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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Everything posted by baldr
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Hello. I'm the patron you mentioned. I'm soooo happy that someone finally managed to find the true cause. Thank you! Okay, bye.
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Umm... would it be possible to get an 18.2.1 / 18.3 update with this and maybe the difficulty levels? The AI update kinda made me want to replay reborn again but I really like doubles so I kinda don't wanna play it without this.
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Where do I go next? [REJUVENATION]
baldr replied to Jan's topic in Official Rejuvenation Club's Guides & Resources
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Where do I go next? [REJUVENATION]
baldr replied to Jan's topic in Official Rejuvenation Club's Guides & Resources
I just noticed that Reju v12 is a thing now so I want to play it. Can someone please give me brief recap of what happened in v11 and where am I supposed to go to start v12 story? I totally forgot everything. Thanks! -
Pokemon Reborn Redux [Mod][E18.71 Version Released]
baldr replied to Commander's topic in The Mod Market
RAR is an archive format like ZIP. Download a software like 7zip to unpack it. -
Where do I go next? [REJUVENATION]
baldr replied to Jan's topic in Official Rejuvenation Club's Guides & Resources
During the story of the new episode there were almost no trainer battles and so my pokemon are hopelessly underleveled when I reached the Gym Leader. Can you recommend me any good place to train? Jan, if you're reading this, add some more trainers along the way, please. -
With this change people will get themselves trapped in HM blocked areas, won't they?
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Episode 17: Rust Thicker Than Water-- Now publicly available!
baldr replied to Amethyst's topic in News and Announcements
Wow it's finally out!!! This is the best christmas gift. Thank you! -
Entrainment is supposed to fail against a pokemon with Schooling ability so that's correct. Returning to Solo form on low HP should happen though.
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Even if it's not a bug it's not a good challenge. It is very unfriendly to some custom runs. I suggest removing it.
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Reaching the area where I'm supposed to battle Florin for the Grass-type badge requires Surf and there is no way to switch my team before the battle. That means I'm down to five pokemon because I have to keep Brobarel. Please fix this, together with how underleveled I'm at this point + the fact that Florin has an overleveled Mega the fight is pretty much impossible to win.
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In the Kyogre chamber if I go from the left side and not stand right beside Venam while battling with Kyogre then there is a bugged event after the battle. The character keeps running into a wall.
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Where do I go next? [REJUVENATION]
baldr replied to Jan's topic in Official Rejuvenation Club's Guides & Resources
I just beat RorrimB the second time. Now I think I'm supposed to find and fight Crawli but I have no idea where to find him. Rorrim said something about Sheridan but I've no way to go there. Besides he said something about the location being accessible only by a ship and not directly from Sheridan. Where can I continue? EDIT: Never mind. I was supposed to go back to Melia and Venam so we can all go together. -
Another thing. When I'm with Marianette looking for the three souls we can leave the mansion. Story-wise I expeced it to be locked? Marianette follows me anywhere so I took her to Sheridan Village. There I talked to her and the game crashed with this: Script 'Interpreter' line 517: NoMethodError occurred. undefined method 'unlock' for nil:NilClass The known bugs mention ' Talking to Maria after saving Luca can sometimes crash the game. ' - it might be the same bug but I'm not sure - I didn't save Luka yet after all.
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I see. Sorry, I'll make sure to check the list the next time.
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Another bug, this time in a battle. My Electrode was about to be hit with opponent's Future Sight attack and the game threw this error. Not sure if it's relevant but I had active Light Screen at the time. --------------------------- Pokemon Rejuvenation --------------------------- Exception: NoMethodError Message: undefined method `>=' for nil:NilClass PokeBattle_Move:3593:in `pbReduceHPDamage' PokeBattle_Battle:5011:in `__clauses__pbEndOfRoundPhase' PokeBattle_Battle:4991:in `each' PokeBattle_Battle:4991:in `__clauses__pbEndOfRoundPhase'
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Why do you make it sound like a feature? This is clearly now how it should work, regardless that it currently does. Anyway another two bugs: 1) When a Shadow pokemon is purified it gains some levels but does not learn the moves is should have learned at the leveles between. I just purified lvl20 Salandite, it got to lvl 32 and learned Nasty Plot. However Double Slap (level 21), Flame Burst (level 24) and Toxic (level 29) were all skipped. This is not how it worked in Colosseum and XD where shadow pokes were first introduced. 2) Story-wise shadow pokemon purification shoul
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When going with Aelita through Carotos Mountain we encountered a Nosepass. Just once at the end so I wanted to catch it. There are two bugs that prevented me from doing so: 1) When I selected a pokeball to through I could not select a target - the pokeball was thrown at Sandshrew automatically, I could not whrow it at the Nosepass. 2) Well I thought I would just catch both then. Unfortunately the battle ended when the Sandshrew was caught despite the Nosepass being still at full HP. Next there is an AI issue. When battling Keta, his Machoke kept using Counter again
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Actually I believe that no-items run in Hardcore disables items for most NPCs as well to make it fair.
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In the meantime I edited my answer above because I forgot to mention the battle-style feature so you might want to re-read that. Please update your first post when you decide about battle-styles and items usage.
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In my opinion a good way to make a game significantly more difficult is to disallow usage of potions and similar items during battle and forcing battle-style set. That's why I asked for no-items mod in Hardcore and want to play that when E16 is out. Your mod will likely use one of two options: - leaving potions enabled and battle-style switchable like normal and balance the difficulity accordingly - in this case I won't play it because my rule is not to use potions and this mod will most likely be impossible to beat without them - lock the battle-style to set and disallow potions just like
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110011 It's 51 in binary.
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The other pokemon were somewhat limited - like they were only available in the mystery egg so you couldn't even pick which one you got. I don't really count that as "accessible" since they were not available for all people. Pinsir and Heracross were there already but it was not possible to catch both. Now it is.
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So we finally get a Togepi, Klefki, Tentacool, Shellder, Pawniard, Staryou and Frillish. Plus all Kanto starters. And Goomy. I might have missed a few others too. EDIT1: And it seems that Magnezone and Metagross were not axed after all. EDIT2: We can get both Pinsir AND Heracross now? Oh and you should probably fix Politoed's availability from Limited Event to Evolution. I mean it should be the same as Slowking right? The field effect seems pretty generous to most legendaries. What could it mean? We haven't actually seen any real legendary yet (Arceus was fake and Mewtwo was a glitch). I d
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Very nice field effect! You might want to boost some of these abilities as well: Symbiosis, Flower Veil, Magic Guard So... since you no longer have an Absol to spoil a death you had to do it yourself huh? I just hope it isn't Amaria or Titania. Can't have those two dying until I challenge them!