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Enatsyrte

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  1. I'm a bit perfectionnist sometimes. Maybe other people won't be bothered by that. Just take the time to receive other feedbacks ;)
  2. Hi ! It's actually a cool mod to offer. I've checked the Excel you made and the only issue I see for now is the Gym Leader Signature move added in the movepool of some Pokémon. I think it's not lore accurate to add them since they are moves made by Gym Leaders. Except this point I'll be glad to test that anyways. For the post, I don't have the answer sorry !
  3. De rien ! But we should keep writing in English on the topic. The website is English speaker oriented, so we could have some problems (don't remember the rules about it). If you can alert me on how your problem is going, I'll gladly follow that. By the way if you consider new ideas for new runs in Rejuvenation, I have some concepts I've already shared, in hope you'll be able to run the game soon ;)
  4. Hey ! Tymphole is only findable during the morning, and its evolution is always present if I'm correct. Plus, Rejuvenation has a very cool feature about egg moves and stuff like that. So catch your Tymphole, find stuff to improve it (Cells prints, mints, EVs Spreading,...) and later after your rock badge you'll be able to relearn all the available egg moves of your Pokémon.
  5. Actually, I managed to destroyed the game on set mode, no item for both parties with my Galarian Rapidash. You don't essentially need STRONG Pokémon to beat it (but yeah some Pokémon are poopy), a good structured and balanced team will allow you to beat the game. Sometimes you need to adapt your team to the situation, but that's the spirit of the game. If with more experience you want to make another run with more challenge, You should consider to test MonoGen Teams, or Monotype Teams with the set mode and no item run. In my case, I made different runs based on Elemental Terrain Teams (Grass, Misty, Electric & Psychic), I let you check that in the different topics I made in the discussion section. Oh and if you want very interesting stuff for your NG+ run, consider to find the correct answers of the red guy in your dream (GDC storyline), it's findable on internet ;)
  6. Hi ! My computer died 2 months ago and I didn't get back my save files on it. Actually I would like to start another run with NG+ content (Delpha I miss you !!!) but I guess a completed run is needed to access it. If someone is ready to share a completed save file for me I would be thankful for that
  7. Hi ! Luckly for you, je suis aussi français, so you can send me a message if you need some help. However, I'm not an expert for this kind of problem but I'll try to help you on this. Sometimes the Windows system can block some programs such as Rejuvenation. Did you check if everything is okay with that ? If not, check it anyway. By the way, when you have suppressed the files and the game, did you erase everything ? I think your save file is lost for good, but you may be able to start from the scratch if you correctly delete all the files related to Rejuvenation. Plus, don't forget to update your game before lauching it, it may reduce the amount of trouble with corrected bugs. If my advice didn't work, you should go ask for help in their Reborn Server. The salon rejuv-emergency-troubleshooting in particular, they are more active on Discord ;) And a last advice when the problem is solved ; keep some back up folders for your save files :)
  8. Hi you should post this in the Troubleshooting section. The Rejuv Staff will notice it faster ;)
  9. Hi ! I don't remember if these items are available to the Peonny's shop in the nightmarket. She's open at night, so you can check there. Otherwise you could buy revives in the underground shop where you can buy dusk balls. Hope it helps !
  10. Continue the mainstory line. You'll get the HM later don't worry. I guess it's just to prevent the player having a strong water type move against Geara (it has no water resistance in its team).
  11. In both cases, thanks for the comment ahah. Yeah one of the main problem of Furfrou is its lack of offensive coverage. With Dig and Rock Smash to deal with Steel Types, you won't go far, and the other few moves are good at most, but 0 coverage move >100. To be honest, I was so despised back in the day to see how Furfrou is so limited in its options. With my idea, it's still limited, but now it can perform as a bulky sweeper or a tank with more flexibilty. I think this Pokémon needs to be loved by the community
  12. Hi everyone ! I made a promise for doing a run focused on Electric Terrain and I did it ! It was with a mono-electric team and it was better than I thought. But before presenting the team I'll do a little recap about the Electric Terrain as an Overlay. 1) The goated Electric Type ? As you can see, the Electric Type is pretty good offensively. It doesn't interact much with the rest of the type chart. So as a STAB, it's a good point. However, the Electric type is walled by Grass, itself or Dragon type, but the worse is the Ground Type. (And I still didn't take into account the abilities like Volt Absorb or Lightning Rod) But yes, the Electric Type can make the best offensive combo with the Ice Type, commonly know as the BoltBeam combo. The main issue is having a strong coverage Attack, and Electric Type Pokémon are know to lack good coverage. So could we rely on the enhanced moves of our Terrain ? 2) Moves enhanced by the terrain Here is the major drawback of the overlay. It mostly enhances Electric Type attacks and the other few moves take a secondary electric type such as Surf or Hurricane, which means they become useless against an Electric immune Pokémon. The only moves which doesn't become an Electric Type attack is.... Magnet Bomb... that's it. It's move known only by Magnezone family, Probopass and Genesect. So the interest of the move is pretty limited. However, there is an interesting move for a Mono Electric Team : Magnet Rise. Its duration is extended to 8 turns, but you loose the 50% boost for Electric moves since you're not grounded anymore. But it can have its advantage. 