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Help with Tale of Two Hearts
Enatsyrte replied to dudeguyman's topic in Official Rejuvenation Club's Discussions
Hi ! For battling Odessa one of the best Pokémon I can recommand is A-Gastrodon with Storm Drain. It can learn Sand Tomb which traps Manaphy for 5 to 6 turns. This moves is very strong since each time the trapping effect procs on Manaphy, it decreases its accuracy by 1 level. Yeah it will be at +6 in SpA and SpD, but at -6 in acccuracy it won't be able to OHKO all your team unless you are unlucky. When A-Gastrodon is beaten, you can send a Physical oriented Pokémon to beat her. -
[Fanwork] Aevian Audino for Martins !
Enatsyrte replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
Thank you ! Can you explain why you prefer this concept than another I've done before ? I may have done something differently. I would be glad to have your feedback to improve my next fanworks -
Hey ! It's quite cool to have the opportunity to share our ideas for aevian forms ! I've just made a suggestion with my Starmie on the google form, but I've already made other aevian forms lately. All of them are written and put in the discussion forum. I would be glad if my ideas help your team to develop new aevian forms. I follow the rules when creating new forms (ex: I can't give more than 5points in total BS) and I add more information about the lore, the Pokédex entry, the design and the movepool.... Just let me know if you are interested ^-^
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Hello guys ! (and women too don't worry !) This time I'm back with another terrain based team, and oh gosh I won't be full of praise. Contrary to the previous terrain teams I made before, the Grassy Terrain Team is harder to make it profitable. So if you want, like me, to make a Mono Grass Team on it, just be CAREFUL. Or you're just masochistic, that's all. Before presenting the team, I'll just explain why the Grassy Terrain is in my opinion a less good terrain than the Misty and Psychic Terrain Teams. 1) Grass enhanced moves, a good idea ? Yeah, the grass type deal super effective damage to Rock, Ground and Water Types. That's all. It's a type easily resisted by a ton of Pokémon and 7 types on 18. It's almost the half of the type chart. And here is a comparison of Grass type moves against the 9gen roster (1215 Pokémons) : For Fairy Type : For Psychic Type : With this, you can easily understand what kind of mess the Grass Type is. You will need huge coverage moves to cover the bad coverage of the Grass Type. But hey, can we use the boosted moves of the terrain for it ? 2) Grassy Terrain boosted moves, literally a joke You won't go far by using the boosted coverage moves. Here is the list : Fairy Wind, Silver Wind, Ominous Wind, Icy Wind, Razor Wind, Gust and Twister. Outside Grass Type attacks, you won't deal huge damage with it. The moves here don't compete with the regular strong moves like Moonblast, Bug Buzz / Pollen Pluff, Ice Beam or even Dragon Pulse. All of these moves are far better because they have more PP, Power or secondary effects. The only way to expand the boosted moves list is destroying the field where you are fighting, and then setting up the Grassy Terrain. Yeah ! Now I have boosted Fire Type attacks, cool ! But with a Mono Grass Team you're literally giving a gun to your opponent : "of yeah take this gun, I'll beat you with a Water Gun OMG". And most of the time, you will spend 1-2 Pokémon for having a Grassy Field for 6 turns. The investment is too huge for the drawbacks it gives. By the way, I'll give you kalosian expression for a wind joke : "C'est du vent" => it's nonsense ! 3) The abilities are cool, right ? ... rigtht ? Nope they're not. With you Grassy Terrain as an Overlay you only 2 boosted abilities : Leaf Guard and Grass Pelt. The only Pokémon with Grass Pelt is Gogoat. It's not a strong Pokémon and it's a pure Grass Type by the way. You can try to make a full Def Bulk Up Gogoat with Grass Pelt, but it will be destroyed by one of its common weakenesses. Leaf Guard is not better, since it only protects your Pokémon from being statused. The weakenesses remain and the Pokémon with this ability already have better options, or won't fit in the team (sorry Meganium, you won't shine today). 4) How should we use the Grassy Terrain then ? Contrary to the other Terrains I presented before, I think it's not a Terrain to increase your firepower. You can use it for boosted Grass Type Attacks to hit Ground, Rock or Water Types if you struggle with them. For Sun Teams it can work well, and Rillaboum will be a good asset for your Team, especially when caught with Grassy Glide. For the masochists who still want to create a Mono Grass Team based on this terrain, follow me on the next page ! Grassy Terrain Generator A-Glalie @ Amplified Rock Ability: Grassy Surge EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Rock Slide / Grassy Glide - Stealth Rock / Spikes - Toxic / Leech Seed - Synthesis The first option for generating the Grassy Terrain. Actually, it's a OK tiers Pokémon. We would prefer a better defensive typing, but at least it can resist physical Flying Type attacks and retaliate with Rock Slide. It has good support moves to help the teams but lacks pivoting tools. It would be great but it can't. I suggest you to find a A-Snorunt with Toxik (Technique Contrat) to deal gradual damage on a too bulky Pokémon. Rillaboom @ Amplified Rock Ability: Grassy Surge EVs: 252 Atk / 4 SpD / 252 Spe Adamant / Jolly Nature - Wood Hammer - Grassy Glide - High Horsepower / Drain Punch / Knock Off / Superpower - U-turn If you think A-Glalie is too passive for your team, consider using Rillaboum. I won't present it for too long since we follow the Smogon set (like the Choice Band). It can be better to due its ability to use quickly boosted Grass Type attacks and U-Turn to bring another teammate to continue the match. I think without Grassy Glide Rillaboum would be less good, so try to get that move as soon as possible. Otherwise, use A-Glalie. The Grass Weakenesses check Torterra @ Torterra Crest Ability: Shell Armor EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Sand Tomb / Rock Slide - Leech Seed - Protect - Stealth Rock If you want to make a correct Mono Grass Team, you will need a crested Torterra. With it, it resists almost every Grass Type weakenesses (except Poison). However, it still can't learn Shell Smash, so we have to use a Defensive set. The goal is to cripple the foe with annoying moves with the hope the team will be able to finish it before it finishes your team first. I've tried the Curse set, but it only cursed me so don't try it. Plus, the defensive set can't benefit from the HP recovery of the crest since you need to deal direct damage to increase your HP recovery. Support Pivoting Tool Whimsicott @ Heat Rock Ability: Prankster EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Nature Power / Moonblast - Encore / Defog / Tailwind - Sunny Day - U-turn It's surprising to see this kind of set here, but we need Whimsicott to expand the coverage teams of its teammates. Usually, you will try to sacrify it when you think you can sweep your opponent. It provides a good Fairy Typing and still has the opportunity to weaken some Pokémon before switching into another