Alemi Posted July 16 Share Posted July 16 Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord. The rars all come with the proper folder structure, just throw their contents into the game folder. This is a compilation of mods working for V14 ported from the one I made for 13.5. They are very modular and shouldn't break on small updates. Some didn't need changes, while others needed some small touching and some have been just made from zero due to how much the code of those parts changed or me having a better idea on how to do it. Some mods have been removed because they are superflous due to being alrady something dientical or similar in the base game. Some I may just considered that are not needed. Make requests for adding things and I may do it if I have time. You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts. This time I am adding some modular debug that activates the debug menu in particular places only. Far more recommended to use oly those you will use to prevent errors with the debug menu. People who contibuted to this pack besides myself (detailed credits ont he specific mod): @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make the QoL Mod Compilation Pack for Rejuv 13.5 from which his verson was ported. @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too. @Waynolt a lot of his modular pack has been ported to v13. @DemICE some of DemICE's mods have been ported or have been used as references when making new ones. You have to drop the "patch" folder in the rar in your game's folder. Everything is already properly set there. Mod List: Spoiler 0000.ModularInit is required for several mods, but it doesn't do antyhing by itself unless called by the other mods. Have it on your folder when using mods of this pack. Made By Alemi. 0001.PokemonDebug Enables debug when checking pokemon in Party and Storage. For Storage, Storage_CommandMasterMod is required. Requires 0000.ModularInit. Made by Alemi 0002.PauseMenu_Debug Enlables the debug menu in the pause menu. Not recommended to mess with it unless you know what you are doing. Requires 0000.ModularInit. Made by Alemi 0003.System_Debug Enables the system console on F6 to execute commands. Not recommended to mess with it unless you know what you are doing. 0004.ItemRestore makes items get restored as if you didn't use them. Requires 0000.ModularInit and ItemReplaceRestore_ReplaceMaster. Made by Alemi 0005.LearnTechContractMoves adds a tab in Learn with all moves that could have learned from a Technique Contract. If you completed the Hidden Techique Quest, the hidden techiques you can get for your starters are also added. Needs FullUnlockedRelearner and 0000.ModularInit. Made by Alemi. AlwaysCriticalCatch allows you catch any mon without failing. It will always critical catch. Made by Alemi. This Mod took inspirtation on one of DemICE's mods and wished to achieve the same effect, but the script was made based on Rejuv's scripts and was made independantly. Battle_SpeedUp makes the battle work always on turbo mode by defualt. You can change it manually inside the battle but it will be always on turbo when you enter. It shouldn't affect outside the battles. Has been fully remade for V14 by Alemi. Far shorter code and more compatibility with updates ChangeHiddenPowerOn Allows to change the type of Hidden Power for the mons in your party. Made by Alemi. Completely made anew for V14 due to the changes on the party menu. Now it always works reagrdless of badges. CustomPCName_Player I made this quit e along ago but I think I forgot to publish it? It is aminor mod that makes the pc have your name instead of the default. It always irked me that the pc wasn't on my name with all I caught there. Made by Alemi Encounter UI Shift+A to check the encounters of the map. Press Z to check if you are missing anything in a map you visited. Doesn't work on event entounters, so static overworld and hardocded encounters by event like the south part of Wes Gearen, or the tree of Jirukala Cavern won't appear. Fake encounters may appear, which means for example showing encounted in water when there is no water to surf or fish. Has a graphic in the Graphcis Folder encbg.png. Made by DQL. FastHatchOn Adds the option to reduce the steps remaining for hatch to 1. Completely made anew for V14 due to the changes on the party menu. Made by Alemi. FISHINGAUTOHOOK makes fishing be always successful. It just changes something that exists to true to activate it, so it is hard to credit this. DemIce has one doing the same for Deso, and it is something I have seen on other Essentials games due to this being something existing on base Essentials. FullUnlockedRelearner Now that Learn is a default option on the menu, the mod makes it fully unlocked regardless of the situation as long as you can access the party menu from the pause menu. Requires 0000.ModularInit. Made by Alemi HealAfterBattle Heals all your party perfectly after each battle. Made by Alemi. ItemfinderUnhideItems makes