3) And the abilities ? Hopefully, the abilities enhanced by the Overlay are usable, ouf ! But it's pretty gimmick and focused around the Electric Type. Volt Aborb is not very interesting since the overlay doesn't provide defensive effects and the Pokémon with this ability are not defensive. Surge Surfer is very interesting for having a huge speed boost for speed control. Galvanize is pretty limited, but it provides a strong Electric STAB. If you read the Field Note, you could think Plus & Minus provides a +50% boost in Special Attack. However it's not the case, at least for the Overlay. It's sad since there are a lot of weak Pokémon which could be useful if the overlay worked properly. And the last ability is gimmick but useful : Steadfast. It's pretty simple : +1 speed boost on entry if the overlay is already set up. 4) Verdict ? In my opinion, the Electric Terrain as an Overlay is a sword of Damocles : huge risk but huge rewards. You're against a team which lacks Electric Type resistance, it's easy win. Otherwise it'll be far more complicated. I think this Overlay can be funny to play with, so contrary to the putrid Grassy Terrain, I'll be more optimistic for this Team Presentation. So let's go !!! Electric Terrain Generator Pincurchin @ Amplified Rock Ability: Electric Surge EVs: 252 HP / 252 Def / 4 SpD Relaxed Nature IVs: 0 Atk - Rising Voltage - Scald / Deluge - Recover / Memento - Spikes / Toxic Spikes Currently it's our only and best option to summon the Electric Terrain. We choose a defensive investment to be able to summon twice the terrain during a battle. It lacks a lot of base stats and more importantly, it doesn't learn any pivoting moves (Parting Shot, Volt Switch...), so be careful with this poor thing. I suggest you to catch one Pincurchin with Rising Voltage, which hits pretty hard even without special attack investment. I suggest you to take a Water Coverage move, but Scald is better and has 30% to burn the foe. But when Tapu Koko will be available, just replace Pincurchin and give it a deserved rest. The Ground Type Immunity Rotom-Wash @ Leftovers / Berry Ability: Levitate EVs: 252 HP / 212 Def / 44 Spe IVs: 0 Atk Bold Nature - Hydro Pump - Volt Switch - Will-O-Wisp / Toxik - Defog / Pain Split An important teammate for a Mono Electric Team, since it has a good bulk and can temporize for your team. You can choose between Will-O-Wisp or Toxik according to your preference. Since the entry hazards are rare, I suggest you to use Pain Split over Defog. It's a good way to deal damage against bosses or weakened some foes for the rest of the team. The only problem is Rotom is available after the Ryland Fight. That's why I'll suggest you some alternatives : The Physical Attacker A-Breloom @ Muscle Band / Life Orb Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Power Whip / Slash and Burn - Wake-Up-Shock - Sucker Punch / Drain Punch - Spore What !? A-Breloom after what I said about it ?! Yeah, it's here, and honestly it deserved it. The dual Type of Grass / Electric was bad for a Mono Grass, especially with Breloom Base Stats. However, it's different with a Mono Electric Team, which already provides speed control and often lacks firepower. Hopefully, A-Breloom provides a huge firepower and the other Electric Types provide a better synergy with A-Breloom. By the way, it's the non Legendary Electric Type with the better Physical Attack stat (130 with good abilities and moves). For the set I suggest something pretty classic. Just catch a A-Breloom with Power Whip, it's very important. Slash and Burn has better accuracy, but you'll miss OHKO against some Pokémon, which can be decisive for your victory. The combo Spore + Wake-Up-Shock is a deadly combo under the Electric Terrain. It's very satisfying to use it. The last moves depends on your playstyle. I prefer Sucker Punch to deal with faster but frail Pokémon you could face during your journey. Thank you A-Breloom, you won my spurs. The Electric Wall Dealer A-Ampharos @ Air Balloon / Shuca Berry / A.Ampharos Crest Ability: Filter EVs: 250 HP / 156 SpA / 102 Spe Modest Nature IVs: 0 Atk - Thunderbolt - Ice Beam - Magnet Rise - Agility / Cotton Guard / Haze Yep, another Aevian form ! Looks like the forms created are pretty good ahah. A-Ampharos has the perfect BoltBeam Combo but it lacks speed to exploit quickly its perfect coverage. The stats spread is made to outspeed defensive Corvinight but even at +2 in speed you cannot outspeed Pokémon with more than 106 BS Speed. At least this stat spread A-Ampharos has a better bulk and hits a bit harder. The items and the status moves depends on the situation and your playstyle. It's like a glue you can adapt to your team. The Surge Surfer Raichu-Alola @ Interceptium-Z [Ice] Ability: Surge Surfer EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Rising Voltage - Psychic - Grass Knot / Magma Drift - Nasty Plot One of the most important member of the team. If it sets up a Nasty Plot, it can reverse the issue of a battle. Outside Nasty Plot, having Rising Voltage will help you a lot to maximize the damage (you can catch a Pikachu with this move in GDC). However, Surf is not recommanded because of the secondary Electric Type it receives from the Overlay, so Grass Knot and Magma Drift are better options than this. The Mega Pokémon Manectric-Mega @ Manectite Ability: Lightning Rod EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Thunderbolt / Thunder => Rising Voltage - Flamethrower / Overheat / Flame Burst - Frost Breath - Volt Switch A strong Offensive Pivot for the Team. I suggest you to catch a Shadow Electrike since it has Frost Breath, which is better than Hidden Power [Ice]. When possible, add Rising Voltage to its moveset to make it stronger. With its very good coverage, Manectric is a solid Pokémon you can use during all of your journey. Its main drawback is its lacks of firepower (because Minus is not affected by the Overlay) and its mega stone is available just before Saki's Gym Battle. We reached the end of this sample team. There are a lot of Electric Types because they mostly take benefit from this Overlay and the other non electric options are limited. I think I'll do later a top tiers list of the 4 Elemental Terrains to summarize my point of view on them. It was a pleasure to present this sample teams on this forum. Read you next time !
