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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Amethyst
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* Cave
- * Cave ceilings now require two uses of the move to collapse.
- * Cave collapses now happen at the end of the turn rather than before damage calculation.
- * Pokemon using Endure, or having Sturdy may survive the collapse with 1 HP from full health.
- * Pokemon with Battle Armor and Shell armor take 50% damage from the collapse.
- * Pokemon with Solid Rock take 33% damage from the collapse.
- * Pokemon behind protect moves including Wide Guard, or having Bulletproof, Rock Head or Wonderguard are immune to the collapse damage.
- * Now transformed into Crystal Cavern by Power Gem or Diamond Storm
- * Only non-contact Flying-type moves are now reduced in power.
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It stacks. And 1.5 x 1.5 = 2.25. Not 3.Um, I can't help but notice something. It says that rock types get a 1.5x boost, but then almost immediately afterwards says that the moves Ancientpower, Rock Tomb, Diamond Storm, and Power Gem get a 1.5x boost. Redundancy? Or are we talking a double 1.5 boost here? Because 1.5 doubled is a 3x multiplier, and that's just ridiculous.
it's not "Type X deals mixed type damage".
It is. "Rock attacks gain Y type" implies two types.
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This is probably my homeland. Or something.
The next field effect to be revealed is the Crystal Cavern! Click that link or the picture below to see its details.
As players, you've all seen most of the places this is going to show up already. And yes! Rejoice! That means no more Arena Trap-Magnitude helplessly collapsing the cave field on you!
(Although that was solved too since it now takes two EQs/whatevers to collapse the Cave field, and some stuff is resistant to it).
Speaking of changes to other fields, since you won't see the context here:
The field previously known as the Pitch Black field has been relabeled to the aforementioned Dark Crystal Cavern, and can now be temporarily transformed into this Crystal Cavern while the weather is Sunny. ...Or you can just EQ/Bulldoze the crystals and make it a normal cave anyway. Similarly, Power Gem and Diamond Storm will now transform the Cave into this Crystal Cavern.
In other words, they're all potentially interchangeable.
Two more fields for E15 remain...
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Some things are best buried forever. Under a bunch of concrete. And other things.
This is probably the first time i've seen someone that wants a delayed episode. Suddenly that "episode 15 for 2019" seems like a good idea.
To stay on topic, i'll ask this: Since Ice moves already get an increase in Base Power in the Snowy Mountain Field, why is Avalanche and Powder Snow also mentioned in the "this moves get an increase in base power"?
Does that means they get even more power?
Yeah, this is true with all fields. The effects stack.
The same thing happens in the Rainbow field with Normal Moves and Secret Power.. Would the double boost apply there also??
Secret Power doesn't get the type-boost; only special normal moves do. Secret Power is physical.
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One question: Shouldn't Sunny Day turn the snowy mountain into a normal one after some turns? (eg 4 or 5)
If anything, it should be the opposite. It takes like forever for snow to melt off of mountain peaks, even through sunlight and summer, because it's still so cold up there. Or at least, that's the case for the 14'ers around here.
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In all seriousness gj Developing team,we'll have a lot more fun with this...though I'd still like to see the gust and twister etc make Corey's poison mist field into his usual poison field since it was there before the mist even came on.
That change has also already been made.
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Two more field effects coming in today, and you can probably already guess what they are from the title alone. As always, click the images below to jump to the Field Effect page and see their details.
The Mountain is a basic environmental field that we've been lacking for a while, with an emphasis on rocks and wind, and the Snowy Mountain, its variant, is a hybrid field between that and the Icy Field. Yes, that means you can't melt and dive into the peak of Ametrine anymore. Come on, that doesn't even make sense.
We are nearing a long awaited finish-line here. Speaking of long-awaited, some old faces might make a reappearance in E15...
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It is credited at the bottom of the wallpaper, but the artist is apieceofTofu. Who knew tofu could draw? Not me. Delicious and talented-- very impressive!
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tbh i want it DONE so we can have it good to go when we need it. also gives us time to fix bugs/correct documentation aaaaand do that thing with them that's going to make everyone-who's-no-on-the-dev-team's lives a lot easier.
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To clarify on the issue about it lacking her darker side, yeah, it's not her usual coy disposition. But I imagine she really lights up, no pun intended, when it comes to battles. I feel like destroying incoming challengers is one of the few things that could reliably get her to smile.
But the feedback is noted for future things.
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...No big deal.
Since we put Cain up for wallpapering, he's been a little lonely, don't you think? Let's get him some company-- Charlotte's joining him! It's totally not because I unofficially ship these two...
And if you had a rough time with her gym battle, do try not to like, flashback trauma-style or anything. She's been nerfed. I promise.
