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doombotmecha

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Everything posted by doombotmecha

  1. In the vein of really useful moves early on, I love Toxic Spikes in the first two gyms since it puts Electrode and Florina's stall mons on a clock, and Pin Missile ruins Florina due to the field boost+SE bonus.
  2. It's really one of the franchise's best starting zones, counting both mainline and fangames. So many Pokemon games just use the same old tiny town-grass route-bigger town opening, but Reborn doesn't do that and it sets up a darker, more oppressive mood better than pretty much every other fangame out there. Only the other two fangames on here, Rejuvenation and Desolation, even come close, and of the mainline games only XY and BW2 have a unique feel to the opening.
  3. I'm trying to pick up Grimer before the first gym. I know that Grimer appears in polluted water in Peridot Ward. I just can't find the section of water that I can fish in, since I can't just drop a line over the side of the city. Edit: Thanks for all the replies!
  4. Finally pulled Axzura from the PA banner. Now I've got everything I want :)

     

    Also, new Reborn run starting today. Starting with Torchic, let's see how it goes!

  5. Name: Reborn Klinklang, The Chariot Pokemon Type: Steel->Steel/Ghost->Steel/Ghost Abilities: Slow Start->Inexhaustible (whenever any stat is lowered, raise speed by two stages) Evolution: Klink-Level 35->Klang-Friendship->Klingklang Stats: HP: Low->Medium->Medium Attack: Medium Low->Medium High->High Defense: Medium->Medium->Medium Special Attack: Low->Low->Medium Low Special Defense->Low->Medium Low->Medium Low Speed: Very Low->Medium High->High Unique Move: Drift Strike: Steel-Type, Physical, damage based on how much faster user is than the opponent. Trainers exploring any Reborn City’s many abandoned factories quickly learn to avoid “tired” Klink. These strange, ominous constructs have no contact between their gears, with one gear hanging in the air and clicking forward, tooth-by-tooth, in an erratic pattern, dragging the other along the ground behind it. While they seem slow, Reborn Klink never tire, and will chase prey all day and night until they corner their prey. Their primary form of attack is to fling the lagging gear at the opponent, as if on some invisible string, where it latches on by some strange magnetism and drains their stamina. In terms of temperament, Reborn Klink are observed to be stubborn, but exhausted: A Reborn Klink that manages to drain enough stamina undergoes a horrific transformation. The lagging, “sleeping” gear awakens and grows much larger, becoming much more energetic as a result. In stark contrast to the lethargic Klink, Klang is incredibly quick, with even its two smaller gears being dragged behind as they try to keep the bigger gear balanced like training wheels on a bike, or perhaps a demented tricycle. Wild Reborn Klang are incredibly dangerous. While Klink needs a cluttered environment like an old factory to corner foes, Klang is a master of pursuit, and races around its territory all night long constantly searching for the next target. Once it is upon its prey, it typically grabs them with its little gears and tries to drag them around while draining them. However, without the balance those wheels provide, they often fall over. Trained Klang can also learn a maneuver unique to the line called *Drift Strike*, a move that does more damage the faster Reborn Klang is than its opponent. In this move, Klang races forward ahead of its smaller gears, who move to the side and try to dig into the ground to turn the momentum of the larger gear into a sideways slam. Throughout both of these stages, there is a fundamental imbalance in the Pokemon. With time and investment from a skilled trainer can encourage the smaller wheel and restrain the larger wheel’s impulsiveness and malice, allowing to finally reach a new equilibrium, and ascend to the line’s final evolution: Reborn Klingklang. Trained Reborn Klingklang are a sight to behold in battle. Where an ordinary Klingklang would have a large vertical gear and a single perpendicular open wheel, Reborn Klingklang has its largest gear hovering between two open wheels in a “V” angle, allowing it to swivel in the air to look around. The smaller gears act as outriders, helping the larger construct steer through tight turns and racing ahead when the Pokemon is at full speed. It is this formation, with the smaller gears “pulling” the larger one, and the larger gear leaning forward where it is suspended, that gives rise to the line's alternate title, “the Chariot Pokemon”. Reborn Klingklang are cunning, loyal, and determined beyond all belief. Because their trainer believed in them, they won't stop for anything until they have defeated the foe before them. The malicious intellect that began to manifest in Klang has now bloomed as a mind totally focused on victory, forming complex plans that let it race across rough terrain without slowing down, and totally outmaneuver slower opponents. The restored bond between the parts allows it to use Drift Strike much more effectively, as well. Wild Reborn Klingklang are an urban legend, or, better put, an urban horror story. A totally still mass of gears springs into action when it senses movement, and it chases after its hapless prey as a formless swarm of gears, with the largest “leader” gear being dragged behind, bouncing along the ground. They are incredibly intelligent and malevolent, using the Pokemon’s superior speed to cut off all routes of escape….although, somehow, someone always escapes to tell the tale. The sole living example was thought to reside in the sewers beneath Reborn City, but nobody has seen it since Team Meteor came to town. People are worried that Meteor has either captured it or gained