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Posts posted by Amethyst
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The game is made with RPG Maker MV, and I don't intend to monetize it. I'd rather continue giving people the option of supporting us and letting everyone play, rather than requiring people to pay before they can play.
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Uploaded a new version today!
No new features, but fixes for various crashes, and we have added a Low-spec Mode to the options screen. This mode will perform worse, but but it should fix the black screen glitch for computers that have had it. If you haven't been able to play because of that, this is worth a try.
The rest is all the same.
QuoteIf anyone is still planning on playing through, i do recommend updating. If you're done, probably no need.
If you do update, note that save files need to be moved manually --
the save folder is game folder/www/save/ on windows
and game.app/contents/resources/app.nw/save/ on mac
just move everything in there (screens folder optional)
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3 minutes ago, Super__ said:
The game looks great, but my Mac says that I can't open it for some reason... is there anyway that I can play it without that happening?
It's probably a silly macintosh security issues. Try putting the game on a flash drive and running it from that!
Alternatively, there's a video in this post about the same issue that you could replicate the instructions for
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I haven't actually uploaded the fixed version yet
But I appreciate you trying anyway!
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I think we've fixed both of these now today! more confident in the first than the second. sorry for the issues!
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ok i have reason to believe we've fixed this.
i wish i could say it 100% confidently but that is more than i've had before -
Uploaded one more patch, which should solve the _bitmap crash for users on older GPUs.
We still can't solve the black screen issue, and I suspect we won't be able to, so the minimum requirements still stand unfortunately.
This patch also should help us debug issues a little better. Once again, I recommend anyone still planning to play to update. If you're done, no need.
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oh, that's great for if anyone else has this issue. thanks so much, i hope the game itself runs smoothly for you!
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hey okay so we got a chance to try it on a mac machine for ourselves, and allow me to be the first to say, i hate Apple so much
we got it to work in a stupid way-- by putting it on a flash drive, and running it off of there, as opposed to running it on the computer's hard drive. in fact, after that it worked even on the hard drive.
this is probably some kind of stupid security issue. idk.
any chance you can try this dumb work around for us?
we tested this on catalina too
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I'm glad you enjoyed it despite the issues!
Can you tell me what was going on before any of the times that it broke?
edit: no, you already said you can't. okay.
maybe i need to see if we can get some more advanced logging going on here, some of these error messages are supremely unhelpful...
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For both of you, can you check and post what GPU the game is running on?
And if you have a dedicated GPU, try running the game on that instead-- that should fix this black screen issue.
This is probably a minimum-requirements issue.
Actually, before either of that, I'd like to try working with a special build of this directly. If either of you can hit me up on Discord I'd appreciate it. I'm in the main Reborn server, link is in the site menu but here: https://discord.gg/kSEdwupGot a chance to do this and we probably cannot fix this in a meaningful way-- windows is competing with the game for resources. comment about dGPU / requirements stands, sorry guys :c
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ah. right.
catalina.
yeah, that is almost certainly the problem, and i don't know how feasible that is going to be for me to fix in the near future... i am very sorry.
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Thanks for that, and I'm glad you got it working! The autosave system though... surprising. This is the first we've heard about that-- any chance you could turn it back on long enough to get a screenshot of what kind of error you get from that?
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Downloads have been updated for some fixes
In theory, it should fix all the reported crashes that aren't related to older GPUs
If anyone is still planning on playing through, i do recommend updating. If you're done, probably no need.
If you do update, note that save files need to be moved manually --
the save folder is game folder/www/save/ on windows
and game.app/contents/resources/app.nw/save/ on mac
just move everything in there (screens folder optional)
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Thanks! Can you also try setting the game to run using your dedicated GPU and see how much that fixes?
quick instructions copied from other thread on that:
QuoteTry right clicking on your desktop. There might be something that says Nvidia Control Panel. Open that, and go to Program Settings.
There'll be a place where you can find/add programs-- add the game's EXE, set it to run with the dedicated GPU, and hit apply.
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Try right clicking on your desktop. There might be something that says Nvidia Control Panel. Open that, and go to Program Settings.
There'll be a place where you can find/add programs-- add the game's EXE, set it to run with the dedicated GPU, and hit apply.
That's how it works on my computer anyway, yours might be slightly different? I could post some screenshots later if you need more specifics
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known already. i think we've prevented the crash now, but nova's not intended to be beatable for the demo.
full game, however...
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i've taken a pass at fixing this, but i really wish there was more information so i could be confident that i'm correct about the problem. if anyone else gets this error i'd still like to know if there are any additional details about what was going on in the game at the moment-- always that same unit, never the other ones of her class, for instance? does it happen -right- after combat?
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crits aren't supposed to be parried-- nova's personal skill was bypassing that though aaaaaaand so it broke
fixed, thanks!
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I would still like your specs, but I think we have been able to prevent this specific issue now! Turns out it was reloading the whole demo map just before leaving it, whoops.
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[reposting since we split the thread]
thanks for the feedback y'all ! really glad you're enjoying it, issues aside!
points:
- with regards to saving, limited saves (or a cooldown on it) is our intention but we noticed a lot of people not saving or not saving enough for the demo, and especially for testing where things are a bit unstable we decided to just let it be infinite for the demo specifically. we don't plan on letting it be that infinite for the actual
- separate tactical/action difficulties is definitely the plan
- i think the lack of inputs while animating is because of the cooldown on attacks which i'm given to understand is a bit high right now
UI stuff we can continue to work on too for sure, filling up the timer for ranged combat sounds nice, maybe we have the bottom far flash at the moment the player gains control, we can brighten those damage texts.
Art selection does take extra click when you only have one right now, we have ideas to streamline that too!
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@Pilos Split this into its own topic for bug handling
Can you also post your GPU information please? All of these crashes are consistent with what we'd expect from a weak GPU or if the game is running on integrated graphicsNever mind that, we're good. But if you have a dedicated GPU in your computer, all of these issues will probably be fixed by running the game on that for now. That's a setting you can set on your own machine
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Can you post your GPU information please?
This is an error when loading the map, so I'm really surprised that it failed to load the small post-demo cutscene map but managed load the actual battle horker map just fine...
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oh dear..... i don't suppose it gives you any kind of information if you click on that question mark or anything...............?
2020 Winter Revel Reveal
in News and Announcements
Posted
NOW LIVE!!! Check #server-news on the main Discord Channel for an Invite Link!
My, how time always flies...
It's nearing time once again for the annual Winter Revel! Whether you're a seasoned veteran or a bushy-tailed newcomer, our twice-yearly parties are open to all members of the community and we hope to see each and everyone of you there! Even-- and perhaps especially-- if you've never worked up the chutzpa to introduce yourself to us, this is a wonderful time to enter the fray, make some friends, and generally try to have a jolly good time.
you know, assuming you don't wake up the day of with a fever like someb--This year's Winter Revel will take place on December 19th. The party runs for a full 12 hours to make sure people of all time zones have a chance to get in on the action, but you're welcome to stay for as little or as long as you like!
And now for the schedule....
The run-down!
Main Events
Games Galore
And the Free For All
Mark your advent calendars-- it all goes down on December 19th