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The club for everything Rejuvenation!
  1. What's new in this club
  2. Just btw, after the cutscene in aquamarine cave, this mod bugs out the game, it will not let you enter through the broken wall, and the rock that replaces braxien will not spawn if you leave the room.
  3. Is there a place like a discord or something, where you can share some custom sprites, I made one or two, for my run that were not ready yet and like to share
  4. Episode 2 Part 2 of my Pokemon Rejuvenation Challenge Run is here! This is a long video folks!
  5. Hi! Having an issue where Risa's initial fight outside the GDC Central Building won't trigger and I can't progress the storyline at all because of it. Was wondering if this was a known issue or if there was a way to force trigger it from the debug menu. Thanks!
  6. Im getting an error message every time I successfully catch a prism pokemon, I have a screenshot of the error message but the game itself won't let me copy the message and im not sure how to make the screenshot a url picture I can email the pic if a dev messages me but it means im stuck in the old player sprite which is not my favourite and im not sure what to do
  7. is there a new download for this version or is it just a ep 14 update?
  8. Episode 2 Part 1 of my Pokemon Rejuvenation Challenge Run is here! This is a long video folks!
  9. Only way I can think of is using debug mode to teleport to the cave, I don't think there is an alternative way
  10. Hi, first of all, I apologize if reading this post hurts your eyes. I don't speak fluent English. I'm having trouble catching Regirock because I can't get back to the Corrupted Cave. I know I had to use Rock Smash on a pillar on the other side, but I didn't do it at the time, and now I'm stuck. I appreciate your help.
  11. Hey I got the same problem Can you solve it? if its dificult to understand me is because i dont speak english
  12. So after pushing all the stones into their slots (pushed Braixen as well) the cutscene plays as usual and the door opens, after everyone else entered, i tried to go inside to reach the aquamarine chambers too, but for some reason the game isn't allowing me to do so. i have tried walking into the door, clicking on it multiple times, save quit and redo, even updated the game again but to no avail, is this some sort of bug? please help if possible, i dont know if anyone still plays anymore in 2026 but much help would be appreciated i love this game too much..
  13. For some reason the larvesta sprites for sides and front are too high up compared to every other one, and it seems to be floating
  14. So when I have the extracted zip file which folder do I put the extracted zip file into, Data or Scripts??? Please need help this is the first mod I'm downloading for this game. EDIT: NEVERMIND IT WORKS FOR ME NOW
  15. Hey, can anybody please tell me what the code should look like if i wanna give Adaptability to a crest? Would be much appreciated :)
  16. Hi! Would I be able to use the School battleback as a reference for a custom battleback? I wanna try to make like a destroyed/run down/haunted school and it'd be the perfect base to go off of, but if not that's totally fine. Thank you!
  17. Every update has been incredible! You're really making a long time dream of mine a reality :OO Thank you for the amazing work, I can't wait to use this mod when v14 drops :))
  18. UPDATE – 3/25/26 In preparation for V14 coming sometime soon this year, this update is a major step forward for the follower system, focusing on performance, control, and overall polish. Performance & Stability Fixed a console/memory leak in debug mode again → The mod should no longer cause any frame drops while running in RPG Maker General code optimizations → Smoother performance and more stable behavior overall Movement Improvements Follower movement has been refined even further for smoother, more natural trailing Improved spacing and positioning between followers More consistent behavior across all situations, especially with larger groups Up to 6 Followers You can now have up to 6 Pokémon following you at once Not just a number increase; the system has been improved to handle larger groups smoothly and reliably. New Follower Selection System Followers are no longer controlled by cycling modes You can now directly choose how many followers you want and which Pokémon will follow you This makes managing followers much faster and more intuitive. Interaction Animations Followers now have animated reactions when interacted with (Some of the animations will probably need to be freshened and polished up in the future. Just wanted to get it working in the code first.) Combined with the existing happiness system, interactions feel more lively and expressive
  19. Hey guys, I noticed a lot of people never grab the tutor moves for their cyber nav during challenge runs and this mod eliminates the annoying proccess of needing to register every single move to unlock them on the go. A mod that automatically loads tutor moves on your cybernav the moment you get access to them. This means: -no need for shards which you can farm anyway -no need to find the tents/npcs, the moment you can access them theoretically you will just find all the moves automatically in your cybernav already conveniently ready to be used. This mod should only be used with Vanilla it will prob explode your game if you play any large scale overhaul mods. Instructions: download and drop the file in your "Mods" folder in the Data folder. hmu if you have any issues but its tested and works without any issue. Download file is attached to this post. Credits: This mod was originally setup by Jmedley and got adjusted to match Vanilla move tutors by staynight. UnlockTutorsAutomatically.rb
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