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Enatsyrte

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  1. Since you only have finished the Terajuma storyline, you don't have all the information. The "death" of our character is important for the rest of the story. I let you discover why. But if some changes would have been made for the "death" scene, I would prefer being pushed by Giratina under the order of Geara. I'm glad you liked the game, and I think you'll like it even better with the next chapters ^^
  2. I finished Karma files with the Mono-Fairy Team ! I've updated my sample to add my new advice ^-^
  3. Eh nope. The x1.5 boost in special defense does not exist for the overlay. I checked in game. For having this effect, you would need to clear the previous and then set up the terrain. Plus, even if Sylveon has a huge potential for wallbreaking, it's still easy to cheap damage it and destroy it with Steel type attacks. At least consider giving leftovers effect to Sylveon for the opportunity to give secondary effect to the crests for other eeveelutions. Other eeveelutions like Flareon or Glaceon would need it. For Flareon, it would be cool to give it the opportunity to activate Guts without losing too much HP. I don't if it's possible to give it the Burn Status without the HP loss. It still could be played with special attacks, but Foul Play would deal less damage to Flareon. And obviously, it would have a Physical Attack investment to deal huge damage with Flare Blitz. It will take recoil damage through.
  4. I missed your crest idea. You should add the tags "fanwork" and "crests". It can be a good idea, but I would add another effect with the "Misty Surge" ability of the crest : an HP recovery like the Leftovers. Some eveelitions are pretty defensive such as Sylveon, Umbreon, or even Vaporeon. So for them it could be a cool idea too. And they only have Wish and Rest (2 of them have Moonlight) as healing tools. Since Sylveon will use the Misty Terrain offensively, so giving it a defensive aspect would complete its style. I think secondary effects of the crest should change for each Eeveelition style. At least, it would be cooler than just giving them resistances. And Sylveon Crest could be find in the Zorrialyn Labyrinth. In the B3 segment, the room A is empty. In the story, you receive mummy's Sylveon and just after you could go find the crest to make it better.
  5. There are multiple reasons why my posts are like this : 1) I love that style 2) I really love to separate content 3) I do love sort out my content 4) I'm addicted to sorting out stuff 5) I love this addiction 6) This addiction doesn't control me 7) I control my addiction 8) I love that style ! ^^
  6. When you start your journey, you should get as soon as possible the TM Hidden Power useful for the 2-3 first badges and the TM Flash for Narcissa. It will be easier to deal with the game.
  7. Hello there ! Today it's the final showcase of the Aevian Forms of the Valor Mountain moods ! We had a Fire Type Electivire, an Ice Type Magmortar, and the circle is now complete : we have a Rock Type Jynx ! Let's start ! The design will be quite similar to A-Palossand (Rock form). Their body will be like a Rock Golem, but they still keep a light and nimble look. They will share the same palet colour of this Pokémon, but will keep their hair. The hair will be crystallized and will change with evolution. The hair of the baby will be blue, to remind the former Ice Type of the Pokémon. After evolving, the hair of A-Jynx will be blue and pink (to make reference to Carbink and Diancie). The Pokémon will be found inside the neutral mood of the Mountain and will reflect this temper with its personnality and design. Smoochum Type : Rock Pokedex entry : It is so shy that it become a master for concealing itself. The problem is it cannot stop humming. Base stats : HP : 45 => 45 Atk : 30 => 15 Def : 15 => 65 Sp.Atk : 85 => 65 Sp.Def : 65 => 30 Speed : 65 => 85 Total BS : 305 => 305 Other data of the Pokémon : Height : 0.4m Weight : 6kg Abilities : Soundproof : this ability is chosen to reflect the sound reference of the family line. Forewarn Moody (HA) : this one reflects the future unique ability of its evolution. Level-up moves : 1 Pound Normal Physical 40 100% 35 5 Lick Ghost Physical 30 100% 30 8 Sweet Kiss Fairy Status — 75% 10 11 Fairy Wind Fairy Special 40 100% 25 15 Rock Throw Rock Physical 50 90% 15 16 Covet Normal Physical 60 100% 25 18 Sing Normal Status — 55% 15 21 Ancient Power Rock Special 60 100% 5 25 Mean Look Normal Status — —% 5 28 Fake Tears Dark Status — 100% 20 28 Power Gem Rock Special 80 100% 20 31 Lucky Chant Normal Status — —% 30 35 Rock Slide Rock Physical 75 90% 10 38 Dazzing Gleam Fairy Special 80 100% 10 41 Copycat Normal Status — —% 20 45 Perish Song Normal Status — —% 5 48 Meteor Beam Rock Special 120 90% 10 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM105 Arenite Wall Chapter 14 In Eclysia Pyramid from Ryland after finishing story related events. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM134 Rock Blast Chapter 8 In Valor Mountain (Neutral Emotion) 4F, requires Surf and Magma Drift. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Heal Bell - Ice Punch - Fire Punch - Thunder Punch - Trick - Magic Room - Bide - Recycle - Covet - Snore - Natural Gift - Helping Hand - Signal Beam - Captivate - Nasty Plot - Mimic - Skill Swap - Body Slam - Zen Headbutt - Double-Edge - Curse - Counter - Stored Power - Uproar - Mud Slap - Seismic Toss - Magic Coat - Endure - Role Play - Wonder Room - Ancient Power - Meteor Beam Egg Moves : Captivate Normal Status — 100% 20 Fake Out Normal Physical 40 100% 10 Ice Punch Ice Physical 75 100% 15 Meditate Psychic Status — —% 40 Miracle Eye Psychic Status — —% 40 Nasty Plot Dark Status — —% 20 Role Play Psychic Status — —% 10 Wake-Up Slap Fighting Physical 70 100% 10 Wish Normal Status — —% 10 Jynx Type : Rock / Fairy Evolves from A-Smoochum at level 45. Pokedex entry : It loves singing to appease people and Pokémon. With its powers amplified by its crystalline hair, it is the true protector of Valor Mountain. Base stats : HP : 65 => 65 Atk : 50 => 35 Def : 35 => 95 Sp.Atk : 115 => 100 Sp.Def : 95 => 50 Speed : 95 => 115 Total BS : 455=> 460 Other data of the Pokémon : Height : 1.4m Weight : 48kg (from 40.6kg) Abilities : Punk Rock: since Jynx is know for