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FerrousOxide

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  1. If you are only using 4 pokemon then you are only hindering yourself. There is an Aaron in that cave you can get and that may help you. If not you may need to load a previous save and catch some other pokemon.
  2. In east gearen city, find lucks tent, its kind of near the hotel, you can change your difficulty there. I don't think it shows you what difficulty you are currently on, but if you are on a higher difficulty than you meant to be, just select what you want.
  3. Charizard x is just a straight upgrade over regular charizard so unless you have a very specific team set up that is completely sun based you should definitely use charizard x. And even if you do have a full sun team, you can still equip your charizard with the mega stone and only mega evolve in fights that you need it, since mega evolutions only last for each battle anyway.
  4. I recommend using this, the only spoilers it really has is the names of the gym leaders https://docs.google.com/spreadsheets/d/1NmNBklcSI_OqWKMAaJ_WyqjBJ5J7lo3IuwTftIaJlIw/edit#gid=1921351918
  5. So big thing, like I said, you aren't going to have a one and done team in Reborn, you absolutely need to switch out members of your team depending on the fight. By the end of the game I typically have about a full box and a half of fully trained pokemon that I swap in and out. That said if you add a water type, or a dragon type to that team as your sixth slot, its not a bad general use team that you can use for the basic fights between each of the gym leaders or major story fights. I would switch ampharos, it is disappointingly bad unfortunately, its just way too slow without the defensive stats needed to stay alive. Something that can help is if you go to smogon and use the 'SM' (sun and moon) tiering to see what kinds of pokemon are considered good and how you should EV them. Since Smogon is based on competitive play its not going to be the final word on what is good in Reborn, but it can definitely help get you going in the right direction.
  6. Gonna give you a wall of text here XD The game can definitely be beaten with any starter, some may be harder than others if you are dedicated to always keeping them in your party, but it can definitely be done. Mega charizard X is one of the earliest mega stones you can get (Though still a decent ways into the game) so definitely recommend using that as soon as you can. If you where to look char x up on smogon it would tell you its a physical attacker, but you don't need to pay attention to that if you want to use special attacks, its still a good special attacker, and most of its physical moves are learned through TMs that are obtained late game, so play it physical or special, however you want. A lot of the time in Reborn you are going to be switching up your team a lot based on who you are fighting at the time, especially your first time playing, you aren't really going to have a one and done team. That said, there are some things to pay attention to to have a well rounded team. There are two primary defensive cores where having one pokemon of each type gives you a way to resist pretty much everything in the game and switching in and out to take any attack, Water Fire Grass is one, and the other is Dragon Fairy Steel. On the offensive side is something called 'bolt beam' which is thunderbolt ice beam. Really what it is referring to is the combination of electric and ice typing, these two typing can hit pretty much every single pokemon for at least neutral damage. So a strong 'general use' team could look like your charizard with a dragon, fairy, steel, ice and electric type. Or Charizard with a grass, water, ice, and electric type, with an open slot that could be filled by a ground type to get electric immunity. All that said, early game you pretty much just have to use whatever you can get your hands on. There is a mystery egg you can get, not gonna give spoilers unless you want them, it is missable, but there is a chance to get a couple extremely strong pokemon from it very early in the game, and you can pretty much build your team around that if you get one of the good ones.
  7. If it stayed active after switching out, like the other abilities that overwrite fields, I would agree with you, but since you are forced to keep mega mighty in for the field to stay active its a lot harder to take advantage of that field change. Dark Ghost is a good defensive typing, with only one weakness and 3 immunities, but Mega Mighty has a terrible BST, 4th lowest of all megas, and is way to frail for only having 1 resist, so even with its typing it gets killed in 2 hits by any neutral hit. If they don't want to buff the ability, they should buff Mightys stats by removing 40 from its SpA and allocating those to its defenses, similar to how Mega Sableye, one of the few pokemon with a lower BST, loses speed in order to gain defenses. Right now Mega Mighty just gets outdone by most other mega forms, which is disappointing because I love its design, and I want to be able to use it more without feeling like im hindering myself..
  8. At the very least one of the physical attacks it learns should be able to deepen the darkness so you can get to the next stage and maybe have the timer reset each time a darkness stage is changed.
  9. Why does it only last 3 turns and not 5 like every other surge ability? Makes it super hard to get good use out of Mega Mightyena, especially considering you are giving up a held item and using your mega slot for a different mega pretty much entirely for that ability.
  10. I did a recolor of the shiny sprite for it that I Feel looks really good based on Reborns shiny sprite for each of them. The little back thing you added looks nice, might incorporate that as well.
  11. Are all the mega stones that are available in the game currently in the list, and thus not all megas are available, or are some of the mega stones just not found yet and all mega stones are actually in the game? Most specifically im hoping to get diancite.
  12. Is there any earlier Razor Claw available in E19? It's super annoying getting Sneasel from the mystery egg and then not being able to get a Razor Claw until after the point you could get Sneasel already anyway.
  13. The sheet says Mareanie can be obtained before Charlotte however you need waterfall in order to get to it.
  14. I've been wanting a SpA based burn for ages so I voted yes. Other than just me wanting it, freeze is an annoying purely luck based mechanic that can make or break a battle, if you are relying on freeze to get your win then you dont actually have a good strategy for that fight, and conversely if you are winning a fight and have a good strat and you get frozen then you loose purely on luck. Either way freeze is bad. That said, simply changing freeze to frostbite isn't enough, I would like to see some custom moves added as equivalents of things like will'o'wisp, scald, and the like for frostbite to be used by and against players in order to have a consistent way of utilizing that status, otherwise there isnt any point. If all the moves that do freeze are just converted to frostbite and not edited in any way then its really no different than relying on the luck of the freeze.
