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Posts posted by Amethyst
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Hi there!
We've kept y'all in mind when making updates to the game and I'm also very excited to see how e19 routes. I'll run you down the specific speedrun password features as of now:
- Pokemon won't gain EXP over the level cap
- Psychic type event pokemon are guaranteed from RNG events. I feel a little weird about this because i don't want to "enforce" a specific type route but I know Espurr is pretty core generally.
- Pokemon can use qualified HM moves without knowing them
- All obtainable pokemon have 31 IVs (but online play is disabled)
- Damage rolls are removed from the game; all damage values take the average of their possibilities
- You will get the same weather pattern every time
- You can control the weather from the pokegear
- Free Mega Ring
- The incubator is unlocked from the start for instant breeding, should you for some reason want it
- Grand Hall trainers give EXP candy without having to battle htem
- Free mint pack at start
- Free EXP All pack at start
In addition to that, there is one more variant! We noticed it was a little bit faster, but much more difficult. So once you have some muscle memory down for routes, you might try "speedrunnotx". Good luck!
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This is expected so that we can detangle the sticker requiring weather~
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The PBS stuff hasn't really changed, they're just not available for e19 yet since they may still be changing during testing. You can pretty much do stuff the same way as before with debugmenu > compile trainers
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Yeah so like Avallyn said, we can't add the keys super easily like they were in E18 since we switched from the keys being handled in [the code of the game] to the keys and rebinding beind handled in the [the code of the engine], and it's a lot more difficult to work with the engine than the game itself. Notably we would need to be editing the F1 UI to add more options there which has mainly been handled by the MKXP devs externally since I don't think anyone on our team is immediately familiar with the code they use.
(And also even once implemented, rebuilding and testing the new [engine] is its own ordeal since it tends to change how the game's code behaves)
So, I am very aware of the limitations here kind of sucking and I'm sorry to those on controllers-- it just wasn't practical to do for now. Maybe we can get some help with it in the future.
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Hi, yes, this is caused by playing on save files that have used mods in the past. You'll need to get someone to fix your save-- I suggest posting in the Unstuck Me thread.
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This is because you had the Jukebox playing in your E18 save and then that file wasn't there anymore. Not an issue in the grand scheme, so I'm glad you got around it here.
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Find your save folder and delete Game.dat
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- Popular Post
- Popular Post
On April 16th, 2012, Reborn release its first episode to the community. It was janky, incomplete, and thrown together within two weeks. I thought I would get bored of the project and drop it after another month. It was never expected to further than this site.
Ten years later, thanks to the overflowing and resounding support of everyone both in and outside of the community, I honored and ecstatic to be able to bring you the final complete version of the game. Thank you so much to everyone who has helped us reach this point, been part of the community, or simply enjoyed the game and waited patiently.
This belongs to all of us together.
That said, this is still technically a beta version! So let's keep some things in mind!
Please remember to save often!
Turbulence is expected.
Respect others' spoiler preferences
Given the vast amount of content and players starting from various points, better safe than sorry when it comes to spoilers!
Some people will not be playing early game or postgame right away, so please keep this in mind when posting images and making topic titles.
This goes double for people datamining through game files and code. Keep it to yourself and let others have the joy of discovering things in game.
Spoiler Lock will be in effect for ALL content until May 16th. Spoiler Lock will be in effect for Postgame content until July 16th.
Until those dates, you are expected to keep content under spoilers out of courtesy to others.
Please be sensitive about bringing this out of the community.
Media coverage is a double-edged sword and is discouraged during the open beta. We are not disallowing streams, but please make sure that it is clear that this is still a beta if you are streaming before the public release.
Discord is for discussion, NOT Bug Reporting.
Liveblog, react, chat and hang out on the Discord. We recommend making threads for liveblogs and personal runs! Please keep spoilers in mind.
But whatever you do, please do not report bugs through Discord. If you have a bug to post, start here.
Guidelines for bug reporting are here
Do not start the game from the following areas:
- Mosswater Factory
- Malchous Forest
- Obsidia Slums
- Rhodochrine Jungle
- Apophyll Cave
- Lapis Ward
- Route 2
- Inside Pokecenters/Marts
- Calcenon City
- Route 3 Caves
- Agate City
For returning save files, head to Calcenon City to continue the story!