its singing abilities, Punk Rock is the best choice to reflect well this dimension. Forewarn Valor Crystal (HA) : Each turn, the primary type of the Pokémon changes to suit the matchup (Fire, Ice or Rock). The ability takes into account the type of the opponent and the Field to inflict more damage. Level-up moves : 1 Meteor Beam Rock Special 120 90% 10 1 Sweet Kiss Fairy Status — 75% 10 1 Copycat Normal Status — —% 20 1 Perish Song Normal Status — —% 5 1 Pound Normal Physical 40 100% 35 1 Lick Ghost Physical 30 100% 30 1 Lovely Kiss Normal Status — 75% 10 1 Dazzing Gleam Fairy Special 80 100% 10 5 Lick Ghost Physical 30 100% 30 8 Lovely Kiss Normal Status — 75% 10 11 Fairy Wind Fairy Special 40 100% 25 12 Rock Throw Rock Physical 50 90% 20 15 Draining Kiss Fairy Special 50 100% 10 16 Covet Normal Physical 60 100% 25 18 Rock Slide Rock Physical 75 90% 15 20 Sing Normal Status — 55% 15 21 Ancient Power Rock Special 60 100% 5 25 Mean Look Normal Status — —% 5 28 Fake Tears Dark Status — 100% 20 33 Wake-Up Slap Fighting Physical 70 100% 10 34 Psychic Psychic Special 90 100% 10 39 Power Gem Rock Special 80 100% 20 44 Body Slam Normal Physical 85 100% 15 49 Moonblast Fairy Special 90 100% 15 55 Perish Song Normal Status — —% 5 62 65 Boomburst Crystalline Voice Normal Rock Special Special 140 100 100% 90% 10 10 Signature Move : Crystalline Voice Power : 100 Acc : 90% PP : 10 Sound Based Move. Match the primary Type of the user. By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM52 Focus Blast N/A N/A TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM73 Thunder Wave Chapter 8 In the Kristiline Town Help Center, requires Center Keys. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM105 Arenite Wall Chapter 14 In Eclysia Pyramid from Ryland after finishing story related events. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM134 Rock Blast Chapter 8 In Valor Mountain (Neutral Emotion) 4F, requires Surf and Magma Drift. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Heal Bell - Ice Punch - Fire Punch - Thunder Punch - Trick - Magic Room - Bide - Recycle - Covet - Snore - Natural Gift - Helping Hand - Signal Beam - Captivate - Nasty Plot - Mimic - Skill Swap - Body Slam - Zen Headbutt - Double-Edge - Curse - Counter - Stored Power - Uproar - Mud Slap - Seismic Toss - Magic Coat - Endure - Role Play - Wonder Room - Hyper Voice - Encore - Aura Sphere - Terrain Pulse - Ancient Power - Earth Power - Expanding Force - Meteor Beam - Misty Explosion - Play Rough - Power Gem - Stealth Rock It's the end of the presentation. Jynx is not a very good Pokémon and clearly lacks stats to shine in battle. It was impossible to give more than 5 points in base stats to respect the rules when creating regional forms, and I had to make the design fit in the lore of Valor Mountain. So it was hard to give it some really huge buffs to make it better. It still fits the lore I designed. A-Jynx is a Pokémon who uses its voice to attack and can amplify its power with its crystal hair. The idea was the crystal of the Pokémon has the same attributes than those in Valor Mountain. The last two aevian forms embody the Icy and Fire mood of the Mountain, but A-Jynx is the Pokémon which is clearly the unforgettable symbol. Now let's see its possible sets ! Jynx (F) @ Metronome / Interceptium-Z / Leftovers / Wide Lens... Ability: Valor Crystal EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Crystalline Voice - Moonblast - Nasty Plot / Calm Mind - Lovely Kiss With this first set A-Jynx becomes a good set up sweeper. With its better speed stat than its regular counterpart, it can easily get off to sleep the opponent to set up some Nasty Plots or Calm Minds. Crystalline Voice in conjunction with Valor Crystal allows it to get a huge coverage depending on the situation. Usually, the combo Ice/Fairy and Rock/Fairy is resisted by A lot of Fire Type, covered by the Rock Type. The only Pokémon sure to receive neutral damage against this set is Toxapex, and Nihilego. All the other Pokémon cannot tank the combo changer of A-Jynx. It still needs one turn to adapt its type and coverage move. It can use Lovely Kiss to insure its type change, but it doesn't work against faster Pokémon. I think it will shine with Sticky Web teams, but not a lot with Misty Terrain Team since it needs Lovely Kiss to insure its set up. Jynx (F) @ Choice Specs / Choice Scarf / Throat Spray / Metronome... Ability: Punk Rock EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Crystalline Voice - Moonblast - Boomburst - Earth Power This set has an instant firepower contrary to the last set. With Crystalline Voice and Boomburst, any non resistant Pokémon (such as Steel and Rock Types) will struggle to tank the combo. Actually, this combo is resisted by only 90 Pokémon (from official games). A Ground Type coverage deals with the 90 resistant Pokémons. Contrary to the last set, it can work in Misty Terrain Teams, because it loves avoiding being paralysed. The drawback of the Pokémon is its quite frail defensive stats. It still can tank some neutral and resisted hit, but don't except it to become a bulky Pokémon even with Calm Mind. It's still a very good offensive Pokémon. It's the end (for now) of the presentation of the aevian forms. If you have some suggestions for making other aevian forms, I'll be glad to read that. It's a fun way to developp ideas and concepts that Rejuv Team could use for later versions.
  8. I'm making a feedback of my run currently. I'm not at the end of the v13.5 but I've enough experience to report some points. Having Ribombee with Sticky Web in early game is great. Especially for the 3rd badge. This Pokémon beat all the team by itself ! It really helps Primarina and other teammates to outspeed some opponents and you can take advantage of that. Sometimes, Tailwind can really help you for some matchups (ex: Souta). However, my idea of Body Press A-Gastrodon wasn't a great idea ahah. Even at +6 def it deals mediocre damage and keeps having trouble with special attacks (because it stays in battle). A A-Gastrodon with Toxik is good and can help when the Misty Terrain is not set up. A-Sigiliph without Life Orb (I don't have it for now) lacks firepower, really. Even with the Misty Terrain, Its first Mystical Fire doesn't deal a lot of damage against an offensive Corvinight at +1 in special defense. I'll make other feedbacks later.
