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Reborn Development Blog
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Everything posted by enu
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We're aware, that should hopefully be resolved when we release rc.61.
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That's because you're approaching the game with same mindset as the official games. This is much harder but it's not that difficult when you get into it. In fact several people made mods to make the game even more challenging. Anyway let's break it down: - In general this is not a game where you can just walk into a gym with 6 random mons and expect to win. You need to prepare and consider your options. - Fields are an additional challenge and for many players the main thing why they like the game. Yes the fields generally favor the opponent however many of them can either be destroyed or used to your advantage in some way. - There are many mons hidden around the game that you'd normally not consider strong but are very very good during early game. Lemme give you some examples: - Julia is 5 levels below the level cap so if you train a bit you can beat her with pretty much anything. - There is a Kriketune available before the first gym. This thing completely crushes several early gym with Fury Cutter. - Shelly sets up Rain to prevent the Forest field to be set on fire. But you can get Hail TM, override the rain and then set the forest ablaze. Or you can get Castform and use Sunny Day which also changes the field to Rainbow. - Later on an ice type gym leader has a field called Mirror Arena. Ice types can't be underestimated there however the field also drastically buffs Mirror Shot which can also be invoked by Nature Power. So pretty much any mon with Nature Power makes the battle much easier. Every opponent has some weakness if you look for it. This game really rewards exploration where you get more options (be it TMs, mons, items...) and preparation. You can always get the field notes before each gym and study them to find out how to either get rid of the field or use it to your advantage. The league manager also reveals some of the strategies each gym leader is using so that you can consider a counter. For many players this is a lot of fun. The upcoming version has passwords to have the game use random field, or enforce a field you prefer to all battles or even remove fields altogether. There is also a password that lets you skip battles. Then we added one that lets you steal pokemon for the opposing trainers... None of those are balanced whatsoever but can be fun. There is a lot you can do. That said if you're struggling this early on, the game probably really isn't for you. The difficulty tends to increase further as the game progresses. Anyway good luck with whatever game you play next!
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Error on Joiplay putting name
enu replied to raptor2327's topic in Official Rejuvenation Club's Discussions
Enter not working is a JoiPlay problem and to my knowledge there is nothing we can do about it. It's something that needs to be changed on JoiPlay's side but I was unable to reach their developer. -
Not sure what went wrong, but seem to have hard locked?
enu replied to pastapastayumyum's topic in Reborn City
Game version? Save file? -
How to change the font?please teach me。
enu replied to wuyaoshangwang's topic in Official Rejuvenation Club's Discussions
Replace the ttf files in Fonts directory with the desired font. -
I'll save you some time okay? Don't bother learning modding for the old 19.0 version. Grab 19.5 and use the new guide for Rejuv 13.5. Reborn 19.5 is usin an even newer iteration of the same engine as Rejuv. Most things should be the same.
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Here, this file should work as an alternative. debug.bat
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I don't think that was changed. He should still be in a Nuzleaf cage in the Underroot.
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Debug > Animations Editor... animation names are using a convention which assigns the animations to moves. But I don't really know any more details about it.
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That's why it's so complicated. The solution we're working on isn't limited to door.
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We're well aware that door detection is the main issue and we are working on it.
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DW
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Just so that you know we went through all cases of `rand` and `array.sample` in battle code and made sure they're using the RNG seeds properly. So desyncs should be gone pretty much entirely unless there is some case caused by the order of operations rather than RNG.
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Hey, one of the devs here. Happy to see this happening. Please report bugs desyncs and other bugs normally, we'll try to fix them for you. > Exiting your window/tabbing out during an online match can cause a desync. You are *usually* (but not always) safe to tab out when in the action/move select menu, but while the turn is playing, you *cannot* tab out without desyncing. Are you sure this is still the case in latest 19.5? If yes please report it to bug reports too. It's not supposed to be happening. Good luck!
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I actually got a word from Dred in the meantime. Apparently this happens when you use debug mode to jump up a ledge in Chrysolia Deepwoods and trigger some parts of Mew quest earlier than intended. I updated the events of the Mew quest for next patch to not trigger in that case but ofc that won't fix existing broken save files. Use a backup from before that breaking point.
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There has been several reports like this in the past so I guess it's time to look into it again. Please send me your save file and also a backup from just before you finished the last quest of Tier 3.
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19.5.0 is in community testing so it isn't considered stable yet. thus the updater doesn't see it so far Amethyst always restarted the online server for the old version
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Right, can't do anything about that. I don't have the access. Online server for 19.5.0 is a lot more stable.
