Alemi Posted 22 hours ago Share Posted 22 hours ago Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord. The rars all come with the proper folder structure, just throw their contents into the game folder. This is a compilation of mods working for V14 ported from the one I made for 13.5. They are very modular and shouldn't break on small updates. Some didn't need changes, while others needed some small touching and some have been just made from zero due to how much the code of those parts changed or me having a better idea on how to do it. Some mods have been removed because they are superflous due to being alrady something dientical or similar in the base game. Some I may just considered that are not needed. Make requests for adding things and I may do it if I have time. You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts. This time I am adding some modular debug that activates the debug menu in particular places only. Far more recommended to use oly those you will use to prevent errors with the debug menu. People who contibuted to this pack besides myself (detailed credits ont he specific mod): @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make the QoL Mod Compilation Pack for Rejuv 13.5 from which his verson was ported. @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too. @Waynolt a lot of his modular pack has been ported to v13. @DemICE some of DemICE's mods have been ported or have been used as references when making new ones. You have to drop the "patch" folder in the rar in your game's folder. Everything is already properly set there. Mod List: Spoiler 0000.ModularInit is required for several mods, but it doesn't do antyhing by itself unless called by the other mods. Have it on your folder when using mods of this pack. Made By Alemi. 0001.PokemonDebug Enables debug when checking pokemon in Party and Storage. For Storage, Storage_CommandMasterMod is required. Requires 0000.ModularInit. Made by Alemi 0002.PauseMenu_Debug Enlables the debug menu in the pause menu. Not recommended to mess with it unless you know what you are doing. Requires 0000.ModularInit. Made by Alemi 0003.System_Debug Enables the system console on F6 to execute commands. Not recommended to mess with it unless you know what you are doing. 0004.ItemRestore makes items get restored as if you didn't use them. Requires 0000.ModularInit and ItemReplaceRestore_ReplaceMaster. Made by Alemi AlwaysCriticalCatch allows you catch any mon without failing. It will always critical catch. Made by Alemi. This Mod took inspirtation on one of DemICE's mods and wished to achieve the same effect, but the script was made based on Rejuv's scripts and was made independantly. Battle_SpeedUp makes the battle work always on turbo mode by defualt. You can change it manually inside the battle but it will be always on turbo when you enter. It shouldn't affect outside the battles. Has been fully remade for V14. Far shorter code and more compatibility with updates. ChangeHiddenPowerOn Allows to change the type of Hidden Power for the mons in your party. Made by Alemi. Completely made anew for V14 due to the changes on the party menu. Now it always works reagrdless of badges. CustomPCName_Player I made this quit e along ago but I think I forgot to publish it? It is aminor mod that makes the pc have your name instead of the default. It always irked me that the pc wasn't on my name with all I caught there. FastHatchOn Adds the option to reduce the steps remaining for hatch to 1. Completely made anew for V14 due to the changes on the party menu. Made by Alemi. FISHINGAUTOHOOK makes fishing be always successful. It just changes something that exists to true to activate it, so it is hard to credit this. DemIce has one doing the same for Deso, and it is something I have seen on other Essentials games due to this being something existing on base Essentials. FullUnlockedRelearner Now that Learn is a default option on the menu, the mod makes it fully unlocked regardless of the situation as long as you can access the party menu from the pause menu. Made by Alemi. HealAfterBattle Heals all your party perfectly after each battle. Made by Alemi. ItemfinderUnhideItems makes hidden objects visible. This is always active. Now hiddens coins are also included, but it is the same sprite. Made by Alemi. ItemReplaceRestore_ReplaceMaster makes the item you used automatically replaced (taken from your bag). If you want to full restore, you need to have 0004.ItemRestore in addition to this one. Requires 0000.ModularInit. Made by Alemi Learn_Egg_Moves allows to relearn moves from egg moves when relearning. This would be available after having FLY otherwoise. This was made by Matt on 13.5, but it has been remade by Alemi on V14. Learn_PreEvo_Moves allows to relearn moves of peeevolutions when relearning. This isn't posible without the mod. This was made by Mattt on 13.5, but it has been remade by Alemi on V14. MeliaLikeShinyLuck Feel like Melia. What will be strnage would be finding a non-shiny. Made by Alemi NoBabyIncense. Babies won't need incense like in Gen 9. It is just commenting most of the code, so hardly to say I made anything proper here, but useful to emulate gen 9. NoDDPass allows you to use passwords without requiring a Data Drive. Made by Matt on 13.5, but it has been remade by Alemi on V14 due to the changes on how this is handled in the code. Options_MasterMod is needed by Mods that add things to the Options Menu. Requires 0000.ModularInit. Made by Alemi. PC_ChangeClothes let you change clothes anywhere as long as you have access to a pc or RemotePc. Note that only outfits you have unlocked will be available. Made by Alemi. PC_Daycare allows access to the Daycare and the incubator from your PC or Remote PC. You need the earlyincub password for the incubator to be available). Made by Matt. PC_GoldenWings adds a function to the Remote PC that works as if using Golden Wings. You need to have the item and being able to use it. It is basically a shorcut if you want to only have the remove PC selected but want to fly eaisly. Made by Alemi. PC_Heal adds a function to the PC and Remote PC that works as a Pokémon Center healing your mons. Made by Matt. PC_RestToWait let you use a PC to rest and pass time. Requires 