arritte Posted October 19, 2022 Share Posted October 19, 2022 Um, isn't there a Megahorn TM to be bought in the same place already? Before Adrienn at that. Quote Link to comment Share on other sites More sharing options...
Fervis Posted October 19, 2022 Author Share Posted October 19, 2022 5 hours ago, Sterrard8 said: Hey.. are there any changes made to the abilities of the Hisuian forms? There shouldn't be any iirc. 32 minutes ago, arritte said: Um, isn't there a Megahorn TM to be bought in the same place already? Before Adrienn at that. I actually saw that the moment after I implemented the tutor... I will add a different move :D Quote Link to comment Share on other sites More sharing options...
Jackcat Posted October 20, 2022 Share Posted October 20, 2022 During the first fight with Arceus (where ditto turns into Arceus) I get a message saying "item 'ATOMICPLATE' is not valid. Please add the item". Do you know what is causing the error? Is this an item from one of your other mods? @Fervis Quote Link to comment Share on other sites More sharing options...
Fervis Posted October 20, 2022 Author Share Posted October 20, 2022 5 hours ago, Jackcat said: During the first fight with Arceus (where ditto turns into Arceus) I get a message saying "item 'ATOMICPLATE' is not valid. Please add the item". Do you know what is causing the error? Is this an item from one of your other mods? Possible from the radiation mod, whne dittoceus tries to use judgement, and due to the crystal cave area randomizing its type it's not findning the item. Does it always happen or only sometimes? Or did you perhaps downloaded the radiation mod before at some point? I'll look into that issue later and see for a fix. Edit: sadly the issue is not happening for me, is anyone else having the same issue? If not i recommend you re-downloading the mod, at least if you don't have the most recent yet. Maybe that helps already! Quote Link to comment Share on other sites More sharing options...
Jackcat Posted October 20, 2022 Share Posted October 20, 2022 (edited) @Fervis I found that the issue only occurs when using the new PokeBattle_MoveEffects.rb file you uploaded recently. Perhaps you uploaded one from the Radiation mod by mistake? Edited October 20, 2022 by Jackcat Quote Link to comment Share on other sites More sharing options...
epicduck6282 Posted October 20, 2022 Share Posted October 20, 2022 big oof, no urshifu I guess Quote Link to comment Share on other sites More sharing options...
Jackcat Posted October 20, 2022 Share Posted October 20, 2022 (edited) @epicduck6282 Just out of curiosity, are you using the new PokeBattle_MoveAffects.rb file that Fervis posted a few days ago? If you are you may want to try reverting back to the previous file for now and see if that fixes the issue. Edited October 21, 2022 by Jackcat Quote Link to comment Share on other sites More sharing options...
Fervis Posted October 21, 2022 Author Share Posted October 21, 2022 A small hotfix is out, sorry for the inconvenience! Links are updated. 20 hours ago, Jackcat said: I found that the issue only occurs when using the new Pokebattle_MoveEffects.rb file you uploaded recently. Perhaps you uploaded one from the Radiation mod by mistake? That is absolutely true! I did mix them up this time (I usually work on my mods simulateously). I properly did the changes for the right file with the new update. 13 hours ago, epicduck6282 said: big oof, no urshifu I guess I can read Agate Circus in the first error. These were the previous "placeholder" for the Stones. I forgot to remove them after adding the Urshifu Event. You will get the right stone(s) from the Event in Azurine Cave appropriately. Regarding the other two Errors, I hope the new update will fix them, please report if they still happen afterwards! I tried it before uploading, The Event worked for me (got the scrolls and the stone). Also: The new Move Tutor now gets Mimic rather than Megahorn Quote Link to comment Share on other sites More sharing options...
Nutshell Posted October 21, 2022 Share Posted October 21, 2022 Hi, the mod is really cool. I've been trying to breed Toxtricity though without success (the game says the pokemon can't be bred, with ditto or with male/female). I think Rejuvenaiton had the same issue with low key form unavailable where you had to modify the PBS file, using the debug mode or something like that. I did want to ask though if you were planning to fix that at all from your side or not. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Fervis Posted October 24, 2022 Author Share Posted October 24, 2022 On 10/21/2022 at 10:18 PM, Nutshell said: I did want to ask though if you were planning to fix that at all from your side or not. sure! I'll see what i can do about that! Is it generally not working or jsut when it is in its non-original from? Quote Link to comment Share on other sites More sharing options...
Nutshell Posted October 24, 2022 Share Posted October 24, 2022 7 hours ago, Fervis said: sure! I'll see what i can do about that! Is it generally not working or jsut when it is in its non-original from? Generally not working. I think it comes from the fact that they are registered as "undiscovered" in the egg group or something. In both forms it's saying that they can't breed. Quote Link to comment Share on other sites More sharing options...
Alazir Posted October 26, 2022 Share Posted October 26, 2022 Hey, sorry that this isn't exactly about the mod itself but I've been trying to find an answer to this question for the past couple days. How did you manage to change or add encounters in certain areas? I've been trying to do so myself to no avail and I'm pretty lost Quote Link to comment Share on other sites More sharing options...
Fervis Posted October 26, 2022 Author Share Posted October 26, 2022 10 hours ago, Alazir said: How did you manage to change or add encounters in certain areas? I've been trying to do so myself to no avail and I'm pretty lost its all managed via the PBS file 'encounters.txt' all maps that contain pokemon you can encounter (grass, caves, etc) are listed there, with each pokemon that is located. Spoiler taking apophyll beach first, name of the map with the number next are numbers that determine the probability of an encounter for each type (a bit unsure about those) then, the specific type of how to encounter the pokemon listed below it (all of these types have a certain amount of slots) then the pokemon with level-range you may encounter them if you want to make a new one, you have to look at the map's name and add these steps accordingly. lastly, of course you need to compile data for these changes to take effect. I hope that helps! Quote Link to comment Share on other sites More sharing options...