  9. Hello aevian fans ! My Aevian Electivire was only the first aevian form of the Valor Mountain I made. So let's start with the second one ! The design will be quite simpler than the last time. The cyan color will be the main colour of the body of the family line with some red hues (especially their belly with some flame pattern). They will have some ice shards growing on them. The "flame" of their body will be frozen, unmoving, except for A-Magmortar. It will have ice flame on its head and shoulders. Its arms will be quite different too. Its arms will go huge ice blocs through. The claws of its arms and foots will a red hue to their tips. The design of the Pokémon is to remind the idea of cold flame (from the Elden Ring opus, yeah I love it) and its previous Fire Type. The type of this family will be the following : Ice and Fairy (only the A-Magmortar). Magby Pokedex entry : This Pokémon is known for spouting ice shards from its mouth. Scientists wonder if it is because its body adapted itself or if it tried to eat a frozen crystal. Type : Ice Base stats : HP : 45 => 45 Atk : 75 => 37 Def : 37 => 70 Sp.Atk : 70 => 83 Sp.Def : 55 => 55 Speed : 83 => 75 Total BS : 365=> 365 Other data of the Pokémon : Height : 0.7m Weight : 21.4kg Abilities : Ice Body Vital Spirit The abilities doesn't change a lot to make it similar to A-Elekid. Level-up moves : 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Physical 40 100% 30 16 Icy Wind Ice Special 55 95% 15 19 Ancient Power Rock Special 60 100% 5 22 Aurora Beam Ice Special 65 100% 20 24 Scary Face Normal Status — 100% 10 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Fire Physical 75 100% 15 33 Freeze-Dry Ice Special 70 100% 20 36 Hail Ice Status — —% 10 40 Ice Beam Ice Special 90 100% 10 43 Blizzard Ice Special 110 70% 5 By TM&HM : TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse Egg Moves : Barrier Psychic Status — —% 20 Belch Poison Special 120 90% 10 Belly Drum Normal Status — —% 10 Cross Chop Fighting Physical 100 80% 5 Dynamic Punch Fighting Physical 100 50% 5 Focus Energy Normal Status — —% 30 Iron Tail Steel Physical 100 75% 15 Karate Chop Fighting Physical 50 100% 25 Mach Punch Fighting Physical 40 100% 30 Mega Punch Normal Physical 80 85% 20 Screech Normal Status — 85% 40 Thunder Punch Electric Physical 75 100% 15 Magmar Type : Ice Evolves from A-Magby at level 30. Pokedex entry : Strangely, its body emits a warm coat. It's chilly and warm at the same time. Base stats : HP : 65 => 65 Atk : 95 => 57 Def : 57 => 95 Sp.Atk : 100 => 100 Sp.Def : 85 => 93 Speed : 93 => 85 Total BS : 495 => 495 Other data of the Pokémon : Height : 1.3m Weight : 40kg (from 44.5kg) Abilities : Ice body Vital Spirit The abilities remain the same. Level-up moves : 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 1 Powder Snow Ice Special 40 100% 40 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Special 40 100% 30 16 Icy Wind Ice Special 55 95% 20 19 Ancient Power Rock Special 60 100% 5 22 Aurora Beam Ice Special 65 100% 20 24 Scary Face Normal Status — 100% 10 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Ice Physical 75 100% 15 36 Freeze-Dry Ice Special 70 100% 20 40 Low Kick Fighting Physical — 100% 20 42 Hail Ice Status — —% 10 49 Ice Beam Ice Special 90 100% 10 55 Blizzard Ice Special 110 70% 5 64 Hyper Beam Normal Special 150 90% 5 By TM&HM : TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM52 Focus Blast N/A N/A TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. RM02 Avalanche Chapter 8 In Kristiline Town TM Shop, for 50,000. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse - Psywave - Teleport - Rage Magmortar Type : Ice/ Fairy Evolves from A-Magmar by using a Shiny Stone. Pokedex entry : This solitary Pokémon is searched for its mystical abilities. If disturbed, it burns and freeze the annoyance. If you see it, run. Base stats : HP : 75 => 80 Atk : 95=> 65 Def : 67 => 95 Sp.Atk : 125 => 125 Sp.Def : 95 => 95 Speed : 83 => 85 Total BS : 540 => 545 Other data of the Pokémon : Height : 1.6m Weight : 60kg (from 68kg) Abilities : Ice Body Berserk (HA) : This ability reflects the temper of A-Magmortar, which became aggressive against the several trainers who try to catch it. Temper Switch (Unique Ability) : When the Pokémon uses a Ice Type move, the next Fire Move will be 50% more stronger. Works in the other way. Level-up moves : 1 Thunder Punch Electric Physical 75 100% 15 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 1 Dazzing Gleam Fairy Special 80 100% 10 1 Flamethrower Fire Special 90 100% 15 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Physical 40 100% 30 16 Icy Wind Ice Special 55 95% 15 19 Ancient Power Rock Special 60 —% 5 22 Aurora Beam Ice Special 65 100% 20 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Ice Physical 75 100% 15 36 Freeze-Dry Ice Special 70 100% 15 42 Hail Ice Status — —% 10 49 Ice Beam Ice Special 90 100% 10 55 Blizzard Ice Special 110 70% 5 62 65 Hyper Beam Burning Mist Normal Fairy Special Special 150 100 90% 90% 5 10 Signature Move : Burning Mist Power : 100 Acc : 90% PP : 10 The user launches a strange mist at the target. It penetrates the defenses of the target, explodes and always crit. By TM&HM : HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. TM145 Hex Chapter 6 In Jynnobi Pass, requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM02 Avalanche Chapter 8 In Kristiline Town TM Shop, for 50,000. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse - Psywave - Teleport - Rage - Burning Jealousy - Aurasphere - Terrain Pulse It's the end of the presentation. I must admit I've lost inspiration in the making of the signature move. It's hard to design a fairy attack while taking into account the ability of Magmortar to use Fire and Ice. At least A-Magmortar is a fearsome offensive Pokémon. Its bulk is a bit better to reflect how sturdy it became, and its offensive arsenal is far better than before. Plus, I think this is a Pokémon Angie could use. She's a Ice Type expert, and has the same temper. We know we might meet her in V14. We might fight her again, and she could make a good use of this Pokémon. The counterpart of this playstyle is A-Magmortar doesn't have set up moves. The only way to increase its special attack is Berserk. It's still a Pokémon which destroys defensive Pokémon through. Let's finish with some sets ! A-Magmortar @ Heavy-Duty Boots Ability: Temper Switch EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Burning Mist - Fire Blast - Freeze-Dry - Water Pulse This set has a very cool combo, but it remains walled by some Fire Type which could beat it with strong attacks. With Freeze-Dry, you prevent Water Types to tank A-Magmortar boosted attacks. The only way Magmortar has to deal with Fire Types is Water Pulse. A-Magmortar @ Choice Specs / Scarf Ability: Berserk EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Burning Mist - Fire Blast - Ice Beam - Freeze-Dry This set is more appropriated for choice lock items. It still struggle with Fire Types but has a better firepower (and ice too) to deal huge damage. Next time, it will be Jinx to have a new form ^-^ By the way, I'm open for changing the signature move, cause I don't have many ideas for it.
  10. Oh sure ! I forgot this move too ! I add it in the movepool right now. For the Fairy type, it's in my to do list ;)
  11. Yeah, only for Electivire. Rainbow Spark is good with a Fairy Type. And A-Electivire can use Flare Blitz without recoil thanks to Magic Guard. That's why I've chosen to give a Fairy signature move. Plus, it will be buffed with Misty Terrain and could be considered as a "light" move. Another good choice for Allen's team if this form existed. And you guessed the 2 other ones, bravo ! I didn't chose the type they will have yet. And I don't know if Rejuv Team will add new evolutions in later updates. So I think Jinx won't have an evolution.