hidden objects visible. This is always active. Now hiddens coins are also included, but it is the same sprite. Has ItemFinderUnhideBall.png in the Graphics folder. Made by Alemi. ItemReplaceRestore_ReplaceMaster makes the item you used automatically replaced (taken from your bag). If you want to full restore, you need to have 0004.ItemRestore in addition to this one. Requires 0000.ModularInit. Made by Alemi Learn_Egg_Moves allows to relearn moves from egg moves when relearning. This would be available after having FLY otherwoise. This was made by Matt on 13.5, but it has been remade by Alemi on V14. Learn_PreEvo_Moves allows to relearn moves of peeevolutions when relearning. This isn't posible without the mod. This was made by Mattt on 13.5, but it has been remade by Alemi on V14. MeliaLikeShinyLuck Feel like Melia. What will be strnage would be finding a non-shiny. Made by Alemi NoBabyIncense. Babies won't need incense like in Gen 9. It is just commenting most of the code, so hardly to say I made anything proper here, but useful to emulate gen 9. NoDDPass allows you to use passwords without requiring a Data Drive. Made by Matt on 13.5, but it has been remade by Alemi on V14 due to the changes on how this is handled in the code. Options_MasterMod is needed by Mods that add things to the Options Menu. Requires 0000.ModularInit. Made by Alemi. PC_ChangeClothes let you change clothes anywhere as long as you have access to a pc or RemotePc. Note that only outfits you have unlocked will be available Requires 0000.ModularInit. Made by Alemi PC_Daycare allows access to the Daycare and the incubator from your PC or Remote PC. You need the earlyincub password for the incubator to be available). Made by Matt. Requires 0000.ModularInit. PC_FossilShop allows access to all fossil shops you unlocked with your PC or Remote PC. The Menu requires the people from Akuwa Town to have returned to appear. It includes a shop to buy fossils that were obtainable only by mining. Unlocked with Akuwa Town ones. The West Gearen Shop will be unlocked once you gain access to the south part of the city. There is a Secret Shop with Fossilized Drake, which the game only gives 1 by default (equipped on someone you get as reward). The shop will unlock once you completed the related quest. All the shops are shops, so you have to use money or shards to get them. WARNING: This must the used from a normal PC or favorite access the Remote PC (S by default), the game can't handle a shop beng opened from the bag, so it will freeze. Requires 0000.ModularInit. Made by Alemi. PC_GoldenWings adds a function to the Remote PC that works as if using Golden Wings. You need to have the item and being able to use it. It is basically a shorcut if you want to only have the remove PC selected but want to fly eaisly. Requires 0000.ModularInit. Made by Alemi PC_Heal adds a function to the PC and Remote PC that works as a Pokémon Center healing your mons. Made by Matt. Requires 0000.ModularInit. PC_RestToWait let you use a PC to rest and pass time. Requires 0000.ModularInit. You need to change maps for some events to update to the new time. Requires 0000.ModularInit. Made by Alemi PC_Z_ReorderOptions Makes all the new options added to the pc look nicely ordered togather with what is in the base game. Requires 0000.ModularInit. Made by Alemi PermanentMagneticLure the effect of Magnetic Lure is always on, except when your lead has Mirror Lure equipped since that will take preference. This make mons you don't have in your dex to always appear as long as there is at least one you don't have available on the place and to be always capable of running away. Made by Alemi. pickupChanger Increases the changed of pick up something witht he Pickup ability. Made bu Haru. ShowEnemyStatsOnInspect when checking the enemy stats will be shown the same way they are when checking one of your mons. Made by Alemi. Storage_CommandMasterMod Needed to use as base for any mod that affects Storage. Requires 0000.ModularInit. Made by Alemi SWM - MiningForRich originally made by Waynolt for Reborn and ported by AsN. It allows you to mine the same spot again by paying money. SWM - NoTMXAnimations originally made by Waynolt for Reborn and ported by AsN. Removes the animations of Cut, Strenght, Surf, etc. SWM - RestToWait based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Requires 0000.ModularInit. Use Rest outside battle to advance time, including going to the day you desire. Please change map after using it as some events may need it to update. SWM - SharedPC based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. It has a separate folder from 13.5 due to the existence of gen 9. If you suddenly start having an error despite it working beforehand, it may be that the savefile of the SharedBox is corrupted. Restore the backup or just delete it if you had the box empty and it will work again. SWM - PredictRelationshipValues based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Thanks to