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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)


Fervis

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3 hours ago, Lightman said:

Does Hail boost the defense of ice types like in gen 9?

i did not add it to hail. mostly due to snowscape being able to create terrain that does boost defense. But i'll think about it!

 

9 hours ago, elixirmaster said:

OHH Nuclear Steelix is in this update! (unless I was mistaken and he was in an older version- the last one I played was the experimental build) Sweet. I had thought you forgot about that :)

Yeah! he's also the only nuclear mon where its pre evo does not have a nuclear form.

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6 hours ago, kithas said:

Hello, the S-51ite is not working (it doesn't even give the option to megaevolve S-51A)

uhm, whoops

forgot the "A" (so right now s-51 preevo should be able to evolve :x)

I'll bring an update wthin the next hour anyways, so i will fix this too!

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Follow-up update ~

  • some trainer team adjustments
  • s51-a should be able to mega evolve now
  • New Vendor for TM's inside the Nature-Changer's house

 

New Events! (Detailed info on the excel file):

  • Sprigatito (Spinel Town)
  • Fuecoco (Ametrine City)
  • Quaxly (Neo-Peridot Ward)
  • Charcadet (Titanias Castle)

Got a lot in my plate past days, maybe forgot something to address.

But as always, bug reports appreciated!

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55 minutes ago, Fervis said:

Follow-up update ~

  • some trainer team adjustments
  • s51-a should be able to mega evolve now
  • New Vendor for TM's inside the Nature-Changer's house

 

New Events! (Detailed info on the excel file):

  • Sprigatito (Spinel Town)
  • Fuecoco (Ametrine City)
  • Quaxly (Neo-Peridot Ward)
  • Charcadet (Titanias Castle)

Got a lot in my plate past days, maybe forgot something to address.

But as always, bug reports appreciated!

Was the AI reacting to gen 9 pokemon fixed? Thanks for the update

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3 hours ago, Rule9730 said:

Was the AI reacting to gen 9 pokemon fixed? Thanks for the update

ah right. i added some lines to the code that SHOULD prevent mons using weird moves in situation like you gholdengo example. Though I'll need feedback on that.

 

3 hours ago, futuresushi said:

Very nice work as always!

very grateful to you too for all the work on the tm lists etc! 👍

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Quick update again! Sorry for anyone that already downloaded!

There is no game-crashing error similar, just forgot to open certain areas (forgot to remove restrictions)

 

generally, urayne event is now accessible after the 18th badge.

 

Seed effects on fallout field do not work as of now, i'll look into that tomorrow.

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15 hours ago, Fervis said:

i did not add it to hail. mostly due to snowscape being able to create terrain that does boost defense. But i'll think about it!

 

Forsure, then maybe would you consider updating snow warning to make a snowscape instead of hail?

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7 hours ago, SharlaSmith44 said:

Are the new Eeveelutions getting Nuclear forms? I don't mind if no, just thought I'd ask.

they already have one!

 

6 hours ago, Lightman said:

Forsure, then maybe would you consider updating snow warning to make a snowscape instead of hail?

that's actually a good idea! I consider changing that after testing around with it.

 

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for anyone having issues with an error that lists "Intromessage" (when starting a fight)

I already uploaded a new version *again* to fix this issue. Sorry for the inconvenience.

caused by the fallout field most likely.

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Just changed the rosters on the trainers in the PBS files.  Put debug on and hit compile trainers.  Basically made all the story battles and grunts more powerful up to the episode 19 content.  I'm using the PBS files from the FAQ, if that makes a difference.  Story battles are running fine, but I get this error message when I try to access test trainer battle from the debug menu.  Not that it's affecting gameplay, but wondering why it happens. 

 

[Pokemon Reborn e19.16]

Exception: ArgumentError

Message: invalid byte sequence in UTF-8

PBIntl:741:in `gsub!'