its loyalty in exchange for more chances to drain the stamina of living things. In reality, the protagonist faced it when they defended a lilipup from it and defeated it, and it nearly died from its wounds. Shade, through his enigmatic abilities, restored it, whereafter it became a staple of his gym team, and one more mystery for his challengers to guess at. In terms of gameplay, Reborn Klinklang functions a bit like a physical Chandelure: A mediocre set of mons with a final form that acts as a powerful but frail sweeper. RKK sets tend to use Shift Gears, Drift Strike, and Shadow Claw or Shadow Sneak to set up and then proceed to tear down the opposition. Coverage is limited, but RKK learns a selection of Dark moves (much like Klingklang learns a few Electric ones) as it levels up/by TM, as well as Psycho Cut at a late level. So there you have it! Reborn Klinklang, inspired by Shade's Gym and the Chariot arcana!
  6. Warframe Heroes of the Storm Fire Emblem Heroes, maybe Sacred Stones if I can motivate myself I'm also thinking about coming back to Reborn and maybe finishing it for once
  7. I always loved the Fancy Pants Adventure series of platformers. More polished than many AAA games. The dev even has an official, paid 4th game on steam for like $10. Raze was also a nice 2d shooter.
  8. Yeah as a pure glass-cannon quad build, B!Cordelia is the absolute best. something like 70 total between attack and speed.
  9. Just beat Narcian on both difficulties for the first time. again, standard arena team carried it. only hiccup was when Olivia couldn't ORKO Narcian; dude's a tanky pretentious son of a gun!
  10. So, how about those new special missions? I beat 1 with difficulty, 2 was fairly easy on both difficulties due to DC QR Ephraim+Azura with Hone Atk and a healer.
  11. I just rolled it with my normal Arena team, full SI Ephraim, Anna, Tharja, Olivia, swapped everyone around at the start, then moved so that I had Ephraim JUST in range of the archer cavalry (remember that he has DC and QR), and I moved Tharja to just below the mountains, with Olivia behind her and Anna beside her and behind Ephraim. Eph ORKO'd the horse archer with QR, next player phase I ko the flier with Tharja and moved Ephraim behind Anna, then Danced Ephraim so he and then Anna could move back one. this created an AI loop where Lloyd would move in front of the lance cav, be in range of Tharja, and then the lance cav would repo him back. I then moved Tharja and Olivia back, which broke the loop, sending the lance cav to his redheaded demise, while Lloyd and the blue mage were left behind. Last Turn, Anna could reach and kill the blue mage, so she did, and Lloyd survived the double from Tharja by like 4 hp, so I danced her and he died, ending the map. TL;DR Git Gud a fully SI'd team with two five-stars on it.
  12. Oh, also, I feel like I should mention RE: Felicia, that honestly is the fate of any Alm or Celica I pull, I don't care about shadow dragon at all, since I already have Marth and Chrom for Falchions, as well as Tharja who is IMO still the best red mage. As f2p, I can't possibly SI everything, so my affections are (mostly) limited to Sacred Stones and Nohr.
  13. that's what I meant to say. Lucina and Elise were the only 3ds gals, and of them only one was the main character of Awakening.
  14. @Chase I'm actually working on my own Felicia build, eventually it's gonna have Distant Defense, Poison Strike or Windsweep, and Savage Blow as her passive skills. The idea is to be a dancer-partenered debuffer/chip damage machine that, every other turn, deletes somebody from the game. Windsweep actually works wonders with her incredible speed, so that she can debuff stuff like Hector without taking damage, and since it doesn't go off on enemy phase, enemy mages that attack her (through Distant Def) will still get doubled. RE: voting gauntlet: the hot one ALWAYS wins.
  15. Tanks, Bruisers (bulky guys who still deal damage), Summoners (especially summoner bruisers like Yorick), and long-range dps, but specifically long-range aoe "artillery" mages like Viktor, Vel'koz, and Li Ming. I either want to be tough enough to hang around in melee, or I want to have no excuse to be in sight range. For my melee characters, I need a cc spell to really enjoy a character, even if that cc can be difficult to hit, I want that lockdown potential. I also love global skills, like Dehaka's brushstalker or Rek'sai's Ult, as well as very long-ranged skillshots like Azmodan's q and Viktor's e. While I will play support if I have to, those supports tend to be tanky supports, just because I hate being so squishy and yet being dragged around on a leash by suicidal team-mates. having cc at least lets me shut down cocky melee carries. I have fond memories of a Master Yi running up to my team (I was Taric), me stunning him, and then the Yi getting delyited. For my artilery mages, I just like them because I love big numbers, and I don't like sticking around nearby enemies. it's especially fun in HotS, because abilities can damage structures in that game (well, mostly), so I can slowly blast down towers from out of range like an actual artillery piece. I would also like to note that I love Azmodan from HotS because, barring CC (at base), he's the perfect storm--he's a bulky summoner who also has an artillery element. I love it when I get the chance to just shove down a fort or keep, and the Dunks let me keep pressure without having to stick around nearby, say, illidan. I actually don't play that many MMOs, and the one I do play, GW2, doesn't use a role system, but I love the Engineer and Guardian classes in that game, engie because I have summons and tons of different ways to attack at range, and guardian because your basic combo is making a rune on the ground and then smashing it with a hammer so it explodes.
  16. 5-stars I've gotten instead of Leo:

