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Turns out Hard-standard mode is definitely a step up from the Hard mode of the past three games, especially getting used to bosses casting spirit commands.
Unrelated, but I do wonder why the FMW team decided to give the start of Tenshi's theme a remix of the opening segment of SRW Z's resident edgelord
SpoilerAlso, Hisoutensoku!
or at least the lame hot-air balloon versionSpoilerAt least they give a potential reason why it's a fully playable, autonomous unit later on
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