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Lord Chespin

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  1. Aw, thanks! I'm glad you like it; I hope that maybe I'll inspire somebody to try this challenge themselves. Oh, and even if Pidove did evolve into a POWERFUL STARAPTOR, I've already got plenty of flying-types to work with (ex. Charizard, Crobat, Pidgeot, etc.), so I'm not sure I'd use it. For what it's worth, the Pidove line did prove incredibly effective for TPP Black and Blaze Black 2. Also, in other news, I've revived a ton of the fossil gods! Check them out in the main post!
  2. Sub-Update #2: Achievements! So, If you checked the front post, I've added achievements to the run! Basically, these are a way to record extra side-challenges that I don't have any other way of recording, such as the release of a fire-type starter mentioned above. What aditional achievements would you guys like to see me tackle?
  3. Update #29: This Just Got Sirius So, Sirius went pretty well; I remember hearing that his Pokemon have higher levels than Sigmund's, so I'm glad I got that over with first. I led with Iustina, Cain led with Nidoking, and he led with Hitmontop and Chandelure. Despite having her attack lowered thanks to Hitmontop's intimidate, Iustina still did some pretty serious damage to Chandelure with knock off. Sirius quickly pulled Chandelure out for Probopass, but a turn later Iustina managed to one-shot it with a force palm. Poor Cain, on the other hand, was doing pitiable little damage with Nidoking. Chandelure came back out, and took out both Iustina and Nidoking with a heat wave. Seeking to take out Nidoking quickly, I sent out Awesome Grum... only for Grum to get taken out in the very same turn thanks to a high jump kick from Hitmontop. Oops. Cain sent out Venomoth, and I sent out Icky. Icky took out the Channdelure with a crunch, while Cain whittled away at Hitmontop. I tried having Icky use thunder fang on Hitmontop, but Sirius' newly sent-out Manectric took the hit with lightningrod, raising its special attack. Oops. Luckily, Cain and I took out Manectric fairly quickly, with Cain losing his Venomoth and sending out his Haunter. Haunter finally managed to take out Hitmontop while I healed Icky, and the next turn Cain and I took out Seviper together. Sirius' Honchcrow used swagger on Icky, confusing him; luckily, Icky managed to survive two turns of hitting himself in the face and took out Honchkrow (which Sirius had put to sleep). With the kids rescued, it's time to get out of here! The team so far:
  4. Update #28: A Mind is a Terrible Thing to Wasteland Aya was a bit of a pain, but still pretty easy compared to Solaris. I led with Icky and Oomph Judge, and she led with Nidoqueen and Tentacruel. I had Icky thunder fang tentacruel, and Oomph Judge use acrobatics on Nidoqueen. They both survived, but Aya spent the next two turns healing both her Pokemon (one Pokemon per turn). In the aftermath of those three turns, Icky had fainted due to poison damage and I had to switch out for Awesome Grum. Luckily, I took out Tentacruel with Oomph Judge the very next turn, then took out her Gengar in that same turn as soon as she sent it in. Dragalgae came up next, and eventually managed to sludge wave poor Oomph Judge into oblivion, but Awesome Grum managed to take out a great deal of Dragalgae's health before getting knocked out himself. George and Vinyl came out on the field next, and the two of them working together (George hovered over Vinyl's earthquake, which still did decent damage despite the nerf) managed to take out both Dragalgae (which, by the way, was knocked out by a sludge wave from its teammate) and Nidoqueen, leaving only her Drapion and her Venusaur. Venusaur went down rather quickly to a few flame bursts from George, but not before taking out Vinyl with a power whip. It was too little, too late, though; Havoc Buck and George managed to gang up on Drapion and take it out within two turns with flame bursts and dig. Time to save those kids! The team so far:
  5. So, for those not aware, a Delta Pokémon is a Pokemon that has a different type that its species normally doesn't have, such as a Psychic/Fairy Bulbasaur. They originated in the Trading Card Game, but have been included in fan games such as Pokemon Insurgence. As mentioned in my post about fanmade mega evolutions, I'm planning on making a fan game myself, and I was planning on putting Delta Pokemon in. What Delta Pokemon would you like to see? You can describe the Delta Pokemon you'd like to see like this: [Pokémon's Name and Evolutions] [Type] [Ability] [inspiration] For example: Chespin/Quilladin/Chesnaught Steel/Fire Iron Will (New ability, boosts steel-type moves in a pinch) / Filter Due to Chasnaught's similarities to Bowser, I figured I'd make him and his evolutionary line bowser-themed. The iron typing was also inspired by a GameXplain video, as they theorized that Quilladin and Chesnaught would be part Steel-type. Fennekin/Braixen/Delphox Ghost/Fairy Faerie Call (New ability, boosts Ghost-type moves in a pinch) / Pressure The Ghost typing comes from a fanart I saw of a Braixen and a Mismagius fusion. The Fairy typing comes from the aforementioned GameXplain video, in which they theorized that Braixen and Delphox would be part Fairy-type. Froakie/Frogadier/Greninja Ground/Fighting Battle Aura (New ability, boosts Fighting-type moves in a pinch) / Sand Force The Ground typing helps it to better counter Chespin. The Fighting typing comes from the aforementioned GameXplain video, in which they theorized that Frogadier and Greninja would be part Fighing-type.