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Game version?
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I don't know of a mkxp port for 3ds so this isn't possible. Next version of Rejuv should have a JoiPlay build for Android though.
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We're unaware of a library we could use on Mac currently as the libraries we're using are Windows-only. If someone recommends a library we could use on Mac, it might happen.
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Disclaimer: You can consider the initiative still open to new applications even if you’re reading this a long time after posting. This is most likely the last blog post before the 19.5 community release. But in a way it might be the most important one for the future of the game. Since I started working on Reborn I took the initiative on several occasions to put together the new team, set up some workflows and good practices. This time I’m going a step further because this initiative isn’t targeting just the team but the community as well. Let’s see how this goes. Okay, here is a little confession. I’m a big fan of open-source software and have a lot of personal experience with both contributing to and maintaining open-source projects. When I look at this community with 3 different games sharing the same engine and how many mods the community made for these games I can’t help but think that the games could be even better if we involve the community and modders more actively. So today I’m introducing an experiment I proposed to Ame and the team and which we decided to try. No, we aren’t fully going open-source but it’s somewhat close to it. The idea is that we can give the more experienced community members and modders an opportunity to improve the game directly. You can help to fix some annoying bugs, make changes in the base game to make modding easier, and if the dev team likes your idea you can even contribute a new feature. We have a private Discord server for this purpose. The way to get in is to apply by filling our form. The development team will review your applications and decide who to invite. We decided against having the Discord server public in order to keep the discussions productive and avoid having too many random people discussing things without actually being there to contribute themselves. How strict we’ll be when selecting who to invite depends a lot on how many applications we’ll get. But there is no need to be shy to send one! It is also alright to send a new application later if your first was denied and your situation changed since then in some relevant way - for instance you learned new skills, started working on a new mod, joined a team which has other members already part of the initiative and so on. We can reconsider. Next, we have private GitHub repositories for the game and the scripts. Git is a version control system - if you’re not familiar with it, here is a nice introduction video. You don’t necessarily need to have previous Git experience to contribute. You will only need the basics mentioned in the video and a bit about submodules which we will explain. We can help you learn more if it becomes relevant. Our motivation is to invite the authors of the large mods who often need to make many changes to the scripts and tend to add new features or fix bugs that should preferably be made in the base game instead. This is also intended to be the place where we give you some support to update your mods to the new engine and give you tips on how to maintain the mods afterwards in order to make future updates easier. And some good practices to have your mod compatible with online features and such. Challenge runners who often find or hear about a bug and aren’t shy to dig into the code to fix it are also very welcome. This is how Stardust started after all! But the initiative is by no means limited to these cases. If you just want to try and help make the game better, you can. Some examples: We want to make modding easy and who would know better what’s needed than the modders, right? The engine should have Gen 9 battle mechanics implemented for usage by mods even if not by Reborn base game. Rejuvenation or Desolation might also want to add Gen 9 in a future release. Gen 8 dynamic speed mechanic. We still don’t have it implemented in the engine even though Rejuvenation and Desolation are using Gen 8. Reborn doesn’t have a quest log like Rejuv and Deso. But if the community implements one it could become part of the game. Text-to-speech support for blind players doesn’t work for all game screens and features yet. It would really help them to have the rest implemented. We also have other ideas on how to improve their experience. Contributing to graphics and other assets. We could use a few spriters to help out with some work. For instance we’d like to update the overworld player sprites and will need some help to create all the variants (running, bike, surf, mine cart, fishing, riding). Fixing bugs discovered by yourself, the devs or the community. Your own idea which you think might be good for the base game! Even if the feature may not be suitable for all players we might still accept it as a password. And last but certainly not least, this is also a good opportunity for those who would like to join our team as actual developers. If we’re happy with your contributions, it’s a real possibility. Of course not every suggested change will actually appear in the main game. Our team will discuss the ideas with you, review the changes and decide if both the idea and the actual implementation are something we want to include. Application form: https://docs.google.com/forms/d/e/1FAIpQLSfwtMIEZTDqEEdBDHTELuoSawaO2tKPOAP3HAgamS52XgG97w/viewform FAQ: > How demanding is the role? How much time do you expect the applicants to dedicate to this project? You're not applying to become a dev here. There are no big expectations, we do understand ppl are busy and modders already dedicate lot of time to their mods. Occasional contribution is enough. It would be nice to have some regular contributors as well but it doesn't need to be everyone.
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