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NickCrash

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Everything posted by NickCrash

  1. Mega Aerodactyl: 18 Mega Ampharos: 15 Mega Scizor: 24 Mega Heracross: 6 Mega Houndoom: 21 Mega Aggron: 21 Mega Manectric: 12
  2. Mega Pidgeot: 9 Mega Camerupt: 47 Mega Gallade: 44
  3. Shelly: 8 Anna: 17 Laura: 6 ZEL: 7
  4. Kabutops: 20 Aerodactyl: 31 Cradily: 19 Armaldo: 28 Tyrantrum: 17 Aurorus: 16
  5. Shelly: 8 Anna: 17 Laura: 12 ZEL: 9
  6. Mega Pidgeot: 15 Mega Camerupt: 46 Mega Gallade: 45
  7. You should see them this way: Bold, Italics, Underlined, Crossed Out, Link, Quote, Code, Spoiler, Bulletins, Increase/Decrease Indent, Align Left/Center, Colours, Size, Erase, Preview Mega Aerodactyl: 18 Mega Ampharos: 16 Mega Scizor: 23 Mega Heracross: 8 Mega Houndoom: 20 Mega Aggron: 22 Mega Manectric: 13
  8. Kabutops: 21 Aerodactyl: 30 Cradily: 20 Armaldo: 28 Tyrantrum: 20 Aurorus: 16
  9. It doesn't really matter. If people don't want to learn more about a person, they won't ask questions, even if the one answering had received a lot of votes.
  10. Shelly: 15 Anna: 15 Laura: 18 ZEL: 8
  11. Mega Pidgeot: 18 Mega Camerupt: 46 Mega Gallade: 46
  12. Mega Aerodactyl: 17 Mega Ampharos: 15 Mega Scizor: 27 Mega Heracross: 10 Mega Houndoom: 19 Mega Aggron: 21 Mega Manectric: 15 Click the brush (symbol next to size)
  13. Kabutops: 20 Aerodactyl: 30 Cradily: 24 Armaldo: 27 Tyrantrum: 21 Aurorus: 17
  14. Mega Beedrill: 3 Mega Pidgeot: 20 Mega Camerupt: 46 Mega Gallade: 48
  15. Florinia: 10 Shelly: 21 Anna: 12 Laura: 20 ZEL: 16 Do people even care about Laura?
  16. Kabutops: 21 Aerodactyl: 33 Cradily: 26 Armaldo: 26 Rampardos: 6 Tyrantrum: 23 Aurorus: 15
  17. Mega Aerodactyl: 20 Mega Ampharos: 16 Mega Scizor: 25 Mega Heracross: 12 Mega Houndoom: 21 Mega Aggron: 20 Mega Manectric: 19
  18. If I'm forced to change the type chart Dark is resisted by Fighting, Fairy and itself Ghost is resisted by Dark and Normal is immune They are pretty balanced. Another thing we could add is a Def boost to Ice types during Hail, similar to SpD boost to Rock during Sand. Rock types have key resistances to Flying and Fire, which makes them unique to Steel. Thing is they are both weak to Fighting and Ground, making Steel superior (especially till gen 6)
  19. Nah, it's the first thing that came to mind. I believe it's 1.3% of people that have it normally on their right hand, bois more often than wamen. Naht necessarily. You could also have fetal alcohol syndrome, Poland syndrome, cri du chat, Edwards's, Patau's, something with white blood cells, and others (forgot)
  20. The reason people fix the type chart by altering the type specifics is simple: build from the base up. You claimed that learning a new type chart would confuse players, yet you don't see how these added non-intuitive changes will confuse people much more. The suggestions are one-sided so much that the metagame would crumble on its own weight. Ice needs to be fundamentally boosted. Had we found a formula that does that without destabilizing all other types, we would have solved the problem. In fact, on showdown there used to be a community working on that thing with moderate success. Also, I believe you are stuck on Gen5 when talking about Steel. That was when Fighting, Ground and Fire were considered overpowered types. Right now the undisputed king is Water, and it has been since gen6, as non-STAB Grass and Electric attacks are rare. The types that need buffs are: Ice, Grass, Bug, Poison The others are fine. As for the Stealth Rock proposal, there has been a solution suggested before: Double Resistant pokemon receive 3% Resistant pokemon receive 6% Neutral pokemon receive 12% Weak pokemon receive 20% damage Double weak pokemon receive 35% damage
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