teammate. Dhelmise @ Leftovers / Heat Rock / Berry.... Ability: Steelworker EVs: 248 HP / 80 Atk / 120 SpD / 60 Spe Adamant Nature - Steel Roller / Ancor Shot / Power Whip - Flip Turn - Sunny Day / Rapid Spin - Synthesis It's another pivoting tool I used for a long part of the run. It's helpful with a Poison and Bug Type neutrality, and it's slow enough to use Flip Turn and safely bringing its teammates. However, it loses utility when you reach late game part of the story, since it struggles to stay healthy. That's why Whimsicoot is for me a better option. Grassy Terrain Abuser Serperior @ Leftovers / Berry Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Leaf Storm - Hidden Power [Fire] - Glare / Substitute - Giga Drain / Dragon Pulse / Leech Seed Actually the better option to deal huge damage with Grass Type attacks. It's clearly a very Pokémon for this team even if it struggle with Fire Types. But if you manage to set up enough Leaf Storms and keeping the Grassy Terrain active, just spam your damn Grass STAB ! A-Breloom @ Muscle Band / Berry Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Wake-Up Shock - Grassy Glide - Drain Punch - Spore It another alternative for a Grass Type Abuser. If you hunt one of them with Grassy Glide, you have a better priority move user than Rillaboum. If it manages to use Spore on the foe, the Wake-Up Shock will deal HUGE damage, but over time it will miss more one shots. And the problem of this Pokémon is its poor bulk. In late game it's too slow and easily get one shot by almost any strong neutral moves. You could try to use it in Trick Room by the way. Beware ! Don't let it to forget Spore, it cannot relearn this move ! The Firefighter A-Froslass (F) @ Interceptium-Z (Fire, Rock...) Ability: Adaptability EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Hydro Pump / Water Sprout - Soak - Flip Turn / Giga Drain / Weather Ball The most useful Pokémon of the Team. You must hunt a A-Snorunt with Leaf Storm to make it shine. Under Grassy Terrain, its first Leaf Storm is very very strong. If you don't have Z-moves yet, use some white herbs or Water/Grass enhancing items. With Soak, it helps all the team to deal with Grass Type resistant Pokémon. However it has a 4 moveslots syndrom. You would like to have more moves on it, such as Hydro Pump + Giga Drain + Leaf Storm + Soak + Flip Turn. Choose well your moves before fighting please. And the more important problem of this Pokémon is its lack of firepower. Outside it STABs, A-Froslass doesn't deal huge damage. For example, the boosted Icy-Wind is very weak in comparison of its STABs. However, you can compensate a bit with Weather Ball under the Sun for a less powerful Water STAB. The Mega Grass Type Venusaur @ Venusaurite -G Ability: Chlorophyll EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Giga Drain - Weather Ball / Earth Power - Sleep Powder - Growth One of our better Pokémon. It doesn't rely on the Grassy Terrain, but the sun weather. It has a 4 moveslots syndrom like A-Froslass so you need to take care of Fire Types first. You must use Sleep Powder to get a chance to set up a Growth and then dealing huge damage under the sun. I suggest you to use Giga-Drain to have a HP recovery tool and having another opportunity to setting up the Pokémon if you kept a Sun Setter alive. Plus, it can outspeed the Pokémon faster than Serperior and A-Froslass, which is mandatory for the survival of the team. Without Venusaur under the Sun, threats like Crobat, A-Gengar or Greninja are free to destroy our team. Voilà voilà, if you want to shine with the Mono Grassy Terrain Team, you must expand your coverage and risking being destroyed by Fire moves. I'll wait the next update to create a good team under Electric Terrain, since the overlay doesn't boost the Pokémon with Plus/Minus abilities. BYE !
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Hello guys ! This time I'm coming with another cool idea. We haven't met Martins yet, and we may fight him for fun if we go to the Artrica Region in V14. we also know that he gave a Mega-Audino to Aelita, so he's surely a nice guy. And as a nice guy, he may have a pretty bulky team adapted to the environment of the island. That's why I wanted to create a special form of A-Audino for Martins ! Let's go ! Firsty, let's talk about the design. This A-Audino must reflect the tough temper of Martins, and its playstyle. A-Audino could be a worker variant of its regular form. I made some work and here is the idea of the form I was thinking : *Done with Starryai since I'm a bad drawer* As you can see, the goal of the prototype is giving to A-Audino a worker style. With boots, a "hard hat" (not done correctly), a bag for its tools... The main colour become grey, not pink. It could have pink boots and gloves, and eventually a pink bag, but the "clothes parts" with the hard hat should be grey. As a worker, A-Audino is present in a huge variety of sectors. It acts as a support and a foreman. It's also able to administer the first aid when an accident occurs. To reflect this new style of the Pokémon, A-Audino becomes a Normal / Steel Type Pokémon. Pokedex entry : It is the perfect coworker in almost work sites. Its auditory sense, polyvalence and first aid mastery makes it the perfect partner for any work type. Other data of the Pokémon : Height : 1.1m Weight : 50kg (from 31kg) Now, let's show its new base stats and abilities ! Base stats : HP : 103 => 105 Atk : 60 => 40 Def : 86 => 100 Sp.Atk : 60 => 80 Sp.Def : 86 => 80 Speed : 50 => 45 Total BS : 445=> 450 These stats are more oriented as a defensive Pokémon which has the ability to do a lot of things in battle. It's slow, but bulkier on the physical defense, and is less passive than its regular counterpart. Abilities : Safety Check (Unique Ability) : Each time A-Audino is sent out, it increases the defenses (both) of itselft and its partner. Regenerator : We keep this ability to reflect its healing abilities. Stamina (HA) : This ability is chosen to show A-Audino is a Pokémon which can endure a hard and long work. Level-up moves : 1 Last Resort Normal Physical 140 100% 5 1 Follow Me Normal Status — —% 20 1 Rapid Spin Normal Physical 50 100% 40 1 Play Nice Normal Status — —% 20 1 Pound Normal Physical 40 100% 35 1 Growl Normal Status — 100% 40 1 Helping Hand Normal Status — —% 20 5 Mirror Shot Steel Special 65 85% 10 9 Refresh Normal Status — —% 20 13 Recover Normal Status — —% 10 17 Double Slap Normal Physical 15 85% 10 21 Metal Sound Steel Status — 85% 40 24 Life Dew Water Status — —% 10 25 Secret Power Normal Physical 70 100% 20 29 Entrainment Normal Status — 100% 15 33 Take Down Normal Physical 90 85% 20 37 Heal Pulse Psychic Status — —% 10 41 Flash Cannon Steel Special 80 100% 10 45 Simple Beam Normal Status — 100% 15 49 Double-Edge Normal Physical 120 100% 15 53 Hyper Voice Normal Special 90 100% 10 57 62 Metal Burst Tailor Tool Steel Normal Physical Special — 80 100% 100% 100 20 Signature Move : Tailor Tool Power : 80 Acc : 100% PP : 20 The user makes use of its large range of tools to always deal neutral damage. Reduces by one stage the higher offensive stat of the target. It's a funny play on words, isn't it ? ISN'T IT ? Euh sorry... The idea of the move is reffering Tailor, and I think I don't need to explain who was that guy. Plus, the signature move must reflect the ability of A-Audino to adapt to the situation. In short, A-Audino custom its attack with its tools. Beam Mode reduces the special attack of the target, whereas the Hammer Mode reduce the physical attack. It looks like the Signature Move of Saki, but it's just these words fits well in the work site lexical field. Egg moves : Amnesia Psychic Status — —% 20 Bestow Normal Status — —% 15 Draining Kiss Fairy Special 50 100% 10 Encore Normal Status — 100% 5 Heal Bell Normal Status — —% 5 Healing Wish Psychic Status — —% 10 Lucky Chant Normal Status — —% 30 Sweet Kiss Fairy Status — 75% 10 Wish Normal Status — —% 10 By TM&HM : HM03 Surf Chapter 6 Reward for defeating Valarie from Melia in Mynori Sea, story related after the 5th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM06 Toxic N/A N/A TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM25 Thunder N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM73 Thunder Wave Chapter 8 In the Kristiline Town Help Center, requires Center Keys. TM74 Gyro Ball Chapter 13 On the eastern part of the Route 10 Beach. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM89 U-turn Chapter 15 3rd Layer, east of where the wild Omanyte roam. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM117 Pay Day Chapter 4 In Route 3 by the Sweets Merchant, requires Cut. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. TM155 Eerie Impulse Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for 25,000. RM09 Tri Attack Chapter 8 In Kristiline Town TM Shop, for 25,000. By Move tutors : - Heal Bell - Hyper Voice - Ally Switch - Icy Wind - Encore - Bide - Covet - Snore - Gravity - Helping Hand - Snatch - Signal Beam - Knock Off - Throat Chop - Skill Swap - Body Slam - Body Press - Uproar - Last Resort - Amnesia - Magic Coat - Pain Split - Iron Tail - Endure - Telekinesis - Role Play - Laser Focus - Aurasphere - Coaching - Iron Defense - Stealth Rock - Steal Beam - Terrain Pulse It's already the end of the presentation buddies ! I really wanted to make A-Audino the perfect support Pokémon in solo / duo battles. With a large toolbox, it should be able to help a lot of teams and especially in Duo battle. When I was making the aevian form, I was thinking how Martins could use it with a support style. If you weren't paying attention during the end of Act1, Martins is the most lovely of the couple. I don't say Kreiss doesn't love Martins, but Martins is more expressive than him. And I wished I managed to reflect this affection while making the playstyle of A-Audino. Actually I find Martins could use this set : A-Audino @ Chople Berry Ability: Safety Check EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Tailor Tool - Life Dew - Follow Me - Helping Hand This A-Audino could be a pain the neck. On entry it boosts the defensives of its partners, and its owns too... It can reduce your offensive stats to help the set up of its partner... It can heal it with Life Dew or Heal Pulse... It can protect it from any move with Follow Me, and it can boost the partner's damage with Helping Hand ! It's like to foreman Clefairy this Pokémon X) In my case, I would love to play it like this : Audino @ Chople Berry Ability: Safety Check / Regenerator EVs: 252 HP / 202 Def / 56 SpD Bold Nature IVs: 0 Atk - Body Press - Tailor Tool - Recover - Iron Defense It could be the kind of wall a Mono Normal would need. A good bulk in general and the ability to stop Physical Sweeper if they lack Fighting Type attacks. Actually, it's still the best way to deal with this form. Contrary to other support Pokémon, A-Audino could suffer from the regular weaknesses of Steal Types, since every teams tends to have coverage move to deal with it. How would you like to play this A-Audino ? A suggestion ? Let's talk about this if you're ready ;)
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Pokemon with guaranteed IV´s
Enatsyrte replied to Dusk_27's topic in Official Rejuvenation Club's Discussions
Indeed. Nancy's Sylveon has 31IV in all stats. For Shadow Pokémon, they always have 10 or 20 IVs in each stat. Otherwise you can have 31IVs for 3 stats guaranteed for Prism Pokémon -
Since you only have finished the Terajuma storyline, you don't have all the information. The "death" of our character is important for the rest of the story. I let you discover why. But if some changes would have been made for the "death" scene, I would prefer being pushed by Giratina under the order of Geara. I'm glad you liked the game, and I think you'll like it even better with the next chapters ^^
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Eh nope. The x1.5 boost in special defense does not exist for the overlay. I checked in game. For having this effect, you would need to clear the previous and then set up the terrain. Plus, even if Sylveon has a huge potential for wallbreaking, it's still easy to cheap damage it and destroy it with Steel type attacks. At least consider giving leftovers effect to Sylveon for the opportunity to give secondary effect to the crests for other eeveelutions. Other eeveelutions like Flareon or Glaceon would need it. For Flareon, it would be cool to give it the opportunity to activate Guts without losing too much HP. I don't if it's possible to give it the Burn Status without the HP loss. It still could be played with special attacks, but Foul Play would deal less damage to Flareon. And obviously, it would have a Physical Attack investment to deal huge damage with Flare Blitz. It will take recoil damage through.
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Galarica Cuff/Wreath
Enatsyrte replied to CrunchwrapSupreme's topic in Official Rejuvenation Club's Discussions
OUF ! -
I missed your crest idea. You should add the tags "fanwork" and "crests". It can be a good idea, but I would add another effect with the "Misty Surge" ability of the crest : an HP recovery like the Leftovers. Some eveelitions are pretty defensive such as Sylveon, Umbreon, or even Vaporeon. So for them it could be a cool idea too. And they only have Wish and Rest (2 of them have Moonlight) as healing tools. Since Sylveon will use the Misty Terrain offensively, so giving it a defensive aspect would complete its style. I think secondary effects of the crest should change for each Eeveelition style. At least, it would be cooler than just giving them resistances. And Sylveon Crest could be find in the Zorrialyn Labyrinth. In the B3 segment, the room A is empty. In the story, you receive mummy's Sylveon and just after you could go find the crest to make it better.
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Galarica Cuff/Wreath
Enatsyrte replied to CrunchwrapSupreme's topic in Official Rejuvenation Club's Discussions
Ehhh ?! I'm not a bot ! -
[Fanwork] Aevian Jynx
Enatsyrte replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
There are multiple reasons why my posts are like this : 1) I love that style 2) I really love to separate content 3) I do love sort out my content 4) I'm addicted to sorting out stuff 5) I love this addiction 6) This addiction doesn't control me 7) I control my addiction 8) I love that style ! ^^ -
When you start your journey, you should get as soon as possible the TM Hidden Power useful for the 2-3 first badges and the TM Flash for Narcissa. It will be easier to deal with the game.