Some Notable Changes:
Spoiler* Visuals for the Department Store Sticker Card have been added, however many stickers will not properly appear for pre-E19 save files until speaking to their respective NPCs an additional time.
* Evolution stones added after 4th gen have been added to the mining minigame.
* A multi-move mod for the PC has been added to the main game. Thanks Waynolt!
* Partner trainers now avoid attacking wild shiny Pokémon
* Various improvements to the AI have continued
* Wild Pokémon now spawn with a preference to one of their four moves
* Implemented a password system at the start of new games. See the [IV.] Passwords section below.
* TM placement has been swapped around for balance. Most TMs have been reset for older save files.
* Trainer battles can now be forfeited for the run commands.
* Pokemarts have been standardized, each selling the same items, upgrading at several badge checkpoints
* Repeatable Trainers all give less money, but give EXP candy instead
* Power items now add 32 EVs per hit rather than 8.
* The Exp Share has been replaced with an EXP All. The EXP All prevents over-levelling. Files that already collected the EXP Share can return to the same place to get the EXP All.
* The Exp Share now createsa additional EXP instead of splitting it.
* The EXP curve at higher levels has been adjusted.
* The Mega Ring can now be obtained slightly earlier than before.
* Online play now supports doubles, Mac and Linux.
* Eviolite now doubles as an everstone
* Move tutors now charge a one time fee per move, and can be used freely for that move afterwards
* Reset discs are no longer consumable
* All Repels have been doubled in length
* Added a photosensitive mode option, disabling screen flashes and animations.
* Added the gen 8 QoL allowing Vitamins to work regardless of existing EVs
* Autorun is now a menu option rather than a toggle button. The button previously used for it is now for registered items and the newly-added Ready Menu.
* Added a familiar quiz to the Peridot Ward
* All stats now have a guaranteed 100% EV grinding spot somewhere in the game
* Shade's entire gym can once again be used for magnetized evolutions
* Grinding trainers now auto-heal after fighting them
* The Randomizer feature has been expanded with additional options!
* Included a patcher to simplify future update processes
* Added an option to sort the bag by item type. Thanks again Waynolt!* Added a togglable option to display stat boosts in battle. Thanks a third time, Waynolt! Toggle it with the CTRL key.
Field effect changes are in the Readme as usual.
Downloads
Windows:
Mac (updated 4/16/22):
Linux:
(Mirrors A and B are identical to each other-- just different download options of the same file)
MAC USERS-- Please make sure to grab the latest patch off the discord if not already up to date.
You can patch your game by going to Show Package Contents > Contents > Game and replacing the files there with this patch
Make sure to hold alt to Merge files, NOT replace them.
Please note that e19 requires a 64-bit OS and OpenGL 2.1+ to run.
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Thank you all so so so much for being here, helping out, and letting us finish strong.
Each of you interested in playing this may just be one person in the sea, but oceans are nothing without their droplets.
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Did something happen to your save file and you can't progress anymore! If your game is frozen or stuck, post it here and one of our saintly helpers will surely fix you up in a few days!
Quote- How can I find my save file?
- It's easy! Click here for step-by-step instructions.
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- Popular Post
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5/31/22-- 19.16 Patch
Quoteim gonna cry.
5/31/22-- 19.15 Patch
QuoteBug Fixes
Took another swing at fixing some animation issues
Cleaned up some battler sprites
Fixed a crash when using Searing Shot
Fixed a crash when a multi-hit move was used vs an immune target.5/27/22-- 19.14 Patch
QuoteReverted development changes that accidentally made it into the .13 patch.
5/27/22-- 19.13 Patch
QuoteBug Fixes
Fixed a handful of battle animation issues
Fixed an animation issue when leaving Citae Astrae
Marshadow can now learn Drain Punch by TM
Porygon can now learn Confide by TM
Fixed a softlock when accepting the Meloetta quest from the wrong angle
Fixed a softlock when text-skipping through the Firium Z railnet battle
Noctowl and Hoothoot can now get Magic Coat by tutor5/20/22-- 19.12 Patch-- PUBLIC RELEASE
QuoteGame Changes
Added Type:Null as a wild encounter late in postgame for living dexes.
