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traax

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  1. Toxtricities mega evolution does not work for me. edit: You can ignore this, I made a mistake.
  2. Is there any kind of documentation for the 13.5 changes? For example, I was looking for the giga drain move tutor in the ranger hq but apparently he is not there anymore.
  3. On the island were the team xen base was. Its accessible from the docks by boat. From there on its pretty straight forward.
  4. I am kinda stuck at the last ladder puzzle (at least i guess its the last) in Angies tower, the one were the statue is in the southern room with many flower pots and were you can see an animation in the northern one. I have no idea how to get the statue to the red dot.
  5. Can confirm, I have gotten this message after catching a prism jigglypuff: [The wild Jigglypuff lost 1 HP, now has 27 HP] ************************** Round 2 ******************************* **Exception: undefined method `+' for nil:NilClass ["Rejuv/RejuvCustomScripts:1038:in `incrementBlackPrisms'", "Rejuv/RejuvCustomScripts:1101:in `onCatch'", "Battle:192:in `pbThrowPokeBall'", "ItemEffects:3573:in `block (3 levels) in <main>'", "PBEvent:129:in `trigger'", "Items:302:in `triggerUseInBattle'", "Rejuv/Achievements:339:in `triggerUseInBattle'", "Battle:1909:in `pbRegisterItem'", "Battle:3673:in `block (2 levels) in pbCommandPhase'", "Battle:3609:in `loop'", "Battle:3609:in `block in pbCommandPhase'", "Battle:3599:in `each'", "Battle:3599:in `pbCommandPhase'", "Battle:3517:in `block (2 levels) in pbStartBattle'", "PBDebug:4:in `logonerr'", "Battle:3516:in `block in pbStartBattle'", "Battle:3511:in `loop'", "Battle:3511:in `pbStartBattle'", "Field:1200:in `block (2 levels) in pbWildBattle'", "Field:696:in `pbSceneStandby'", "Field:1199:in `block in pbWildBattle'", "Field:1047:in `pbBattleAnimation'", "Field:1198:in `pbWildBattle'", "Field:1753:in `pbBattleOnStepTaken'", "Field:1774:in `pbOnStepTaken'", "Game_Player:514:in `update'", "Walk_Run:100:in `update'", "Scene_Map:104:in `block in update'", "Scene_Map:101:in `loop'", "Scene_Map:101:in `update'", "Scene_Map:68:in `block in main'", "Scene_Map:65:in `loop'", "Scene_Map:65:in `main'", "Main:40:in `mainFunctionDebug'", "Main:24:in `mainFunction'", "Main:72:in `block (3 levels) in <main>'", "Main:71:in `loop'", "Main:71:in `block (2 levels) in <main>'", "(eval):8:in `eval'", "(eval):8:in `block (2 levels) in <main>'", "(eval):4:in `each'", "(eval):4:in `block in <main>'", "000:script yeetifier pro:3:in `eval'", "000:script yeetifier pro:3:in `block in <main>'", "000:script yeetifier pro:3:in `open'", "000:script yeetifier pro:3:in `<main>'", "-e:in `eval'"]
  6. No idea how long I have underestimated shell smash mega blastoise. What a mon...
  7. Is Marshadow supposed to have simple as its ability?
  8. These new boss/pulse fights are really awesome. Tricky but really well made.
  9. That first Solaris fight is interesting. That Camerupt surely will piss some people off though.
  10. Bro, that first Tangrowth fight is nasty.... Edit: I noticed something different. Have you mady any UI changes? The game does not show me a mons typing(s) anymore.
  11. Thanks for clarifying. I have another question, does Dragon Darts work accordingly in doubles or is it still bugged? Edit: Nevermind, I tested it and it does work on both opponents in doubles, great work!
  12. I have installed the eevee version and the game does not recognize my old save games anymore. Not the end of the world because I wanted to start a new game anyway but I probably could not have continued my last run.
  13. Thanks for your help, I completely forgot there was a stone seller.
  14. Which dynamax stones are actually in the game? The documentation is not really helpful with that. Is the Cinderaceite in the game?
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