Jump to content

Aironfaar

Veterans
  • Posts

    123
  • Joined

  • Last visited

  • Days Won

    1

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Aironfaar

  1. What do you mean by changing a sentence? I'm not sure I understood what you mean. All the Text Input Style option does is allowing you to choose whether, whenever the game prompts you to enter text (like when naming your character or pokémon), you do so using your actual hardware keyboard or a "select letter by letter using the cursor keys" on-screen keyboard, like in the original games (which is pretty handy when you play with a gamepad and don't want to grab the keyboard anytime you catch a critter).
  2. You are spot-on, my Debug Menu module allows you to change the player's name, but the pokémon will retain the past player name as OT. However, you can make a pokémon your own using the same Debug Menu mod: If you access the Debug menu from the same menu you can open a pokémon's summary from, the Debug menu specific to that very pokémon opens. There, you can change its Ownership, among other things. The Ownership bit allows you to make a pokémon your own, i.e. it sets the OT to your details. Also, while this bit of info is rather off-topic: Playing in Debug Mode does more than just granting access to the Debug Menu. One of these things is the ability to walk through walls while pressing and holding CTRL, which I released another module for upon request with the last update. I decided to leave those things out and create modules one by one when requested to avoid messing with the game on a bigger level than I'd know, because I have no idea how much Debug Mode truly influences. Also, thanks for responding to this thread and pointing @Carrotcake towards my mod! :)
  3. Thanks for pointing me at that line! I didn't have time to look into it properly, but not having to hunt for whether there's lines of code for that already makes it a ton easier. I'll tackle that once the information that it's weekend and I can relax a little properly reached my brain, ha... That transparency idea is quite a good one. I think I'll to that, at the latest upon updating the mod next. Which should be soon, considering I want to try implementing that walk through walls thing. Whoops... You're right, it doesn't work as of now. I confused some things I wanted to do when I wrote that module and somehow ended up with redundant code that basically adds nothing new. (Wait, that last bit of the previous sentence was redundant, too...) It'll be fixed with the next update, which I intend to put together tomorrow. (Still have to actually code the fix, otherwise I'd upload it immediately.) Fingers crossed.
  4. Whew... Thanks for that explanation! I have no idea what kind of picture to put up, though, as I'm artistically inept. Guess I'll have to find something, because previewing with error messages is not rad, lol. I'm afraid I have to disappoint here; I have no idea whether that is possible with the RPG Maker XP, and if it is, how it could be done. A quick research I just did didn't turn up with anything conclusive, but maybe that's just 12 am between work days syndrome. I think I'd better go to bed now... ^^"
  5. Ah... I'm not sure whether I understood what had happened, so please enlighten me, @Waynolt: Does the preview simply use the latest image posted in the thread, no matter who posted it where in that thread? That's pretty awkward. Thanks for the heads-up!
  6. Before doing work that's already been done, you may want to look into stuff like this: https://www.pokemonessentials.de/ If you need help with translating Reborn to German, give me a holler. This bear is German, too.
  7. Hehe, well. If Budew was truly removed from the game, it couldn't be put into Wonder Trade anyway. Also, while I didn't actually plan to create such a Budew flood... Even if not right now, I will do it. Thanks to your encouragement.
  8. "Budew has been removed from the game." Time to flood Wonder Trade with legions of newborn Budews. :X
  9. When I get around to play Rejuvenation myself, I'll probably port the mods over unless someone else has done that by then. Right now, however, I can't afford to play more than one Pokémon game - not enough time, sadly. Sorry! :(
  10. Yeah, as of now, they are all compatible. Also, there are no duplicates - those that seem like they might be merely allow you to configure Waynolt's mods, these options are pretty much a collaboration. Oof, thanks for the bug report! I'll look into it. EDIT: Whoops, I accidentally caused that bug in a really stupid way. Fixed, about to upload this. EDIT2: Uploaded.