Anerunae for making some fixed to it. Use Psychic outside battle to see your relationship values. Timeless Encounters Encounters will ignore the time of the day and show up all the day. Doesn't affect Lycanroc forms, they still depend on time of the day. Deerling forms are based on month, so they aren't affected either. Note that Encounter UI won't be updated with these changes. Made by DQL. Universal Accuracy x1.2 idea from DemICE's mod for Desolation, but made froms scratch by Alemi for V14. WildFormFiltering If you put Mirror Lure in a mon with several forms that all can appear in the map by ordinary encounter (example: Paldean Tauros in several maps or Unown in Hidden Library), you will start finding all other forms starting from the last until you have them all. This is something not done by Magnetic Lure Doesn't work on event encounters, so not working for the Unown in Gearen Park If two encounters of different forms exist in the same map without sharing encounter slot, it won't work (example: Paldean Tauros can appear in the same map as normal Tauros in Zone Zero, if you put Mirror Lure on a Paldean Tauros, it will work to get all 3 breeds, on a Kantonian no. The other with is issue is Basculin in 3rd Layer, but Magnetic Lure already works to find the White Strip one). Made by DQL. WirelessCharging let you use the Remote PC without battery cells, which would be required only if the Remote Pc is acquired without the password. Made by Matt. XenpurgisNoTicketConsumption prevents the tickets from being consumed, so you can reroll until you get what you want. Maushold and Baxcalibur are exclusive here, so soft-resetting until having enough luck seems a must if you want to compelte as much Dex as possible, but it needs to be done before starting proper, so it is quite slow and a real bother, this makes it quite quicker despite still needing to repeat the selection until getting what you want. Made by Alemi. Rejuv V14 QoL Mod Compilation Pack Changelog: Spoiler Version 13 Fixed ShowEnemyStatsOnInspect (applied changed of v14.0.18) Version 12 Fixed ShowEnemyStatsOnInspect (broke on v14.0.15) Version 11 Fixed SWM_-_PredictRelationshipValues thanks to Anerunae. Version 10 Added 3 mods by DQL: Encounter UI, Timeless Encounters, and WildFormFiltering. Please read their information in the post or in the readme if you are confused about anythign of their use (this applies to all mods in the modpack, reading can save you time of asking arround) Version 9 Added pickupChanger by Haru. Added XenpurgisNoTicketConsumption by Alemi. Added 0005.LearnTechContractMoves by Alemi. Needs FullUnlockedRelearner and 0000.ModularInit. 0000.ModularInit is now required for FullUnlockedRelearner. 0005.LearnTechContractMoves includes not only moved from the tech contracts but also the hidden techs for starters if you have completed the Hidden Technique Quest in Oblitus Town. Updated SWM_-_PredictRelationshipValues to show relationship point of character that weren't showing up. Version 8 Fixed NoDDPass. It will show as if consumes, and it will block you once the numebr reach 0, but you aren't really consuming the Data Drives, so out and in the menu and you can continue, you need at least 1 Dta aDrive though... Version 7 Added PC_FossilShop to the modpack. Version 6 Fixed compatibility issues of FullUnlockedRelearner with 14.0.7. Version 5 Fixed modularity of all PC_ mods especially the PC_Z_ReorderOptions that cuased crashes is a single PC_ mod was missing, now they require 0000.ModularInit, but no more issue of needing therm all. Now the animation of the sprite for hiddden items when using ItemfinderUnhideItems works properly. Fixed NoDDPass. Version 4 Fixed PC_Daycare. Version 3 Due to people having issue with the options for ItemRestoreReplace, this and Options_MasterMod have been replaced by ItemReplaceRestore_ReplaceMaster and 0004.ItemRestore. Both need 0000.ModularInit and 0004.ItemRestore needs ItemReplaceRestore_ReplaceMaster. ItemReplaceRestore_ReplaceMaster alone does the replace option, but if 0004.ItemRestore is present, it does the restore option Version 2 Fixed FastHatchOn Version 1 Initial version released for V14 Downloads: August 7th Update (14.0.19): Rejuv V14 QoL Mod Compilation Pack Version 13.rar You can also check my ShowMoveEffectiveness Mod for V14. Old Downloads: Spoiler Rejuv V14 QoL Mod Compilation Pack Version 1.rar Rejuv V14 QoL Mod Compilation Pack Version 2.rar Rejuv V14 QoL Mod Compilation Pack Version 3.rar Rejuv V14 QoL Mod Compilation Pack Version 4.rar Rejuv V14 QoL Mod Compilation Pack Version 5.rar Rejuv V14 QoL Mod Compilation Pack Version 6.rar Rejuv V14 QoL Mod Compilation Pack Version 7.rar Rejuv V14 QoL Mod Compilation Pack Version 8.rar Rejuv V14 QoL Mod Compilation Pack Version 9.rar Rejuv V14 QoL Mod Compilation Pack Version 10.rar Rejuv V14 QoL Mod Compilation Pack Version 11.rar Rejuv V14 QoL Mod Compilation Pack Version 12.rar 6 1 Link to comment Share on other sites More sharing options...
