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FMW Stage 71 complete. I really put this one off, but I really wanted to finish those 4Koma series I had on my 'to read' list (and catching up on a few that finally got translated).
Another mook-only stage, and another "Get everyone to a certain point within 6 turns" mission where movement-restricting Danmaku are the main problems. Thankfully, the skill point tells you "6 turns" right from the start, so I knew not to be shy about using spirits. A few times, I used a characters entire pool of SP in one turn, but I made beat everything in good time (with only two mook barely hanging on by the start of turn 4).
It was quite cathartic, if a bit annoying with how many separate Danmaku fields there were.
The one stage where Pressure would have actually come in handy, and I didn't bring either unit that has it.The last cutscene has Tenshi learn her final move, person skill, and spirit in dramatic fashion (
as she masters being the 00 Gundam). Included the tail end of Iku's finisher theme......you'll probably hear the reference (or at least have a good chance of it, since it's a popular mecha among non-mecha fans).SpoilerThe last talking scene has the main antagonist seemingly summon(?) someone to help.........complete with a generic evil laugh track. Then again, a generic evil laugh does fit the character she summoned(?). I really want to read the actual story behind this character, since the entire game-original story here is about dreams having form.....or something like that. Just have to wait for the translation LP now.
Spoilerbasically, wondering if the
giant catfishis meant to just be a dream of Meiling's (like it is/might be in canon) given life or if it is it's own entity that was actually summoned.