  11. Miscellaneous Modular Mods Download: v11 - 2022-05-22 https://drive.google.com/file/d/1hfogJBQVBKtZTTCqthfGSdsDqsYocdVM Older versions: Installation: Extract the Mods folder and its content to <Pokémon Reborn install path>/Data. If you already installed my Additional Options pack, you might find that some of the files with MonkeyPatched in their names are already present. As long as you use the newest version of both mod packs, these files are the same between both mod packs and you can safely overwrite them. If you don't want to use one of the mods, remove the corresponding files from the Mods folder. Read the "Description of the mods" section to find out which features come with which file. Uninstallation: Delete the Mods folder in <Pokémon Reborn install path>/Data. If you want to keep using other mods using the same modular approach, only delete the files that came with this mod. Description of the mods: Changelog: Compatibility with other mods: Any mods that add nothing to the Mods folder should be compatible. For others, it depends on whether or not they change the same parts of the game's code, and whether they do it with or without an alias. If you know what the latter meant, you can probably check on your own whether there will be conflicts; otherwise, feel free to ask instead of trying. Known incompatibilities are listed in the spoiler below. Pre-E19 version of this post:
  12. Additional Options Download: v18 - 2022-05-22 https://drive.google.com/file/d/19z2Z0bbm0zjrxdNUE3fWXhgYiIReVEg9 Installation: Extract the Mods folder and its content to <Pokémon Reborn install path>/Data. If you already installed my Miscellaneous Modular Mods pack, you might find that some of the files with MonkeyPatched in their names are already present. As long as you use the newest version of both mod packs, these files are the same between both mod packs and you can safely overwrite them. If you don't want to use one of the options, remove the corresponding files from the Mods folder. Read the "Description of the options" section to find out which option comes with which file. AMB - AddOpt.rb is the master file required to actually add the options to the Options menu, so don't delete that. Uninstallation: Delete the Mods folder in <Pokémon Reborn install path>/Data. If you want to keep using other mods using the same modular approach, only delete the files that came with this mod. Description of the options: Reordering the options: Changelog: Compatibility with other mods: Any mods that add nothing to the Mods folder should be compatible. For others, it depends on whether or not they change the same parts of the game's code, and whether they do it with or without an alias. If you know what the latter meant, you can probably check on your own whether there will be conflicts; otherwise, feel free to ask instead of trying. If I come across mods that this one is incompatible with, I will list them here. Pre-E19 version of this post:
  13. In this thread, you will find my mods for Pokémon Reborn. Now updated for the public release version of E19! Index Additional Options (Last Updated: v18 - 2022-05-22) This mod adds some options to the Options menu. It uses the modular approach to mods introduced by Waynolt's SWM modular modpack. Miscellaneous Modular Mods (Last Updated: v11 - 2022-05-22) Some of my mods just don't need to add any options, so they are just bundled together here. They all use the modular approach to mods introduced by Waynolt's SWM modular modpack.
  14. Just a quick heads-up: This mod should work perfectly fine with E18 as long as you don't replace E18's Scripts.rxdata. There's been only two changes to mining between E17.1 and E18: One of them doesn't affect this mod as it doesn't touch that change, the other was an increase in the base probability weight of Heartscales. What that means is that Heartscales are slightly less likely to be found with this mod than they would be in vanilla Reborn E18, but that's about it.
  15. Whoops, I didn't check back here for a while, sorry! I hope the response is still going to be of use to you... Frillish: set Variable 229 (Mix Onyx) to 6. Obsidia Slums Egg: that's Variable 353. 1 for Ducklett, 2 for Drowzee, 3 for Bronzor. You can theoretically set it to 4 for Cacnea because that wasn't taken out of the code, but if you start a normal game in E17, you can't get Cacnea at this point in the game anymore. I think to have read that Cacnea was placed into the desert instead or something.
  16. That's not 17.2, it's 17.0.2 - so an older version than the current 17.1. To be precise, 17.0.2 was the community exclusive pre-release. 17.1 fixed several bugs from that, some of them game breaking, so you'll have to update. For future reference, the version you can find under Pokémon Reborn -> Downloads is always the newest full and stable release, so you can't go wrong with that (unless you want to play a test version).