unatheworld Posted July 16 Share Posted July 16 fast hatch seems to throw an error Link to comment Share on other sites More sharing options...
Alemi Posted July 16 Author Share Posted July 16 12 minutes ago, unatheworld said: fast hatch seems to throw an error Fixed on Version 2. Thanks for reporting. Link to comment Share on other sites More sharing options...
honeybutterfly Posted July 16 Share Posted July 16 Hi, I didn't quite get where should I drop them in the folder. Just for clarity, I have the MacOS version. Thank you very much! EDIT: nevermind, I just had to put them in the "patch" folder sorry! and thank you again for this Link to comment Share on other sites More sharing options...
Pryde Posted July 16 Share Posted July 16 Thanks! Mostly wanted it for the magnet lure but these are all brilliant so I mostly grabbed everything but debug! Appreciate it! Link to comment Share on other sites More sharing options...
Talyss Posted July 16 Share Posted July 16 Hey! Is there any chance of getting an updated SWM - Choose Starter for V14 or does the V13.5 version still work? Link to comment Share on other sites More sharing options...
Alemi Posted July 16 Author Share Posted July 16 3 hours ago, Talyss said: Hey! Is there any chance of getting an updated SWM - Choose Starter for V14 or does the V13.5 version still work? Maybe when I finish V14 and try a newgame+ (with all the modding that is not going quickly). I just wasn't motivated to start a new save to test it out. Link to comment Share on other sites More sharing options...
Alemi Posted July 16 Author Share Posted July 16 Due to people having issue with the options for ItemRestoreReplace, this and Options_MasterMod have been replaced by ItemReplaceRestore_ReplaceMaster and 0004.ItemRestore. Both need 0000.ModularInit and 0004.ItemRestore needs ItemReplaceRestore_ReplaceMaster. ItemReplaceRestore_ReplaceMaster alone does the replace option, but if 0004.ItemRestore is present, it does the restore option. This effective from Version 3 onwards. Already released. Link to comment Share on other sites More sharing options...
gmramle Posted July 16 Share Posted July 16 That was fast, i loved the 13.5 mod collection, happy to see that its already updated for v14, cant wait to try them out. Would a new v14 save be required or can i continue my existing v14 save with the mods Link to comment Share on other sites More sharing options...
caedo0863 Posted July 16 Share Posted July 16 Much appreciated for the updates to v14! Link to comment Share on other sites More sharing options...
Alemi Posted July 17 Author Share Posted July 17 43 minutes ago, gmramle said: That was fast, i loved the 13.5 mod collection, happy to see that its already updated for v14, cant wait to try them out. Would a new v14 save be required or can i continue my existing v14 save with the mods The only one that might cause issues is the gen 9 mod, but gen 9 is fully on V14, so even that shouldn't be an issue for savefiles. My other mods don't affect your savefiles at all. The Shared PC for V14 won't work with shared PC form 13.5 though. You need the update version. Link to comment Share on other sites More sharing options...
Zer0ReQ Posted July 17 Share Posted July 17 Hey, so I'm on the MacOS version of the game at 14.0.3. Extracted the rar, pasted the entire patch folder into '/Applications/Rejuvenation copy.app/Contents/Game/patch' but nothing shows up ingame. Is there a step im missing ? Link to comment Share on other sites More sharing options...
anon Posted July 17 Share Posted July 17 Not sure if this is related to the mods, but I got them working but now I can't give my mons any items. Anytime I try, I get the prompt "you are not allowed to change the rental team's items." Link to comment Share on other sites More sharing options...