  6. ALL OF MY YES. THANK YOU SO MUCH!
  7. Um, what about a Dr. Fetus Reuniclus? It could have a top hat and a monocle, and a glass-like jelly surrounding it...
  8. Update #27: Pony Up, Swag Jockey Fern, like Cain, was a cakewalk compared to the nightmare that was Solaris. He led with Ferrothorn, and I led with Iustina. Iustina survived a wasteland-powered power whip and started smacking the freaky iron durian into submission, but before she could finish the job Fern cowardly pulled it out and switched in his Krokorok... which was promptly bitch-slapped by Iustina into oblivion on the very same turn. Great job, Fern, great job. He decided to hold off on sending Ferrothorn back out and sent out Roserade instead, so I switched out to George. George got but to sleep but woke up thanks to a full heal, and proceeded to incinerate Roserade with flame burst until it fainted, tanking hits left and right. Fern sent out sent out Scyther next, but Scyther got onne-shot by Havoc Buck the Steelix (and Buck learned dig in the process, which I imagine will be very helpful in the upcoming gym battle). Ferrothorn came out again, and just as quickly got sent back after Iustina smacked him like crazy before it could even attack. Up last came his Serperior, and to counter it I sent out my newest ace up my sleeve - Oomph Judge the Crobat! Despite being seeded, Oomph Judge managed to acrobatics the heck out of Serperior and took it out before it could do major damage. Time to take on Aya! ...Assuming the poor thing isn't too traumatized from her encounter with Fern... The team so far:
  9. Update #26: The Mark of Cain Well, compared to Solaris, the battle against Cain was actually kind of fun and refreshing. I led with a freshly-evolved Havoc Buck, who took out Cain's Venomoth with just a couple of Rock Slides. I then switched to Iustina to take on his Samurott, and the two got into a close struggle that ended with Iustina fainting. Fortunately, Samurott was on the verge of fainting, so Awesome Grum was able to swoop in and take him out. Next came Cain's ace: Nidoking. I sent out Vinyl to deal with him, but the poor thing eventually got knocked out. She managed to do a decent amount of damage to him, though, so Jay Glasnost could and take him out. Cain then sent out his Muk, so I sent out George. George had a little trouble hitting him and wasn't doing a terribly great amount of damage with flame burst. George eventually fainted, but did enough damage for Havoc Buck to rock slide him to death. Cain's last Pokemon was his Haunter, but Awesome Grum managed to outspeed and one-shot him, giving me the right to enter the wasteland. See you next time for the Fern battle! The team so far:
  10. Update #25: I WIN! MY WIN! ARIN WINS! SILVER WINS! SONIC WINS! So.... Yeah. The battle against Solaris (after several rough starts and almost-wins) went more or less like I described in Update #24.5. I led with George, got off six smokescreens, and (in a deviaation to the aforementioned plan) had Iustina knock off his leftovers. I tried getting off a belly drum sweep, too, but Iustina got knocked out before that could happen. Jay set off a couple bulldozes, slowing down Garchomp considerably, and Zuzu proceeded to seriously damage him until getting knocked out. Awesome Grum then lived up to his name (the awesome part, not the Grum part) and did a serious amount of damage to Garchomp with foul play before getting knocked out. With only Vinyl left, I used my only max revive on Zuzu, and chipped away at Garchomp's health before finally succumbing to a dragon rush. Fortunately, Zuzu was able to take out Garchomp, earning me.... absolutely nothing except bragging rights. I knew I wasn't gonna get anything going into the battle, but I kind of wish we'd get something from beating it, even if it was only some more money. Anyway, Kiki and her Medicham died, taking with them my fifth badge, and Cain finally allows me to go into the wasteland and get my actual fifth badge. Also, I'd like to take a moment to celebrate the 25th status update on this thread! Thanks to everybody who's reading this and read it in the past, and I'll see you all next time for the penultimate battle against Cain! The team so far:
