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Well, that Marisa vs Reimu did not go as planned at all. It seems even on hard mode, the enemy's fields have unique effects (usually the same one as one of their previous spell card gimicks as a boss). I expected that to be the case on Lunatic difficulty, not Hard difficulty. Needless to say, that quickly turned the tide of battle against me.
Even the 'weaker' characters had fairly devastating effects (including two fields with a 25% accuracy debuff each on the west end and the Aki sisters making it hard to gain morale on the east). I had to blow half of my Strike spells (100% accuracy for one turn) just to hit most of them. Of course Yukari (the final boss of the last game that I made a status update to complain about), just teleported behind my forces first turn to begin trolling, with her field being the one where one point blank attacks hit her.......while making it physically impossible to reach her. While I know how I was supposed to beat it, I didn't have to time or patience to pull that off.
Thankfully, Reimu begins to move toward you enemy phase 3. Unfortunately, two more enemies with (each with 30% evade buffs for the enemy units) follow her next turn along with last game's most annoying Mid-boss. Almost all of my units had 0% accuracy against all of them as a result.......... Since I had already completed the Skill Point (defeating 4 other named enemies besides Reimu), I just had used what resources I had left to do the primary mission: tearing through both of Reimu's HP bars.
.............that sucked, but at least it didn't completely spiral into an unwinnable battle. Just having to settle for the bottom of barrel with more than 10 other named enemies left on the field.......orz.
At least Reimu got to make a good Gundam reference (again)