Alemi Posted Wednesday at 08:29 PM Share Posted Wednesday at 08:29 PM Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord. The rar comes with the proper folder structure, just throw the contents into the game folder. You don't need the old versions unless the current one is giving you issues that an old one didn't. V14 Just released, so you can expect updated to break this. I will try to fix any bugs as soon as I can. Ported the mod for rejuvenation V14, the old one won't work due to changes made in the code. This mod adds a QoL present in recent games (and champions specifically for x4 and 1/4), the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that if you don't know the types and have to check what works better. Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though. There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective since Update 7. On double battles you are shown both enemies, with the icons on left or right matching the opponent in question. If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better. I know some niche cases may need to be implemented, but I am not always active in the forum, so I may miss messages for quite a long. V14 has jsut released so I should be checking frequently though. Spoiler Update 6 Fixed issues with Bulletproof Update 5 Fixed issues with remaining status moves Added cosniderations for Well Baked Body and Good as Gold Update 4 Fixed issues with paralyzing status moves Update 3 Fixed typo in pbCanPoison? Update 2 Fixed moveFieldBoost lacking an argument Update1 First version released for V14 Download: ShowMoveEffectivenessV14_Update6.rar Old donwloads: Spoiler ShowMoveEffectivenessV14_Update1.rar ShowMoveEffectivenessV14_Update2.rar ShowMoveEffectivenessV14_Update3.rar ShowMoveEffectivenessV14_Update4.rar ShowMoveEffectivenessV14_Update5.rar Link to comment Share on other sites More sharing options...
SpokenSoftly Posted Wednesday at 10:18 PM Share Posted Wednesday at 10:18 PM On dropping the Patch folder into my Rejuv directory, attempting to open the Fight menu in battle results in this message, followed by the player's move selection being skipped altogether: [Pokemon Rejuvenation 14.0.2 2026-07-15 18:17:16 -0400] Exception: ArgumentError Message: wrong number of arguments (given 0, expected 1) Scripts/Battle_Field.rb:993:in `moveFieldBoost' ./patch/Mods/ShowMoveEffectiveness.rb:271:in `pbFieldMoveHighlights' ./patch/Mods/ShowMoveEffectiveness.rb:212:in `block in refresh' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `each' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `refresh' Scripts/Battle_Scene.rb:842:in `update' Scripts/Battle_Scene.rb:809:in `update' Scripts/Battle_Scene.rb:2878:in `pbFrameUpdate' Scripts/Battle_Scene.rb:4253:in `block in pbFightMenu' Scripts/Battle_Scene.rb:4252:in `loop' Scripts/Battle_Scene.rb:4252:in `pbFightMenu' Scripts/Rejuv/Battle/Battle_Scene.rb:413:in `pbFightMenu' Scripts/Battle.rb:4724:in `block (4 levels) in commandloop' Scripts/Battle.rb:4723:in `loop' Scripts/Battle.rb:4723:in `block (3 levels) in commandloop' Scripts/Battle.rb:4718:in `loop' Scripts/Battle.rb:4718:in `block (2 levels) in commandloop' Scripts/Battle.rb:4717:in `catch' Scripts/Battle.rb:4717:in `block in commandloop' Scripts/Battle.rb:4708:in `each' Scripts/Battle.rb:4708:in `commandloop' Scripts/Battle.rb:4675:in `pbCommandPhase' Scripts/Battle.rb:4540:in `block in pbRunTurn' Scripts/PBDebug.rb:4:in `logonerr' Scripts/Battle.rb:4538:in `pbRunTurn' Link to comment Share on other sites More sharing options...
