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Everything posted by Strider
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"Oh, wow! You did it, mister." Morp floated down happily, as he sent the wires he'd grabbed to his collection. Who knew what those things were for, but they were part of such a big robot, they probably had some use. ". . .Sooo, what do we do with it now?" Morp wasn't certain how asking to collect the robot would be recieved, so he left the question vague for the moment.
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What a monstrosity. Hopefully it kept some of the injuries that Gilgamesh had sustained, or this was going to be a looong fight. And honestly, running up and stabbing it seemed like a bad idea. So Liliya kept her attentions focused on the grounded smaller enemies. Relatively smaller. Basic attack on Greater Lahmu B. 3d4+DEX, with dex% chance to deal 1.5x damage. Slashing and Blunt damage are reduced by 2 points. If Liliya would take damage this turn, dodge with See the future, forfeiting her action.
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"Oh, you don't have to pay right now! You'll just owe me in the future. And if you fail to pay, you just can't have or trade for anything else. Which would be a shame, since I've got much, much more, and probably better stuff! So feel free to study it. But when you're off on your own and you see an ancient tome or some weird lizard or a wand, make sure to grab it for me so you can trade again!" Morp happily follows the two allies out of the room, quite pleased with himself. All these potential business deals! Morp floats off to the side, trying to get around back of the robot and use Trying its best. Perform an Ess (8) check to generate and take a small item from an enemy, whether it be flesh, gear, or a trinket. Deal STR (1) damage.
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"There's not much strategy we can make about the big guy, except to attack and probe and see what it's got! But don't forget the smaller ones! We don't need some half dead enemies hitting us at a crucial moment when they could have been dealt with!" Edmond tosses Stress Testing into the Orbital Friendship Cannon adding 2d6+INT (which is 11) to the pool, and adding the effect that after the strike, the next attack to Tiamat/Gil will do 15% more damage. 5% reduction to physical projectile and stabbing damage. Heal 10% MHP per turn (6 HP).
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"I'm certain we'll be able to cover you. Though perhaps try to get one or two to come just outside to talk to you if possible. If not feasible, this sounds good to me." Tim had ranged weaponry, and Ena had the gun she'd picked up previously, so against some cultists they could definitely give Freya support. Easier if she was outside though. "We do not know much about these cultists, but maybe they'll respect Freya and her ways."
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"I'm Morp, purveyor of. . . all sorts of things! I've got a collection of stuff, and I'm trying to build it up to be one of the best museums in existence. But, I'm definitely willing to trade stuff, 'cause sometimes that means I'll get more stuff for the collection in the future!" Morp disappears for just a second, having just recently determined the location of the exploding gem, and reappears with the green copper entwined jewel. "Here, take a look. I think it makes bodies explode, based on the magic, but I've never used it, so don't rely on that too much."
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Morp floats over to the weapons rack, and rather futilely tries to shield the pistol from the four armed one's view as he makes to add it to his collection. If uninterrupted, it will slowly shrink before disappearing with a pop. "Ohh. . . " With a sudden insight, Morp floats back over to the files that he'd rummaged through. Files were sorta like books! Not as good to be sure, but he couldn't just abandon them because they weren't properly bound. Maybe someday a book binder could bind them for him. Collect the pistol and some of the files.
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Morp floats down the hallway, investigating the security station as he passes by. He's not entirely certain what it is, but he's seen toll roads before, and gates in front of military complexes that seemed similar, so it was probably to check something on people pasing through, or sort out those who could pass through from those who couldn't. Morp investigates the security station. Can he get inside to look around, and maybe rummage through some cabinets if there are any?
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"Oh, a teleporter? I guess taking that wouldn't be good. . . And yeah, I'm Morp, and I've got lots of neat stuff. It's all in my museum." Morp begins backing away a little when the woman started her ritual. He never knew the specifics of those things, but every blood sacrifice he'd seen had lead to things becoming distinctly less fun. "Urm, what are those. . .?" Morp moved back and forth in a gesture sort of resembling pointing at the imps.
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"Oh, what's going on here? What's the robot for?" Morp arrives in the teleporter room, and after briefly considering it, decides not to attempt to find neat gadgets for his collection in the internals of the machine that Hirata is working with. That'd just be rude. It was best not to irritate the patrons.
