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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Everything posted by Aironfaar
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E18 Pokemon Locations Spreadsheet - All Wild and Event Pokemon Plus More
Aironfaar replied to Aegisth's question in On the Hunt
Thanks so much for your work on this. This complements the existing location guide for E18 so well, it should be stickied. -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
I'm glad you found out how to do it! I have no idea how to run Reborn on a Mac in the first place, so I probably couldn't have been much help. Thanks for using my mods! :) -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
Just a quick heads-up that I'm not gone for good. Sorry for my disappearance for a while, studies and work are keeping me busy. Big thanks to everyone who's been helping out others with my mod! That's one of the option mods that aren't standalone, but provide additional options to mods of other people. In this case, it's UnrealTime from Waynolt's SWM modular modpack [E18]. Unless you have that installed, the option indeed does nothing. I suppose I should implement a check whether dependencies are actually installed so I can explain things like that in-game. -
Oops. It's been that long since I last logged in, huh? Sorry 'bout that! I'll put the code into my mod this weekend and post an update and shoot you a private message once I've done that so you can remove the relevant bits of code from your mod.
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Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
No sweat, happens to the best of us, hehe. If you want to actually change any text in Pokémon Reborn, you'll need the RPG Maker XP. -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
What do you mean by changing a sentence? I'm not sure I understood what you mean. All the Text Input Style option does is allowing you to choose whether, whenever the game prompts you to enter text (like when naming your character or pokémon), you do so using your actual hardware keyboard or a "select letter by letter using the cursor keys" on-screen keyboard, like in the original games (which is pretty handy when you play with a gamepad and don't want to grab the keyboard anytime you catch a critter). -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
Thanks for pointing me at that line! I didn't have time to look into it properly, but not having to hunt for whether there's lines of code for that already makes it a ton easier. I'll tackle that once the information that it's weekend and I can relax a little properly reached my brain, ha... That transparency idea is quite a good one. I think I'll to that, at the latest upon updating the mod next. Which should be soon, considering I want to try implementing that walk through walls thing. Whoops... You're right, it doesn't work as of now. I confused some things -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
Whew... Thanks for that explanation! I have no idea what kind of picture to put up, though, as I'm artistically inept. Guess I'll have to find something, because previewing with error messages is not rad, lol. I'm afraid I have to disappoint here; I have no idea whether that is possible with the RPG Maker XP, and if it is, how it could be done. A quick research I just did didn't turn up with anything conclusive, but maybe that's just 12 am between work days syndrome. I think I'd better go to bed now... ^^" -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
Ah... I'm not sure whether I understood what had happened, so please enlighten me, @Waynolt: Does the preview simply use the latest image posted in the thread, no matter who posted it where in that thread? That's pretty awkward. Thanks for the heads-up! -
Episode 18: Void-kissed, now available!
Aironfaar replied to Amethyst's topic in News and Announcements
Hehe, well. If Budew was truly removed from the game, it couldn't be put into Wonder Trade anyway. Also, while I didn't actually plan to create such a Budew flood... Even if not right now, I will do it. Thanks to your encouragement. -
Episode 18: Void-kissed, now available!
