Alrighty. Well after waiting a long-ass time for my computer to be repaired, I can proclaim that I had the opportunity to watch a number of games involving the new champion Kindred (as well as play a couple myself). After my endeavors on the PBE, here's what I can conclude. Kindred's Niche ADC-style jungler with scout-like and assassin-like properties. Pros
Clears camps fairly quickly at level 2 and beyond
Great area-of-effect DPS
High base damage; scales well with both Attack Damage and Attack Speed
Crazy-good in-combat mobility
Can infinitely stack her passive's % current health damage
Ability to save teammates from death, giving them something of a mini Undying Rage
Snowballs immensely hard if fed
Cons
Squishy as fuck.
Deals entirely physical damage
No poke, and no good answer to it either
Susceptible to falling off super hard if behind
Hard as hell to play if you're not used to her
Kindred's Damage Unlike most if not all standard junglers, Kindred is not meant to soak up damage on the front lines. She is meant to function in a fashion similar to that of an AD carry in fights; thus, a heavy investment in damage is necessary. She has no AP scalings, and all of her abilities deal physical damage that scales pretty well with AD. She also has pretty impressive base damage, which includes a % current health ratio (passive and W) and a % maximum health ratio (E). Marking an enemy Champion If you intend to mark an enemy before or during a gank, make sure to do it just as you approach your target. Do it too early, and you'll give your enemy too early a warning; do it too late, and you won't get a treasured passive stack as Kindred can not mark enemies or change her marked target while in combat. It can also be very tricky to remember that the Mark is a thing. So make sure somehow that you remember it's there! Power spike Kindred is a champion suited to skirmishes, and as such is strongest in the mid-game. The targeted slow is surprisingly strong, even if for one second, if you have a teammate nearby. The % health damage Kindred has is also good for taking out the Dragon quickly (although I wouldn't count on soloing it early). Example build 1 The following build is the one that, from my observations, has yielded the most success:
Skirmisher's Sabre w/ Devourer ench.
Berserker's Greaves
The Bloodthirster
Blade of the Ruined King
Last Whisper
Guardian Angel
Generally, Skirmisher's Sabre is the best fit for Kindred unless very far behind. Your autos deal true damage, you take 20% reduced damage from someone, it's great. As far as enchantments go, you will usually go Devourer, but Warrior is a nice fallback. However, if you go Devourer, you're not exempt from needing to do your part around the map. If you relegate yourself to hard-farming jungle too much and neglect your teammates, you will miss out on plenty of opportunities to stack your passive, and of course losing valuable pressure on key areas of the map. You will need to find a balance of those amongst adaptation to your opponents to succeed. After that it's pretty straightforward ADC stuff. With your jungle item taking up space on your inventory, you will kind of need to play around it and that's where the double life steal, often seen on champs such as Kalista and Vayne, comes in. Buying an early Bloodthirster was something that I felt was better than BoRK at that point not because of the increase in sustain, but because of Kindred's AD scalings. After Bloodthirster, BoRK is a wise investment as you can kite tanks with it fairly easily, the % current health damage stacking on top of that from her passive. Attack Speed also allows you to proc Mounting Dread (the slow + mark) more easily. Kit misconceptions
Dance of Arrows (Q) does not apply on-hit effects. That'd be crazy, especially with how low its cooldown is under Wolf's Frenzy. In addition, all three targets have to be within a single coned area.
As mentioned before, Lamb's Respite (ult) keeps both allies and enemies from dying. Think about the choice you make when you cast it, before you cast it.