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Is there any thread which explains how the moves that do different type damage in a field work?
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I have studied the fields long enough
The thing I don't understand is how is weakness and resistance applied when a move takes an additional type in a field. For example, in my latest run I tried a Muddy Water against Shades Gollett in the short-circuit field, where it "deals additional electric-type damage" to see how it worked. It was compeletely immune. I also wonder how it works if one type is SE and another is resisted, if the type added to the move receives STAB and so on...
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