Alemi Posted yesterday at 02:46 AM Author Share Posted yesterday at 02:46 AM 4 hours ago, SpokenSoftly said: On dropping the Patch folder into my Rejuv directory, attempting to open the Fight menu in battle results in this message, followed by the player's move selection being skipped altogether: [Pokemon Rejuvenation 14.0.2 2026-07-15 18:17:16 -0400] Exception: ArgumentError Message: wrong number of arguments (given 0, expected 1) Scripts/Battle_Field.rb:993:in `moveFieldBoost' ./patch/Mods/ShowMoveEffectiveness.rb:271:in `pbFieldMoveHighlights' ./patch/Mods/ShowMoveEffectiveness.rb:212:in `block in refresh' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `each' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `refresh' Scripts/Battle_Scene.rb:842:in `update' Scripts/Battle_Scene.rb:809:in `update' Scripts/Battle_Scene.rb:2878:in `pbFrameUpdate' Scripts/Battle_Scene.rb:4253:in `block in pbFightMenu' Scripts/Battle_Scene.rb:4252:in `loop' Scripts/Battle_Scene.rb:4252:in `pbFightMenu' Scripts/Rejuv/Battle/Battle_Scene.rb:413:in `pbFightMenu' Scripts/Battle.rb:4724:in `block (4 levels) in commandloop' Scripts/Battle.rb:4723:in `loop' Scripts/Battle.rb:4723:in `block (3 levels) in commandloop' Scripts/Battle.rb:4718:in `loop' Scripts/Battle.rb:4718:in `block (2 levels) in commandloop' Scripts/Battle.rb:4717:in `catch' Scripts/Battle.rb:4717:in `block in commandloop' Scripts/Battle.rb:4708:in `each' Scripts/Battle.rb:4708:in `commandloop' Scripts/Battle.rb:4675:in `pbCommandPhase' Scripts/Battle.rb:4540:in `block in pbRunTurn' Scripts/PBDebug.rb:4:in `logonerr' Scripts/Battle.rb:4538:in `pbRunTurn' Maybe I haven't been on a field boost on V14 so the error didn't trigger to me, I am ging to fix it Link to comment Share on other sites More sharing options...
Alemi Posted yesterday at 04:05 AM Author Share Posted yesterday at 04:05 AM 5 hours ago, SpokenSoftly said: On dropping the Patch folder into my Rejuv directory, attempting to open the Fight menu in battle results in this message, followed by the player's move selection being skipped altogether: [Pokemon Rejuvenation 14.0.2 2026-07-15 18:17:16 -0400] Exception: ArgumentError Message: wrong number of arguments (given 0, expected 1) Scripts/Battle_Field.rb:993:in `moveFieldBoost' ./patch/Mods/ShowMoveEffectiveness.rb:271:in `pbFieldMoveHighlights' ./patch/Mods/ShowMoveEffectiveness.rb:212:in `block in refresh' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `each' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `refresh' Scripts/Battle_Scene.rb:842:in `update' Scripts/Battle_Scene.rb:809:in `update' Scripts/Battle_Scene.rb:2878:in `pbFrameUpdate' Scripts/Battle_Scene.rb:4253:in `block in pbFightMenu' Scripts/Battle_Scene.rb:4252:in `loop' Scripts/Battle_Scene.rb:4252:in `pbFightMenu' Scripts/Rejuv/Battle/Battle_Scene.rb:413:in `pbFightMenu' Scripts/Battle.rb:4724:in `block (4 levels) in commandloop' Scripts/Battle.rb:4723:in `loop' Scripts/Battle.rb:4723:in `block (3 levels) in commandloop' Scripts/Battle.rb:4718:in `loop' Scripts/Battle.rb:4718:in `block (2 levels) in commandloop' Scripts/Battle.rb:4717:in `catch' Scripts/Battle.rb:4717:in `block in commandloop' Scripts/Battle.rb:4708:in `each' Scripts/Battle.rb:4708:in `commandloop' Scripts/Battle.rb:4675:in `pbCommandPhase' Scripts/Battle.rb:4540:in `block in pbRunTurn' Scripts/PBDebug.rb:4:in `logonerr' Scripts/Battle.rb:4538:in `pbRunTurn' Got it fixed on Update 2. If you find any other error, tell me and I will fix it ^^ 1 Link to comment Share on other sites More sharing options...
Alemi Posted yesterday at 04:44 AM Author Share Posted yesterday at 04:44 AM Fixed another error reported on discord in pbCanPoison? on Update 3. Link to comment Share on other sites More sharing options...