PBIntl:741:in `block in _ISPRINTF'

PBIntl:740:in `each'

PBIntl:740:in `_ISPRINTF'

PokemonEditor:2562:in `block in commands'

PokemonEditor:2559:in `times'

PokemonEditor:2559:in `commands'

PokemonEditor:1207:in `pbListScreen'

PokemonDebug:683:in `block in pbDebugMenu'

PokemonDebug:295:in `loop'

PokemonDebug:295:in `pbDebugMenu'

PokemonPauseMenu:232:in `block (2 levels) in pbStartPokemonMenu'

SpriteWindow:923:in `pbFadeOutIn'

PokemonPauseMenu:231:in `block in pbStartPokemonMenu'

PokemonPauseMenu:140:in `loop'

PokemonPauseMenu:140:in `pbStartPokemonMenu'

Scene_Map:217:in `call_menu'

PokemonTime:177:in `call_menu'

Scene_Map:189:in `update'

Scene_Map:68:in `block in main'

Scene_Map:65:in `loop'

Scene_Map:65:in `main'

Main:45:in `mainFunctionDebug'

Main:24:in `block in mainFunction'

Compiler:66:in `pbCriticalCode'

 

Should note this is not your mod, so don't panic about errors in your files.  It's just a little editing by me to make my game more challenging. 

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hmm I never had an error like this i believe.

don't know if i'll be able to help, but when anything happens in story battles you can tell me and i may look at it.

otherwise i'm not an expert with that sadly. you can try and ask in the reborn discord for help, there are many people that do coding a lot.

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hi thanks for your mod! i got this error message when i use first skill at all about battle.

and i'm using double battle mod.

 

[Pokemon Reborn e19.16]
Exception: NoMethodError
Message: undefined method `addBattlerHit' for #<PokeBattle_Battle:0x00000229d01bbe48 @battle=#<PokeBattle_Battle:0x00000229d01bbe48 ...>, @scene=#<PokeBattle_Scene:0x00000229d01bbfb0 @battle=#<PokeBattle_Battle:0x00000229d01bbe48 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[0, 0, 1, 0], @pkmnwindows=[nil, nil, nil, nil], @sprites={"battlebg"=>#<AnimatedPlane:0x00000229d3c503d8 @__sprite=#<Sprite:0x00000229d3c503b0 @resizedX=0, @resizedY=0, @resizedOx=0, @resizedOy=0, @resizedBushDepth=0, @resizedZoomX=1.0, @r
PokeBattle_Battler:2396:in `pbEffectsOnDealingDamage'
PokeBattle_Battler:4402:in `block in pbProcessMoveAgainstTarget'
PokeBattle_Battler:4187:in `each'
PokeBattle_Battler:4187:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:4986:in `block in pbUseMove'
PokeBattle_Battler:4938:in `loop'
PokeBattle_Battler:4938:in `pbUseMove'
PokeBattle_Battler:5436:in `block in pbProcessTurn'
PBDebug:4:in `logonerr'
PokeBattle_Battler:5435:in `pbProcessTurn'
PokeBattle_Battle:3867:in `block in pbAttackPhase'
PokeBattle_Battle:3866:in `each'
PokeBattle_Battle:3866:in `pbAttackPhase'
PokeBattle_Battle:3504:in `block (2 levels) in pbStartBattleCore'
PBDebug:4:in `logonerr'
PokeBattle_Battle:3502:in `block in pbStartBattleCore'
PokeBattle_Battle:3487:in `loop'
PokeBattle_Battle:3487:in `pbStartBattleCore'
PokeBattle_Battle:3265:in `pbStartBattle'
PokemonField:1225:in `block (2 levels) in pbDoubleWildBattle'
PokemonField:679:in `pbSceneStandby'
PokemonField:1224:in `block in pbDoubleWildBattle'
PokemonField:1013:in `pbBattleAnimation'
PokemonField:1223:in `pbDoubleWildBattle'
PokemonField:1614:in `pbBattleOnStepTaken'

 

 

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As some probably know, i had (or have) a conflict with BlueTowel due to me using assets of him without prior consenting. I actually though i removed all but there seems to be something still. 

I made a new thread in the mod market for more clearance, and will for now remove the links to get things sorted out in the mod!

 

Sorry for all the inconveniece i caused being insensitive to others.

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