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After so damn long, I am finally done with the second Fantasy Maiden Wars game (Marisa route, hard mode). That last stage was probably one of the most frustrating in any Turn Based Strategy I've ever played.
So much soft-resetting in the pre-boss fight just so most of my units would survive the midosses and the mooks who would gang up on one unit......and then Yukari decided to travel all the way across the field in one move before I even finished all the midbosses. Then, 5 fairly gimmicky spell cards effects as I whittled down each of her health bars.......including the last one where she could attack EVERY one of my units on her her phase (props to Yomu for accidentally ending Yukari's turn early by counterattacking with a critical....probably saved half of my remaining units). You were so annoying, Gap-Hag.
The in-game timer shows it took over 5 and half hours (which doesn't include the turns I had to keep Soft Resetting to survive Ran's MAP attack or not have my three pure support units get ganged up on).......though I did take my time recouping my remaining units once I only had Yukari to deal with---so I could just Support Defend her attack usually.
There is not way in hell I am doing Reimu's route in this game, even on Normal mode, after how long it took to get this far. I can never imagine doing these games on Lunatic mode.
And with that I can finally move on to the third game. I already made sure the file transfer worked, so I can start immediately. Whereas most of the menus/mechanics of the second reflected PS1 or early PS2 SRW, the third makes a jump up to the late PS2 era SRW mechanics and menus (though animations are understandably still limited---this is a fangame after all, though the team behind it definitely improves in this department over the course of the games). It will be weird getting used to the new team/twin system.
I just wish some of the.......less useful playable characters weren't 10 or more levels behind. At least they catch up quicker when their is a level gap (since more EXP is given per kill).