deltajordan Posted 19 hours ago Share Posted 19 hours ago Getting this error after selecting "Fight" in a double battle on my Pikachu's turn: [Pokemon Rejuvenation 14.0.2 2026-07-16 04:18:51 -0500] Exception: ArgumentError Message: wrong number of arguments (given 1, expected 2) Scripts/Battle_Effects.rb:303:in `pbCanParalyze?' ./patch/Mods/ShowMoveEffectiveness.rb:234:in `showMoveEffectivenessStatus' ./patch/Mods/ShowMoveEffectiveness.rb:195:in `block in refresh' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `each' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `refresh' Scripts/Battle_Scene.rb:842:in `update' Scripts/Battle_Scene.rb:809:in `update' Scripts/Battle_Scene.rb:2878:in `pbFrameUpdate' Scripts/Battle_Scene.rb:4253:in `block in pbFightMenu' Scripts/Battle_Scene.rb:4252:in `loop' Scripts/Battle_Scene.rb:4252:in `pbFightMenu' Scripts/Rejuv/Battle/Battle_Scene.rb:413:in `pbFightMenu' Scripts/Battle.rb:4724:in `block (4 levels) in commandloop' Scripts/Battle.rb:4723:in `loop' Scripts/Battle.rb:4723:in `block (3 levels) in commandloop' Scripts/Battle.rb:4718:in `loop' Scripts/Battle.rb:4718:in `block (2 levels) in commandloop' Scripts/Battle.rb:4717:in `catch' Scripts/Battle.rb:4717:in `block in commandloop' Scripts/Battle.rb:4708:in `each' Scripts/Battle.rb:4708:in `commandloop' Scripts/Battle.rb:4675:in `pbCommandPhase' Scripts/Battle.rb:4540:in `block in pbRunTurn' Scripts/PBDebug.rb:4:in `logonerr' Scripts/Battle.rb:4538:in `pbRunTurn' Link to comment Share on other sites More sharing options...
Alemi Posted 18 hours ago Author Share Posted 18 hours ago 59 minutes ago, deltajordan said: Getting this error after selecting "Fight" in a double battle on my Pikachu's turn: [Pokemon Rejuvenation 14.0.2 2026-07-16 04:18:51 -0500] Exception: ArgumentError Message: wrong number of arguments (given 1, expected 2) Scripts/Battle_Effects.rb:303:in `pbCanParalyze?' ./patch/Mods/ShowMoveEffectiveness.rb:234:in `showMoveEffectivenessStatus' ./patch/Mods/ShowMoveEffectiveness.rb:195:in `block in refresh' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `each' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `refresh' Scripts/Battle_Scene.rb:842:in `update' Scripts/Battle_Scene.rb:809:in `update' Scripts/Battle_Scene.rb:2878:in `pbFrameUpdate' Scripts/Battle_Scene.rb:4253:in `block in pbFightMenu' Scripts/Battle_Scene.rb:4252:in `loop' Scripts/Battle_Scene.rb:4252:in `pbFightMenu' Scripts/Rejuv/Battle/Battle_Scene.rb:413:in `pbFightMenu' Scripts/Battle.rb:4724:in `block (4 levels) in commandloop' Scripts/Battle.rb:4723:in `loop' Scripts/Battle.rb:4723:in `block (3 levels) in commandloop' Scripts/Battle.rb:4718:in `loop' Scripts/Battle.rb:4718:in `block (2 levels) in commandloop' Scripts/Battle.rb:4717:in `catch' Scripts/Battle.rb:4717:in `block in commandloop' Scripts/Battle.rb:4708:in `each' Scripts/Battle.rb:4708:in `commandloop' Scripts/Battle.rb:4675:in `pbCommandPhase' Scripts/Battle.rb:4540:in `block in pbRunTurn' Scripts/PBDebug.rb:4:in `logonerr' Scripts/Battle.rb:4538:in `pbRunTurn' Fixed. It seems the status moves will need deeper revision, all issues are being on that section... Link to comment Share on other sites More sharing options...
deltajordan Posted 18 hours ago Share Posted 18 hours ago pbCanSleep (L242) and pbCanBurn(L241) both seem to have this issue as well. Link to comment Share on other sites More sharing options...
Alemi Posted 18 hours ago Author Share Posted 18 hours ago 24 minutes ago, deltajordan said: pbCanSleep (L242) and pbCanBurn(L241) both seem to have this issue as well. Yeah, I noticed, I was fixing them too. I also make it work correctly with Wekk Baked Body and Good as Gold. Update 5 should be fine, hopefully. Link to comment Share on other sites More sharing options...
unatheworld Posted 14 hours ago Share Posted 14 hours ago another one Spoiler only seen it in the double battle with ren in ch16p2. i think it's the ursaluna causing it Link to comment Share on other sites More sharing options...
Alemi Posted 8 hours ago Author Share Posted 8 hours ago 5 hours ago, unatheworld said: another one Reveal hidden contents only seen it in the double battle with ren in ch16p2. i think it's the ursaluna causing it Yeah, it was because Bulletproof. How it check bullet moves has changed. Fixed on Update 6. Link to comment Share on other sites More sharing options...
Recommended Posts