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SpokenSoftly

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  1. On dropping the Patch folder into my Rejuv directory, attempting to open the Fight menu in battle results in this message, followed by the player's move selection being skipped altogether: [Pokemon Rejuvenation 14.0.2 2026-07-15 18:17:16 -0400] Exception: ArgumentError Message: wrong number of arguments (given 0, expected 1) Scripts/Battle_Field.rb:993:in `moveFieldBoost' ./patch/Mods/ShowMoveEffectiveness.rb:271:in `pbFieldMoveHighlights' ./patch/Mods/ShowMoveEffectiveness.rb:212:in `block in refresh' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `each' ./patch/Mods/ShowMoveEffectiveness.rb:131:in `refresh' Scripts/Battle_Scene.rb:842:in `update' Scripts/Battle_Scene.rb:809:in `update' Scripts/Battle_Scene.rb:2878:in `pbFrameUpdate' Scripts/Battle_Scene.rb:4253:in `block in pbFightMenu' Scripts/Battle_Scene.rb:4252:in `loop' Scripts/Battle_Scene.rb:4252:in `pbFightMenu' Scripts/Rejuv/Battle/Battle_Scene.rb:413:in `pbFightMenu' Scripts/Battle.rb:4724:in `block (4 levels) in commandloop' Scripts/Battle.rb:4723:in `loop' Scripts/Battle.rb:4723:in `block (3 levels) in commandloop' Scripts/Battle.rb:4718:in `loop' Scripts/Battle.rb:4718:in `block (2 levels) in commandloop' Scripts/Battle.rb:4717:in `catch' Scripts/Battle.rb:4717:in `block in commandloop' Scripts/Battle.rb:4708:in `each' Scripts/Battle.rb:4708:in `commandloop' Scripts/Battle.rb:4675:in `pbCommandPhase' Scripts/Battle.rb:4540:in `block in pbRunTurn' Scripts/PBDebug.rb:4:in `logonerr' Scripts/Battle.rb:4538:in `pbRunTurn'
  2. I'm gonna finish my current run thru Ch16 and then go back for NG+ so I can get all the new stuff with my current living national 'dex intact. Difficulty changes were changed over to the password system (the same one that lets you start from Terajuma, and will let you skip to Ch9 from this update), you can find password lists on the wiki for various difficulty options.
  3. So I started playing this game for the first time this morning, and I came upon an immediate problem: I like to go back and forth between wikis and the game screen, and between pokemon infocards and the main battle screen. Hazard of my attention span. And when I do the former, coming back to the screen requires me to either fiddle around with the buttons for a moment to try and find which move I had selected, or requires me to squint and try to tell the difference in contrast between what is and isn't selected. A contrast which is just... not great at all. So I decided to fix this, and fervently hope that something like this will end up in V13 for people like me. Feel free to take this and use it to replace Graphics\Pictures\Battle\battleFightButtons.png if you have the same issue.
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