Jump to content

Amethyst

Administrators
  • Posts

    11236
  • Joined

  • Last visited

  • Days Won

    570

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Posts posted by Amethyst

  1. Hi there!

    We've kept y'all in mind when making updates to the game and I'm also very excited to see how e19 routes. I'll run you down the specific speedrun password features as of now:

     

    • Pokemon won't gain EXP over the level cap
    • Psychic type event pokemon are guaranteed from RNG events. I feel a little weird about this because i don't want to "enforce" a specific type route but I know Espurr is pretty core generally.
    • Pokemon can use qualified HM moves without knowing them
    • All obtainable pokemon have 31 IVs (but online play is disabled)
    • Damage rolls are removed from the game; all damage values take the average of their possibilities
    • You will get the same weather pattern every time
    • You can control the weather from the pokegear
    • Free Mega Ring
    • The incubator is unlocked from the start for instant breeding, should you for some reason want it
    • Grand Hall trainers give EXP candy without having to battle htem
    • Free mint pack at start
    • Free EXP All pack at start

    In addition to that, there is one more variant! We noticed it was a little bit faster, but much more difficult. So once you have some muscle memory down for routes, you might try "speedrunnotx". Good luck!

    • Like 2
  2. Yeah so like Avallyn said, we can't add the keys super easily like they were in E18 since we switched from the keys being handled in [the code of the game] to the keys and rebinding beind handled in the [the code of the engine], and it's a lot more difficult to work with the engine than the game itself. Notably we would need to be editing the F1 UI to add more options there which has mainly been handled by the MKXP devs externally since I don't think anyone on our team is immediately familiar with the code they use.

    (And also even once implemented, rebuilding and testing the new [engine] is its own ordeal since it tends to change how the game's code behaves)

    So, I am very aware of the limitations here kind of sucking and I'm sorry to those on controllers-- it just wasn't practical to do for now. Maybe we can get some help with it in the future. 

    • Like 1
    • Thanks 1
×
×
  • Create New...