  15. Me and a lot of my friends love doing things just for the pure challenge of it, like various challenge runs in dark souls and things like that, things specifically meant to just make everything harder, so when I first saw intense difficulty I was quite excited. I beat all of v12s content on intense and hated every moment of it, but me being me and never wanting to stop a challenge half way just cause im getting my ass handed to me, I suffered through it. I have recommended this game to a ton of my friends, and told them all that intense mode just is not worth it. Early game it was fine, but late game it is just awful, it feels like it takes away your ability to use any kind of actual strategy and instead you just have to cheese every fight. Even though I know intense isn't worth it, the fact that a option for a higher challenge is there and I'm not doing it makes it feel like its taunting me, so I glad its going to be gone, not just for myself but for any new players like me that love a challenge, and will have this game ruined for them by forcing themselves through something that is not fun, just because they can't ignore a challenge.
  16. I dunno I've found the game to have a pretty good difficulty all around, some fights are extremely hard, as they are intended to be, but most fights I win on my second try, with the first try dedicated to just figuring out what pokemon im going to be against. Most of the pokemon im using are the new Aevium forms specifically Lapras, Milotic, Roserade, Chandelure and Toxtricity That said I do agree about the field affects, things like permanant priority blocking fields, 100% accurate hypnosis, fights becoming a 1 shot or get 1 shot battle, thats not fun
  17. Here are the forms information for Chandelure, it has two alternate forms, the rift form and the aevian form Now this means that in order for the pokemon to be the aevian its form number must = 1 and for rift its form = 2 But if you look at this It says that only form 2, which we know is the rift form, is the one that is able to learn TMs and move tutor moves, while form 1 which is the Aevian form does not have any list of TMs that it can learn. I tested it and was able to fix it so I am correct, the part where it says pokemon.form==1, that needs to say pokemon.form==2 because that is supposed to be referencing the Rift Chandelure and the part where it says 'when 2; movelist...', that part instead needs to say 'when 1; movelist...' This also applies to a couple other Aevian forms like Toxtricity. EDIT: Toxtricity also had a ! instead of a second = in its coding for some reason that was messing it up that I had to change to fix it.
  18. Okay double posting, but correct me if Im wrong here and these will be in spoilers because it contains info about a rift pokemon and a aevian pokemon: Now this means that in order for the pokemon to be the aevian its form number must = 1 and for rift its form = 2 But if you look at this It says that only form 2, which we know is the rift form, is the one that is able to learn TMs and move tutor moves, while form 1 which is the Aevian form does not have any list of TMs that it can learn. Unless I am looking at this wrong, this explains why we are not able to teach Aevian Chandelure any moves and all that needs to be changed is that in the TMs list needs to become a when correct? Looking at others this appears to be whats wrong with Toxtrixity as well. Lapras on the otherhand is able to learn TMs fine, because Aevian Lapras IS form 2 (because Mega is form 1), so when that code was copy pasted for Lapras it was already correct and didn't need to be edited. This also explains why Lampet is able to learn TMs because in the file this number IS a 1 for its form, while when it evolves to Chandelure, it isnt. EDIT: Ok yes, I tested it and was able to fix it so I am correct, the part where it says pokemon.form==1, that needs to say pokemon.form==2 because that is supposed to be referencing the Rift Chandelure and the part where it says .when 2; movelist...', that part instead needs to say 'when 1; movelist...'
  19. hmm strange im not finding anything about forms in the scripts folder either Edit: Ignore this, I found it right after I posted, looked for like 30 mins being blind, made the post and kept looking and found it in like 2 mins....
  20. Aevium Chandelure still seems to have incorrect moves as it is still unable to learn the RM for Zap Cannon despite learning it through level up. EDIT: also after looking the PBS files dont seem to contain anything about alternate forms for any of the pokemon, is there a pokemonforms.txt that is missing or something?
  21. They are both bad, that said the stats Mr Rime loses compared to Mr Mime are negligible, 20 loss SpA SpD and Spe for doubling HP and 10 increased Def is worth it. Again though, both are bad, the only thing that makes Rime worth using is that a lot of opponents will try to set up screens so Rimes Screen Cleaner ability can be useful for quickly getting rid of those.
  22. It wasnt about strength, it gets a lot of strong moves, it even also gets overheat and lava plume, both also excellent fire moves, my problem is with the theming, its a sound based pokemon that gets 1 sound based move. Also it cant learn sludge bomb or magma drift, but according to Mimikyu: And that makes a lot more sense as to why its not able to learn hyper voice from the tutor. That said I would still love to have seen a fire type replacement for Overdrive.
  23. I had a long rant typed about complaining about A-Toxtricities theming but I decided to make it short and just say. Why does a sound based pokemon only learn 1 sound based move (boomburst) and doesnt have access to snarl, and cant learn hyper voice. Can we please get a custom sound based fire type signature move to replace Overdrive, like A-mismagius got Hexing Slash?
  24. Yes A-Chandelure is bugged, its learnset via TM and move relearner seem to be based on regular chandelure instead of A-Chandelure, so it can learn fire moves from the relearner
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