Greetings. I just returned to Bologna and I don't seem to be able to get some sleep (I have been under a lot of pressure lately, you know), so here I am, posting yet another RMT: having learned the marvels of the ignore list, I am rather confident that what happened last time won't repeat itself, and there is also the fact that this team has been rather succesful, bringing me in the high 1500s - low 1600s (I doubt I will be laddering any higher than that, what with exams coming up) in a matter of a couple of days. I am posting it mainly at Ody's insistence although, I have to admit, I had been indulging in the idea myself because well, I am having quite a lot of fun with this team, and for a guy like me, a declared hater of all things ORAS, to actually manage to have fun in the tier that was possibly impacted the most by the wave of brokeness those games brought, that must mean something. This does not mean that I will not rant about Primal Groudon, because I will. But enough with the idle chit-chat, and let's move onto the actual team.
AT A GLANCE
Well this is the one section I could have avoided including: all Ubers teams look more or less the same at a glance nowadays. The one thing that might set this team apart, when compared to the many teams out there that are build around similar concepts, is something you cannot see at a glance: namely, the fact that there are 5 priority moves in this team (Fake Out, Sucker Punch, Extremespeed, and two instances of Shadow Sneak). The reason can be found in that theory of mine I explained in the past: I find that nowadays, setting up is not as advantageous as it used to be, simply because all the brutal wallbreakers there are out there can accomplish what a set-up sweeper can accomplish, but in less turns. However, when you apply this theory to Ubers, you soon find a flaw in it: there are so many things with immense stats in this tier, that scoring OHKOs regularly is MUCH harder than it is in OU. Your brutal wallbreakers will manage to bring most bulky threats in the low yellow or red area, but they won't be able to kill them outright: all the priority moves are therefore used to finish off the opponents once they have been worn down this way. So yeah, that's more or less how the team plays: if you want, you can check out these replays to get a clearer idea (the third one isn't very significant, but it IS the very latest battle I've had with this team): http://replay.pokemonshowdown.com/ubers-323712296 http://replay.pokemonshowdown.com/ubers-324869984 http://replay.pokemonshowdown.com/ubers-324894260 And now for the sets in detail:
IN-DEPTH ANALYSIS
@ Choice Scarf Ability: Fairy Aura EVs: 60 Atk / 228 SpA / 220 Spe Mild Nature - Moonblast - Megahorn - Rock Slide - Sleep Talk I have said multiple times that I find setting up to be not as advantageous as it used to be. And there is also the fact that I am not a fan of one-trick ponies (namely, Power Herb). So when I decided to make an Uber team, I immediately knew I'd be building around non-Geomancy Xerneas. With 220 EVs and a Scarf, Xerneas is always guaranteed to outspeed +1 Rayquaza (or at least, so claims Smogon), which is really all I need this guy to outspeed. 60 EVs are therefore tossed into Atk to increase the damage output of the physical moves I carry for coverage, which deal surprising amounts of damage if the opponent doesn't see them coming. With 228 SpAtk EVs, a Mild nature increases dramatically the damage output of Moonblast (which is the move I use in 99% of cases anyway) while boosting Genesect's Atk (the bug's only physical moves are Iron Head, U-turn and E-speed, and I have solid outs to each of those, so I WANT to be sure that it will indeed use one of them). Megahorn and Rock Slide were both suggested by Sonikku, whom I thanks for this set: the former is an extra chance to roll something that is supereffective on Darkrai when using Sleep Talk against it, and can also smack Psychic-type threats like Mewtwo Y. The latter is to take down Ho-oh, and can prove useful against other fliers as well. @ Make a wild guess Ability: Scrappy EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Return - Earthquake - Sucker Punch After choosing Xerneas as the first Pokemon to build around, I decided to pair it up with Mega Kangaskhan. The fact is that with this set, Kanga is great at wearing down all sorts of opponents, bringing them within kill range for Xerneas to finish them off. Having two different priority moves makes this Pokemon the ideal revenge