  13. Hello people ! I was checking some information about Furfrou and I found out it could be a very cool Pokémon to use if it has had a crest while being lore accurate. It's a ZU Pokémon we haven't seen in game since Gen 7 ! It's a Pokémon with a nice design with the possibility to change its trim. It's more a company Pokémon than a fighter, but come on ! Let's make it better ! It's even possible to do it by adding a new side quest linked to its trims. My idea is to create a new quest in Neo East Gearen City with the hairdresser family. It's a family the player can help at the beginning of the game and offer the possibility to groom their Pokémon. Plus we know the mother is runnning a second hairdressing salon for the helpless people from GDC. Adrien could have learnt of this activity and offers us via the Help Center to help them (During Karma Files or when Neo East Gearen City is available). The goal of this quest could be helping the hairdresser family to make official the second hairdressing salon by donating funds, Pokémon and/or volunteers and a new site inside the city. At the end of the quest, a volunteer working for the second site could offer grooming sessions for Furfrou. Then its other trim forms would be available. Finally, the player could receive at the Help Center the Furfrou Crest. I've said enough about this quest, now let's talk about the crest. Since Furfrou is a very weak Pokémon with a very poor movepool, I've got the idea to give several effects to its crests. 1) New Haircut = a second STAB The first main issue of Furfrou is its lack of offensive coverage on the physical side. Just imagine, the only coverage moves it has to beat Steel Types are Dig and Rock Smash ! Plus, the other coverage moves are pretty limited and lack power : Wild Charge, Iron Tail, Zen Headbutt, U-Turn and Sucker Punch. On top of that, Furfrou didn't benefit from the lastedt generations moves since it isn't available since 2019. With its pure Normal typing, Furfrou is having a bad time to find its place in any team and then it lacks offensive presence. Add to the mix its support movepool is extremely limited and you have a Pokémon easily outperformed by a huge part of the Pokémon available. To help Furfrou to become a more useful Pokémon, we need to give it a second typing according to its 9 trims available : Normal trim : Fighting Heart Trim : Fairy Star Trim : Rock Diamond Trim : Steel Debutante Trim : Electric Matron Trim : Psychic Dandy Trim : Grass La Reine Trim : Water Kabuki Trim : Fire Pharaoh Trim : Ground To keep access to its normal type STAB, not all its Normal type moves will be converted. Only "Hapiness moves" such as Return & Frustration will get the second dual type of Furfrou. Note : the type gained by Furfrou also adds the types' weakeness ! Otherwise Furfou would have 0 weakness with its Heart and Psychic trims, which would destabilize the strategic choice of the trim (for the defensive part). Moreover, having a dual typing is always wanted when you want to be offensive. The different dual typing would allow Furfrou to expand a lot its coverage, here are the different coverage combo we have here : Normal trim : Fighting Heart Trim : Fairy Star Trim : Rock Diamond Trim : Steel Debutante Trim : Electric Matron Trim : Psychic Dandy Trim : Grass La Reine Trim : Water Kabuki Trim : Fire Pharaoh Trim : Ground These screenshots only take into account the dual STABs of each trim, so there is no moves like Dig or Rock Smash taken into account. Anyway, its poor movepool won't be useful enough to fit in many sets, so consider to keep the dual STABs to expand the coverage and nothing else. 2) Increasing the firepower of the Pokémon The lack of a second STAB is not the only Furfrou's problem to inflict damage. Indeed, it only has a 80 Attack Base Stat ! It's very weak compared with other Pokémon like Rapidash or Infernape while they struggle themselves to deal consistent damage. Having a second STAB helps, but as I've said before, the current physical moves of Furfrou lack base power except for Return, Frustration and Iron Tail which are 100 BP moves. Plus, the better Normal STAB of Furfrou will be Body Slam with a 80 BP (new move for Furfrou in Pokémon Rejuvenation, may Arceus bless you Jan's Team). So we need to add a second effect to increase the firepower of Furfrou : using its defense stat to deal physical damage. To make this effect consistent for Furfrou, the Fur Coat ability should be taken into account for calculating the new attack stat of Furfrou. However, the attack stat boost will be the only one taken into account to deal damage with its Physical Attacks. The only set up move available for Furfrou would be Work Up. 3) Summary of the Crest and possible sets Description of the crest : Furfrou's physical attacks use its Defense stat. Gains a second type according to its trim. Hapiness moves become the trim type. It's already the end of the presentation ! I know I've added 3 effects for the Furfrou Crest, but yeah ! It's a ZU Pokémon we want to be viable for the end game ! Even if it has a better Pokémon like this, it still has weaknesses. Furfrou still has a limited offensive, set up and support movepool. Let's show you that : Furfrou @ Crest Ability: Fur Coat EVs: 252 Def / 4 SpD / 252 Spe Jolly Nature - Return - Body Slam - U-turn / Work Up - Sucker Punch With this spread stat, it's like ith has a 201 BS attack stat without investment. But you could run a bulkier set too : Furfrou @ Crest Ability: Fur Coat EVs: 96 HP / 252 Def / 160 Spe Impish Nature - Return - Body Slam / Sleep Talk - Work Up - Rest Finally, Furfrou is a very good Pokémon to tank physical attack and deal huge damage quickly even if it needs a 252 EVs investment in Defense. It still can set up some Work Up but lacks effective healing tools. Without the Leftovers, the only way to heal itself is using Rest. Plus, Furfrou remains vulnerable against strong attackers : 252 SpA Life Orb Lucario Aura Sphere vs. 252 HP / 4 SpD Furfrou: 338-400 (95.4 - 112.9%) -- 75% chance to OHKO a full HP Furfrou 252+ Atk Guts Conkeldurr Close Combat vs. 252 HP / 252+ Def Fur Coat Furfrou: 338-398 (95.4 - 112.4%) -- 75% chance to OHKO (With the Fighting Type weakness) 252+ SpA Primarina Moonblast vs. 252 HP / 4 SpD Furfrou: 181-214 (51.1 - 60.4%) -- guaranteed 2HKO (neutral damage) 252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 252 HP / 4 SpD Furfrou in Sun: 310-366 (87.5 - 103.3%) -- 25% chance to OHKO (neutral damage) 252 SpA Manectric-Mega Thunderbolt vs. 252 HP / 4 SpD Furfrou: 165-195 (46.6 - 55%) -- 66.4% chance to 2HKO (neutral damage) Let's remember Furfrou really needs a huge power up to compete with other Pokémon, since it lacks utility without the crest. The crest allows Furfrou to be used of an Offensive Utility Pokémon whose the second type can be adapted to the needs of your Team. Need an Electric Type Immunity, let's take the ground type ! You've understand, Furfrou will be the super ugly dog we wanted
  14. Hello people ! It has been a while I didn't post here. Anyway, I was thinking about Angie for a moment and I thought her sub ace Walrein didn't reflect welll the temper of her Trainer. On other hand, the other Protectors have an ace which reflects their style : Hazuki & Aegislash (Knight Style) and Vivivan & Alakazam (spiritual). Currently, we fought all the Aevium Protectors except Nymiera and they managed to show us their ace according to their character development. And it seems for me Angie still doesn't have the same treatment. So let's start ! Pokedex Entry : It lives in snowy forests where it takes care of the helpless. Although kindly, it becomes aggressive when it loses its temper. To get a A-Slaking you will need a regular Vigoroth in your team. Since it is a regional form made especially for Angie, I guess it's a good idea to create a new evolution condition for Vigoroth. To evolve into A-Slaking, Vigoroth will need to level up in the Evergreen Forest (lvl 36 min). Since there is a spring in this forest, I think it adds some lore around Angie and how she managed to have a better mastery of her powers. A long path made with her partner A-Slaking... Base Stats : HP : 150 => 150 Atk : 160 => 100 Def : 100 => 160 Sp.Atk : 95 => 95 Sp.Def : 65 => 100 Speed : 100 => 65 Total BS : 670 => 670 Other data of the Pokémon : 1. Height : 2m 2. Weight : 142.5kg Abilities : - Ice Body : a regular ability which fits well with the battle style of her current ace Walrein. It will be the ability choosen for the first fight against her (to make it a bit easier) - Unique Ability (and HA) ; Quick Anger. If the user miss an attack or is hit by critical hits or super effective attacks, its attack, special attack and speed raise by 1. Reduces its defenses. A tricky ability for Angie right ? Well, I wanted to get an ability which represents well her personality : a kind person who can go wild quickly. Level Up moves : 0 0 1 1 Swagger Cool Composure Sheer Cold Trash Normal Ice Ice Normal Status Status Special Physical — — — 120 85% — 30% 100% 15 10 5 10 1 Hammer Arm Fighting Physical 100 90% 10 1 Punishment Dark Physical — 100% 5 1 Fling Dark Physical — 100% 10 1 Scratch Normal Physical 40 100% 35 1 Yawn Normal Status — —% 10 1 Encore Normal Status — 100% 5 1 Slack Off Normal Status — —% 10 6 Encore Normal Status — 100% 5 9 Slack Off Normal Status — —% 10 14 Ice Shard Ice Physical 40 100% 30 17 Freeze-Dry Ice Special 70 100% 20 23 Covet Normal Physical 60 100% 25 27 Chip Away Normal Physical 70 100% 20 33 Counter Fighting Physical — 100% 20 39 Flail Normal Physical — 100% 15 47 Fling Dark Physical — 100% 10 53 Punishment Dark Physical — 100% 5 61 63 Ice Hammer Icicle Crash Ice Ice Physical Physical 100 85 90% 90% 10 10 Signature Move : Cool Composure BP : — PP : 10 Acc : — The user focuses its mind to increase its defenses by one stage. The user is more likely to take crititcal hits next turn. Detail* : +1 priority As you can see, A-Slaking will be played around the gimmick "Stay Calm => Bloody Wrath", which fits well with Angie who try to be a calm person while having anger issues. By TM&HM : HM01 Cut Chapter 3 Reward for defeating Amanda in front of the Abandoned Sewers entrance in East Gearen City, story related after the 2nd Badge. HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM25 Thunder N/A N/A TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM40 Aerial Ace Chapter 9 In the Forest of Time at the floating island, requires Surf and Rock Climb. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM52 Focus Blast N/A N/A TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM65 Shadow Claw Chapter 7 In the Wispy Chasm accessed from the Wispy Tower area, requires Rock Climb. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM73 Thunder Wave Chapter 8 In the Kristiline Town Help Center, requires Center Keys. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM96 Nature Power Chapter 5 Route 2, Painter Sidequest reward. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM104 Deluge Chapter 7 In the northern section of Route 5, accessible through Aquamarine Cave or Dive Spots. Requires Surf, and either Rock Climb or Dive. TM107 Slash and Burn Chapter 10 In Route 7 Yui's Ranch area, requires Cut. TM111 Aurora Veil N/A N/A TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. TM133 Mud Shot Chapter 7 At the southwest exit of Jirukala Cavern, accessed from the Mynori Sea. Requires Surf. TM145 Hex Chapter 6 In Jynnobi Pass, requires Cut. TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. RM02 Avalanche Chapter 8 In Kristiline Town TM Shop, for 50,000. RM05 Sucker Punch Chapter 13 In Kristiline Town TM Shop, for 100,000, requires 12 Badges post Fly. RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. RM09 Tri Attack Chapter 8 In Kristiline Town TM Shop, for 25,000. By tutors : - After You - Ice Punch - Icy Wind - Focus Energy - Encore - Shock Wave - Bide - Covet - Snore - Natural Gift - Headbutt - Captivate - Heavy Slam - Play Rough - Mimic - Fury Cutter - Low Kick - Body Slam - Double Edge - Counter - Body Press - Reversal - Uproar - Mud Slap - Gunk Shot - Stomping Tantrum - Thunder Punch - Seismic Toss - Amnesia - Focus Punch - Endure - Water Pulse - Block - Drain Punch - Outrage - Triple Axel Egg Moves : After You Normal Status — —% 15 Body Slam Normal Physical 85 100% 15 Crush Claw Normal Physical 75 95% 10 Curse Ghost Status — —% 10 Hammer Arm Fighting Physical 100 90% 10 Night Slash Dark Physical 70 100% 15 Pursuit Dark Physical 40 100% 20 Slash Normal Physical 70 100% 20 Sleep Talk Normal Status — —% 10 Snore Normal Special 50 100% 15 Tickle Normal Status — 100% 20 We finally reach the end of this fanwork. Currently, I have made a fanwork about A-Magmortar, but it wasn't the best to fit Angie's battle style, so I had to improve that without making a regional form too hard to beat at lvl 50. Now, I'll present 2 sets that Lady Angie could use : A-Slaking @ Assault Vest Ability: Ice Body Level : 50 EVs: 248 HP / 8 Atk / 252 SpA Quiet Nature - Cold Truth - Stomping Tantrum - Thrash - Freeze-Dry A-Slaking @ Sitrus Berry Ability: Truant Level: 90-95 Happiness: 0 EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Triple Axel - Mega Kick - Stomping Tantrum - Cool Composure Special Alternative : A-Slaking @ Sitrus Berry Ability: Truant Level: 90-95 Happiness: 0 EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Cold Truth - Thunder / Thunderbolt - Focus Blast / Freeze Dry - Cool Composure It was a bit difficult to create something "better" but not overpowered with Slaking since the player can have this Pokémon too before battling Angie. I think I should improve some details but it could be a very cool Pokémon to fight during the story while keeping it beatable for the MC before Amber and Erin.
  15. Hi thanks for your comment, I always like when someone makes a feedback about my concepts. For the main colour of the sprite, I wanted to have the grey as the main colour of the regional form, but idk the AI choose to keep the pink colour. But adding a brown color could be cool too. A-Audino could have brown boots and belt for example. If you have any drawings of your ideas, I'd be glad to see them ahah ! About the tools and the other stuff, I was thinking having a bag built-in its belt for A-Audino was easy to see, but it looks like it wasn't so obvious when I presented it. But I like your idea of Audino holding a tool. Maybe it could carry a monkey wrench ? It's a bit stereotypical but it's easy to understand the style of the Pokémon. Or it could simply carry a little mallet as you said. Your idea may be better so refer the versatility of A-Audino by the way. How-Huey-ver, I don't think A-Audino will get any Mega-Evolution. Rejuv Team only had Mega-Evolutions to incorporate the Gigamax forms in their game, and none regional form has any Mega-Evolution in official games and Rejuv Team follows these rules as far as possible. So I don't think I'll create a mega-evolution for A-Audino unfortunately. By the way, if any of my concepts could interest the fan game teams of this website, I would be so happy to share the concepts ^-^ It's for this very reason I'm making these posts here ^^
  16. Hi ! For battling Odessa one of the best Pokémon I can recommand is A-Gastrodon with Storm Drain. It can learn Sand Tomb which traps Manaphy for 5 to 6 turns. This moves is very strong since each time the trapping effect procs on Manaphy, it decreases its accuracy by 1 level. Yeah it will be at +6 in SpA and SpD, but at -6 in acccuracy it won't be able to OHKO all your team unless you are unlucky. When A-Gastrodon is beaten, you can send a Physical oriented Pokémon to beat her.