Bug Fixes
Fixed an issue where leaving the Meloetta quest early could break other fields
Fixed an issue with Binding Band
Fixed a softlock when forfeiting the Apophyll sticker battle
Fixed an issue with Ditto in online battles
Aegislash no longer reverts its typing on form change if it had been changed via soak, seed, etc
Dark Crystal Cavern Prism Armor now reduces damage by x0.75 rather than x0.5
Fixed an issue with Disguise resetting on switch out
Tweaked some animations5/17/22-- 19.11 Patch
QuoteBug Fixes:
Fixed a crash when selecting eggs from the PC
Fixed a crash when multiselecting a blank space
Fixed a softlock when entering Victory Road's second area
Fixed a crash with the randomizer, idk
Hoped to not need to do another hotfix patch.5/16/22-- 19.10 Patch
QuoteBug Fixes:
Fixed a crash in the PC when multi-selecting an empty space
Fixed a crash in battles when using Freeze Dry
Fixed an issue where the final battle of the game on some routes could be broken into Big Top field.
Fixed a crash when being Pursuited on a switchout.
Fixed an issue where the Peridot music would overwrite the credit's music at the end of the main game.
Other minor fixes. Good night.5/13/22-- 19.09 Patch
QuoteGame Changes:
The Super Rod Fisher and Nadira will now accept and not remove any Pokemon on Randomizer, Nuzlocke, and the best and worst game modes.
Adjusted a few encounter levels for Nuzlocke routing convenience
Speed Up can now be toggled by pressing (whatever is bound to) the A and S keys at the same time. Controllers can toggle speed up mode in this way.
Removed powerpack from the speedrun password.Bug Fixes:
Fixed an issue where version update messages weren't showing since 19.07......
The Giratina Puzzle now resets when leaving the room
Deoxys can now properly learn Dark Pulse and Superpower
Fixed an issue where character swapping could still be done after completing the character swapping puzzle
Fixed a softlock when whiting out to wild Arceus.
Fixed an inconsistency in the Tyogue Ruby Tower logic puzzle. Solution unchanged.
Fixed an issue making Waterium-Z missable on certain routes
Fixed an issue where players wouldn't get healed between Anomaly Dialga and any subsequent fights on certain routes
Fixed an issue where some sound moves weren't marked as sound moves internally
Fixed an issue where some seed effects were getting cleared between rounds under certain conditions
Baneful Bunker now properly protects against Cave Collapse
Fixed an issue with AI crashing when forewarned.
Fixed an interaction with Freeze Dry and inverse mode.
Fixed certain characters' fishing animations not playing
Fixed a softlock on the Zygarde quest when progressing with as many cells as possible
Fixed an issue where EV Booster wouldn't properly EV Booster with gen2mode password
...some other stuff, y'all there's a fair bit and I'm so tired, patch notes are canceled.5/8/22-- 19.08 Patch
QuoteGame Changes:
Updated a few character ages
Characters can no longer appear in Champion Defense if they're busy or otherwise indisposed. Added one more character to Champion Defense.Bug Fixes:
Fixed a crash when removing held items from the PC.
Fixed an issue where the main Mac download used the wrong Shades. Thanks Nuems and Olxinos!
Fixed a bug where the Tynamo event could softlock the game if spam fought.
Attempted to fix an issue resulting in duplicate Water Stones when joining Magma Gang
Corrected some PULSE sprite positioning5/6/22-- 19.07 Patch
QuoteGame Changes:
Tweaked some animations and handling. Please report if animations newly look strange!!!
You can now bike in the void if you for some reason want to.
Fixed an issue where certain computers would timeout and crash when trying to load the game
Lowered the speed of the Necrozma puzzle
Lowered the threshold for Adrienn's character ending.
Added a PC to the Water Treatment Center
Reduced AI likelihood of using nonlethal priority moves in panic situations when a set up move has been revealed
Added Pikachu and Raichu to the learneset for Fly and Surf, per events. Added Extremespeed, Sing and Yawn to relearnable moves for Pikachu.
