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Posts posted by Amethyst
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blame the yoshis.
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letters are cancelled.
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18 hours ago, Wuukatta said:
Hello, I know the quiz isn't coming back due to the reasons explained above, but I'd still like to ask for a favour.
You see, after looking at the quiz's source code I could only find the questions and their attached values, but in none of the two pages (Quiz and Results) there was information on how the results are generated.
If you were able to provide that information the quiz could be taken old-style (aka calculating your result and looking it up a table) without needing to fix or rework anything.
I know it's a strange petition after so many years, but I wanted to enjoy once again the best Pokémon personality type quiz I've ever encountered and the one in the game lacked the dual-type aspect IIRC
The one in game has dual types too! I tweaked how common they were and added fairy type, and smoothed out some inconsistencies with the question weighting. It -should- just be a straight upgrade!!
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holy shit
um
hi welcome back
i'd say "wow it sounds like you've been through hell and back" but i guess we can't be certain that that's not literally true.i don't think i have sufficient words for this situation but i hope you uhh, enjoy your time here.,,,,,,,, gosh.
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Although what Dred said is true, and it has been a constant nuisance for us, we do still have to account for it, so it's fine to report cases where you think the game has broken as a result.
That said, I am pretty sure we did account for it here. It's not a very... compelling chain of events, but I don't think this is a sequence break or bug in this case either.
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You can just talk to her once you've started it to skip it!
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Hi there! I'm impressed you're still trying! I wish we could have done more before the release, but hopefully the left/right hit sounds are working better for you now.
I passed this onto the team, and it sounds like while it's theoretically possible, it might be a little out of reach for the time being in terms of the difficulty of the integration vs other priorities. I'll keep this in mind though in case that changes in the future. Or perhaps someone in the community again can work on it as a mod?
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These are wonderfully done, I'm super impressed. Keep it up!
On 2/15/2023 at 2:30 AM, DeathbyfallingTree said:I Really like these Sprites!
Some of them though exceed the color count limit. It kind of looks like you took the pallets from King's sprites and then added to them. Just be mindful of the limit
It might be an issue for some other projects (romhacks? I'm not sure), but as far as fangames and usage there goes, the color limit is arbitrary, and I sure never once cared about it for Reborn.
Not that it's not good practice... but it's also a technical limitation that Pokemon used to be designed around, and increasingly no longer are. -
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Test test test
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Wow this took me too long to notice. Sorry about that.
Our link counter was being blocked on some machines, so I've now replaced the links with the counter we use for Reborn. Hopefully that should fix it all. Sorry for the issue and thank you so much for being interested in trying the game!!
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On 10/10/2022 at 8:24 AM, YarnCat said:
2 ( couldnt she have atleast waited till we reached 500? T_T )
no
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meow hiss scratch
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Game Folder/scripts/SpriteWindow.rb
Line 337-- ish, maybe my version is slightly different from release?
savewrapper = ENV['USERPROFILE'] + "/Saved Games/" Dir.mkdir(savewrapper) unless (File.exists?(savewrapper)) savefolder = ENV['USERPROFILE'] + "/Saved Games/#{GAMETITLE}/"
remove the ENV['USERPROFILE'] + part, and then replace the Saved Games bit with whatever path to your flash drive you need.
please be patient with others. you were rude to and making demands of people who were ultimately unsure of how to help you but trying to anyway, and you were rude to one of our mods who works hard to keep the community going. i am giving you the answer you're looking for because i would like you to be able to keep playing, but do not ever bring that sense of entitlement into my community again.
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Ah, yes, because under this section the Desolation isn't a forum, it's just a link to the club. In the future you can click the link from the main page or the fan game page directly and post right in the club for Desolation!
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Sorry, could you show me what exactly was greyed out with Desolation? I just tried signing in under your account and couldn't see anything like that...
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go directly to jail, do not pass start
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do a reinstall and you should be fine, sorry about that.
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- Popular Post
- Popular Post
I am tired and relieved and nervous and grateful, and I've said so many words already that I don't know if I want to say that many more. There's a million people I have to thank, and I haven't met most of you.
But we're here,
And I'm done.
Rather than going on and on about my own gratitude, I prefer to let the work speak for itself. But you-- whoever you are, whenever you are-- I appreciate you for being here.
--
Reminders for returning players who did not participate in testing:
Do not start the game from the following areas:
- Mosswater Factory
- Malchous Forest
- Obsidia Slums
- Rhodochrine Jungle
- Apophyll Cave
- Lapis Ward
- Route 2
- Inside Pokecenters/Marts
- Calcenon City
- Route 3 Caves
- Agate City
For returning save files, head to Calcenon City to continue the story!