Aironfaar replied to Amethyst's topic in News and Announcements
"Budew has been removed from the game." Time to flood Wonder Trade with legions of newborn Budews. :X -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
When I get around to play Rejuvenation myself, I'll probably port the mods over unless someone else has done that by then. Right now, however, I can't afford to play more than one Pokémon game - not enough time, sadly. Sorry! :( -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
Yeah, as of now, they are all compatible. Also, there are no duplicates - those that seem like they might be merely allow you to configure Waynolt's mods, these options are pretty much a collaboration. Oof, thanks for the bug report! I'll look into it. EDIT: Whoops, I accidentally caused that bug in a really stupid way. Fixed, about to upload this. EDIT2: Uploaded. -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
Miscellaneous Modular Mods Download: v3 - 2018-08-18 https://drive.google.com/file/d/1GnTK6_cmFfU5HNSYxNXUrWN6CNH3ApxP Older versions: Installation: Extract the Mods folder and its content to <Pokémon Reborn install path>\Data. If you don't want to use one of the options, remove the corresponding files from the Mods folder. Read the "Description of the options" section to find out which option comes with which file. AMB - AddOpt.rb is the master file required to actually add the options to the Options menu, so don't delete that. Uninstallation: -
Aironfaar's Mod Box [E18.1][Updated: 2018-12-12]
Aironfaar replied to Aironfaar's topic in The Mod Market
Additional Options Download: v12 - 2018-12-12 https://drive.google.com/file/d/1WMfLFn0mc730yW7TihTRJ4SI-qg1I4A8 Older versions: Installation: Extract the Mods folder and its content to <Pokémon Reborn install path>\Data. If you don't want to use one of the options, remove the corresponding files from the Mods folder. Read the "Description of the options" section to find out which option comes with which file. AMB - AddOpt.rb is the master file required to actually add the options to the Options menu, so don't delete that. Uninstallation: -
In this thread, you will find my mods for Pokémon Reborn E18.1. While this thread just contains my already existing mod packs updated to the game's new version as of now, I decided to organize my mod bundles within this single thread. Index Additional Options (Last Updated: 2018-12-12) This mod adds some options to the Options menu. It uses the modular approach to mods introduced by Waynolt's SWM modular modpack. Miscellaneous Modular Mods (Last Updated: 2018-08-18; no updates required for E18.1) Some of my mods just don't fit into any mod pack but are too small t
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Just a quick heads-up: This mod should work perfectly fine with E18 as long as you don't replace E18's Scripts.rxdata. There's been only two changes to mining between E17.1 and E18: One of them doesn't affect this mod as it doesn't touch that change, the other was an increase in the base probability weight of Heartscales. What that means is that Heartscales are slightly less likely to be found with this mod than they would be in vanilla Reborn E18, but that's about it.
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That's not 17.2, it's 17.0.2 - so an older version than the current 17.1. To be precise, 17.0.2 was the community exclusive pre-release. 17.1 fixed several bugs from that, some of them game breaking, so you'll have to update. For future reference, the version you can find under Pokémon Reborn -> Downloads is always the newest full and stable release, so you can't go wrong with that (unless you want to play a test version).
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Am I doing this right? D: The things you find when browsing your phone... Man, my beard was short one and a half years ago when I took this photo.
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Just in case anyone follows this thread and doesn't want to research, I'll just shamelessly plug the link here to spare them a search: http://www.rebornevo.com/forum/index.php?/topic/32888-additional-options-mod-v3-e171/ Point taken, lol. Thanks for creating the mod! Not only did you already modify the game saving process, this kind of mod is also way better suited for your mod pack than for mine, considering that the user probably either wants to keep all the backups or just sticks with what the in-game option allows for. No setting for that needed. Oh. Oh! Awesome! Thank
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Whoops. Looks like I've been a bit out of the loop. I ended up creating an Insurgence option in my own mod pack that doesn't interfere with your Exp. Share mod. What I came here for, though: @DreamblitzX asked whether I could add an option for backup save files to be preserved. I've looked into it, but I'd have to dig into how the RMXP deals with save files and what kind of file operations are possible with RMXP's implementation of Ruby to do so. Since you've already created the Shared PC mod and changed the function responsible for saving games, would it be okay if I forward that
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Sweet, thanks! I just realized I forgot to update my original post, but apparently, that's not necessary anymore, hehe.
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Hey man, this time in a public message, too: Thanks for creating a compatibility patch for the Follower Mod! I think I spotted a bug. Not quite certain yet whether it's just because I did it in debug mode, but I figured I'd report it before I forget about it and edit in the info whether the bug persists in the regular version later. If you send away your current follower with the EggPicking mod, the follower doesn't update. I guess you'll need to either update Personthing's part of the scripts or add a modified version of EggPicking to the compatibility pack to trigger
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I guess I'll do that once my time allows for it. Also, thanks for accomodating my mod! That's rad. By the way, in case you have the time for that: Maybe you could open a "Mod Framework" thread, highlighting that other people creating mods can easily make it modular like you did with yours, allowing for actual compatibility between different mods. Sure, mod creators would need to list what classes etc. were modified by their respective mods and users would have to check for compatibility based on those lists, but it would be vastly better than having no way of mixing and matchi
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I got a little something for you: Originally, I only wanted to create a mod that added an additional setting to the Options menu to allow me to switch between keyboard and classic text input on the go and works with your Scripts mod so I could play using only my Steam Controller, without ever having to put it down. (The overlay keyboard the Steam Controller allows you to use doesn't work in Reborn.) Then, I found a certain modded boolean in your ExpShareFullTeam mod and figured I'd add an option for it, too. So here you go. Feel free to add this to your mod pack, but mention m