Flower Garden changes:
No longer boosts Powder Moves' Accuracy
Flower Veil reduces Grass Type defense by 3/4s instead of 1/2
Grass Types no longer receive passive bulk boosts at any stage
Added password "powerpack" to receive all Power Items for free at the start of the game. Added to speedrun and qol packs.
Added bulk password "freebies" to enable all free item passwords.Bug Fixes:
Fixed an issue where escape roping or Teleporting as a different trainer would permanently lock you into becoming them.
Fixed a softlock where entering the E4 with a partner and less than three Pokemon would enter an infinite loop of her yelling at you
Fixed an issue where Wild Giratina could pursue you to the Pokemon Center if you whited out to it, and haunt you in an everlasting loop of pain.
Fixed some more escape rope softlocks in Victory Road
Fixed a sequence break bypassing a Fern fight using the NG+ Aventurine skip
Fixed a softlock after the Heatran Quest when not accepting the fast travel
Fixed a freeze when resting in the Battle Factory. Hopefully.
Fixed some randomizer crashes
Fixed a crash with Light That Burns the Sky
Fixed a crash when AI was locked out of moves in double battles
Fixed a crash in Online mode when dying to entry hazards
Corrected some EV Yields
Wonderguard can no longer be Skill Swapped, as is canon
Fixed an issue with Inverse not applying to Stealth Rock damage
Ribombee and Golisopod can now loearn Struggle Bug
Dancer and Magic Bounce can no longer get stuck in an infinite loop of dancing5/2/22-- 19.06 Patch
QuoteGame Changes:
Grinding Trainers and Penniless Mode now cut money won by 1/3rd instead of 1/5th
Added "0exp" password to prevent experience gain as a challenge
Scattered a few extra Big Nuggets to help with late game money issues
Emeregency Exit can no longer eject you from legendary catch encounters
Partner trainers can no longer use Swagger on you
Ally Switch is now -6 Priority, like Gen 8 Teleport
Vitamin items now raise EVs by 32.Cat-corrections:
Fixed a softlock in Aya's living room
Fixed a crash during Cain's character ending under specific circumstances
Fixed a softlock when escape roping from the final minecart puzzle of Victory Road
Fixed an issue where Candy could be sold for more at the Circus
Fixed an issue where Charcoal and Metal Coat could be sold at a profit to the giftshop
Corrected Aya's Boss Rush fields
Fixed an issue where the Deoxys Quest would crash on certain old Macs
Fixed an issue where a wily stray Vulpix could freeze Adrienn's character ending
Fixed an issue where Rocky Field's flinch prevention applied to all fields
Fixed an issue where Moongeist Beam and Sunsteel Strike didn't properly ignore abilities
Fixed an issue where Strong Winds didn't properly interact with Flying Type weaknesses on inverse field/mode
Fixed an issue where the level offset passwords didn't actually update opponents' stats, only the visible level. Oops.4/28/22-- 19.05 Patch
QuoteAdded integrated Time + Weather mod menu to Pokegear, courtesy of Bluetowel
Fixed a bug crashing existing Randomizer save files
Fixed a bug where Rocky Telluric Seed still gave Evasion
Fixed a bug crashing the game upon receiving Darkrai
4/27/22-- 19.04 Patch
QuoteGame changes:
Berry Trees now always yield at least 2 berries.
Planted Berry Trees will no longer despawn if left alone for too long.
Added a quick-mute button to F7.
Added Aventurine Woods + Route 1 and Radomus' Chess puzzles to NG+ handling
Disabled the bike in Victory Road's emerald wing main room because everything is awful and I hate sequence breaks.
Decreased frequency of lightning flashes in overworld stormy weather
Adapted Pyrolusite's stat boost type icons into base game.
Rocky Field changes:
Telluric Seed no longer boosts Evasion
Bulletproof's effect is now given to Pokemon with boosted Defense instead of boosted Evasion
Having boosted Defense now prevents flinches
Flinches now do 1/4 max hp damage, up from 1/16
Julia's Kaboom! Theme Team no longer gives BP
Added "monowoke" password to start with Porygon and force random events to prefer genderless pokemon for the sake of furthering an odious political agenda.
"Wing" items now give 4 EVs up from 1.
Added Sweet Scent to the easyhms TMX Menu.