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Hello there ! Today it's the final showcase of the Aevian Forms of the Valor Mountain moods ! We had a Fire Type Electivire, an Ice Type Magmortar, and the circle is now complete : we have a Rock Type Jynx ! Let's start ! The design will be quite similar to A-Palossand (Rock form). Their body will be like a Rock Golem, but they still keep a light and nimble look. They will share the same palet colour of this Pokémon, but will keep their hair. The hair will be crystallized and will change with evolution. The hair of the baby will be blue, to remind the former Ice Type of the Pokémon. After evolving, the hair of A-Jynx will be blue and pink (to make reference to Carbink and Diancie). The Pokémon will be found inside the neutral mood of the Mountain and will reflect this temper with its personnality and design. Smoochum Type : Rock Pokedex entry : It is so shy that it become a master for concealing itself. The problem is it cannot stop humming. Base stats : HP : 45 => 45 Atk : 30 => 15 Def : 15 => 65 Sp.Atk : 85 => 65 Sp.Def : 65 => 30 Speed : 65 => 85 Total BS : 305 => 305 Other data of the Pokémon : Height : 0.4m Weight : 6kg Abilities : Soundproof : this ability is chosen to reflect the sound reference of the family line. Forewarn Moody (HA) : this one reflects the future unique ability of its evolution. Level-up moves : 1 Pound Normal Physical 40 100% 35 5 Lick Ghost Physical 30 100% 30 8 Sweet Kiss Fairy Status — 75% 10 11 Fairy Wind Fairy Special 40 100% 25 15 Rock Throw Rock Physical 50 90% 15 16 Covet Normal Physical 60 100% 25 18 Sing Normal Status — 55% 15 21 Ancient Power Rock Special 60 100% 5 25 Mean Look Normal Status — —% 5 28 Fake Tears Dark Status — 100% 20 28 Power Gem Rock Special 80 100% 20 31 Lucky Chant Normal Status — —% 30 35 Rock Slide Rock Physical 75 90% 10 38 Dazzing Gleam Fairy Special 80 100% 10 41 Copycat Normal Status — —% 20 45 Perish Song Normal Status — —% 5 48 Meteor Beam Rock Special 120 90% 10 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM105 Arenite Wall Chapter 14 In Eclysia Pyramid from Ryland after finishing story related events. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM134 Rock Blast Chapter 8 In Valor Mountain (Neutral Emotion) 4F, requires Surf and Magma Drift. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Heal Bell - Ice Punch - Fire Punch - Thunder Punch - Trick - Magic Room - Bide - Recycle - Covet - Snore - Natural Gift - Helping Hand - Signal Beam - Captivate - Nasty Plot - Mimic - Skill Swap - Body Slam - Zen Headbutt - Double-Edge - Curse - Counter - Stored Power - Uproar - Mud Slap - Seismic Toss - Magic Coat - Endure - Role Play - Wonder Room - Ancient Power - Meteor Beam Egg Moves : Captivate Normal Status — 100% 20 Fake Out Normal Physical 40 100% 10 Ice Punch Ice Physical 75 100% 15 Meditate Psychic Status — —% 40 Miracle Eye Psychic Status — —% 40 Nasty Plot Dark Status — —% 20 Role Play Psychic Status — —% 10 Wake-Up Slap Fighting Physical 70 100% 10 Wish Normal Status — —% 10 Jynx Type : Rock / Fairy Evolves from A-Smoochum at level 45. Pokedex entry : It loves singing to appease people and Pokémon. With its powers amplified by its crystalline hair, it is the true protector of Valor Mountain. Base stats : HP : 65 => 65 Atk : 50 => 35 Def : 35 => 95 Sp.Atk : 115 => 100 Sp.Def : 95 => 50 Speed : 95 => 115 Total BS : 455=> 460 Other data of the Pokémon : Height : 1.4m Weight : 48kg (from 40.6kg) Abilities : Punk Rock: since Jynx is know for its singing abilities, Punk Rock is the best choice to reflect well this dimension. Forewarn Valor Crystal (HA) : Each turn, the primary type of the Pokémon changes to suit the matchup (Fire, Ice or Rock). The ability takes into account the type of the opponent and the Field to inflict more damage. Level-up moves : 1 Meteor Beam Rock Special 120 90% 10 1 Sweet Kiss Fairy Status — 75% 10 1 Copycat Normal Status — —% 20 1 Perish Song Normal Status — —% 5 1 Pound Normal Physical 40 100% 35 1 Lick Ghost Physical 30 100% 30 1 Lovely Kiss Normal Status — 75% 10 1 Dazzing Gleam Fairy Special 80 100% 10 5 Lick Ghost Physical 30 100% 30 8 Lovely Kiss Normal Status — 75% 10 11 Fairy Wind Fairy Special 40 100% 25 12 Rock Throw Rock Physical 50 90% 20 15 Draining Kiss Fairy Special 50 100% 10 16 Covet Normal Physical 60 100% 25 18 Rock Slide Rock Physical 75 90% 15 20 Sing Normal Status — 55% 15 21 Ancient Power Rock Special 60 100% 5 25 Mean Look Normal Status — —% 5 28 Fake Tears Dark Status — 100% 20 33 Wake-Up Slap Fighting Physical 70 100% 10 34 Psychic Psychic Special 90 100% 10 39 Power Gem Rock Special 80 100% 20 44 Body Slam Normal Physical 85 100% 15 49 Moonblast Fairy Special 90 100% 15 55 Perish Song Normal Status — —% 5 62 65 Boomburst Crystalline Voice Normal Rock Special Special 140 100 100% 90% 10 10 Signature Move : Crystalline Voice Power : 100 Acc : 90% PP : 10 Sound Based Move. Match the primary Type of the user. By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM52 Focus Blast N/A N/A TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM73 Thunder Wave Chapter 8 In the Kristiline Town Help Center, requires Center Keys. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM105 Arenite Wall Chapter 14 In Eclysia Pyramid from Ryland after finishing story related events. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM134 Rock Blast Chapter 8 In Valor Mountain (Neutral Emotion) 4F, requires Surf and Magma Drift. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Heal Bell - Ice Punch - Fire Punch - Thunder Punch - Trick - Magic Room - Bide - Recycle - Covet - Snore - Natural Gift - Helping Hand - Signal Beam - Captivate - Nasty Plot - Mimic - Skill Swap - Body Slam - Zen Headbutt - Double-Edge - Curse - Counter - Stored Power - Uproar - Mud Slap - Seismic Toss - Magic Coat - Endure - Role Play - Wonder Room - Hyper Voice - Encore - Aura Sphere - Terrain Pulse - Ancient Power - Earth Power - Expanding Force - Meteor Beam - Misty Explosion - Play Rough - Power Gem - Stealth Rock It's the end of the presentation. Jynx is not a very good Pokémon and clearly lacks stats to shine in battle. It was impossible to give more than 5 points in base stats to respect the rules when creating regional forms, and I had to make the design fit in the lore of Valor Mountain. So it was hard to give it some really huge buffs to make it better. It still fits the lore I designed. A-Jynx is a Pokémon who uses its voice to attack and can amplify its power with its crystal hair. The idea was the crystal of the Pokémon has the same attributes than those in Valor Mountain. The last two aevian forms embody the Icy and Fire mood of the Mountain, but A-Jynx is the Pokémon which is clearly the unforgettable symbol. Now let's see its possible sets ! Jynx (F) @ Metronome / Interceptium-Z / Leftovers / Wide Lens... Ability: Valor Crystal EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Crystalline Voice - Moonblast - Nasty Plot / Calm Mind - Lovely Kiss With this first set A-Jynx becomes a good set up sweeper. With its better speed stat than its regular counterpart, it can easily get off to sleep the opponent to set up some Nasty Plots or Calm Minds. Crystalline Voice in conjunction with Valor Crystal allows it to get a huge coverage depending on the situation. Usually, the combo Ice/Fairy and Rock/Fairy is resisted by A lot of Fire Type, covered by the Rock Type. The only Pokémon sure to receive neutral damage against this set is Toxapex, and Nihilego. All the other Pokémon cannot tank the combo changer of A-Jynx. It still needs one turn to adapt its type and coverage move. It can use Lovely Kiss to insure its type change, but it doesn't work against faster Pokémon. I think it will shine with Sticky Web teams, but not a lot with Misty Terrain Team since it needs Lovely Kiss to insure its set up. Jynx (F) @ Choice Specs / Choice Scarf / Throat Spray / Metronome... Ability: Punk Rock EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Crystalline Voice - Moonblast - Boomburst - Earth Power This set has an instant firepower contrary to the last set. With Crystalline Voice and Boomburst, any non resistant Pokémon (such as Steel and Rock Types) will struggle to tank the combo. Actually, this combo is resisted by only 90 Pokémon (from official games). A Ground Type coverage deals with the 90 resistant Pokémons. Contrary to the last set, it can work in Misty Terrain Teams, because it loves avoiding being paralysed. The drawback of the Pokémon is its quite frail defensive stats. It still can tank some neutral and resisted hit, but don't except it to become a bulky Pokémon even with Calm Mind. It's still a very good offensive Pokémon. It's the end (for now) of the presentation of the aevian forms. If you have some suggestions for making other aevian forms, I'll be glad to read that. It's a fun way to developp ideas and concepts that Rejuv Team could use for later versions.