Some Notable Changes:
Spoiler* Visuals for the Department Store Sticker Card have been added, however many stickers will not properly appear for pre-E19 save files until speaking to their respective NPCs an additional time.
* Evolution stones added after 4th gen have been added to the mining minigame.
* A multi-move mod for the PC has been added to the main game. Thanks Waynolt!
* Partner trainers now avoid attacking wild shiny Pokémon
* Various improvements to the AI have continued
* Wild Pokémon now spawn with a preference to one of their four moves
* Implemented a password system at the start of new games. See the [IV.] Passwords section below.
* TM placement has been swapped around for balance. Most TMs have been reset for older save files.
* Trainer battles can now be forfeited for the run commands.
* Pokemarts have been standardized, each selling the same items, upgrading at several badge checkpoints
* Repeatable Trainers all give less money, but give EXP candy instead
* Power items now add 32 EVs per hit rather than 8.
* The Exp Share has been replaced with an EXP All. The EXP All prevents over-levelling. Files that already collected the EXP Share can return to the same place to get the EXP All.
* The Exp Share now createsa additional EXP instead of splitting it.
* The EXP curve at higher levels has been adjusted.
* The Mega Ring can now be obtained slightly earlier than before.
* Online play now supports doubles, Mac and Linux.
* Eviolite now doubles as an everstone
* Move tutors now charge a one time fee per move, and can be used freely for that move afterwards
* Reset discs are no longer consumable
* All Repels have been doubled in length
* Added a photosensitive mode option, disabling screen flashes and animations.
* Added the gen 8 QoL allowing Vitamins to work regardless of existing EVs
* Autorun is now a menu option rather than a toggle button. The button previously used for it is now for registered items and the newly-added Ready Menu.
* Added a familiar quiz to the Peridot Ward
* All stats now have a guaranteed 100% EV grinding spot somewhere in the game
* Shade's entire gym can once again be used for magnetized evolutions
* Grinding trainers now auto-heal after fighting them
* The Randomizer feature has been expanded with additional options!
* Included a patcher to simplify future update processes
* Added an option to sort the bag by item type. Thanks again Waynolt!* Added a togglable option to display stat boosts in battle. Thanks a third time, Waynolt! Toggle it with the CTRL key.
Field effect changes are in the Readme as usual.
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One more bonus for anyone who might be interested. It's been a while since we put up some new wallpapers. I had commissioned a couple to help fill the three year gap between this and the previous release, but for potentially obvious reasons, I ended up not having the time to put them together until recently.
So, why not take a gander here?
I'll post the full versions below. If you need other aspect ratios, check the Wallpapers page.
SpoilerAnd now, it's time for me to step back.
I'm not going anywhere. This is my home still. I have no intention to stop making games.
Soon, it will be time for me to turn my attention back to Starlight.
But as far as Pokemon Reborn goes, I'm done.
I'm done.
As for the game itself... who knows?
Cass will be taking over development of any future polish updates. I will still be around for consultation, but I am moving on and we have no new content planned at this time. The possibility exists for the future.
They say it takes a village to raise a child, and this game has been my child. You all as a community have already done so much to help it get to this point-- from modding to translation, making guides, and even just helping random newbies on the Discord-- so I leave it in your hands now. We'll see what we can do in the future to get more and more of you involved.
We might have a celebration stream soon on Twitch or something. And though not soon, I also intend to do a developer commentary playthrough there as well in a few more months. Maybe look forward to it?
For now, I am going to lay down and catch my breath.
Love and gratitude,
~
-- hi this is cass! editing ame's post after the fact.
she will never tell you this herself (which is why i gotta come in and do it) but there's a patreon for the dev team! you can support us and future work (starlight and whatever else comes up) there!
also- do y'all remember that giant hand-drawn map of region that ame made? it's a poster now! you can get those here!
and, finally, from myself and the rest of the dev team: we hope you enjoy the game! this is essentially volunteer work for us, so we just hope that y'all like what we put together.
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scream
sorry
it's not even a coding error................. your computer just rejects the idea of launching a web browser. but.... will fix............... -
This is already accounted for in the code. What makes you think that the AI doesn't account for it?
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Hi, sorry, unfortunately we can't :c I know a lot of people have been requesting it but it's just a little out of practicality at this point as we'd need to be making changes to the base engine. If it becomes feasible for us to do in the future we absolutely will.
NUMBEBBEBEBEBEBERRRRRRRRSSSSSSSS
in Onyx Arcade
Posted
stay down.