  17. To elaborate on what DDriggs00 said, you can find the compatibility mod to make the modular mods work with the Follower mod in Waynolt's mod thread. Creating compatibility between the Sandbox mod and the modular mods should be possible, but unless the amount of changes in maps in the Sandbox mod were minimal so they could be reproduced with the Follower mod as a basis, it would be utter madness to even try. Just not worth the effort. You can, however, more or less replicate everything the Sandbox mod allows you to do with Debug mode. That can be enabled with one of my own modular mods contained in the Additional Options pack. Be aware, though, that messing around with the debug mode can corrupt not only your savegame, but even your installed game files, so use it with caution.
  18. Thanks for the feedback! I'm not sure I agree, though. With the availability of Common Candy in Reborn, all the mod does is replace the level and money grind before evolving by a considerably more comfortable Heart Scale grind. If you put enough time into it, you can get the very same results without the mod installed anyway. That said, the mod is supposed to cater to players who want a certain moveset but don't have enough time available or simply don't like the intense grind. Also, it's meant to make mistakes like accidentally forgetting the wrong move less unfortunate.
  19. While playing Pokémon Reborn, I started tinkering with mods, which originally spawned only my Additional Options Mod [E17.1]. At some point, however, I started creating mods that didn't fit in there, so this is my place to publish them. They all use the modular approach introduced by Waynolt's SWM modular modpack [E17.1] and are compatible with other mods as per the "Compatible mods" section. Download: v1 - 2018-03-30 https://drive.google.com/open?id=1vQ3DxfNoB3nRoceifA6zqi37S_afmp1m Older versions: Installation: Extract the contents of the .zip file to <Pokémon Reborn install path>\Data, including the Mods folder. Should you already use a mod using the modular approach with a Mods folder like this, skip the Scripts.rxdata file. Otherwise, you may want to rename the original Scripts.rxdata (to something like Scripts.rxdata.bak) for easy uninstallation of the mod. If you don't want to use one of the mods, remove the corresponding files from the Mods folder. Read the "Description of the mods" section to find out which files belong to which mod. Uninstallation: Replace the modded Scripts.rxdata with the original one and delete the Mods folder in <Pokémon Reborn install path>\Data. If you want to keep using other mods using the same modular approach, only delete the .rb files that came with this mod. Description of the mods: Changelog: Compatible mods: Thanks to: The whole Pokémon Reborn team for creating and continuing to work on this wonderful fan game, obviously! @Sardines for helping me with some things I didn't understand about Ruby when starting to fiddle around with mods for this game. @Waynolt for bringing a modular approach to mods to Pokémon Reborn.
  20. Whew. I'd first have to get into Rejuvenation for that, and then check out what I'd have to do to fix whatever doesn't work. Right now, I'm preparing for college exams, so I'm not seeing that terribly soon... However, without making any promises, I'm starting to feel like looking into it at some point.
  21. It is at the bottom of the main post. I'd suggest putting it a bit higher, though. And possibly in a color that makes it stand out more.
  22. You're welcome. Actually, thank you for reporting the bug and enjoying my mod!
  23. Oh. Oh... Okay. Yeah. Got it. I'm daft. lol. That one IS on me, and I completely overlooked it yesterday. Sorry! I'll create a fix asap, should go up at some point today. EDIT: Fixed! I thought about just putting everything into one file, but decided against it. The way it is right now, it allows users to avoid cluttering their options menu with settings they don't want to use. Also, it allows users to sort the options to some extent if they want to.
  24. Huh... That's odd. I just browsed through the code again; it's absolutely impossible for any of my mods to cause experience or EV sharing, especially not without an Exp. Share. They don't touch the scripts that do the experience sharing at all. Which mods to you have installed exactly? What you need for the Insurgence mod is just the Scripts.rxdata, AdditionalOptions.rb and AdditionalOptions-ExpScale.rb. Try with only those parts of the mod installed (and the Insurgence functionality enabled in the in-game Options menu) and tell me whether it still behaves like that.
  25. Am I doing this right? D: The things you find when browsing your phone... Man, my beard was short one and a half years ago when I took this photo.
×
×
  • Create New...