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I'm making a feedback of my run currently. I'm not at the end of the v13.5 but I've enough experience to report some points. Having Ribombee with Sticky Web in early game is great. Especially for the 3rd badge. This Pokémon beat all the team by itself ! It really helps Primarina and other teammates to outspeed some opponents and you can take advantage of that. Sometimes, Tailwind can really help you for some matchups (ex: Souta). However, my idea of Body Press A-Gastrodon wasn't a great idea ahah. Even at +6 def it deals mediocre damage and keeps having trouble with special attacks (because it stays in battle). A A-Gastrodon with Toxik is good and can help when the Misty Terrain is not set up. A-Sigiliph without Life Orb (I don't have it for now) lacks firepower, really. Even with the Misty Terrain, Its first Mystical Fire doesn't deal a lot of damage against an offensive Corvinight at +1 in special defense. I'll make other feedbacks later.
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Hello aevian fans ! My Aevian Electivire was only the first aevian form of the Valor Mountain I made. So let's start with the second one ! The design will be quite simpler than the last time. The cyan color will be the main colour of the body of the family line with some red hues (especially their belly with some flame pattern). They will have some ice shards growing on them. The "flame" of their body will be frozen, unmoving, except for A-Magmortar. It will have ice flame on its head and shoulders. Its arms will be quite different too. Its arms will go huge ice blocs through. The claws of its arms and foots will a red hue to their tips. The design of the Pokémon is to remind the idea of cold flame (from the Elden Ring opus, yeah I love it) and its previous Fire Type. The type of this family will be the following : Ice and Fairy (only the A-Magmortar). Magby Pokedex entry : This Pokémon is known for spouting ice shards from its mouth. Scientists wonder if it is because its body adapted itself or if it tried to eat a frozen crystal. Type : Ice Base stats : HP : 45 => 45 Atk : 75 => 37 Def : 37 => 70 Sp.Atk : 70 => 83 Sp.Def : 55 => 55 Speed : 83 => 75 Total BS : 365=> 365 Other data of the Pokémon : Height : 0.7m Weight : 21.4kg Abilities : Ice Body Vital Spirit The abilities doesn't change a lot to make it similar to A-Elekid. Level-up moves : 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Physical 40 100% 30 16 Icy Wind Ice Special 55 95% 15 19 Ancient Power Rock Special 60 100% 5 22 Aurora Beam Ice Special 65 100% 20 24 Scary Face Normal Status — 100% 10 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Fire Physical 75 100% 15 33 Freeze-Dry Ice Special 70 100% 20 36 Hail Ice Status — —% 10 40 Ice Beam Ice Special 90 100% 10 43 Blizzard Ice Special 110 70% 5 By TM&HM : TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse Egg Moves : Barrier Psychic Status — —% 20 Belch Poison Special 120 90% 10 Belly Drum Normal Status — —% 10 Cross Chop Fighting Physical 100 80% 5 Dynamic Punch Fighting Physical 100 50% 5 Focus Energy Normal Status — —% 30 Iron Tail Steel Physical 100 75% 15 Karate Chop Fighting Physical 50 100% 25 Mach Punch Fighting Physical 40 100% 30 Mega Punch Normal Physical 80 85% 20 Screech Normal Status — 85% 40 Thunder Punch Electric Physical 75 100% 15 Magmar Type : Ice Evolves from A-Magby at level 30. Pokedex entry : Strangely, its body emits a warm coat. It's chilly and warm at the same time. Base stats : HP : 65 => 65 Atk : 95 => 57 Def : 57 => 95 Sp.Atk : 100 => 100 Sp.Def : 85 => 93 Speed : 93 => 85 Total BS : 495 => 495 Other data of the Pokémon : Height : 1.3m Weight : 40kg (from 44.5kg) Abilities : Ice body Vital Spirit The abilities remain the same. Level-up moves : 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 1 Powder Snow Ice Special 40 100% 40 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Special 40 100% 30 16 Icy Wind Ice Special 55 95% 20 19 Ancient Power Rock Special 60 100% 5 22 Aurora Beam Ice Special 65 100% 20 24 Scary Face Normal Status — 100% 10 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Ice Physical 75 100% 15 36 Freeze-Dry Ice Special 70 100% 20 40 Low Kick Fighting Physical — 100% 20 42 Hail Ice Status — —% 10 49 Ice Beam Ice Special 90 100% 10 55 Blizzard Ice Special 110 70% 5 64 Hyper Beam Normal Special 150 90% 5 By TM&HM : TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM52 Focus Blast N/A N/A TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. RM02 Avalanche Chapter 8 In Kristiline Town TM Shop, for 50,000. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse - Psywave - Teleport - Rage Magmortar Type : Ice/ Fairy Evolves from A-Magmar by using a Shiny Stone. Pokedex entry : This solitary Pokémon is searched for its mystical abilities. If disturbed, it burns and freeze the annoyance. If you see it, run. Base stats : HP : 75 => 80 Atk : 95=> 65 Def : 67 => 95 Sp.Atk : 125 => 125 Sp.Def : 95 => 95 Speed : 83 => 85 Total BS : 540 => 545 Other data of the Pokémon : Height : 1.6m Weight : 60kg (from 68kg) Abilities : Ice Body Berserk (HA) : This ability reflects the temper of A-Magmortar, which became aggressive against the several trainers who try to catch it. Temper Switch (Unique Ability) : When the Pokémon uses a Ice Type move, the next Fire Move will be 50% more stronger. Works in the other way. Level-up moves : 1 Thunder Punch Electric Physical 75 100% 15 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 1 Dazzing Gleam Fairy Special 80 100% 10 1 Flamethrower Fire Special 90 100% 15 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Physical 40 100% 30 16 Icy Wind Ice Special 55 95% 15 19 Ancient Power Rock Special 60 —% 5 22 Aurora Beam Ice Special 65 100% 20 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Ice Physical 75 100% 15 36 Freeze-Dry Ice Special 70 100% 15 42 Hail Ice Status — —% 10 49 Ice Beam Ice Special 90 100% 10 55 Blizzard Ice Special 110 70% 5 62 65 Hyper Beam Burning Mist Normal Fairy Special Special 150 100 90% 90% 5 10 Signature Move : Burning Mist Power : 100 Acc : 90% PP : 10 The user launches a strange mist at the target. It penetrates the defenses of the target, explodes and always crit. By TM&HM : HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. TM145 Hex Chapter 6 In Jynnobi Pass, requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM02 Avalanche Chapter 8 In Kristiline Town TM Shop, for 50,000. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse - Psywave - Teleport - Rage - Burning Jealousy - Aurasphere - Terrain Pulse It's the end of the presentation. I must admit I've lost inspiration in the making of the signature move. It's hard to design a fairy attack while taking into account the ability of Magmortar to use Fire and Ice. At least A-Magmortar is a fearsome offensive Pokémon. Its bulk is a bit better to reflect how sturdy it became, and its offensive arsenal is far better than before. Plus, I think this is a Pokémon Angie could use. She's a Ice Type expert, and has the same temper. We know we might meet her in V14. We might fight her again, and she could make a good use of this Pokémon. The counterpart of this playstyle is A-Magmortar doesn't have set up moves. The only way to increase its special attack is Berserk. It's still a Pokémon which destroys defensive Pokémon through. Let's finish with some sets ! A-Magmortar @ Heavy-Duty Boots Ability: Temper Switch EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Burning Mist - Fire Blast - Freeze-Dry - Water Pulse This set has a very cool combo, but it remains walled by some Fire Type which could beat it with strong attacks. With Freeze-Dry, you prevent Water Types to tank A-Magmortar boosted attacks. The only way Magmortar has to deal with Fire Types is Water Pulse. A-Magmortar @ Choice Specs / Scarf Ability: Berserk EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Burning Mist - Fire Blast - Ice Beam - Freeze-Dry This set is more appropriated for choice lock items. It still struggle with Fire Types but has a better firepower (and ice too) to deal huge damage. Next time, it will be Jinx to have a new form ^-^ By the way, I'm open for changing the signature move, cause I don't have many ideas for it.