  12. Hi everyone ! While chating with dudeguyman we are dissapointed by the absence of Fire/Fairy Pokémon in the roster of Rejuvenation. So let me fix that ! If you search more closely in Terajuma Islands, you don't find many Fairy Types outside Kristiline Town. And there is no Fairy Types found in Valor Mountain. And Valor Mountain is known for being a sacred place for the native people of the island. So I had in mind to make the Aevian Electivire family a Totem Pokémon for the Mountain (or at least the Fire Mood of the mountain). I'll make 2 other Aevian Form which match the other moods of the mountain to complete this topic ;) For the design, I imagine them like they reflect the mood of the Fire Mountain. So they will have the red color with some yellow parts. In other words it takes the colors of Magmortar family. However the major design change will be for A-Electivire. Instead of its regular face, it will have a kind of fire mask on it. In my mind the mask is pretty similar to the mask of Ogerpon (Heartflame). The flame will have the colours of the rainbow (to remind the fairy type of A-Electivire). A detail pretty important for this A-Electabuzz and A-Electivire. They will have an ember at the tip(s) of their tails. And obviuously A-Electivire will have the Fire / Fairy Type. So time to present the family ! Elekid Pokedex entry : It swings its arms in circle to warm its body. Warmer it is, more turbulent it becomes. Type : Fire Base stats : HP : 45 => 63 Atk : 63 => 95 Def : 37 => 55 Sp.Atk : 65=> 37 Sp.Def : 55 => 65 Speed : 95 => 65 Total BS : 360=> 360 Other data of the Pokémon : Height : 0.6m Weight : 23.5kg Abilities : Flame Body Vital Spirit The abilities doesn't change a lot to keep the temper of Elekid. Level-up moves : 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Physical 60 100% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical — 100% 20 26 Reflect Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 33 Lava Plume Fire Special 80 100% 15 36 Screech Normal Status — 85% 40 40 Flamethrower Fire Special 90 100% 15 43 Flare Blitz Fire Physical 120 100% 15 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough Egg Moves : Barrier Psychic Status — —% 20 Cross Chop Fighting Physical 100 80% 5 Dynamic Punch Fighting Physical 100 50% 5 Feint Normal Physical 30 100% 10 Thunder Punch Electric Physical 75 100% 15 Focus Punch Fighting Physical 150 100% 20 Hammer Arm Fighting Physical 100 90% 10 Karate Chop Fighting Physical 50 100% 25 Meditate Psychic Status — —% 40 Rolling Kick Fighting Physical 60 85% 15 Electabuzz Type : Fire Evolves from A-Elekid at level 30. Pokedex entry : Fire permeates its body. It swings its arms round and round to charge up heat before unleashing a punch. Base stats : HP : 65 => 95 Atk : 83 => 105 Def : 57 => 85 Sp.Atk : 95 => 57 Sp.Def : 85 => 83 Speed : 105 => 65 Total BS : 490 => 490 Other data of the Pokémon : Height : 1.1m Weight : 50kg (from 30kg) Abilities : Flame Body Vital Spirit The abilities remain the same. Level-up moves : 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 1 Ember Fire Special 40 100% 30 1 Charge Electric Status — —% 20 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Fire 60 100% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical — 100% 20 26 Reflect Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 36 Lava Plume Fire Special 80 100% 15 42 Screech Normal Status — 85% 40 49 Flamethrower Fire Special 90 100% 15 55 Flare Blitz Fire Physical 110 100% 10 64 Giga Impact Normal Physical 150 90% 5 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM107 Slash and Burn Chapter 10 In Route 7 Yui's Ranch area, requires Cut. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM120 Solar Blade Chapter 12 In the Rose Theatre outside area near the bridge. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough - Take Down - Psywave - Skull Bash - Submission - Rage - Teleport - Counter - Seismic Toss - Focus Punch - Iron Tail - Burning Jealousy - Drain Punch - Stomp Tantrum A-Electivire Type : Fire / Fairy Evolves from A-Electabuzz by using a Shiny Stone. Pokedex entry : It is said it is the personification of the anger of the Valor Mountain. When native people make offerings at the foot of the mountain, an Electivire appears and sends rainbow sparks in the sky. Base stats : HP : 75 => 100 Atk : 123 => 125 Def : 67 => 95 Sp.Atk : 95 => 65 Sp.Def : 85 => 85 Speed : 95 => 75 Total BS : 540 => 545 Other data of the Pokémon : Height : 1.8m Weight : 200.5kg (from 138.6kg) Abilities : Flame Body Magic Guard (HA) : By manifesting its fairy powers, it doesn't burden with trifle. Rainbow Mask (Unique Ability) : If the Pokémon is at full HP, the damage are halfed and the opponent takes fire damage (In other words, if A-Electivire receives an attack at full HP, the mask will take some damage and explodes. Level-up moves : 1 Misty Terrain Electric Status — —% 10 1 1 Play Rough Raging Fury Fairy Fire Physical Physical 90 120 90% 100% 10 10 1 Moonlight Fairy Status — —% 5 1 Fire Punch Fire Physical 75 100% 15 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 1 Ember Fire Special 40 100% 30 1 Low Kick Fighting Physical — 100% 20 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Physical 60 —% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical 50 100% 20 26 Light Screen Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 36 Lava Plume Fire Special 80 100% 15 42 Screech Normal Status — 85% 40 49 Flamethrower Fire Special 90 100% 15 55 Flare Blitz Electric Special 120 100% 10 62 Giga Impact Normal Physical 150 90% 5 65 Rainbow Spark Fairy Physical 100 90% 10 Signature Move : Rainbow Spark Power : 100 Acc : 90% PP : 10 The user lights up its body and charges violently the target. Deals super effective damage to Steel Types. By TM&HM : HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM62 Acrobatics Chapter 12 Reward for defeating Souta in the Rose Theatre. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM107 Slash and Burn Chapter 10 In Route 7 Yui's Ranch area, requires Cut. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM120 Solar Blade Chapter 12 In the Rose Theatre outside area near the bridge. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough - Take Down - Psywave - Skull Bash - Submission - Rage - Teleport - Counter - Seismic Toss - Focus Punch - Iron Tail - Burning Jealousy - Drain Punch - Stomp Tantrum - Close Combat - Stealth Rock - Knock Off - Heat Crash We're coming to the end of the fanwork. With its new form, Electivire has a new purpose. It may be slower than its regular form, but it's now more reliable. It has a better bulk, its abilities fit better with its stats and has a better movepool. A-Electivire becomes a bulkier Pokémon with interesting options and a huge ability to fit in different roles. Let's see with some sets : A-Electivire @ Life Orb Ability: Magic Guard EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Flare Blitz - Rainbow Spark - Drain Punch / Earthquake - Moonlight It can be a deadly wallbreaker with its 125 base attack stat in conjunction with Life Orb + Magic Guard. It has some fairly OK tiers recovery moves and is immune to entry hazards, burn or even poison status. You can choose Drain Punch for having more HP recovery. But if you want to expand your coverage, choose Earthquake. The combo Ground / Fire / Fairy is resisted by only 7 Pokémon of the official game (Fire/Flying types such as Charizard). A-Electivire @ Leftovers Ability: Rainbow Mask EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Rainbow Spark - Drain Punch - Flame Charge - Bulk Up It can be a set up sweeper if you give it some supports with entry hazards, pivoting tools... A-Electivire @ Leftovers Ability: Magic Guard EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Rainbow Spark - Stealth Rock - Moonlight - Bulk Up / Knock Off / Toxik / Teleport / Flare Blitz.... With its good defensive stats and pretty good defensive typing, A-Electivire is a pseudo Clefable with many options to support its team. Plus, it only needs Rainbow Sparks to deals huge damage to a lot of Pokémon (except Fire and Poison Types). Next time I'll present a similar case for the next aevian form, try to guess if you can ^-^ Dudeguyman, here is your Fire / Fairy aevian form !
