire Emblem characters? (Can be more than one and from multiple games).
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That Gligar got replaced by Helioptile.
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The greatest game of all time. Your opponent probably had the flames set, AV rocks Seismitoad. Talk about planning for knock off.
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Hang on now, I did make a distinction between dark types and sturdy dark types. Don't just act like I didn't.
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When I did Birthright's Endgame I was too busy killing all of the other guys to go after the boss. Then he attacked me (fortunately he hit someone who could actually survive the attack) after which I had one turn to kill him or I lost. In the end I needed to attack him with every single character I had that wouldn't die in the attack just in order to bring him down. And even then I wouldn't have done it if I didn't debuff his speed to the point at which my MC could double him. I quite literally had nothing left to throw at him without incurring a death by the time I killed him. By comparison chapter 27 was a cakewalk. Just bait the great knights with Rinkah turn 1, then swoop down on them, then camp like crazy, and finally use paired up units to deal with the boss's friends before hitting the boss.
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Nay... hang on. That's not the right sound is it? It's totes gonna be Cool Girl.
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Is that abusing shadow ball and focus blast? It doesn't run out of focus blasts? A good way I've found of dealing with it is using a Dragalge with toxic. Dragalge resists 3 of the 4 types that judgement can take in that field (and if the field is still broken it actually can't become psychic type) and is easily bulky enough to take a hit and toxic. Then it's just a matter of throwing stuff at it until it dies.
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True, I forgot about Spiritomb, though it took a blow when shadow ball was replaced with shadow claw. It is still a pretty good pokemon regardless.
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In my opinion the best dark type pokemon where you are in the game are Zoroark, Honchkrow, Crawdaunt, Drapion, Krookodile, Pangoro, and Sharpedo. Houndoom would be on the list but it relies on crunch for a dark type STAB at this point and that doesn't really compete with the aforementioned pokemon. If sturdy dark types are what you're looking for then I'd put emphasis on Drapion, Krookodile, and Pangoro.
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I'll pass this round unless you run out of people.
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Chapter 17 has given me pause for the moment. I failed a few times when I split my force in two, but going for a more clustered approach for the first half and then separating later seemed to do the trick. Until my MC got crit by a 4% on a swordmaster near the end of the fight. You guys say don't blame the route for the RNG but I think there is a certain amount of crit RNG that Conquest can be blamed for. Unlike in Birthright, when you're playing Conquest you fight a lot of Hoshidan units, and it's a fact that Hoshidan units have higher crit rates than Nohrian ones that aren't called berserkers. Excluding shapeshifters from both sides the Hoshidan swordmasters, spear masters, snipers, and master ninjas have innate bonuses to crit, along with anyone who is wielding a club, while only Nohrian berserkers and sorcerers get the same treatment. Not to mention that sorcerers generally have such low skill that it cancels out their innate crit bonus. Just that difference in and of itself drastically increases your likelihood of being crit at least once in the match when fighting Hoshidan units rather than Nohrian ones. I guess that's just another aspect of the route's difficulty though.
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Yeah I found pretty much exactly the same thing. I eventually left hard mode on chapter 12 because I couldn't find a way of getting through that central part without Kagero brutalizing the majority of my team. Chapters 8, 9, and 11 were all pretty easy though, and I can imagine that chapters 13 (unless Takumi's mad buff), 14, 15, and 16 aren't really all that hard either. Shame I couldn't get to them.
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Week 8 Matchups - Super Single STAB Spectacular
Sheep replied to Deleted User's topic in Pokémon Fan Club
We both choked at various points during the match and then I ended up winning because of a focus blast miss. http://replay.pokemonshowdown.com/reborn-stabmons-64332 -
Yeah righto, though I didn't use Setsuna, Hana, or Hinata either. There was a time when my entire army was basically naginatas and shurikens, and it still looked a lot like that at the endgame, but because dual weapons exist I didn't run into any significant weapon triangle trouble. I dunno much about Takumi, or Ryoma but my most broken units were Azama (who could tank, deal heavy damage, heal, and had renewal for healing himself, all in one unit), Kagero (who could basically one round any non boss in the game, but she was pretty fragile), and Hinoka (who I reclassed into lance fighter and had great stats in literally everything except magic). They were good enough to get me out of any trouble I got myself into, but certainly not game breaking. Except maybe Azama but I didn't abuse him very much.
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http://www.tubechop.com/watch/8202928
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Don't have him, don't use him (I don't hate him, but I don't really like him either. His over the topness grates at me a bit), don't have him, don't have him, don't have him, don't have him, don't have her, and don't have any of them. Hence I'm not a fan of this cast thus far. I agree entirely. However, I'll usually have a good time playing any FE game that's not Radiant Dawn on hard mode. Hard mode suits my level of skill, and the level of challenge I'm looking for quite well, but this hard mode is much harder than a regular hard mode, and is more like a lunatic mode. Had I known that going in I would have picked normal, but I didn't and I'm sure as hell not restarting. Perhaps the reason I feel like Birthright's difficulty is perfect then is the fact that I didn't use either Takumi or Ryoma.