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NUTCASE71733

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About NUTCASE71733

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  1. Yeah I know I was explaining it for the current episode in particular so no one gets as confused as I did before. I mean if this is isolated only to a few specific pokemon it's worth noting so people can avoid wasting an ability capsule until the next episode is released.
  2. This is interesting. I think I have a bit of a breakthrough on the issue with the ability capsules. I THINK that part of the problem I had was it-at the moment-doesn't work on certain pokemon regardless of the number of abilities they normally have. I say this because I tested this out on a new game. I did this I got a bit stuck as I needed a fire pokemon and I couldn't get a good enough happiness rating to get Vulpix quickly enough and I didn't have a good setup at the time to deal with the Klingklang that attacks in the Railnet so this new playthrough uses Charmander as the starter. I normal
  3. If I could show a video of my issue I could, but yeah after the third failure to change abilities after I got my answer from you on this topic, I figured that what you say here is the case. I've seen similar things happen with the roaming legendaries in the main games with how natures are determined upon the specific event's initial start and as such that really ticked me off. I compare what I experianced to the roaming legends because if one saves after starting a roaming legendary event like Latias/Latios in R/S/E or begin pursuing the legendary beasts in FR/LG or HG/SS, the birds/mespirit
  4. Well I only have the one capsule at the moment, but if it's supposed to be random I would have expected a change by now. But I'm willing to wait for episode 14 anyway and besides stocking up on the ability capsuls may be the best idea for me now anyway. When the late game events come up I'll need the best abilities.
  5. Oh ok I misread that entirely. I'll keep trying with my capsule. But it still bothers me how even in the current version there's no change taking place....I've reset the game several times and each time I use my capsule it appears to fail entirely. Do I have to wait for episode 14 for your tweak to have effect? If so I can manage that, it wnt be a problem to store Swirlix and Krikitune away until I can accomplish that..
  6. Well I know the hidden abilities aren't officially changeable (either to or from) in the main games, its just that in the last version they worked in the way you describe for 14. Then again the randomization feature likely gave the illusion. Now the problem I have is that pokemon with only one ability plus their hidden ability based on your chart for episode 14 implies I'll still be out of luck with my swirlix, which means I'll have to reset my game AGAIN to get a timid Swirlix with Unburden, and I already had a hard enough time with a Kricketot with a jolly nature and Run Away to get Technic
  7. UM...I found an issue with the ability capsule. In episode 12 one could change to hidden abilities but now I can't. Was this intended/ Because I just started a new file and FINALLY got me a timid Swirlix but it has Sweet Veil rather than Unburden. Granted several gym battles and story battles are doubles format but Unburden helps with a slurpluff's otherwise poor speed. I tried using the ability capsule I found at the factory to switch to unburden, but even though it says "abilities have been shuffled", Swirlix remains with Sweet Veil instead of gaining Unburden.
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