  13. Hi ! During my playthough with my Mineral Team (Steel, Rock, Ground), I used a Minior for a time. This Pokémon is pretty weak against some monsters and it rarely shine during battles. That's why I'm here to design a crest idea for it ^^ Our Pokémon is kinda unique, with different colors which has no effect in battle. Recently, Rejuv Team made a crest for Sawbuck. Each form has a different typing and can be changed by a petal bought in Mt.Terajuma. Minior Crest could have the same type of effect. Firstly, a new type of item should be a rock which changes the color of Minior. The items could be bought at the Excavation Site after the sidequest of Krystal. It could be a kind of secondary reward for having finished this quest. Plus, having the opportunity to change the color of Minior can be a way to custom it. The effects of the crest could be the following : - When Minior uses an offensive move, its form changes and it receives a +1 boost in attack and special attack. - When using a status move, it takes its meteor form, lost the offensive boosts for a defensive boost (+1 Def / Special Defense). The effect procs when Minior is sent out. - When leaving its meteor form, the Rock Type of Minior changes according to its color and its Rock attacks take the new type : Red : Fire Yellow : Electric Blue : Water Green : Grass Purple : Poison White : Ice Black : Dark Like this, Minior can freely change its form according to the situation. It will be easier to set up the Pokémon thanks to its defensive form and defensive boost, and it doesn't need to take some hits to become more offensive. The counterpart of the crest is the incapacity of using Rock-Type moves for having a new STAB. It can't use healing move (Rest will be impossible to use) ,but I think it's a good deal to become more reliable. Plus, with some forms, it loses some weaknesses to priority moves (Vaccum Wave, Bullet Punch, Aqua-Jet...) in function of the colour you choose. The only problem of this idea is the Shiny form of Minior. When this Pokémon is shiny, it has an orange colour for all of its form. So I have a suggestion to solve this problem : When it's shiny, it still have white parts on its body, especially the tips. It could be great to inverse the colours of the Pokémon when it's shiny. If the player finds a shiny Minior, he/she can know what kind of colour it has. For example I found a black shiny Minior. Instead being orange and white in its shiny form, it will be black (tips, eyes...) and white (main part of the body). Did you expect something else ? Give me your idea of a Minior Crest ^-^
  14. I've started a Mono Fairy run to test the team. I think I'll have a better idea of how it could work. For aevian form, I should continue to imagine some of them.
  15. Yeah I know there is no pivot in the Fairy Team here. The possible pivots you mentionned are too frailed for the playstyle of the team. Even with its Crest, Dedenne is not a good option because it's frail, doesn't hit hard and its abilities are nuts while wearing the Crest. If in V14 Grimsnarl learns Parting Shot it would be a cool option for the team. It could be a classic Screener Set or something else with its Mega Evolution. For Sylveon, it could be possible to get the combo CM + Baton Pass. First, you can get the Nancy's Sylveon which has CM in its moveset. Otherwise, you can hunt an Eevee with this move (that's how I've got my CM Espeon) with the Technique Contrat. Ribombee in the team ? I admit I was worried to put this Pokémon in the place of Comfey. The problem is the 4 moveslots syndrom. If we put U-Turn in the moveset, Ribombee must choose between having U-Turn/Quiver Danse/Sticky Web or U-Turn/Sticky Web/Coverage Move. With Nature Power + Interceptium-Z (Fire or Ground), we could have some coverage moves for the team. And we have M-Mawile in the team to punch hole. At least, we can have a free slot for A-Sigilyph. It can be a pretty cool Pokémon in this team while providing a neutrality against Poison Type attacks. By the way, did you know A-Gastrodon learns Flamethrower or even Mystical Fire ? I guess it can be a cool coverage move for the Team, since it lacks Fire Type attacks, and A-Sigilyph can have a free slot for a move like Draining Kiss, CM or Ice Beam.