  11. Update #24.5: CODE RED DEF CON ONE Um... Yeah... I have good news and bad news. The bad news is that I'm definitely not going to take a dive in the Solaris fight, and my main hope of taking him out (a Slakoth with a focus sash and flail) did a pitiable amounnt of damage to him. The good news is that I think I've cobbled together a desperate backup plan: 1) Send out George the Charizard with a focus sash. 2) Soft reset until I can get at least three smokescreens off. 3) Have Jay Glasnost the Golem spam bulldoze until Garchomp hits the minimum speed. 4) Have Zuzu the Azumarill spam play rough. 5) Pray. 6) ??? 7) Profit. If anyone gets any better ideas with the Pokemon available to me, please, let me know. I'd greatly appreciate it.
  12. Update #24: Your Lips are Movin', Goin' Blah, Blah, Blah Taka was pretty darn hard, not gonna lie. Especially that Chatot. I led with Vinyl, and he led with Klefki. Vinyl broke the field with an earthquake, while Klefki tried to hit Vinyl with a mirror shot. After a turn futilely using an ultra potion, Taka decided to switch out to his Cradily, and a turn later I switched out to Iustina... right into a confuse ray. Oof. Luckily, Iustina didn't hit herself in the face too many times and eventually broke through the confusion to take out Cradily. Kelfki came back out, and got smacked out by an eartquake from Vinyl. Floatzel came out next, and I sent out Icky. Icky took negligible damage from Floatzel, and set up a charged, field-boosted thunder fang, which took out Floatzel in one hit. Finally came the tough bit: Chatot. (Fun fact: Taka was named after his Chatot.) I kept Icky out, but the poor thing got burned by Chatot's heat wave. Despite this, he managed to get off two thunder fangs that the RNG gods decided to have the field super-boost, taking out Chatot while it just decided to set up a nasty plot for some reason, and ending my final (at least in this episode) battle with Taka. Now then, if you excuse me, I have to desperately cobble something together before taking on the Garchomp. It's not gonna be a fun few minutes. The team so far:
  13. Update #23: Eclipse of the Moon For some reason, Aster and Eclipse were a little easier than I remember. I led with Awesome Grum (who I had leveled up and brought back onto the team) and Icky, and they led with Solrock and Lunatone. Solrock went down fast to a night slash from Grum, while the newly sent-out Rhydon got hit with a bite from Icky. The next turn, Lunatone almost got taken out with a night slash from Grum, and Rhydon got confused from a swagger by Icky. I took advantage of Rhydon's boosted attack by having Grum use foul play, knocking out Rhydon, while Lunatone was severely injured by a bite from Icky. The next turn, Aster and Eclipse sent out their Magmar, which injured Grum greatly with a mach punch, but Grum lived and got off one last night slash on Magmar while Icky took out their Lunatone with a bite. Grum finally went down the next turn, so I sent out a freshly-evolved Vinyl the Vibrava... only for her to get smacked with a confuse ray the very first turn she came out. The next turn, Vinyl hit herself while Icky managed to pull off a charged-up bite. He then got burned from Magmar's flame body. Woohoo. As you could imagine, Icky went down the next turn, while Vinyl continued to keep punching herself in the face from confusion. George replaced Icky on the battlefield, and promptly got both paralyzzed and confused. Luckily, since most of his moves weren't all that effective in that scenario anyway, I used him to heal up Vinyl, who snapped out of confusion and took out Magmar and Electabuzz with two earthquakes. All that was left was their Milotic, who unceremoniously one-shot Vinyl with a hydro pump. I sent out Iustina next, and while Milotic decided for some reason that using recover at full health would be a great idea, Iusina set up a belly drum, got healed during the next turn, and took out Milotic with a single force palm. Onwards to Taka! The team so far:
  14. It's a TPP reference. You have to get them a Farfetch'd and a Piddgeot while you have a Helix Fossil in your inventory, and they'll give you fossils.