As before, the above image will take you to the wallpaper page on the main site-- or just use this link and scroll down for the firebug here. Again, we have all common resolutions + a mobile wallpaper for your enjoyment! Shout out to apieceoftofu for the art; she's done a great job!-
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Yeah, the whole game was planned out as of E3 and all of the field have been planned as of E13. I don't want to overload the players by adding all of them at once though, and I don't want to make the code so unstable by cramming so much in there without it being tested.
I ain't just makin' stuff up on a whim here.
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You people and your obsession with poison-based fields jesus christ.
Can't say I disagree, but it is thematically appropriate for the region. Plus, the disgusting water has been a theme literally since the start of the game.
Fortunately, this will be the last poison one.
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Also:
"Ground attacks always fail"
But Mud Bomb, Mud Shot and Mud Slap get an increase in power? wha?
its because they become poison attacks and still works right?Sorry, that was an oversight. Those attacks become Water/Poison type (shocker)
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It's that time again. As one user pointed out, since E15's fields have been implemented, I can finally start announcing some of them. But one at a time. Small bites. Chew before you swallow.
Or better yet with this field, try not to swallow anything at all, because it'll kill you from the inside-out.
I've basically already confirmed this one, so we may as well start with it, hm? The Murkwater Surface is a hybrid between the Water Surface and some of the other poison fields. Created by using Sludge Wave on the existing water fields, Murkwater makes a pretty miserable time for all but the select few Pokemon who benefit from both sides of it.
But, perhaps it could be useful against a certain trainer, if at some cost.
E15 is chugging along, but we're obviously not there yet. Don't worry though, I'll do my best to cut through the rest of it... so to speak.
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That Ciel design looks amazing tbh. I don't know how well it would work for her kind of shows, but I can totally see her taking that up if she did ground performances
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This one fell into my lap after the Mexico trip, and it's one of my favorite all time shots.
im not saying that ive been staring at this for way too long
but im not not saying that ive been staring at this for way too long
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Thanks to this thread, TIL I've made some poor life choices.
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If I downloaded that Scripts.rxdata thing you posted on another thread to fix the errors, should I still download the new 14.6.2?
From 14.6 the Scripts file is the only difference.
From 14.5 there's a bit more.
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A 14.6.2 has been uploaded to the same link location in the opening post. This upload has the following fixes. For real this time. I hope.
- Double battle partner issues, again
- Double Power Item script hang
- Opposing trainers in doubles and singles failing to send out Pokemon
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Close your eyes, and pray that none of our changes got overwritten.
While this release will not purport to be entirely stable, the goal of 14.6 is to make the 14.5 changes remotely, uh... playable. This download includes the following fixes:
Partner trainer errorOpposing double battle trainer error- Sucker Punch error
- Grassy Field healing
- Rocky Field flinch error
- Salon crash
- Honey tree inconsistency
- AI error message
- Aftermath errors
- Eject button error
- Defog completion
- Wasteland trap area
- Electric parlyzation
- Taurosception
- Poison Heal error
- North Aventurine Woods crash
- Mossy stone
- Fur Coat/Underwater damage error
- Shiny Woobat/Chespin issues
- Link Stone failure
- Lingering Illusion error
- Spinel Town crashes
- Route 2 errors
- Rotom has learned overheat
- Multiple minor issues
14.6.2 fixes:
- Double battle partner issues, again
- Double Power Item script hang
- Opposing trainers in doubles and singles failing to send out Pokemon
As before, this will not be replacing the main download links on the game page, so please download it from here:
(Updated 3/8/15 8:55 AM EST)
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Serra and Bennet's last name is Voclain.
Charlotte, Laura and Saphira, are Belrose.
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And so is Cain.
whatThanks to a very talented friend of mine we've gotten some 'official' art up in here, starting with one of Reborn's most popular characters! As a result, I'm proud to announce that for the first time we actually have a wallpaper for users, both PC and Mobile, to download and use for themselves!
Click the above image to go to the page, or find it on the main site or at this link. This wallpaper comes in a total of 12 resolutions, so your machine's size is nearly guaranteed to be covered. Unlike him. Cain fans, do try to control yourselves.
Do enjoy the wallpaper or at least the art!
And, stay tuned, because Cain isn't going to be alone for too long...
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Holy Fields, Batman!
in News and Announcements
Posted
Of course now I may as well not say anything else, because it's right in the title. But click the image or link below to jump to its description!
The Holy Field blesses its righteous combatants with divine power, banishing the occult and blasphemous types, restoring purer elements to their proper grace, and augmenting the powers of our beloved legendaries. While players will have already encountered this field once or twice in their journey so far, those who have paid close attention can probably guess when they'll have a climactic encounter on it... eventually.
Nonetheless, have faith that E15 will soon be answered. And, once again, your direction will be tested-- can you be sure you walk the right path?
Pray that you do.