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"Aw, darn it! If you want something else sometime, just ask and bring something to trade!" Morp considers heading in the direction of the shouting, but thinks better of it. That was the man who got big and hit things. He wouldn't have any neat tools or want to trade, probably. Well, even if he did, Morp could ask later, when the man had stuff to trade maybe. He'd need to tell everyone to start collecting stuff to give to him even if they didn't want it! [RETCONNED] Morp is heading to the teleporter room, to follow everyone else. That's where the most possible customers will be.
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Morp disappears for a moment, vapor form shrinking to invisibility, before growing from a point again about twenty seconds later, a green gem wrapped with bronze wire in a skull shape floating a few inches away from him. "Here we go! I've had this one for a while now, it came from a pretty weird place, lots of shrieking and dead things! Maybe it caused that? I don't know, it was a looong time ago. But my classifications are usually good, so I'm sure it'll do something with magic explosions." "Here, have a look!" Morp pushes the floating gem towards Shamhat.
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"Well, sort of! But, sometimes I can get more stuff in the future by parting with stuff now. It's kinda funny, but it works, usually. And I mean, there's some stuff that's really neat, but the coolest stuff is my books, and I usually don't trade those. The others stuff in the collection, I use it to trade forbooks from time to time. See, I want the biggest possible book collection, and collecting other things is sort of a stepping stone. Though the other stuff is always neat too." Morp will go searching in his collection for items capable of making magic explosions. Roll a 1d4-1 to see how many items he has in the field, then a statless check to determine the danger/usefulness/reliability/understandibility of the item once people start using it.
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"Oh, hmm, that's easy! But it's usually a little better if you can be a bit more specific. Like, there's some magic weapons that make people feel weird, some that move stuff around to hit people with, and some that make explosions, who knows! Endless possibilities. I have an easier time finding something nicer though when it's a bit more specific." Morp is wobbling back and forth, in a manner oddly reminiscent of someone thinking hard on a subject "But, Shamhat, don't be too specific! I might not have anything, and it's kinda depressing to go searching for something in the collection, and then realize there's nothing there. Very sad. But the collection's not finished yet, so I'm hoping that happens less and less!"
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Morp backs up from the wall. "Ugh, this doesn't feel so good. It's all. . .pushy and weird." "I guess maybe I can't just go through there to find stuff. . . Anyway, I'm Morp! I'm the curator of a little collection of neat trinkets I have with me. Items collected from all the places I've been, all sorts of things! Energy storage, magical catalysts, high tech lab equipment, tomes, you name it! It's all organized by field. . . sort of, mostly? If you want something I just have to know the field to search in. And then we trade, or I give you something on credit! You'll have to pay back eventually, but I'm not that big a stickler for that sort of thing. You just can't be in debt more than one item at a time to me. What's your name?" Morp attempts to determine if the air gets more painful as he gets close to the blocked hallway, just to make sure he isn't imagining things.
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"Treasures? I'm Morp, can I come along?" Morp made his way over towards the woman leaving the room. He played little attention to the fight going on, floating right through it, and making only a minimal effort to not get hit. "I'm quite good with treasures, and I've got quite a few of my own if you'd like to see or trade!"
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The words that Morp had watched the tall one pull up on the computer screen hadn't meant much to the orb. He understood that they were on a dangerous planet, and safe inside, and that was really most of what mattered. There didn't seem to be anything else not bolted down that could be grabbed, so he left. Headed to the main room, where everyone else was. "Hi Greg." Morp states cheerily as he enters. It was good to make the man feel comfortable.
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Taking the the blow, Edmond spun around in the air to target the creature. The remaining of the two large ones, and it looked like it could go down pretty quick with some concentrated fire. Use Stress Testing to deal 1d4+INT on Greater Lahmu A, and increase damage by the next strike on it by 15%. Heal 10% MHP. Incoming stabbing and projectile damage reduced by 5%.
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"Oh boy!" Morp looks around him, to make sure no one's paying much attention, then focuses on the crate that he found. With a light pop, it vanishes, presumably to be stored in his collection for later. The orb then bobs over to hover behind the tall one with the arms, to see what they're doing at the computer.
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Morp heads out into the dome, and then through one of the doors. Maybe he could take one of the trees later, but that might be difficult, and it'd be kinda boring. When the orb had entered the room, filled with the sound of machinery, it immediately started searching for some of the machinery that might not be fully bolted to the ground. That would be the easiest to take. And loud moving metal stuff tended to be interesting.