Alazir Posted October 26, 2022 Share Posted October 26, 2022 6 hours ago, Fervis said: its all managed via the PBS file 'encounters.txt' all maps that contain pokemon you can encounter (grass, caves, etc) are listed there, with each pokemon that is located. Hide contents taking apophyll beach first, name of the map with the number next are numbers that determine the probability of an encounter for each type (a bit unsure about those) then, the specific type of how to encounter the pokemon listed below it (all of these types have a certain amount of slots) then the pokemon with level-range you may encounter them if you want to make a new one, you have to look at the map's name and add these steps accordingly. lastly, of course you need to compile data for these changes to take effect. I hope that helps! I had figured out the PBS compiling stuff, though I was lost on the numbers so that helps I'm having a couple problems though, as when I tried to compile encounters in a given area (Opal Ward) to all be Bulbasaur as a test, it said it compiled fine but nothing changed Also, how do I open the Map file in order to add encounters? Every time I try RPGXP says "unexpected file type" Quote Link to comment Share on other sites More sharing options...
TrainGhidoran Posted October 26, 2022 Share Posted October 26, 2022 Is there any list with Gen 8 moves interacting with the field effects? Quote Link to comment Share on other sites More sharing options...
arritte Posted October 26, 2022 Share Posted October 26, 2022 38 minutes ago, TrainGhidoran said: Is there any list with Gen 8 moves interacting with the field effects? I think they are mostly in Fieldapp in game already. Fervis should have also posted some of them on like page 10/11. Quote Link to comment Share on other sites More sharing options...
Sleepy_Kirby 321 Posted October 26, 2022 Share Posted October 26, 2022 umm how do i find falinks in sugiline cave i am looking for it cant find it anywhere i think you put the wrong place for it is in sugiline Ruin not cave 1 Quote Link to comment Share on other sites More sharing options...
Cute_Sylveon Posted October 27, 2022 Share Posted October 27, 2022 (edited) do i need to start again for this to take effect? Because I dont see any new mons even with magnetic lure Edit : did caugth a sandaconda now dex shows up to 844 Edited October 27, 2022 by Cute_Sylveon Quote Link to comment Share on other sites More sharing options...
Fervis Posted October 27, 2022 Author Share Posted October 27, 2022 18 hours ago, Alazir said: Also, how do I open the Map file in order to add encounters? Every time I try RPGXP says "unexpected file type" for adding encounters, the encounters.txt file should be sufficient. I expect you did, but did you look at the time (morning/day/night)? and by chance, did you compile it while being on that map without refreshing (leaving map once)? Also, specifically for Opal Ward, did you change the Post-restoration Opal Ward or the pre-restoration one? To know which map has what number, I open the project via rpg maker and in the bottom right corner there is the respective number of the currently opened map. Spoiler Quote Link to comment Share on other sites More sharing options...
Alazir Posted October 28, 2022 Share Posted October 28, 2022 18 hours ago, Fervis said: for adding encounters, the encounters.txt file should be sufficient. I expect you did, but did you look at the time (morning/day/night)? and by chance, did you compile it while being on that map without refreshing (leaving map once)? Also, specifically for Opal Ward, did you change the Post-restoration Opal Ward or the pre-restoration one? To know which map has what number, I open the project via rpg maker and in the bottom right corner there is the respective number of the currently opened map. Hide contents Yeah I thought I refreshed the map but I guess not, that's that issue solved. TY! I do still need to figure out how to change the chance you have to encounter each mon if you have any insight there. Quote Link to comment Share on other sites More sharing options...
Fervis Posted October 28, 2022 Author Share Posted October 28, 2022 the encounter rate for each individual pokemon on a map is defined by the place you put them into the list. I'm not quite sure what the percentages were exactly, but it the first on the list should be ~50 -40%. this goes down to the last pokemon on the list with 1% encounter rate. With the apophyll beach example, you would find palossand at a level of 37 to a ~1% chance, the previous one at level 36 ~5% Sandygast would have the highest chance then of around 50% Quote Link to comment Share on other sites More sharing options...
Kavi Posted October 30, 2022 Share Posted October 30, 2022 uh... I'm sorry if I sound stupid but... where can I find a hisuian zorua? cause I checked where I can find regular zorua and all I found was an event so... is it just not available? Quote Link to comment Share on other sites More sharing options...
Saslen Posted October 30, 2022 Share Posted October 30, 2022 47 minutes ago, Kavi said: uh... I'm sorry if I sound stupid but... where can I find a hisuian zorua? cause I checked where I can find regular zorua and all I found was an event so... is it just not available? In the southeasternmost part of Calcenon, there's a gentleman who is willing to trade any Pokemon in exchange for his H.Zorua. Additionally, H.Zoroark can be found in one of the rooms of Victory Road (if I recall correctly, it's a puzzle room with both ice and lava). Quote Link to comment Share on other sites More sharing options...
Bnob1234 Posted October 31, 2022 Share Posted October 31, 2022 Hey Fervis, Danke Schon (yes, you are beautiful) I love your mod! The Eeeveelutions are really cool and I have never played with Gen 8 Pokemon before. I am having issues evolving Eevee to Titaneon. I've given my Eevee a Metal Coat and tried levelling him up but it's not working :( Is there something I am missing? 1 Quote Link to comment Share on other sites More sharing options...
CorruptedJ98 Posted October 31, 2022 Share Posted October 31, 2022 You Need a link stone i believe Quote Link to comment Share on other sites More sharing options...
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