-
Content Count
74 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Everything posted by TheTGU
-
I assume you mean this as in "What does looping music mean?"? Basically, when the music reaches a specified point, it jumps back to another specified point so that it can keep on running forever without any rough transistions when the end of the audio file would be reached. Well, I first added the FmodEx extension (which is linked in the original post) to Reborn. The compatibility edits I mentioned were just type-casting the volume and pitch variables on the extension's script to integers (which is about as much as I am able to do with my non-existent Ruby knowledge). Afterwards,
-
Pokémon Reborn - Looping Battle Music Mod Being the bored guy I am, after having made a looping battle music mod for Pokémon Rejuvenation, I decided to make one for Pokémon Reborn! About This mod, as the name implies, makes the battle music in Pokémon Reborn loop - and not in the same way it already does, starting from the start of the file, no, it makes it loop based on a set looping point. This essentially means that you should no longer notice the point at which the music reaches its end, however, due to some of the music used in Reborn not having a clear point
-
rejuvenation Pokémon Rejuvenation - Looping Battle Music Mod
TheTGU replied to TheTGU's topic in The Mod Market
The mod now includes all battle themes (unless I forgot some). There probably won't be further updates to this mod for now. -
rejuvenation Pokémon Rejuvenation - Looping Battle Music Mod
TheTGU posted a topic in The Mod Market
Have you ever found yourself in the midst of an epic clash between good and evil atop an active vulcano, accompanied by an epic orchestral piece of music, only for the music to suddenly fade out, followed by a short silence and finally the music restarting back at the intro? Have you ever found yourself fighting the Angel of Death herself, encouraged by the upbeat music to finally bring justice to the world, only for the music to suddenly - Ok, you get the idea. Well, I am here to offer you the solution to your problems! Introducing the gaming industries latest invention... Pokémon Re -
It's actually GlitchxCity's Cynthia remix with the pitch set to 0.5. I could send you an mp3 file if you want me to, just PM me.
-
I'll sure have fun with Pokémon Reborn Thanks for the help!
-
It works.
-
Well, it's looking for the right directory... D:/Pokémon Reborn/Reborn17-0-2/Pokemon Reborn/Data/Mods/ Well, it's now on my Desktop and working just fine
-
It gives me the error message. Well, I just solved the issue. I put the Reborn folder on my Desktop and ran it from there. Maybe it has something to do with how the location of the Mods folder is described in the Scripts file? I guess I can try messing around with that... Edit: It could have something to do with my E17 folder "Pokemon Reborn" being inside my E16 folder "Pokemon Reborn"
-
Windows 10. And also, I somehow broke my game by playtesting it xD Well, gotta reinstall it...
-
Oh, I may have expressed myself wrongly, I don't have the option. I checked the scripts file and the .rb files. The first few lines of the script's main part (and also the only lines marked with MODDED): #####MODDED begin ModsPath = Dir.pwd+"/Data/Mods/*.rb" Dir[ModsPath].each {|file| load file } end #####/MODDED The code of the .rb files also seems to be fine. (Though I'm not a coding expert)
-
Well, all three are okay, so... :/
-
For some reasson, this doesn't work for me... I replaced the Scripts.rpgxp file and put the Mods folder in the Data Folder. Back in E16 I had no problems using this mod.