     

    --Henry

     

    --Caeda

     

    --Rebecca

     

  17. I've been levelling a three-core for the next two seasons, consisting on M!Robin, Nino, and Olivia, standard builds for all of them. for right now Xander is my bonus unit, since I've inherited Hone Cav onto him, I think I'll have him learn up to rank 2 so I can boost Nino's Attack (since Olivia only knows Hone Speed rn) RE: this gauntlet nonsense: literally all the 3x point bonus does is make it so that people who play constantly (therefore getting better use out of the 3x periods) will greatly outrank those who don't (aka those who have work in the morning). It has still yet to decide any matchup, just make it seem closer. it's boring, honestly, and I find myself with the same attitude as the last gauntlet: I just. don't. care. Also I didn't even get Leo from the banner. I did get 2 Lon'qus, but no other good skill fodder. that said, I do need feathers. I joined Tharja's side so I could get the win bonus...and also 'cause she's my arena ace.
  18. Having burned through almost all of the new free orbs, with only a handful more from the def missions and lunatic chapters 9 and 10, I got: 1 4* Henry (no....) 1 5* Henry (NOOOOOOOO) 1 3* Lon'qu (immediately brought to 4* and then sacrificed to the skill gods, will get back to this) 1 3* A!Tiki (ok bonfire fodder) 1 3* F!Corrin (ok D. aura/Hone Attack fodder) 1 4* Sakura, pulled colorless because I was miffed (it's ok 'cause she's cute) notice what these units are NOT: Hinata or Leo! This could be two whole banners that my favorite black mage is MIA! plus I need more fury for my Azura, Ursula, and Xander. Also, I created a new team, to be titled Team Minerva. It consists of: Basic Idea is that the whole rest of the team baits and kills Minerva's counters, while she does a great reinhardt impression, esp.with Azura's help. What really gets the team rn is forest maps, and being split up, so that my tanks can't bait and Savage Blow does nothing. Kagero is probably gonna be a pain in the but too, come to think of it. I'll have to dance Minerva at her, then with drag back get out of range of the others. Also after 50% HP and Felicia aoe-ing everything down, Tiki can Vantage-kill a lot of low-res units. edit: just checked, Minerva is +hp -spd. WHY.
  19. bah, I'm still working my way through the Defense missions. Idk whether to try again for Leo, or just say "to heck with it" and go for a Tharja to +1 my current one. There are exactly four things that I want: 1. badges to reroll IVs. 2. either A) more daily 1/2-star maps or B/) a friend-point summon for 1-2-stars, with a larger pool 3. more 3-star base units! 4. more 4* full-tree SI fodder units! edit: oh hey, has anyone messed around with the new arena maps yet?
  20. got a five-star henry off the mages banner fml