Alemi Posted July 17 Author Share Posted July 17 7 hours ago, anon said: Not sure if this is related to the mods, but I got them working but now I can't give my mons any items. Anytime I try, I get the prompt "you are not allowed to change the rental team's items." This modpack doesn't touch anything related to that, matbe another mod? You are controlling yourself and not another character right? PArts of the story you are not in your own team. Link to comment Share on other sites More sharing options...
Alemi Posted July 17 Author Share Posted July 17 Fixed PC_Daycare in Version 4. Zer0ReQ' problem was dealt in discord, it was a file corruption. Link to comment Share on other sites More sharing options...
anon Posted July 17 Share Posted July 17 9 hours ago, Alemi said: This modpack doesn't touch anything related to that, matbe another mod? You are controlling yourself and not another character right? PArts of the story you are not in your own team. Maybe, I'll have to look. Yes, I'm the only player. I applied these mods when I was using the daycare for shiny breeding. It's claiming all the mons in my party cannot have their items changed despite being mine. Link to comment Share on other sites More sharing options...
Alemi Posted July 17 Author Share Posted July 17 40 minutes ago, anon said: Maybe, I'll have to look. Yes, I'm the only player. I applied these mods when I was using the daycare for shiny breeding. It's claiming all the mons in my party cannot have their items changed despite being mine. What a weird bug, does it persist if you remove the mods? Link to comment Share on other sites More sharing options...
Talyss Posted July 18 Share Posted July 18 Maybe im doing something wrong but the unhide item mod doesn't seem to be working. Link to comment Share on other sites More sharing options...
TheIsolatedWizard Posted July 18 Share Posted July 18 The fishing auto hook doesnt seem to work Like, it can fail sometimes. Not like the end of the world or anything. But still. Also the daycare option doesnt show, but maybe that'd because of putting the mod in after I had the early incu password is why? Or it could be thst I need to unlock the day care first. Which if so, just ignore the day care part of this comment xD Link to comment Share on other sites More sharing options...
Alemi Posted July 18 Author Share Posted July 18 10 hours ago, Talyss said: Maybe im doing something wrong but the unhide item mod doesn't seem to be working. Do you have the Itemfinder in the Bag? 2 hours ago, TheIsolatedWizard said: The fishing auto hook doesnt seem to work Like, it can fail sometimes. Not like the end of the world or anything. But still. Also the daycare option doesnt show, but maybe that'd because of putting the mod in after I had the early incu password is why? Or it could be thst I need to unlock the day care first. Which if so, just ignore the day care part of this comment xD The daycare needs you to have received HM01 to appear, so basically yes, you need to have unlocked it. Fishingautohook fails in what way? No encounter or says fled? Link to comment Share on other sites More sharing options...
Sherlock Mei Kid Posted July 18 Share Posted July 18 In theory can i put these mods into joiplay v14 (Idk how the new joiplay update works) Along with your other mod set the cheat set Or is this just pc/mac/linux only Link to comment Share on other sites More sharing options...
Alemi Posted July 18 Author Share Posted July 18 1 hour ago, Sherlock Mei Kid said: In theory can i put these mods into joiplay v14 (Idk how the new joiplay update works) Along with your other mod set the cheat set Or is this just pc/mac/linux only My mods are always compatible between themselves, I use them together always without issues. Link to comment Share on other sites More sharing options...
Sherlock Mei Kid Posted July 18 Share Posted July 18 2 minutes ago, Alemi said: My mods are always compatible between themselves, I use them together always without issues. Mods work for the new joiplay update too? Link to comment Share on other sites More sharing options...
calarryn Posted July 18 Share Posted July 18 On 7/18/2026 at 1:17 AM, Talyss said: Maybe im doing something wrong but the unhide item mod doesn't seem to be working. Having a similar issue here, the mod and its graphics folder installed the right place, but hidden items are not showing on a fresh save with itemmfinder Link to comment Share on other sites More sharing options...
Alemi Posted July 18 Author Share Posted July 18 5 hours ago, Sherlock Mei Kid said: Mods work for the new joiplay update too? I have no idea how joiplay works to answer that. Not even the base game is assured full compatibility. I am not doing anything for it to not work, but it is an external program I have no control of, if they change soemthing that messes base game or mods, I can hardly predict it. 4 hours ago, calarryn said: Having a similar issue here, the mod and its graphics folder installed the right place, but hidden items are not showing on a fresh save with itemmfinder Can you show me a screenshoot of where the mod is? Link to comment Share on other sites More sharing options...
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