0000.ModularInit. Made by Alemi. You need to change maps for some events to update to the new time. PC_Z_ReorderOptions Makes all the new options added to the pc look nicely ordered togather with what is in the base game. PermanentMagneticLure the effect of Magnetic Lure is always on, except when your lead has Mirror Lure equipped since that will take preference. This make mons you don't have in your dex to always appear as long as there is at least one you don't have available on the place and to be always capable of running away. Made by Alemi. ShowEnemyStatsOnInspect when checking the enemy stats will be shown the same way they are when checking one of your mons. Made by Alemi. Storage_CommandMasterMod Needed to use as base for any mod that affects Storage. Requires 0000.ModularInit. Made by Alemi SWM - MiningForRich originally made by Waynolt for Reborn and ported by AsN. It allows you to mine the same spot again by paying money. SWM - NoTMXAnimations originally made by Waynolt for Reborn and ported by AsN. Removes the animations of Cut, Strenght, Surf, etc. SWM - RestToWait based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Requires 0000.ModularInit. Use Rest outside battle to advance time, including going to the day you desire. Please change map after using it as some events may need it to update. SWM - SharedPC based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. It has a separate folder from 13.5 due to the existence of gen 9. If you suddenly start having an error despite it working beforehand, it may be that the savefile of the SharedBox is corrupted. Restore the backup or just delete it if you had the box empty and it will work again. SWM - PredictRelationshipValues based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Use Psychic outside battle to see your relationship values. Universal Accuracy x1.2 idea from DemICE's mod for Desolation, but made froms scratch by Alemi for V14. WirelessCharging let you use the Remote PC without battery cells, which would be required only if the Remote Pc is acquired without the password. Made by Matt. Rejuv 13.5 QoL Mod Compilation Pack Changelog: Spoiler Version 2 Due to people having issue with the options for ItemRestoreReplace, this and Options_MasterMod have been replaced by ItemReplaceRestore_ReplaceMaster and 0004.ItemRestore. Both need 0000.ModularInit and 0004.ItemRestore needs ItemReplaceRestore_ReplaceMaster. ItemReplaceRestore_ReplaceMaster alone does the replace option, but if 0004.ItemRestore is present, it does the restore option Version 2 Fixed FastHatchOn Version 1 Initial version released for V14 Downloads: July 16th Update: Rejuv V14 QoL Mod Compilation Pack Version 3.rar You can also check my ShowMoveEffectiveness Mod for V14. Old Downloads: Spoiler Rejuv V14 QoL Mod Compilation Pack Version 1.rar Rejuv V14 QoL Mod Compilation Pack Version 2.rar 1 1 Link to comment Share on other sites More sharing options...
unatheworld Posted 17 hours ago Share Posted 17 hours ago fast hatch seems to throw an error Link to comment Share on other sites More sharing options...
Alemi Posted 17 hours ago Author Share Posted 17 hours ago 12 minutes ago, unatheworld said: fast hatch seems to throw an error Fixed on Version 2. Thanks for reporting. Link to comment Share on other sites More sharing options...
honeybutterfly Posted 17 hours ago Share Posted 17 hours ago Hi, I didn't quite get where should I drop them in the folder. Just for clarity, I have the MacOS version. Thank you very much! EDIT: nevermind, I just had to put them in the "patch" folder sorry! and thank you again for this Link to comment Share on other sites More sharing options...
Pryde Posted 14 hours ago Share Posted 14 hours ago Thanks! Mostly wanted it for the magnet lure but these are all brilliant so I mostly grabbed everything but debug! Appreciate it! Link to comment Share on other sites More sharing options...
Talyss Posted 11 hours ago Share Posted 11 hours ago Hey! Is there any chance of getting an updated SWM - Choose Starter for V14 or does the V13.5 version still work? Link to comment Share on other sites More sharing options...
Alemi Posted 7 hours ago Author Share Posted 7 hours ago 3 hours ago, Talyss said: Hey! Is there any chance of getting an updated SWM - Choose Starter for V14 or does the V13.5 version still work? Maybe when I finish V14 and try a newgame+ (with all the modding that is not going quickly). I just wasn't motivated to start a new save to test it out. Link to comment Share on other sites More sharing options...
Alemi Posted 7 hours ago Author Share Posted 7 hours ago Due to people having issue with the options for ItemRestoreReplace, this and Options_MasterMod have been replaced by ItemReplaceRestore_ReplaceMaster and 0004.ItemRestore. Both need 0000.ModularInit and 0004.ItemRestore needs ItemReplaceRestore_ReplaceMaster. ItemReplaceRestore_ReplaceMaster alone does the replace option, but if 0004.ItemRestore is present, it does the restore option. This effective from Version 3 onwards. Already released. Link to comment Share on other sites More sharing options...
gmramle Posted 3 hours ago Share Posted 3 hours ago That was fast, i loved the 13.5 mod collection, happy to see that its already updated for v14, cant wait to try them out. Would a new v14 save be required or can i continue my existing v14 save with the mods Link to comment Share on other sites More sharing options...
caedo0863 Posted 3 hours ago Share Posted 3 hours ago Much appreciated for the updates to v14! Link to comment Share on other sites More sharing options...
Alemi Posted 2 hours ago Author Share Posted 2 hours ago 43 minutes ago, gmramle said: That was fast, i loved the 13.5 mod collection, happy to see that its already updated for v14, cant wait to try them out. Would a new v14 save be required or can i continue my existing v14 save with the mods The only one that might cause issues is the gen 9 mod, but gen 9 is fully on V14, so even that shouldn't be an issue for savefiles. My other mods don't affect your savefiles at all. The Shared PC for V14 won't work with shared PC form 13.5 though. You need the update version. Link to comment Share on other sites More sharing options...
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