A Patcher Utility is now included with Mac downloads by default! Thanks to Neums and Olxinos~Catfixes:
Fixed a softlock caused by repeating the endgame sequence
Fixed an issue with old save files preventing them from continuing the magikarp quest under certain conditions
Fixed Lapis Ward teleport sticking the player in a building
Fighting Memory is no longer missable and has been reset for postgame saves.
Fixed a softlock with getting stuck in a statue in the Giratina quest
Updated online battle music roster to e19
Fixed an issue where Ability Capsule vendors charged for a shard type other than the one they said
Fixed an issue where Judgment's animation would crash some lower-end computers
Fixed an issue where EV Boosters couldn't be used well with gen2mode password
Fixed an issue where typing in Nickname screens would toggle off speed up mode.
Fixed an issue where Florinia was invisible after beating Julia
Fixed Meloetta and the Lake Spirits not being able to learn Dazzling Gleam
Fixed Pyukumuku not being able to learn Protect
Fixed a few issues relating to online battles
Fixed a softlock in Aya's living room when her mom was yelling at you. Thanks mom.
Various other minor fixes.4/22/22-- 19.03 Patch
Quotehaha oops fixed a bug in the .02 patch that caused opponents to just never send out pokemon lmao
19.02 Patch
QuoteAdded Extremespeed to Dragonite's relearning pool.
Integrated Password Menu mod from Waynolt
Added a shortcut warp back to entrance in the 3 door tier-2 legendary quest.
Attempted to add handling for systems where the Saved Games directory exists on a different drive.
Shed Skin on Dragon's Den is now guaranteed to activate when there is a status.
Updated Helix Cult event to let you choose any slot in your party instead of only looking at the first.
Added Wikiberry into the game
Added Teleport to the easyhms party menu
Added a teleporter from Luna's gym for convenience
Added VR Gem Logic and Rhodochrine Tree to NG+ handlingFixed a long-standing issue where always-Male pokemon could generate as female
Fixed a softlock when whiting out against a tier 2 Anomaly fight.
Fixed an error with Alolan form evolution in Rattata and Meowth
Fixed an issue with Bonemerang's animation
Fixed a sequence break that allowed the player to skip Tanzan Base and Noel.
Fixed an issue where form and shiny icons didn't display in online trading
Fixed a crash that prevented some people from battling online
Fixed an exploit where Candy could be sold for a higher price at the candy shop
Fixed an issue that affected saved movesets from the nightclub remixer when learning new moves
Fixed an error when multiselecting pokemon that could dleete Pokemon from the PC
Fixed an issue where using Ally Switch on the same turn Future Sight hits deleted the ehld item.
Fixed an issue allowing Flash to be used before getting Shade's badge.
Fixed a crash when using variations of Judgment
Fixed a crash when fighting the Boss Rush after Mix and Match.
Fixed an issue where White Smoke erroneously prevented self-stat drops.Fixed an issue where the daycare couple would reroll Pokemon details
4/18/22-- 19.01 Patch
Quote- Increased Battle Factory Base BP Reward by 2
- Fixed an issue causing crashes when inputting bulk passwords at a PC
- Attempted to prevent previously-modded save files from breaking in Victory Road due to past variable usage (cart jumping, early scene crash, etc)
- Fixed an issue where Escape Roping away from a minecart could lock it in Victory Road
- Fixed an issue where whiting out to Sigmund in Belrose could softlock the game
- Added Wiki Berry to be obtainable in the game
- Fixed an issue with the Tepig Strength Boulder
- Fixed an issue where talking to Victoria in a certain room could crash the game
- Fixed an issue involved temporary fields reverting affecting changes to the base field
- Fixed an issue with Thousand Arrows not hitting ungrounded pokemon
- Fixed an issue with the item Metronome not properly applying damage
- Accounted for a couple meme passwords to make it through a certain postgame quest
- Fixed an interaction with King priority affecting Sucker Punch
- Added some extra animations for Judgment variations
- Various other minor fixes
4/16/22-- Community Open Beta released!
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3 hours ago, SolareSupremo said:
That was just April Fools. That’s not gonna happen.
oh okay thank you for telling me, i wasn't sure
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when will bibs return from the war
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blue you're under arrest for releasing state secrets to the general public
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Done, thanks for the ping for it!