  15. Update #22: Shattered Focus Kiki was kind of hard, but once I managed to get my team right she wasn't too bad. She led with Machamp, I led with Zuzu the Blue Wrecking Ball of Death. Zuzu outsped Machamp and took it out with a single play rough. The poor hing never had a chance. Kiki sent out Gallade next, and I sent out Icky. Icky took a hit, began charging, and dodged a rock slide to take out Gallade with a supercharged thunder fang. Toxicroak came out next, so I sent out trusty ol' Bird Wodin. Bird Wodin took a little damage, but kept smacking away with wing attack until Toxicroak went down and Kiki ran out of ultra potions. The climax of the fight came with Kiki's main, Medicham, who had given me a ton of trouble on my previous attempts at Kiki. I sent out my trump card, Zuzu the BWBD. Zuzu got hit pretty hard with a drain punch, but Zuzu managed to tank it and one-shot Medicham with a play rough. Hey, I never said it was a climatic climax. The actual most challenging part of the fight came with the battle against Kiki's Hitmonlee. I sent out George, but George got taken out before he could do any major damage. I sent out Iustina next, but she, too, got taken out fast. I finally managed to take Hitmonlee out with Bird Wodin's help, and even then it was because Hitmonlee decided to use meditate instead of an attacking move. Finally came Lucario, who I countered by sending out Jay Glasnost. Jay took an aura sphere thanks to her sturdy ability, and one-shot Lucario with an Earthquake, earning me... a glimpse into Kiki's troubled inner life. Yay. Anyway, at least I get my badge... what? I have to find Cain? Can't I just have it now? No? Okay... The team so far:
  16. Hmmmm, good point. How about the one I already posted becomes mega Butterfree X, and I make a Mega Butterfree Y that works something like this: Mega Butterfree Y Bug/Steel Simple HP: 60 Attack: 5 Defense: 145 Sp. Attack: 90 Sp. Defense: 125 Speed: 70 Whereas Mega Butterfree X is a fragile speedster, Mega Butterfree Y is designed around one thing: Quiver Dance. With bulkier stats and better defensive typing (my idea is that it wears its shed cocoon as armor), it can take a couple hits while it sets up a quiver dance or two, then proceed to wreck teams with its super-boosted stats. Its speed, Sp. attack and Sp. defense aren't buffed as much as its HP and defense because it can quickly patch them up with Quiver Dance. The only flaw it has that I can see is that it lacks reliable recovery. EDIT: Forgot that megas can't have their HP raised/lowered. I adjusted the stats accordingly.
  17. I was planning on making a Pokémon fan game eventually, and I was planning on putting fan-made mega evolutions in it (similar to the PULSE Pokémon in Reborn). I was having a little trouble coming up with ideas, though, so maybe you guys could help me brainstorm? You could describe your own mega evolutions like this: [Pokémon name] [Typing] [Ability] [stats] [inspiration/Explanation for creating] For example, here are two ideas I came up with: Mega Luxray Electric/Dark Strong Jaw HP: 80 Attack: 170 Defense: 104 Sp. Attack: 55 Sp. Defense: 104 Speed: 110 I've really grown to like Luxray thanks to my recent TPP run of Reborn, but it definitely needs some improvement. With this mega, it gets a super-powerful STAB-boosted Crunch, as well as a stronger Thunder Fang. It also gets decent speed and improved defenses. Mega Butterfree Bug/Psychic Adaptability HP: 60 Attack: 5 Defense: 50 Sp. Attack: 160 Sp. Defense: 80 Speed: 140 Ever since Beedrill got a mega, I've always felt like Butterfree deserved one too. I changed its typing to Bug/Psychic because it doesn't learn any good damaging flying-type moves, while it does learn some pretty good psychic type moves (such as psybeam or, from a TM, psychic). Adaptability is here because it worked so well on mega Beedrill, and I gave it stats resembling a special mega Beedrill.