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[Fanwork] Aevian Electivire
Enatsyrte replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
Oh sure ! I forgot this move too ! I add it in the movepool right now. For the Fairy type, it's in my to do list ;) -
[Fanwork] Aevian Electivire
Enatsyrte replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
Yeah, only for Electivire. Rainbow Spark is good with a Fairy Type. And A-Electivire can use Flare Blitz without recoil thanks to Magic Guard. That's why I've chosen to give a Fairy signature move. Plus, it will be buffed with Misty Terrain and could be considered as a "light" move. Another good choice for Allen's team if this form existed. And you guessed the 2 other ones, bravo ! I didn't chose the type they will have yet. And I don't know if Rejuv Team will add new evolutions in later updates. So I think Jinx won't have an evolution. -
Hi everyone ! While chating with dudeguyman we are dissapointed by the absence of Fire/Fairy Pokémon in the roster of Rejuvenation. So let me fix that ! If you search more closely in Terajuma Islands, you don't find many Fairy Types outside Kristiline Town. And there is no Fairy Types found in Valor Mountain. And Valor Mountain is known for being a sacred place for the native people of the island. So I had in mind to make the Aevian Electivire family a Totem Pokémon for the Mountain (or at least the Fire Mood of the mountain). I'll make 2 other Aevian Form which match the other moods of the mountain to complete this topic ;) For the design, I imagine them like they reflect the mood of the Fire Mountain. So they will have the red color with some yellow parts. In other words it takes the colors of Magmortar family. However the major design change will be for A-Electivire. Instead of its regular face, it will have a kind of fire mask on it. In my mind the mask is pretty similar to the mask of Ogerpon (Heartflame). The flame will have the colours of the rainbow (to remind the fairy type of A-Electivire). A detail pretty important for this A-Electabuzz and A-Electivire. They will have an ember at the tip(s) of their tails. And obviuously A-Electivire will have the Fire / Fairy Type. So time to present the family ! Elekid Pokedex entry : It swings its arms in circle to warm its body. Warmer it is, more turbulent it becomes. Type : Fire Base stats : HP : 45 => 63 Atk : 63 => 95 Def : 37 => 55 Sp.Atk : 65=> 37 Sp.Def : 55 => 65 Speed : 95 => 65 Total BS : 360=> 360 Other data of the Pokémon : Height : 0.6m Weight : 23.5kg Abilities : Flame Body Vital Spirit The abilities doesn't change a lot to keep the temper of Elekid. Level-up moves : 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Physical 60 100% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical — 100% 20 26 Reflect Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 33 Lava Plume Fire Special 80 100% 15 36 Screech Normal Status — 85% 40 40 Flamethrower Fire Special 90 100% 15 43 Flare Blitz Fire Physical 120 100% 15 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough Egg Moves : Barrier Psychic Status — —% 20 Cross Chop Fighting Physical 100 80% 5 Dynamic Punch Fighting Physical 100 50% 5 Feint Normal Physical 30 100% 10 Thunder Punch Electric Physical 75 100% 15 Focus Punch Fighting Physical 150 100% 20 Hammer Arm Fighting Physical 100 90% 10 Karate Chop Fighting Physical 50 100% 25 Meditate Psychic Status — —% 40 Rolling Kick Fighting Physical 60 85% 15 Electabuzz Type : Fire Evolves from A-Elekid at level 30. Pokedex entry : Fire permeates its body. It swings its arms round and round to charge up heat before unleashing a punch. Base stats : HP : 65 => 95 Atk : 83 => 105 Def : 57 => 85 Sp.Atk : 95 => 57 Sp.Def : 85 => 83 Speed : 105 => 65 Total BS : 490 => 490 Other data of the Pokémon : Height : 1.1m Weight : 50kg (from 30kg) Abilities : Flame Body Vital Spirit The abilities remain the same. Level-up moves : 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 1 Ember Fire Special 40 100% 30 1 Charge Electric Status — —% 20 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Fire 60 100% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical — 100% 20 26 Reflect Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 36 Lava Plume Fire Special 80 100% 15 42 Screech Normal Status — 85% 40 49 Flamethrower Fire Special 90 100% 15 55 Flare Blitz Fire Physical 110 100% 10 64 Giga Impact Normal Physical 150 90% 5 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM107 Slash and Burn Chapter 10 In Route 7 Yui's Ranch area, requires Cut. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM120 Solar Blade Chapter 12 In the Rose Theatre outside area near the bridge. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough - Take Down - Psywave - Skull Bash - Submission - Rage - Teleport - Counter - Seismic Toss - Focus Punch - Iron Tail - Burning Jealousy - Drain Punch - Stomp Tantrum A-Electivire Type : Fire / Fairy Evolves from A-Electabuzz by using a Shiny Stone. Pokedex entry : It is said it is the personification of the anger of the Valor Mountain. When native people make offerings at the foot of the mountain, an Electivire appears and sends rainbow sparks in the sky. Base stats : HP : 75 => 100 Atk : 123 => 125 Def : 67 => 95 Sp.Atk : 95 => 65 Sp.Def : 85 => 85 Speed : 95 => 75 Total BS : 540 => 545 Other data of the Pokémon : Height : 1.8m Weight : 200.5kg (from 138.6kg) Abilities : Flame Body Magic Guard (HA) : By manifesting its fairy powers, it doesn't burden with trifle. Rainbow Mask (Unique Ability) : If the Pokémon is at full HP, the damage are halfed and the opponent takes fire damage (In other words, if A-Electivire receives an attack at full HP, the mask will take some damage and explodes. Level-up moves : 1 Misty Terrain Electric Status — —% 10 1 1 Play Rough Raging Fury Fairy Fire Physical Physical 90 120 90% 100% 10 10 1 Moonlight Fairy Status — —% 5 1 Fire Punch Fire Physical 75 100% 15 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 1 Ember Fire Special 40 100% 30 1 Low Kick Fighting Physical — 100% 20 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Physical 60 —% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical 50 100% 20 26 Light Screen Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 36 Lava Plume Fire Special 80 100% 15 42 Screech Normal Status — 85% 40 49 Flamethrower Fire Special 90 100% 15 55 Flare Blitz Electric Special 120 100% 10 62 Giga Impact Normal Physical 150 90% 5 65 Rainbow Spark Fairy Physical 100 90% 10 Signature Move : Rainbow Spark Power : 100 Acc : 90% PP : 10 The user lights up its body and charges violently the target. Deals super effective damage to Steel Types. By TM&HM : HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM62 Acrobatics Chapter 12 Reward for defeating Souta in the Rose Theatre. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM107 Slash and Burn Chapter 10 In Route 7 Yui's Ranch area, requires Cut. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM120 Solar Blade Chapter 12 In the Rose Theatre outside area near the bridge. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough - Take Down - Psywave - Skull Bash - Submission - Rage - Teleport - Counter - Seismic Toss - Focus Punch - Iron Tail - Burning Jealousy - Drain Punch - Stomp Tantrum - Close Combat - Stealth Rock - Knock Off - Heat Crash We're coming to the end of the fanwork. With its new form, Electivire has a new purpose. It may be slower than its regular form, but it's now more reliable. It has a better bulk, its abilities fit better with its stats and has a better movepool. A-Electivire becomes a bulkier Pokémon with interesting options and a huge ability to fit in different roles. Let's see with some sets : A-Electivire @ Life Orb Ability: Magic Guard EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Flare Blitz - Rainbow Spark - Drain Punch / Earthquake - Moonlight It can be a deadly wallbreaker with its 125 base attack stat in conjunction with Life Orb + Magic Guard. It has some fairly OK tiers recovery moves and is immune to entry hazards, burn or even poison status. You can choose Drain Punch for having more HP recovery. But if you want to expand your coverage, choose Earthquake. The combo Ground / Fire / Fairy is resisted by only 7 Pokémon of the official game (Fire/Flying types such as Charizard). A-Electivire @ Leftovers Ability: Rainbow Mask EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Rainbow Spark - Drain Punch - Flame Charge - Bulk Up It can be a set up sweeper if you give it some supports with entry hazards, pivoting tools... A-Electivire @ Leftovers Ability: Magic Guard EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Rainbow Spark - Stealth Rock - Moonlight - Bulk Up / Knock Off / Toxik / Teleport / Flare Blitz.... With its good defensive stats and pretty good defensive typing, A-Electivire is a pseudo Clefable with many options to support its team. Plus, it only needs Rainbow Sparks to deals huge damage to a lot of Pokémon (except Fire and Poison Types). Next time I'll present a similar case for the next aevian form, try to guess if you can ^-^ Dudeguyman, here is your Fire / Fairy aevian form !