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hi yes i am going to upload it don't worry! i'm just waiting a bit to get some other stuff sorted first !!
also with the download yes that's true
i appreciate everyone who's been looking forward to it despite me sitting on this for uh a decade, much apprecation <3
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dark types are nice, but imagine not having fairies be 90% of my team
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@wcv i would like to take this opportunity to express my appreciation for all of your help-people efforts
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On 1/9/2022 at 7:22 AM, Draconis said:
switches are a type of true/false variable we use to track completed events and progress throughout the game. for instance, when you complete a sidequest, a switch is flipped on saying you did it. or, when you join aqua or magma gang, we flip a switch to keep track of what you did. pushing a crustle into a hole is tracked by a switch so it stays there. some relationship point events need a switch so you don't duplicate then. a switch manages whether you're on zekrom or reshiram.
in e18, around ~1024 switches were used for the entire game up to that point.
adding 1000 more means we've basically doubled the amount of things in game that are tracked.
it probably sounds more impressive than it actually is in practice, since many of them you should never notice. but it is a hallmark of the amount of work that's been done.
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Yeah unfortunately fixing switch by switch isn't really feasible because there's just so damn many of them, and that's before things would interfere with my current copy.
Maybe it would be easier to get a save at a similar point in the game from someone else and then edit the save to have your name/team ?
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what in the world is this
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I ask myself this every day.
So, the tools could use some improving.
Recently (as in over the last year or two) Cass has made a lot of improvements to the engine that actually plays the game and to optimizing workflow by exporting scripts into text files. This has all let us start using git in the last year, where before we were roughly trying to synchronize stuff with Dropbox which was slow, messy, overwrote stuff, and crashed during compiling. I think that change will have a permanent positive impact on the cadence of development; it did for us, and I know the other major teams are using it now too
The actual development program, however, is still from 2005, and there's not much any of us can do about that. Classes are hidden, data files are encrypted. The front end isn't bad but there's no built in way to search through events or maps. We now have an explort script to help with the former and some ideas about how to work around the latter, but it's still hacky either way. Reborn has 900 maps now. Say there's a typo. The actual fixing of the typo will take two seconds, but navigating the maps and finding the right one and event can take a couple minutes, especially if I get distracted doing so. And there's a lot of typos. Plus everything else.
Mapping doesn't have to be slow. If you make a lame map with only corridors, like many of our older maps were, it can be very quick. However, more complex maps like I prefer get very slow. In particular gen 3's style of mapping cliffs is insufferably tedious compared to other RPGs' cliff styles because there has to be a 1:1 ratio of elevation on each side for each level of elevation on the front. In and other game you could do a straight vertical cliff wall and call it a day, but that doesn't match Pokemon style. Very tedious. Games that use oceans as a barrier are at all advantage here; I picked mountains for some reason.
Reinventing the wheel-- to some extent, across projects, yeah. Cass is exploring solutions to this within our community but there's always going to be bugs and chances are if a bug exists in one game it exists in most of them. Essentials wasn't complete when we first started-- most moves after 3rd gen had no effect. We all have had to come up with sprites and code for each new generation and frequently solve the same problems with them as we went. There's too much going on to trade notes on everything, but at least we can see how each other did it. Rejuv is on a later essentials version than us though so that complicates it. Essentials itself is now more open and using git though, so hopefully future projects starting from it will have an easier time moving through versions; we have to update code differences ourself.
Bugs suck.
But mostly, like has been said, and I think this is true of any project, there's just sooooooo many small varied little things to deal with. Certain things are slower than others and unideal but the volume is from all categories rather than a single one.
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Choose wisely!
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That would be cool! Also, I definitely loved Explorers of Sky!
Also, no !!! I want out !!! Free me!!! I am Tired of making pokmans, I am spreading my wings and flying and never looking back !!!!!!!!!! you will have to find another ame somewhere, don't worry there's probably one laying around in the garage dump or something
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You've got nothing to lose, right?
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(e19) First fight against a grunt in Labradorra causes an error
in Reborn City
Posted
It's possible your save is mucked up by the mod. updater.exe only updates your game files-- you'll probably need to post your save and ask for help.