  18. Good point. I still need all the help I can get, though (especially with that Garchomp coming up), so to compromise, I sacrificed a Charmander to the PC (I can't get the image onto the computer, so you'll have to take my word for it. Sorry.). R.I.P. Redshirtmander 2015-2015
  19. Update #21: Pyrrhic Victoria Victoria was... surprisingly easy, to say the least. She led with Scraggy, and I led with Bird Wodin. Bird Wodin had a bit of a tough time taking down Scraggy due to Scraggy's intimidate, but tanked a couple hits (including a high jump kick!) and took out Scraggy with a gust and several wing attacks. Victoria sent out Emboar next, prompting me to sent out Jay Glasnost. Despite the type disadvantage, Jay survived an arm thrust and an assurance and took down Emboar with two bulldozes (and learned earthquake in the process!). Next up came Victoria's Gallade, so I sent out Zuzu the Blue Wrecking Ball of Death. The fight went just about as you would expect: Zuzu takes a psycho cut and lives, Zuzu smashes Victoria's Gallade with playrough, end fight. Victoria sent out Heracross next, but Bird Wodin (despite being pretty seriously wounded) outsped it and one-shot it with wing attack. Victoria sent out Hariyama, her last Pokemon, and I decided to end it by sending out Iustina, my own Hariyama. Iustina took a force palm and and smellingsalts, then finished off the foe Hariyama with three force palms of its own. Onwards to Kiki! The team so far:
  20. Well, Mega Rayquaza's power is justified in-game, as it can only assume that form in very dire circumstances, with the aid of meteors, and when the world is in dire trouble. Gameplay-wise, though, I'd have to agree with you. This is the beast that broke Ubers. As for my least favorite, I'd have to say Mega Audino. It's not that it's bad (Audino needs all the help it can get), it's just not good enough. I seriously think a regular evolution for Audino would have been more helpful. I do love the design, though.
  21. Update #20: It's Getting Hot in Here Cal was... kind of easy, kind of hard. He led with Infernape, and I led with Bird Wodin, who had evolved all the way into a POWERFUL STARAPTOR Pidgeot! Bird Wodin then put his newfound power to the test, taking out Infernape in one critical-hit, sky-plate-boosted wing attack (man, I wish Pidgeot learned stronger moves...). Cal sent out Charizard next, and I countered by sending out Jay Glasnost, who pulled off another one-shot with a smack down. He then sent out his Typhlosion; this was where things started to get difficult. I kept Jay Glasnost on the field and smacked Typhlosion with a bulldoze, but Typhlosion not only survived the bulldoze, he started charging up a solarbeam. I quickly swapped out to George, who tanked the hit and then lit the field on fire with flame burst. What followed next was an epic struggle of fire punches and dragon rages, followed by the occasional ultra potion from Cal. Next up came Cal's ace, Magmortar. I swapped for Zuzu the Blue Wrecking Ball of Death, who turned the field into a rainbow field with rain dance before getting unceremoniously knocked out. Iustina came out next, and managed to tank a solarbeam and knock out Magmortar in two force palms. Cal sent out his Delphox, and I sent in Icky, just in time for the rainbow field to wear off. Nevertheless, I managed to take it out after a few bites. Cal sent out Blaziken (his last Pokemon) and I first tried sending out Bird Wodin, but all he managed to get off was a single wing attack before Blaziken managed to take him out with two fire punches. I decided to counter by sending in Jay, and she managed to tank a double kick to the face to end the battle with a bulldoze. Time to take on Victoria next! The team so far:
  22. Head back to the Gearen Sewers. She's opened up a new area in the sewers about halfway through the path to where you fought Garbodor; you'll find her inside.
  23. Update #19: Mukraker Well, after a quick raid of the Blackwater Factory, I defeated ZEL for the penultimate time (at least in this release version). I wasn't sure what Pokemon xe was going to lead with, so I led with Awesome Grum the Zoroark... and xe led with Glaceon. Just my luck. After using one foul play, I decided to cut my losses and switch out for Iustina, who tanked a bite and then took Glaceon out with one Force Palm. Xe sent out Espeon next, so I decided to sent out Awesome Grum for real this time. After taking a quick attack, he took out Espeon in one hit, forcing ZEL to pull out xyr trump card: the PULSE Muk. I decided to sent out Jay Glasnost exactly for this reason, since all I remembered about this fight was that the PULSE Muk knew thunderbolt and sludge wave and Jay resisted all of these attacks. After a bulldoze and a magnitude, ZEL switched out for xyr Umbreon, so I switched in for Iustina again... only to get smacked with a confuse ray. Amazingly, despite this and getting confused again a turn after Iustina snapped out of it, she managed to power through at mow down the Umbreon with two force palms. Since all ZEL had left was xyr Muk, I sent out Jay again. To my horror, the Muk used Muddy Water... but incredibly, thanks to me breaking the field earlier with magnitude, the attack got electified and did absolutely nothing. That was probably the ultimate crowning moment of awesome of my playthrough so far. Anyway, the Muk desperately tried flinging a mud bomb, but it missed and Jay took it out. Time to head to the Azurine Region of Reborn! The team so far: EDIT: Fixed a mistake about the amount of times you fight ZEL. I forgot about the battle with the PULSE Abra.
  24. Update #18: Who You Gonna Call? Shade was simultaneously easier and harder than I expected at the same time. I led with Awesome Grum the Zoroark, and he led with the undead soul of Corey in a Gengar form. Corey managed to hit Grum hard with shadow ball, but Grum held on and put Corey to rest with a single, field-boosted night slash. Next, Corey sent out Golett, and Zuzu the Blue Wrecking Ball of Death managed to take him out with two bubblebeams, even though she was confused. Next up came Chandelure, and planning ahead based n the type advantage, I sent out Jay Glasnost... who promptly got smacked in the face with a energy ball and fainted. So, not really knowing what to do, I sent out Iustina, who suprised me (and possibly Shade) by tanking a hit and doing massive damage to Chandelure with knock off. Shade quickly pulled Chandelure out of the fray and sent out Gourgeist, but the pumpkin didn't even get a single hit in before Iustina knocked off'd it into oblivion. Shade sent out Chandelure again, but the chandelier joined the pumpkin and bit the dust after one more knock off. I decided to switch to George for Shade's Doublade, and managed to take it out with one flame burst. Rotom, however, was a different story; although George fought his best, he ultimately got knocked out. Iustina had a little more luck with Rotom and managed to knock off its leftovers, but still got taken out. Icky got off a bite before fainting, but it didn't do much. Finally, Grum managed to outspeed Rotom and took it out with a night slash, earning me my fourth badge. Time to work on rescuing those kids! The team so far:
  25. Update #17: All's Maxwell that ends Maxwell Happy Easter, everybody! Anyway, remember when I said two days ago that my next update would be the Shade battle? I LIED. I had totally forgotten about the battle against Maxwell as part of the Aqua gang storyline, so after a little grinding of other team members I decided to take him on. Honestly, the hardest part was his Vulpix; after it fell, it was all relatively easy. As it was, I led with Zuzu the Blue Wrecking Ball of Death and started spamming slam (I decided against play rough because it would only be not very effective against Vulpix). Unfortunately, between confuse rays and will-o-wisps, it became hard for me to rack up consistently high damage, so I decided to start using bubble beam instead (yeah, I know I should be using physical moves on Azumarill, but I figured the super-effective damage would even it out). I eventually managed to take out Vulpix (and get him to use his two berry ice creams), and so he sent out his ace: Houndoom. And not, you know, a Camerupt like his inspiration uses. Anyway, I decided to send out our newest addition to the team: Awesome Grum the Zoroark! ...And my glorious first use for him was as a sacrificial lamb to heal Iustina because I'm an idiot and I forgot to heal at a Pokemon Center after grinding. Yay. After Grum fainted, I sent out Iustina, who promptly took out Houndoom in one hit. Desperate, Maxwell sent out his Charmeleon, and I countered by switching to Vinyl the Trapinch. Vinyl managed to tank two dragon rages with just 1 hit point left and took him down with two earthquakes, ending the Magma Gang for good. Time to take on Shade for real! The team so far:
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