  16. Hello guys ! After designing Psychic Terrain teams, I finally worked on Misty Terrain teams ! I took a long moment because it's harder to find a good synergy for a team based on this terrain. So let's start ! The Misty Terrain Generator : Weezing-Galar @ Amplified Rock Ability: Misty Surge EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Clear Smog / Strange Steam - Heat Wave / Thunderbolt - Pain Split / Toxic Spikes - Corrosive Gas / Defog / Destiny Bond The only Pokémon available with the ability Misty Surge. It has a correct typing but its presence makes the teambuilding more complex that it should be. Clear Smog is a good move because it has 50% boost and it removes stats changes, ideal to prevent an opposing set up. Pain Split is the only way to recover HP. The last move depends on the situation and your playstyle. Actually, A-Weezing still has some good moves in its movepool depending on the situation. The Defensive Pokémon : Gastrodon-Aevian @ Leftovers Ability: Storm Drain EVs: 252 HP / 4 Def / 252 SpD Sassy Nature IVs: 0 Atk - Strange Steam / Nature Power - Scorching Sands / Earth Power / Flamethrower / Sand Tomb... - Toxik - Recover No matter if you're making a Mono Fairy or not, A-Gastrodon is a very good choice, especially if you hunt one of them with Toxik. Obviously don't try to use Toxik while the Misty Terrain is set up. This move is usefull for Boss Battle when you need to deal damage on a long run. Strange Steam is a very good move in conjunction with Misty Terrain, since it receive a huge buff of x2.25 from it. Scorching Sand is a good tool to burn opponents when possible. A-Gastrodon has a lot of option, except the entry hazards moves, which would be very cool to complete its role. Fairy-Type alternative : Klefki @ Light Clay Ability: Prankster EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Flash Cannon / Foul Play - Reflect - Light Screen - Spikes / Thunder Wave / Misty Terrain Sometimes A-Gastrodon is not a good option for some situations. Klefki is less passive than A-Gastrodon. You have Spikes as a damaging entry hazard and it provides more protection for your team, useful when it lacks speed. It also has a Poison Type immunity and is neutral to Steel Type attacks. It also has the opportunity to set up quickly another Misty Terrain if G-Weezing is KO. Other Option : Milotic @ Rocky Helmet Ability: Marvel Scale EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Scald - Mirror Coat - Flip Turn - Recover If you want a more active Defensive Pokémon, Milotic is also a very good option. It has a very good special defense and can retaliate against special attacker while being a huge Physical Wall thanks to the combo Marvel Scale + Misty Terrain. Outside the terrain Milotic can burn foes with Scald and pivot to safely bring another teammate with Flip Turn. Special Wallbreaker : Primarina @ Custap Berry / Interceptium-Z (Fighting) ... => Assault Vest Ability: Torrent EVs: 80 HP / 252 SpA / 176 Spe Modest Nature IVs: 0 Atk - Moonblast - Hydro Pump / Surf / Scald - Psychic - Endure / Ice Beam / Flip Turn... For a Mono Fairy Type team Primarina is a good choice for having balance between defensive typing and firepower (or waterpower here?). It provides a Steel Type neutrality for the team while having strong STABs, a boosted Moonblast and Hydro Pump (or something else depending on your choice). Psychic is important to deal with Poison Types. Primarina can use a good strategy with Custap Berry + Endure. If Primarina is running low in health, you can use Endure to stay alive to have a last powerful blow. That's why we prefer Torrent over Liquid Voice in this case. If you don't have enough Custap Berries, you can use other options with other items. Interceptium-Z can be useful on Primarina. Endure will be changed for other moves. You can run a coverage move or you can choose Flip Turn to get a pivoting tool. Alternative : Ninetales-Alola @ Light Clay Ability: Snow Warning EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Blizzard / Freeze-Dry - Moonblast / Dazzling Gleam - Aurora Veil - Nasty Plot / Encore / Disable This Pokémon offers more sustanability and Ice coverage for your team. In a Mono-Fairy Team, you will prefer having an offensive investment to pressure your opponents with its STABS moves. It also provides a welcome Aurora Veil for your team. It will rarely acts as a set up sweeper, so you can use other support moves to help your team. Obviously, it's less useful if you have a Klefki to set up the screens. The Ground Type Immunity : Togekiss @ Scope Lens Ability: Super Luck EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Air Slash - Draining Kiss - Aura Sphere - Roost / Flamethrower It's the better Pokémon to cover the Ground Type Weakness for a Fairy Type Team. Hopefully, it's a pretty good Pokémon with a good coverage. With this team, we won't want to use Togekiss as a set up cleaner. That's why I chose a Crit Abuser set. With Super Luck + Scope Lens, Togekiss has 50% chance of landing a critical it. But to be honest, I essentially chose Togekiss for the Ground Type immunity. Fairy-Type Alternative : Mimikyu @ Life Orb Ability: Disguise EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Play Rough - Shadow Claw - Shadow Sneak - Drain Punch Even if Mimikyu doesn't provide any Ground-Type immunity, it acts as a single hit absorber. It has a good speed tier in conjunction with Sticky Web. In Mono-Fairy run, you won't have many opportunities to set up a Hone Claw. It's better to deal damage as soon as possible with Mimikyu. Drain Punch is very interesting for this kind of team, since you want to have effective coverage against Steel Types. It's also useful to recover HP when you loose HP with the Life Orb. Alternative : Corviknight @ Leftovers Ability: Pressure EVs: 252 HP / 44 Def / 144 SpD / 68 Spe Impish Nature - Power Trip - Agility - Bulk Up - Roost If you don't want to prepare a Mono Fairy Team, then Corvinight is a better choice. It provides a solid defensive typing for the team and can be a set up cleaner. With Agility, it can provide speed for its team while dealing huge damage by stacking stats boosts. Power Trip becomes a strong attack to any non Dark Type resistance (destroyed by Fairy Type attacks, except Fairy Types). Fast Sweeper : Ribombee @ Bright Powder / Interceptium-Z (Fighting) / Focus Band ... Ability: Shield Dust EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Bug Buzz / Pollen Pluff - Dazzling Gleam / Moonblast - Stun Spore / Tailwind / Nature Power / U-Turn - Sticky Web If you're doing a Mono-Fairy run, Ribombee is mandatory. It provides since your early game a huge Speed Control for your team. It's extremly fast against a lot of Pokémon, can use boosted Fairy STABS, and can set up a Sticky Web for your team. It allows some of its teammates to outspeed some threats they shouldn't. You can prefer Dazzling Gleam over Moonblast to take advantage of some fields and having spread damage. I don't recommand you using Quiver Dance, Ribombee is too frail to sweep like this. Most of the time, you'll want to sacrifice it for using a support move and having a win condition for your battle. Advice for early game : try to hunt a Cutiefly with Sticky Web. It helps a lot. Fairy-Type alternative : Comfey @ Interceptium-Z (Fire / Ground) / Life Orb Ability: Triage EVs: 240 HP / 252 SpA / 16 Spe Modest Nature IVs: 0 Atk - Draining Kiss - Giga Drain - Calm Mind - Leech Seed / Tailwind / Taunt The best set up option which offers speed and damage. Comfey cheats thanks to its ability Triage. With Draining Kiss and Giga Drain at +3 priotity, Comfey can invest in HP and survivability. The problem is Comfey is walled by Fire, Steel and Poison Types. Then you need to use the Interceptium-Z with a Ground Type or a Fire Type (according to your playstyle) to deal with one of these Pokémons. But if these treats are KO, then you can use the Z-move differently (Defensive Boost or Changing Field). Calm Mind is mandatory for this set, so you need to hunt a Comfey with the Technique Contract. Alternative : Garchomp @ Interceptium-Z (Rock / Fire) Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Scale Shot - Hone Claws => Sword Dance - Stealth Rock A very cool Pokémon for this team. It enjoys not being statused thanks to the Misty Terrain. Scale Shot is important to provide a better speed tier for the team (Outspeed Pokémon like Gengar, Dragapult,....). So you should hunt some Gible with the Technique Contrat too. It offers a very cool offensive coverage especially with the Interceptium-Z. If you struggle with Ren's Corvinight, choose the Fire Type. Otherwise, a Rock Type Z-move is a good option too. The Physical Wallbreaker : Mawile @ Mawilite Ability: Intimidate EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Play Rough - Iron Head - Sucker Punch - Swords Dance / Power Up Punch You knew it will be there ! Obviously, if you're making a Misty Terrain team, M-Mawile will surely love it ! It enjoys the protection to Status effects and the boosted Play Rough it can abuse. It provides a good priority with Sucker Punch and doesn't really need a set up move. So you don't need to hunt a Mawile with Sword Danse. Power Up Punch will be enough for your run (I confirm). For a Mono-Fairy run, having this Mega Evolution is mandatory for you. This Pokémon will be a reliable source of firepower especially with its boosted Play Rough. And it has a valuable Poison Type Immunity. Alternative : Copperajah @ Copperajite Ability: Heavy Metal EVs: 36 HP / 252 Atk / 220 Spe Adamant Nature - Heavy Slam - Play Rough - Heat Crash - High Horsepower If you really want to change Mawile by another Pokémon, I recommend you Copperajah. It's obviously slower and doesn't have priority move. In return its mega evolution has a very good bulk and provides very cool coverage moves. It enjoys too the immunity to status effect and the boost for Play Rough. If you want to hit hard without Mawile, just take this Pokémon and have fun ! I struggle to create these teams, so if you have any idea, I'll be glad to read that ! ^-^
  17. Did you try to interact with the panel near of the door ? Step 1 : Talk to the lady Step 2 : Interact with the panel, and the door will be unlocked !
