Mega Manectric is sub par what
Anyway wanted to do another one of these, why not
Let's see if I can't make this any better
Heatproof - Gives more switchin and setup opportunities and removes a weakness, plus reduces burn damage, so burns don't wear it down as much until a cleric heals it.
Attack +10 - since it already has decent bulk, and speed doesn't necessarily need increasing due to the +2 from Gear Grind.
Rapid Spin/Earthquake - Rapid Spin gives it utility, and Earthquake lets it beat Steel and Fire-types while being Neutral to Water-types. I thought both were neat ideas and couldn't choose between one, so I'm mentioning both.