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Hi ! During my playthough with my Mineral Team (Steel, Rock, Ground), I used a Minior for a time. This Pokémon is pretty weak against some monsters and it rarely shine during battles. That's why I'm here to design a crest idea for it ^^ Our Pokémon is kinda unique, with different colors which has no effect in battle. Recently, Rejuv Team made a crest for Sawbuck. Each form has a different typing and can be changed by a petal bought in Mt.Terajuma. Minior Crest could have the same type of effect. Firstly, a new type of item should be a rock which changes the color of Minior. The items could be bought at the Excavation Site after the sidequest of Krystal. It could be a kind of secondary reward for having finished this quest. Plus, having the opportunity to change the color of Minior can be a way to custom it. The effects of the crest could be the following : - When Minior uses an offensive move, its form changes and it receives a +1 boost in attack and special attack. - When using a status move, it takes its meteor form, lost the offensive boosts for a defensive boost (+1 Def / Special Defense). The effect procs when Minior is sent out. - When leaving its meteor form, the Rock Type of Minior changes according to its color and its Rock attacks take the new type : Red : Fire Yellow : Electric Blue : Water Green : Grass Purple : Poison White : Ice Black : Dark Like this, Minior can freely change its form according to the situation. It will be easier to set up the Pokémon thanks to its defensive form and defensive boost, and it doesn't need to take some hits to become more offensive. The counterpart of the crest is the incapacity of using Rock-Type moves for having a new STAB. It can't use healing move (Rest will be impossible to use) ,but I think it's a good deal to become more reliable. Plus, with some forms, it loses some weaknesses to priority moves (Vaccum Wave, Bullet Punch, Aqua-Jet...) in function of the colour you choose. The only problem of this idea is the Shiny form of Minior. When this Pokémon is shiny, it has an orange colour for all of its form. So I have a suggestion to solve this problem : When it's shiny, it still have white parts on its body, especially the tips. It could be great to inverse the colours of the Pokémon when it's shiny. If the player finds a shiny Minior, he/she can know what kind of colour it has. For example I found a black shiny Minior. Instead being orange and white in its shiny form, it will be black (tips, eyes...) and white (main part of the body). Did you expect something else ? Give me your idea of a Minior Crest ^-^
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Yeah I know there is no pivot in the Fairy Team here. The possible pivots you mentionned are too frailed for the playstyle of the team. Even with its Crest, Dedenne is not a good option because it's frail, doesn't hit hard and its abilities are nuts while wearing the Crest. If in V14 Grimsnarl learns Parting Shot it would be a cool option for the team. It could be a classic Screener Set or something else with its Mega Evolution. For Sylveon, it could be possible to get the combo CM + Baton Pass. First, you can get the Nancy's Sylveon which has CM in its moveset. Otherwise, you can hunt an Eevee with this move (that's how I've got my CM Espeon) with the Technique Contrat. Ribombee in the team ? I admit I was worried to put this Pokémon in the place of Comfey. The problem is the 4 moveslots syndrom. If we put U-Turn in the moveset, Ribombee must choose between having U-Turn/Quiver Danse/Sticky Web or U-Turn/Sticky Web/Coverage Move. With Nature Power + Interceptium-Z (Fire or Ground), we could have some coverage moves for the team. And we have M-Mawile in the team to punch hole. At least, we can have a free slot for A-Sigilyph. It can be a pretty cool Pokémon in this team while providing a neutrality against Poison Type attacks. By the way, did you know A-Gastrodon learns Flamethrower or even Mystical Fire ? I guess it can be a cool coverage move for the Team, since it lacks Fire Type attacks, and A-Sigilyph can have a free slot for a move like Draining Kiss, CM or Ice Beam.
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Hello guys ! After designing Psychic Terrain teams, I finally worked on Misty Terrain teams ! I took a long moment because it's harder to find a good synergy for a team based on this terrain. So let's start ! The Misty Terrain Generator : Weezing-Galar @ Amplified Rock Ability: Misty Surge EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Clear Smog / Strange Steam - Heat Wave / Thunderbolt - Pain Split / Toxic Spikes - Corrosive Gas / Defog / Destiny Bond The only Pokémon available with the ability Misty Surge. It has a correct typing but its presence makes the teambuilding more complex that it should be. Clear Smog is a good move because it has 50% boost and it removes stats changes, ideal to prevent an opposing set up. Pain Split is the only way to recover HP. The last move depends on the situation and your playstyle. Actually, A-Weezing still has some good moves in its movepool depending on the situation. The Defensive Pokémon : Gastrodon-Aevian @ Leftovers Ability: Storm Drain EVs: 252 HP / 4 Def / 252 SpD Sassy Nature IVs: 0 Atk - Strange Steam / Nature Power - Scorching Sands / Earth Power / Flamethrower / Sand Tomb... - Toxik - Recover No matter if you're making a Mono Fairy or not, A-Gastrodon is a very good choice, especially if you hunt one of them with Toxik. Obviously don't try to use Toxik while the Misty Terrain is set up. This move is usefull for Boss Battle when you need to deal damage on a long run. Strange Steam is a very good move in conjunction with Misty Terrain, since it receive a huge buff of x2.25 from it. Scorching Sand is a good tool to burn opponents when possible. A-Gastrodon has a lot of option, except the entry hazards moves, which would be very cool to complete its role. Fairy-Type alternative : Klefki @ Light Clay Ability: Prankster EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Flash Cannon / Foul Play - Reflect - Light Screen - Spikes / Thunder Wave / Misty Terrain Sometimes A-Gastrodon is not a good option for some situations. Klefki is less passive than A-Gastrodon. You have Spikes as a damaging entry hazard and it provides more protection for your team, useful when it lacks speed. It also has a Poison Type immunity and is neutral to Steel Type attacks. It also has the opportunity to set up quickly another Misty Terrain if G-Weezing is KO. Other Option : Milotic @ Rocky Helmet Ability: Marvel Scale EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Scald - Mirror Coat - Flip Turn - Recover If you want a more active Defensive Pokémon, Milotic is also a very good option. It has a very good special defense and can retaliate against special attacker while being a huge Physical Wall thanks to the combo Marvel Scale + Misty Terrain. Outside the terrain Milotic can burn foes with Scald and pivot to safely bring another teammate with Flip Turn. Special Wallbreaker : Primarina @ Custap Berry / Interceptium-Z (Fighting) ... => Assault Vest Ability: Torrent EVs: 80 HP / 252 SpA / 176 Spe Modest Nature IVs: 0 Atk - Moonblast - Hydro Pump / Surf / Scald - Psychic - Endure / Ice Beam / Flip Turn... For