    1. Wolfox

      Wolfox

      that seems Caw-tasrophic

  21. @Fabled Asian yeah I've actually never seen an enemy Tharja in all my arena runs. weird, right? Although I did see a lot of Sophia while she was a bonus unit, she actually threw me for a loop because I couldn't OHKO her with my low-hp tharja Also I just lost a streak to this team's only weakness: two or more colorless attackers, this time with a dancer. tfw Kagero ORKOs your physical tank....... edit: as chase said, I love love LOVE fury/desperation on my squishy fast attackers, so they can hit the Desper threshold without being hurt that badly. My Anna has Fury and with it I can survive any non-red, non-buffed mage, then KO on the next turn!
  22. speed lets you double more stuff, and doubles means double blade buffs aka Things Die. imo +spd is best. to clarify my earlier comment, I mean Drag Back the B skill....and I realized it doesn't stack with WF. -//_//- d'oh Yeah, I'll stick to Anna, She's a really sweet anti-mage for most of the meta (since nobody uses red mages), and having a 16 mt weapon will make her much stronger. I also finally inherited Distant Counter onto Ephraim. So. Yeah he murders the first thing that attacks into him, no matter what. totally insane burst, esp. with moonbow. Also got the last last rank of Desperation on Anna, and ruby sword on olivia.
  23. @Chase I don't yet, but I will. I've got a Hector waiting on the bench, but I'm figuring that while I farm sp he might as well stay there, maybe to do the armor quest later... I also need to inherit Fortify Defense onto him, so I can have every buff on Tharja at once. ------------------------------------------------------------ oh, since you asked about tharja, here's whatcha do: get a team, preferably involving Ephraim or Eirika, give them a Hone/Fortify, as well as a dancer with another Hone/ Fortify, and a third infantry with a buff. Speed is the only Hone you need, the Restoration unique weapon gets attack. You *can* use a Rally skill on one of these guys instead, but I'd prefer not to, I just love movement specials too much. I used Eph/Tharj/Olivia/Anna, because Tharja doesn't have much in the way of Res, so Anna can pick up the slack and take out blue mages. She also keeps Reinhardt at bay. The key, imo, is to have a tank for both physical and magical attacks--somebody who can take a hit to distract the enemy from Tharja. (Anna also deals really well with Ephraim's counters) Using any blade mage is a team effort. You're trying to set up the exact conditions so that Tharja can KO enemies without ever being attacked on enemy phase, besides maybe a few low-powered green mages and archers. Best SI for Tharja, IMHO: -keep the blade tome -Reposition/Draw Back as the special (I prefer Repo, but YMMV) -Moonbow is the best special, but honestly Tharj doesn't need one -A skill should be Fury, to trigger Desperation. I don't have it rn, though--I'm currently using Darting Blow -B skill should 100% always be Desperation. take 1 big hit and you can begin to rip through the enemy team. Even if they technically can counter you, they'll be dead before then because blade tomes are silly. -C skill is situational, I inherited Threaten Speed 2 off of Selena when I grabbed Repo for MAX POWER SPEED. However, another skill might be better, since really standing 2 squares away from something at the start of your turn is really not Tharja's cup of tea. --------------------------------------------- Gah, what to spend feathers on.... Barst for Frederick's weapon+Reposition? Donnel for Effie's weapon+Drag Back? Odin for Ursula's Weapon? Anna, for my Tharja team? Xander, for Horse Emblem? ------------------------------------------
  24. anyone else see the new healthcare bill?

     

    holy hell. medicaid cut by 25% over ten years, caps on children and the elderly, states no longer have to reimburse schools as medicaid providers...

     

    just.....fuck.

    1. Maelstrom

      Maelstrom

      Republicans don't care about other people, just the ones closest to themselves and no further.

    2. Maelstrom

      Maelstrom

      Kinda surprised it's only 25% and spaced out over a decade. Better than I expected, tbh.

      But caps on kids? That's absolutely where I draw the line.

    3. doombotmecha

      doombotmecha

      it's literally a glorified tax cut. In a very literal, 100% serious way, it's totally disgusting.

  25. FDR makes dinner: The New Meal

     

    FDR goes to the fishing shop: for a New Reel

     

    FDR opens a car dealership: The New Wheels

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