  18. I made this gym a while ago. Just check on the left, you should have a minecart to continue your progression. If it's already done, check a Sakitron. I don't remember well the puzzle, but you can find on YouTube a guy named Leo. He has made a lot of videos on Rejuvenation. It can help you with that if you have no responses on this forum
  19. It's because of the Honec Woods I've got this idea ahah. Just a precision about sleep with this form, it's not a Rest effect. Slumberous and Sleep Evermore just apply sleep. A-Snorlax doesn't receive HP recovery from them. Otherwise it will be harder to kill it. By the way when A-Snorlax is sleeping it cannot receive HP recovery from Rest since it's already sleeping, so the limited HP recovery tools nerf the Pokémon. Outside Rest, it only has Moonlight to recovery HP. It doesn't learn Slack Off, which would be too OP on it. Plus, it's pretty hard to correctly use Sleep Evermore. In the making of this move (and I should clarify it), I had in mind you must really have the Sleep Status effect on your Pokémon to get the boost from the move. So the move doesn't work with Comatose (for example Komala cannot use a buffed Facade with its ability since the game just consider it sleeps without having the status effect) and A-Snorlax must have its unique ability to use the boosted move without using Sleep Talk. When Sleep Evermore is used to put asleep your Pokémon, the duration has not a fixed duration like Rest (2 turns). And during these sleep turns, you cannot use Rest to heal HP. Then, you must make a choice between using Rest before using Sleep Evermore (2 turns of boosted Sleep Evermore, but you're forced to overuse your Heal Move) or Moonlight and Sleep Evermore (since you don't know when A-Snorlax will wake up you can lose firepower at a decisive moment). Finally its typing is not busted since it has no resistance and 1 immunity in exchange of the double weakness to Bug Type, and a Fairy Type weakness. It can be a strong Pokémon, but needs to be used with caution. Recap of drawbacks : - Limited HP recovery tools - Even with its unique ability, it cannot receive heal with Rest while sleeping - Its typing makes it vulnerable against strong special Fairy Type attacks and a lot of Bug Type attacks can destroy it - Sleep Evermore works well only with Slumberous. - Sleep Evermore needs to be use with caution to apply huge damage. Calcs A-Snorlax VS M-Beedrill : 252 Atk Adaptability Beedrill-Mega U-turn vs. 252 HP / 252+ Def Snorlax: 464-552 (88.5 - 105.3%) -- 31.3% chance to OHKO Even with Max HP and Defense investment, a M-Beedrill can destroy it just with U-Turn if Snorlax received cheap damage before. Calcs A-Snorlax vs Gardevoir : 252 SpA Gardevoir Moonblast vs. 252 HP / 4 SpD Snorlax: 426-504 (81.2 - 96.1%) -- guaranteed 2HKO after Leftovers recovery With the calcs, it's easier to understand that A-Snorlax cannot set up Calm Mind against Bug and Fairy Type, and even these coverage moves are a huge threats for A-Snorlax. Hope this precisions help you to understand the counterparts of this playstyle ^^
  20. Hello guys ! This time I'm back with a new idea. Some weeks ago I made a Normal Type Team with Snorlax. Suddently, I thought about a quest around a Snorlax in Darchlight Forest. This place is quite unique in Aevium, home of fairies and fairy tales. And our Snorlax is known for being a sleeper. My idea was making a new Snorlax found in this place by following a quest around the lore of Cresselia and Darkrai. Snorlax would be the Pokémon you can catch at the end of the quest ^^ To represent this thematic I've chosen the following type : Psychic / Dark Pokedex entry : By sleeping too much, Snorlax met a never ending nightmare. Hopefully, it was dispelled by the kindness of the moon. Its body and souls were marked ever since. The idea behind this entry is to define a Snorlax marked by the influence of Cresselia and Darkrai. Its apparence references the apparence of Cresselia and Darkrai with a blending of their respective colors. It became more a sleeper Pokémon than a "eater" Pokémon. Base Stats : HP : 160 => 160 Atk : 110 => 65 Def : 65 => 110 Sp.Atk : 65 => 110 Sp.Def : 110 => 65 Speed : 30 => 30 Total BS : 540 => 540 Designing the new stats was quite difficult to reflect the thematic. This Snorlax is quite the opposite of its regular counterpart. The influence of Cresselia made Snorlax more efficent when it comes with Physical Defense whereas the influence of Darkrai weakened its mind (PTSD of its nightmare). Finally A-Snorlax uses better its special attacks than a regular Snorlax in response of its PTSD. Other data of the Pokémon : 1. Height : 2.1m 2. Weight : 500kg Abilities : - Comatose : because of the experience with Darkrai and Cresselia, it sleeps more than ever, making it vulnerable to sleeping effects such as Nightmare or field effects. - Thick Fat : I keep this ability to reflect the sleepy nature of the Pokémon. It eats less, but sleeps more. - Slumberous (Unique Ability) : When the Pokémon has a non volatile status, the Pokémon fells asleep. Allows the Pokémon to act normally when asleep. This ability makes a reference to the power A-Snorlax improved since its encounter with Cresselia and Darkrai. Level Up moves : 1 Recycle Normal Status — —% 10 1 Disable Normal Status — 100% 20 1 Stockpile Normal Status — —% 20 1 Swallow Normal Status — —% 10 1 Safeguard Normal Status — —% 25 1 Fling Dark Physical — 100% 10 1 Metronome Normal Status — —% 10 1 Future Sight Psychic Special 120 100% 10 1 Last Resort Normal Physical 140 100% 5 1 Tackle Normal Physical 40 100% 35 4 Defense Curl Normal Status — —% 40 9 Amnesia Psychic Status — —% 20 12 Lick Ghost Physical 30 100% 30 16 Bite Dark Physical 60 100% 25 17 Moonlight Fairy Status — —% 5 20 Yawn Normal Status — —% 10 25 Body Slam Normal Physical 85 100% 15 28 Rest Psychic Status — —% 10 28 Snore Normal Special 50 100% 15 33 Sleep Talk Normal Status — —% 10 35 Psycho Shift Psychic Status — 100% 10 36 Dark Pulse Dark Special 80 100% 15 41 Aurora Beam Ice Special 65 100% 20 44 Nasty Plot Dark Status — —% 20 44 Psychic Psychic Special 90 100% 10 48 Hypnosis Psychic Status — 60% 20 49 Crunch Dark Physical 80 100% 15 50 Moonblast Fairy Special 90 100% 15 52 Belch Poison Special 120 90% 10 57 Sleep Evermore Psychic Special 80 100% 15 Signature Move : Sleep Evermore BP : 80 Acc : 100 PP : 15 If the user doesn't sleep, the Pokémon fells asleep (doesn't heal the Pokémon). If used when asleep, increases the power of the attack by 50% (=120 BP). By TM&HM : HM03 Surf Chapter 6 Reward for defeating Valarie from Melia in Mynori Sea, story related after the 5th Badge. HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM06 Toxic N/A N/A TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM25 Thunder N/A N/A TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM64 Explosion Chapter 9 In West Gearen City at the Power Plant, Generator Room. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM97 Dark Pulse Chapter 10 In Darchlight Caves Decompression Labs. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM104 Deluge Chapter 7 In the northern section of Route 5, accessible through Aquamarine Cave or Dive Spots. Requires Surf, and either Rock Climb or Dive. TM109 ??? N/A N/A TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM117 Pay Day Chapter 4 In Route 3 by the Sweets Merchant, requires Cut. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM123 Self Destruct Chapter 10 To the right of the bridge leading into Grand Dream City. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM136 Assurance Chapter 5 In the Xen Battleship docked at Terajuma Shipyard. TM137 Power Swap Chapter 8 Route 6, in a chest on a Xen Battleship. TM138 Guard Swap Chapter 8 Route 6, in a chest on a Xen Battleship. TM153 Psychic Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. For a huge part of the movepool, I've merged some parts of the movepool of Cresselia and Darkrai to fit with the lore of the Aevian Form. Move Tutors : - Hyper Voice - Iron Head - Whirlwind - Take Down - Terrain Pulse - Ice Punch - Icy Wind - Encore - Outrage - Hydro Pump - Shock Wave - Bide - Recycle - Covet - Snore - Natural Gift - Snatch - Headbutt - Psywave - Skull Bash - Captivate - Heavy Slam - Submission - Rollout - Rage - Mimic - Darkest Lariat - Body Slam - Fissure - Zen Headbutt - Double Edge - Defense Curl - Happy Hour - Curse - Counter - Celebrate - Bublle Beam - Body Press - Mud Slap - Last Resort - Crunch - Thunder Punch - Seismic Toss - Amnesia - Heat Crash - Gastro Acid - Endure - Water Pulse - Fire Punch - Block - Trick - Magic Room - Signal Beam - Future Sight - Expanding Force - Magic Coat - Telekinesis - Gravity - Knock Off - Nightmare - Foul Play - Nasty Plot - Wonder Room Breeding moves : Belch Poison Special 120 90% 10 Charm Fairy Status — 100% 20 Counter Fighting Physical — 100% 20 Curse Ghost Status — —% 10 Double-Edge Normal Physical 120 100% 15 Fissure Ground Physical — 30% 5 Lick Ghost Physical 30 100% 30 Natural Gift Normal Physical — 100% 15 Power-Up Punch Fighting Physical 40 100% 30 Pursuit Dark Physical 40 100% 20 Self Destruct Normal Physical 200 100% 5 Whirlwind Normal Status — —% 20 Zen Headbutt Psychic Physical 80 90% 15 We reached the end of this topic ! This aevian form would be so cool to meet. It could be found during a sidequest with Crescent (it can be different if you are in a Paragon or Renegade route), and create an opportunity to develop the story of Crescent while introducing Cresselia and Darkrai in the lore of Rejuvenation. And to close this fanwork, I'll add as usual some sets A-Snorlax could get ^^ A-Snorlax @ Leftovers Ability: Slumberous EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Sleep Evermore - Focus Blast - Calm Mind - Rest A-Snorlax @ Amplified Rock Ability: Comatose EVs: 252 HP / 4 Def / 252 SpA Quiet Nature IVs: 0 Atk - Psychic - Dark Pulse - Moonblast - Trick Room
  21. That sounds cool with sun since the Grassy Terrain as an overlay doesn't boost fire type attacks. I should add some details for your team. I think it can be cool to get H-Typhlosion, at least you're sure to get a faster Ninetales and its Ghost type will cover offensively the Pssychic Type weakness of Venusaur. Plus, you can use Mega-G Venusaur. This mega-evolution has the Chlorophyll ability and has a very good special attack in combination with Wheather Ball, a grass type attack enhanced by the grassy terrain, Sludge Bomb + Growth or Sleep Powder. Thanks, now I want to build a Grassy Terrain team while I still have to make one based on Misty Terrain
  22. You're welcome ! I hope the next update will bring some good changes to improve this team. I'll do a V3 sample for it ^^
  23. Hi ! Thanks for your comment. Firstly, I made an error about the lore. When I was reffering the calamity, I should quote more specifically the incident post Miera Region. During the story we learn that people for Miera Region and especially Rejuvenation.Co wanted to rebuild their original region and build for the first time the cities of Aevium. I didn't think about this interpretation and it lacks precision. I'll edit that. For the neoteny, I wasn't aware about it, I'm not an expert at all and didn't do research on it. The new height you gave seem OK for me, I'll take that too. I didn't modify the condition of evolution since a majority of aevian forms keep similarities with the original evolution line, and the modification of this aevian form is not as consequent than the modification of A-Paras for example. But if Rejuv team would take example from this post, it can change the evolution condition of Zweillous to Hydreigon. It could need to have Lyre of Dragon in its moveset + a level up to evolve. And they it adds this attack in its moveset at lvl 65 or 70. For the design, I think it's cool to keep the fuzzy trait it developps during its evolution line, and like a dog, it grows and its face does too. Since it's a pseudo legendary, getting it with a questline in GDC along a rich citizen would be cool yeah
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