a Mono Fairy Type team Primarina is a good choice for having balance between defensive typing and firepower (or waterpower here?). It provides a Steel Type neutrality for the team while having strong STABs, a boosted Moonblast and Hydro Pump (or something else depending on your choice). Psychic is important to deal with Poison Types. Primarina can use a good strategy with Custap Berry + Endure. If Primarina is running low in health, you can use Endure to stay alive to have a last powerful blow. That's why we prefer Torrent over Liquid Voice in this case. If you don't have enough Custap Berries, you can use other options with other items. Interceptium-Z can be useful on Primarina. Endure will be changed for other moves. You can run a coverage move or you can choose Flip Turn to get a pivoting tool. Alternative : Ninetales-Alola @ Light Clay Ability: Snow Warning EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Blizzard / Freeze-Dry - Moonblast / Dazzling Gleam - Aurora Veil - Nasty Plot / Encore / Disable This Pokémon offers more sustanability and Ice coverage for your team. In a Mono-Fairy Team, you will prefer having an offensive investment to pressure your opponents with its STABS moves. It also provides a welcome Aurora Veil for your team. It will rarely acts as a set up sweeper, so you can use other support moves to help your team. Obviously, it's less useful if you have a Klefki to set up the screens. The Ground Type Immunity : Togekiss @ Scope Lens Ability: Super Luck EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Air Slash - Draining Kiss - Aura Sphere - Roost / Flamethrower It's the better Pokémon to cover the Ground Type Weakness for a Fairy Type Team. Hopefully, it's a pretty good Pokémon with a good coverage. With this team, we won't want to use Togekiss as a set up cleaner. That's why I chose a Crit Abuser set. With Super Luck + Scope Lens, Togekiss has 50% chance of landing a critical it. But to be honest, I essentially chose Togekiss for the Ground Type immunity. Fairy-Type Alternative : Mimikyu @ Life Orb Ability: Disguise EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Play Rough - Shadow Claw - Shadow Sneak - Drain Punch Even if Mimikyu doesn't provide any Ground-Type immunity, it acts as a single hit absorber. It has a good speed tier in conjunction with Sticky Web. In Mono-Fairy run, you won't have many opportunities to set up a Hone Claw. It's better to deal damage as soon as possible with Mimikyu. Drain Punch is very interesting for this kind of team, since you want to have effective coverage against Steel Types. It's also useful to recover HP when you loose HP with the Life Orb. Alternative : Corviknight @ Leftovers Ability: Pressure EVs: 252 HP / 44 Def / 144 SpD / 68 Spe Impish Nature - Power Trip - Agility - Bulk Up - Roost If you don't want to prepare a Mono Fairy Team, then Corvinight is a better choice. It provides a solid defensive typing for the team and can be a set up cleaner. With Agility, it can provide speed for its team while dealing huge damage by stacking stats boosts. Power Trip becomes a strong attack to any non Dark Type resistance (destroyed by Fairy Type attacks, except Fairy Types). Fast Sweeper : Ribombee @ Bright Powder / Interceptium-Z (Fighting) / Focus Band ... Ability: Shield Dust EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Bug Buzz / Pollen Pluff - Dazzling Gleam / Moonblast - Stun Spore / Tailwind / Nature Power / U-Turn - Sticky Web If you're doing a Mono-Fairy run, Ribombee is mandatory. It provides since your early game a huge Speed Control for your team. It's extremly fast against a lot of Pokémon, can use boosted Fairy STABS, and can set up a Sticky Web for your team. It allows some of its teammates to outspeed some threats they shouldn't. You can prefer Dazzling Gleam over Moonblast to take advantage of some fields and having spread damage. I don't recommand you using Quiver Dance, Ribombee is too frail to sweep like this. Most of the time, you'll want to sacrifice it for using a support move and having a win condition for your battle. Advice for early game : try to hunt a Cutiefly with Sticky Web. It helps a lot. Fairy-Type alternative : Comfey @ Interceptium-Z (Fire / Ground) / Life Orb Ability: Triage EVs: 240 HP / 252 SpA / 16 Spe Modest Nature IVs: 0 Atk - Draining Kiss - Giga Drain - Calm Mind - Leech Seed / Tailwind / Taunt The best set up option which offers speed and damage. Comfey cheats thanks to its ability Triage. With Draining Kiss and Giga Drain at +3 priotity, Comfey can invest in HP and survivability. The problem is Comfey is walled by Fire, Steel and Poison Types. Then you need to use the Interceptium-Z with a Ground Type or a Fire Type (according to your playstyle) to deal with one of these Pokémons. But if these treats are KO, then you can use the Z-move differently (Defensive Boost or Changing Field). Calm Mind is mandatory for this set, so you need to hunt a Comfey with the Technique Contract. Alternative : Garchomp @ Interceptium-Z (Rock / Fire) Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Scale Shot - Hone Claws => Sword Dance - Stealth Rock A very cool Pokémon for this team. It enjoys not being statused thanks to the Misty Terrain. Scale Shot is important to provide a better speed tier for the team (Outspeed Pokémon like Gengar, Dragapult,....). So you should hunt some Gible with the Technique Contrat too. It offers a very cool offensive coverage especially with the Interceptium-Z. If you struggle with Ren's Corvinight, choose the Fire Type. Otherwise, a Rock Type Z-move is a good option too. The Physical Wallbreaker : Mawile @ Mawilite Ability: Intimidate EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Play Rough - Iron Head - Sucker Punch - Swords Dance / Power Up Punch You knew it will be there ! Obviously, if you're making a Misty Terrain team, M-Mawile will surely love it ! It enjoys the protection to Status effects and the boosted Play Rough it can abuse. It provides a good priority with Sucker Punch and doesn't really need a set up move. So you don't need to hunt a Mawile with Sword Danse. Power Up Punch will be enough for your run (I confirm). For a Mono-Fairy run, having this Mega Evolution is mandatory for you. This Pokémon will be a reliable source of firepower especially with its boosted Play Rough. And it has a valuable Poison Type Immunity. Alternative : Copperajah @ Copperajite Ability: Heavy Metal EVs: 36 HP / 252 Atk / 220 Spe Adamant Nature - Heavy Slam - Play Rough - Heat Crash - High Horsepower If you really want to change Mawile by another Pokémon, I recommend you Copperajah. It's obviously slower and doesn't have priority move. In return its mega evolution has a very good bulk and provides very cool coverage moves. It enjoys too the immunity to status effect and the boost for Play Rough. If you want to hit hard without Mawile, just take this Pokémon and have fun ! I struggle to create these teams, so if you have any idea, I'll be glad to read that ! ^-^
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Can't open Ev Training room
Enatsyrte replied to blasterBlade1508's topic in Official Rejuvenation Club's Discussions
Did you try to interact with the panel near of the door ? Step 1 : Talk to the lady Step 2 : Interact with the panel, and the door will be unlocked !