  17. Thank you ! Can you explain why you prefer this concept than another I've done before ? I may have done something differently. I would be glad to have your feedback to improve my next fanworks
  18. Hey ! It's quite cool to have the opportunity to share our ideas for aevian forms ! I've just made a suggestion with my Starmie on the google form, but I've already made other aevian forms lately. All of them are written and put in the discussion forum. I would be glad if my ideas help your team to develop new aevian forms. I follow the rules when creating new forms (ex: I can't give more than 5points in total BS) and I add more information about the lore, the Pokédex entry, the design and the movepool.... Just let me know if you are interested ^-^
  19. Hello guys ! (and women too don't worry !) This time I'm back with another terrain based team, and oh gosh I won't be full of praise. Contrary to the previous terrain teams I made before, the Grassy Terrain Team is harder to make it profitable. So if you want, like me, to make a Mono Grass Team on it, just be CAREFUL. Or you're just masochistic, that's all. Before presenting the team, I'll just explain why the Grassy Terrain is in my opinion a less good terrain than the Misty and Psychic Terrain Teams. 1) Grass enhanced moves, a good idea ? Yeah, the grass type deal super effective damage to Rock, Ground and Water Types. That's all. It's a type easily resisted by a ton of Pokémon and 7 types on 18. It's almost the half of the type chart. And here is a comparison of Grass type moves against the 9gen roster (1215 Pokémons) : For Fairy Type : For Psychic Type : With this, you can easily understand what kind of mess the Grass Type is. You will need huge coverage moves to cover the bad coverage of the Grass Type. But hey, can we use the boosted moves of the terrain for it ? 2) Grassy Terrain boosted moves, literally a joke You won't go far by using the boosted coverage moves. Here is the list : Fairy Wind, Silver Wind, Ominous Wind, Icy Wind, Razor Wind, Gust and Twister. Outside Grass Type attacks, you won't deal huge damage with it. The moves here don't compete with the regular strong moves like Moonblast, Bug Buzz / Pollen Pluff, Ice Beam or even Dragon Pulse. All of these moves are far better because they have more PP, Power or secondary effects. The only way to expand the boosted moves list is destroying the field where you are fighting, and then setting up the Grassy Terrain. Yeah ! Now I have boosted Fire Type attacks, cool ! But with a Mono Grass Team you're literally giving a gun to your opponent : "of yeah take this gun, I'll beat you with a Water Gun OMG". And most of the time, you will spend 1-2 Pokémon for having a Grassy Field for 6 turns. The investment is too huge for the drawbacks it gives. By the way, I'll give you kalosian expression for a wind joke : "C'est du vent" => it's nonsense ! 3) The abilities are cool, right ? ... rigtht ? Nope they're not. With you Grassy Terrain as an Overlay you only 2 boosted abilities : Leaf Guard and Grass Pelt. The only Pokémon with Grass Pelt is Gogoat. It's not a strong Pokémon and it's a pure Grass Type by the way. You can try to make a full Def Bulk Up Gogoat with Grass Pelt, but it will be destroyed by one of its common weakenesses. Leaf Guard is not better, since it only protects your Pokémon from being statused. The weakenesses remain and the Pokémon with this ability already have better options, or won't fit in the team (sorry Meganium, you won't shine today). 4) How should we use the Grassy Terrain then ? Contrary to the other Terrains I presented before, I think it's not a Terrain to increase your firepower. You can use it for boosted Grass Type Attacks to hit Ground, Rock or Water Types if you struggle with them. For Sun Teams it can work well, and Rillaboum will be a good asset for your Team, especially when caught with Grassy Glide. For the masochists who still want to create a Mono Grass Team based on this terrain, follow me on the next page ! Grassy Terrain Generator A-Glalie @ Amplified Rock Ability: Grassy Surge EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Rock Slide / Grassy Glide - Stealth Rock / Spikes - Toxic / Leech Seed - Synthesis The first option for generating the Grassy Terrain. Actually, it's a OK tiers Pokémon. We would prefer a better defensive typing, but at least it can resist physical Flying Type attacks and retaliate with Rock Slide. It has good support moves to help the teams but lacks pivoting tools. It would be great but it can't. I suggest you to find a A-Snorunt with Toxik (Technique Contrat) to deal gradual damage on a too bulky Pokémon. Rillaboom @ Amplified Rock Ability: Grassy Surge EVs: 252 Atk / 4 SpD / 252 Spe Adamant / Jolly Nature - Wood Hammer - Grassy Glide - High Horsepower / Drain Punch / Knock Off / Superpower - U-turn If you think A-Glalie is too passive for your team, consider using Rillaboum. I won't present it for too long since we follow the Smogon set (like the Choice Band). It can be better to due its ability to use quickly boosted Grass Type attacks and U-Turn to bring another teammate to continue the match. I think without Grassy Glide Rillaboum would be less good, so try to get that move as soon as possible. Otherwise, use A-Glalie. The Grass Weakenesses check Torterra @ Torterra Crest Ability: Shell Armor EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Sand Tomb / Rock Slide - Leech Seed - Protect - Stealth Rock If you want to make a correct Mono Grass Team, you will need a crested Torterra. With it, it resists almost every Grass Type weakenesses (except Poison). However, it still can't learn Shell Smash, so we have to use a Defensive set. The goal is to cripple the foe with annoying moves with the hope the team will be able to finish it before it finishes your team first. I've tried the Curse set, but it only cursed me so don't try it. Plus, the defensive set can't benefit from the HP recovery of the crest since you need to deal direct damage to increase your HP recovery. Support Pivoting Tool Whimsicott @ Heat Rock Ability: Prankster EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Nature Power / Moonblast - Encore / Defog / Tailwind - Sunny Day - U-turn It's surprising to see this kind of set here, but we need Whimsicott to expand the coverage teams of its teammates. Usually, you will try to sacrify it when you think you can sweep your opponent. It provides a good Fairy Typing and still has the opportunity to weaken some Pokémon before switching into another teammate. Dhelmise @ Leftovers / Heat Rock / Berry.... Ability: Steelworker EVs: 248 HP / 80 Atk / 120 SpD / 60 Spe Adamant Nature - Steel Roller / Ancor Shot / Power Whip - Flip Turn - Sunny Day / Rapid Spin - Synthesis It's another pivoting tool I used for a long part of the run. It's helpful with a Poison and Bug Type neutrality, and it's slow enough to use Flip Turn and safely bringing its teammates. However, it loses utility when you reach late game part of the story, since it struggles to stay healthy. That's why Whimsicoot is for me a better option. Grassy Terrain Abuser Serperior @ Leftovers / Berry Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Leaf Storm - Hidden Power [Fire] - Glare / Substitute - Giga Drain / Dragon Pulse / Leech Seed Actually the better option to deal huge damage with Grass Type attacks. It's clearly a very Pokémon for this team even if it struggle with Fire Types. But if you manage to set up enough Leaf Storms and keeping the Grassy Terrain active, just spam your damn Grass STAB ! A-Breloom @ Muscle Band / Berry Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Wake-Up Shock - Grassy Glide - Drain Punch - Spore It another alternative for a Grass Type Abuser. If you hunt one of them with Grassy Glide, you have a better priority move user than Rillaboum. If it manages to use Spore on the foe, the Wake-Up Shock will deal HUGE damage, but over time it will miss more one shots. And the problem of this Pokémon is its poor bulk. In late game it's too slow and easily get one shot by almost any strong neutral moves. You could try to use it in Trick Room by the way. Beware ! Don't let it to forget Spore, it cannot relearn this move ! The Firefighter A-Froslass (F) @ Interceptium-Z (Fire, Rock...) Ability: Adaptability EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Hydro Pump / Water Sprout - Soak - Flip Turn / Giga Drain / Weather Ball The most useful Pokémon of the Team. You must hunt a A-Snorunt with Leaf Storm to make it shine. Under Grassy Terrain, its first Leaf Storm is very very strong. If you don't have Z-moves yet, use some white herbs or Water/Grass enhancing items. With Soak, it helps all the team to deal with Grass Type resistant Pokémon. However it has a 4 moveslots syndrom. You would like to have more moves on it, such as Hydro Pump + Giga Drain + Leaf Storm + Soak + Flip Turn. Choose well your moves before fighting please. And the more important problem of this Pokémon is its lack of firepower. Outside it STABs, A-Froslass doesn't deal huge damage. For example, the boosted Icy-Wind is very weak in comparison of its STABs. However, you can compensate a bit with Weather Ball under the Sun for a less powerful Water STAB. The Mega Grass Type Venusaur @ Venusaurite -G Ability: Chlorophyll EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Giga Drain - Weather Ball / Earth Power - Sleep Powder - Growth One of our better Pokémon. It doesn't rely on the Grassy Terrain, but the sun weather. It has a 4 moveslots syndrom like A-Froslass so you need to take care of Fire Types first. You must use Sleep Powder to get a chance to set up a Growth and then dealing huge damage under the sun. I suggest you to use Giga-Drain to have a HP recovery tool and having another opportunity to setting up the Pokémon if you kept a Sun Setter alive. Plus, it can outspeed the Pokémon faster than Serperior and A-Froslass, which is mandatory for the survival of the team. Without Venusaur under the Sun, threats like Crobat, A-Gengar or Greninja are free to destroy our team. Voilà voilà, if you want to shine with the Mono Grassy Terrain Team, you must expand your coverage and risking being destroyed by Fire moves. I'll wait the next update to create a good team under Electric Terrain, since the overlay doesn't boost the Pokémon with Plus/Minus abilities. BYE !
  20. Hello guys ! This time I'm coming with another cool idea. We haven't met Martins yet, and we may fight him for fun if we go to the Artrica Region in V14. we also know that he gave a Mega-Audino to Aelita, so he's surely a nice guy. And as a nice guy, he may have a pretty bulky team adapted to the environment of the island. That's why I wanted to create a special form of A-Audino for Martins ! Let's go ! Firsty, let's talk about the design. This A-Audino must reflect the tough temper of Martins, and its playstyle. A-Audino could be a worker variant of its regular form. I made some work and here is the idea of the form I was thinking : *Done with Starryai since I'm a bad drawer* As you can see, the goal of the prototype is giving to A-Audino a worker style. With boots, a "hard hat" (not done correctly), a bag for its tools... The main colour become grey, not pink. It could have pink boots and gloves, and eventually a pink bag, but the "clothes parts" with the hard hat should be grey. As a worker, A-Audino is present in a huge variety of sectors. It acts as a support and a foreman. It's also able to administer the first aid when an accident occurs. To reflect this new style of the Pokémon, A-Audino becomes a Normal / Steel Type Pokémon. Pokedex entry : It is the perfect coworker in almost work sites. Its auditory sense, polyvalence and first aid mastery makes it the perfect partner for any work type. Other data of the Pokémon : Height : 1.1m Weight : 50kg (from 31kg) Now, let's show its new base stats and abilities ! Base stats : HP : 103 => 105 Atk : 60 => 40 Def : 86 => 100 Sp.Atk : 60 => 80 Sp.Def : 86 => 80 Speed : 50 => 45 Total BS : 445=> 450 These stats are more oriented as a defensive Pokémon which has the ability to do a lot of things in battle. It's slow, but bulkier on the physical defense, and is less passive than its regular counterpart. Abilities : Safety Check (Unique Ability) : Each time A-Audino is sent out, it increases the defenses (both) of itselft and its partner. Regenerator : We keep this ability to reflect its healing abilities. Stamina (HA) : This ability is chosen to show A-Audino is a Pokémon which can endure a hard and long work. Level-up moves : 1 Last Resort Normal Physical 140 100% 5 1 Follow Me Normal Status — —% 20 1 Rapid Spin Normal Physical 50 100% 40 1 Play Nice Normal Status — —% 20 1 Pound Normal Physical 40 100% 35 1 Growl Normal Status — 100% 40 1 Helping Hand Normal Status — —% 20 5 Mirror Shot Steel Special 65 85% 10 9 Refresh Normal Status — —% 20 13 Recover Normal Status — —% 10 17 Double Slap Normal Physical 15 85% 10 21 Metal Sound Steel Status — 85% 40 24 Life Dew Water Status — —% 10 25 Secret Power Normal Physical 70 100% 20 29 Entrainment Normal Status — 100% 15 33 Take Down Normal Physical 90 85% 20 37 Heal Pulse Psychic Status — —% 10 41 Flash Cannon Steel Special 80 100% 10 45 Simple Beam Normal Status — 100% 15 49 Double-Edge Normal Physical 120 100% 15 53 Hyper Voice Normal Special 90 100% 10 57 62 Metal Burst Tailor Tool Steel Normal Physical Special — 80 100% 100% 100 20 Signature Move : Tailor Tool Power : 80 Acc : 100% PP : 20 The user makes use of its large range of tools to always deal neutral damage. Reduces by one stage the higher offensive stat of the target. It's a funny play on words, isn't it ? ISN'T IT ? Euh sorry... The idea of the move is reffering Tailor, and I think I don't need to explain who was that guy. Plus, the signature move must reflect the ability of A-Audino to adapt to the situation. In short, A-Audino custom its attack with its tools. Beam Mode reduces the special attack of the target, whereas the Hammer Mode reduce the physical attack. It looks like the Signature Move of Saki, but it's just these words fits well in the work site lexical field. Egg moves : Amnesia Psychic Status — —% 20 Bestow Normal Status — —% 15 Draining Kiss Fairy Special 50 100% 10 Encore Normal Status — 100% 5 Heal Bell Normal Status — —% 5 Healing Wish Psychic Status — —% 10 Lucky Chant Normal Status — —% 30 Sweet Kiss Fairy Status — 75% 10 Wish Normal Status — —% 10 By TM&HM : HM03 Surf Chapter 6 Reward for defeating Valarie from Melia in Mynori Sea, story related after the 5th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM06 Toxic N/A N/A TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM25 Thunder N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM73 Thunder Wave Chapter 8 In the Kristiline Town Help Center, requires Center Keys. TM74 Gyro Ball Chapter 13 On the eastern part of the Route 10 Beach. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM89 U-turn Chapter 15 3rd Layer, east of where the wild Omanyte roam. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM117 Pay Day Chapter 4 In Route 3 by the Sweets Merchant, requires Cut. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. TM155 Eerie Impulse Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for 25,000. RM09 Tri Attack Chapter 8 In Kristiline Town TM Shop, for 25,000. By Move tutors : - Heal Bell - Hyper Voice - Ally Switch - Icy Wind - Encore - Bide - Covet - Snore - Gravity - Helping Hand - Snatch - Signal Beam - Knock Off - Throat Chop - Skill Swap - Body Slam - Body Press - Uproar - Last Resort - Amnesia - Magic Coat - Pain Split - Iron Tail - Endure - Telekinesis - Role Play - Laser Focus - Aurasphere - Coaching - Iron Defense - Stealth Rock - Steal Beam - Terrain Pulse It's already the end of the presentation buddies ! I really wanted to make A-Audino the perfect support Pokémon in solo / duo battles. With a large toolbox, it should be able to help a lot of teams and especially in Duo battle. When I was making the aevian form, I was thinking how Martins could use it with a support style. If you weren't paying attention during the end of Act1, Martins is the most lovely of the couple. I don't say Kreiss doesn't love Martins, but Martins is more expressive than him. And I wished I managed to reflect this affection while making the playstyle of A-Audino. Actually I find Martins could use this set : A-Audino @ Chople Berry Ability: Safety Check EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Tailor Tool - Life Dew - Follow Me - Helping Hand This A-Audino could be a pain the neck. On entry it boosts the defensives of its partners, and its owns too... It can reduce your offensive stats to help the set up of its partner... It can heal it with Life Dew or Heal Pulse... It can protect it from any move with Follow Me, and it can boost the partner's damage with Helping Hand ! It's like to foreman Clefairy this Pokémon X) In my case, I would love to play it like this : Audino @ Chople Berry Ability: Safety Check / Regenerator EVs: 252 HP / 202 Def / 56 SpD Bold Nature IVs: 0 Atk - Body Press - Tailor Tool - Recover - Iron Defense It could be the kind of wall a Mono Normal would need. A good bulk in general and the ability to stop Physical Sweeper if they lack Fighting Type attacks. Actually, it's still the best way to deal with this form. Contrary to other support Pokémon, A-Audino could suffer from the regular weaknesses of Steal Types, since every teams tends to have coverage move to deal with it. How would you like to play this A-Audino ? A suggestion ? Let's talk about this if you're ready ;)
  21. Indeed. Nancy's Sylveon has 31IV in all stats. For Shadow Pokémon, they always have 10 or 20 IVs in each stat. Otherwise you can have 31IVs for 3 stats guaranteed for Prism Pokémon
  22. Since you only have finished the Terajuma storyline, you don't have all the information. The "death" of our character is important for the rest of the story. I let you discover why. But if some changes would have been made for the "death" scene, I would prefer being pushed by Giratina under the order of Geara. I'm glad you liked the game, and I think you'll like it even better with the next chapters ^^
  23. I finished Karma files with the Mono-Fairy Team ! I've updated my sample to add my new advice ^-^
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