killer, however you must be careful against Pokemon that carry Dragon Dance and/or E-speed (and there are quite a few of those in Ubers), because Sucker Punch is easily baited. It is not the easiest Pokemon to use, but it is great at what it does, I.E. softening walls, and its contribution to the team is more often than not invaluable. @ Life Orb Ability: Air Lock EVs: 160 Atk / 96 SpA / 252 Spe Hasty Nature - Dragon Ascent - Earthquake - Extreme Speed - Draco Meteor Originally I had added Rayquaza to use the infamous Air Lock + Surf trick, in order to troll Primal Groudon. Then I realized that, as part of that mentality I explained before, E-speed was too important to sacrifice, spacially considering that Surf was essentially a single-use move (I'd NEVER use it against anything other than Groudon). I therefore decided to tweak the set into what you see now: this way, the physical moves still do insane amounts of damage (particularly the insane Dragon Ascent), while Draco Meteor is boosted just enough to significantly cripple (or kill outright, depending on the set and the previous damage) Primal Groudon, to a point where I can consider this guy a reasonable check to the monster, without having to carry Surf. More often than not, this is the one Pokemon that ends up doing most of the killing. @ Griseous Orb Ability: Levitate EVs: 248 Atk / 248 Def / 12 Spe Adamant Nature - Defog - Shadow Force - Shadow Sneak - Dragon Tail Giratina-O is probably my fav legendary. Maybe it's the design, maybe it's the unique typing, maybe it's the fact that its HP stat is so high, I can afford investing in Atk AND Def, avoiding the kill from +2 Arceus' Shadow Claw. But I really really like the guy. Shadow Force is the main STAB that is helpful in many different situations with its turn of invincibility, Shadow Sneak is for prio and D-Tail is for phazing. Defog is Defog, although sometimes I kinda miss WoW. It's hard deciding between the two. @ Leftovers Ability: Stance Change EVs: 248 HP / 8 Atk / 252 SpD Sassy Nature IVs: 0 Spe - Gyro Ball - Shadow Sneak - Toxic - King's Shield If in Gen 5 they had told me I'd one day make an Ubers team with two Ghost-type Pokemon, I would have laughed. Having two Pokemon of the same type in a team was a very bad idea back then (unless it was Dragon which was just too OP), and Ghost definitely wasn't one of the best types around anyway. In Gen 6 a lot has changed, and now here we are: Aegislash is a fantastic Pokemon to have in Ubers, being able to switch into most special attackers of the tier (most importantly Xerneas), and providing a unique asset in King's Shield. Gyro Ball kills Xerneas, Shadow Sneak finishes off weakened enemies, and Toxic trolls Primal Groudon as it switches in. @ Red Orb Ability: Desolate Land EVs: 248 HP / 8 Atk / 252 Def Relaxed Nature - Stealth Rock - Roar - Earthquake - Lava Plume And to think, Gen 3 legendaries used to be the ones I liked the most, and by a wide margin, before ORAS came around and introduced us to the horrors of Primal Reversion. With massive bulk on both sides, massive offensive stats on both sides even uninvested, and an ability that cancels one of its only two weaknesses, Groudon is pretty much the game-defining Pokemon of Ubers. So much so in fact that you can divide Ubers teams into two groups: those that suck for not using Primal Groudon, and those that suck for not being adequately prepared against it. But the question is: how do you prepare for this thing, considering that Kyogre, the Pokemon that used to overshadow Groudon, has had the tables turned on itself come ORAS? Scratch that, the real question is: WHY GAMEFREAK? Why did you have to go out of your way to turn an already pretty powerful Pokemon into a flustercuck of brokeness, only surpassed by Mega Rayquaza? I want to go on record and declare that I absolutely loathe this Pokemon, as it represents the path the company is leading this franchise into. A path I detest with every fiber of my being. But as they say: if you can't defeat them, ally with them. Like it or not, Groudon is THE defining force of the tier and, as such, it is virtually impossible not to include it in a team, simply because you are not given any possible reason for even considering something else in its stead. So like it or not, this is the backbone every team needs. Well, this is all. As usual, feel free to discuss, comment and give feedback, but please try and make constructive posts. If you want to try the team for yourself, here is the importable: