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Felicity

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  1. Do you have any creative pursuits you want to follow in life? Whats your favourite kind of porn?
  2. Hi, I'm just putting up this status to tell people that I've set up a patreon.

     

    Anyone who knows me here probably knows I want to be an author of fiction stories and I want to try patreon as a way of facilitating that.

     

    The base pledge gets you access to the patreon feed and the two short stories already available there along with more to come. Higher tiers get access to the thicker stuff such as completed books.

     

    Please, if you can spare it, any support is appreciated. Thanks you.

     

    https://www.patreon.com/AdamLowe

  3. Garret shifted Fortune to the table after drying him off. Garret wasn't a stranger to chores, a man living on his own inevitably had to get up to some DIY work when the landlord was too much of an ass to bother without going to some ridiculous lengths. The work wasn't unpleasant, the monotony in fact served as a nice palette cleanser to relax after a night of flying feelings. Garret also found himself relaxing around Fortune ever so slightly. Perhaps it was the conversation, maybe it was the fact that it's hard to be afraid of someone whilst bathing them. Garret took a new cloth and applied the polish to Fortune, swiping the clear liquid across his surface until there was a faint shine to the boards surface. "So, if you don't want to get into the past, what about the future? I'm happy to play host to a nomad every now and then but if you can't walk around freely then I can't imagine there's many easy walks of life to walk down. Should I be expecting other unique callers tonight, friends of yours, or are you just going to let the chips fall as they may and figure it out later?" If Garret could go to sleep that night and find his sudden guest vanished, he'd count the experience a unique dream, a story to share. It felt like there was more to it though, something more innately interesting to Fortune.
  4. "Mmhmm" Garret nodded and smiled fondly with memories of his 'career'. "And it's caused me no end of trouble, trying to stay on the decent side of the lucky lifestyle." The young man gestured around the apartment. "Been living like this for a couple of years now, squirreling away money in case I hit a nasty streak." " I've dabbled in other kinds of gambling though," He noted absently. "Poker isn't my only past time, races, some roulette, a few other games and well, if a being called fortune doesn't grasp what the highs and lows are like then that's some supreme irony right there. That's the draw." Garret took Fortune out of the sink and inspected him carefully "I think I got most of the muck, unless you can feel something. I'll' dry you off and if you like I had some polish to, uh, spritz up your finish some."
  5. "Well, I'll take that as a compliment." Garret started slowly, mulling over the question. "It was happenstance that sent me down the alleyway if I'm honest. I make my living in Wands with a decent hand at poker and I know there's no reason to loiter when night comes along. I figured the dash through the alleyway would be quicker. I've had a few nasty scrapes whilst waiting for the trams." Garret didn't mind talking about himself, it was gratifying in a way, but he couldn't just let the conversation go. He took the cloth he was using and rinsed it off before returning to the bath. "So, if it's a long story that's fine, but I would like a name. Unless you want to be known by Mr Board, hardly the most flattering of names."
  6. meme me bish whilst i still exist on the forums
  7. Garret nodded and reached over to pick the board up. "Excuse me" He murmured as he held the board in both hands. Garret glanced over his shoulder at the dogs within the shadows before heading out of the alleyway and on his way back home Garret's home was a decorated skeleton of a building, a small apartment in the Coins that was gaunt and bare but for the few indulgences Garret had allowed and the necessities. There were three rooms that split the apartment, the living room and kitchen and then the bedroom with a bathroom tucked away in the corner. First order of business, Garret set the board down on his table. "Right then, home sweet home. My name's Garret, let me just hunt something down to give you that bath." He'd have to clean the table too, for hygienes sake. He went into the bathroom and hunted for cleaning supplies. He didn't want to just dump the board in water but aside from some polish, Garret didn't have many options. So he took off his suit jacket, rolled up his shirt sleeves and got to work, setting the board awkwardly in the small sink and running rivulets of water across its face. Garret used a small cloth to tend to the more stubborn bits of muck "So, who're you, my mysterious new acquaintance?"
  8. Garret squinted at the talking board, keenly aware of the dogs. It talked, sounded kind of masculine to Garret. Certainly it was strange, strange enough to invite a quick departure to somewhere safer for further scrutiny. The board was a little taciturn though. Garret supposed that manners couldn't hurt. "I'm... sure that's true." He leant over and inspected the board. "If you don't mind, I'd quite like to talk, preferably away from the wildlife My home isn't too far, if you wouldn't mind accompanying me?" Garret was hesitant to pick it up for a small host of reasons. One of them being, if it could talk, who knows how the board might like being picked up?
  9. Well this was.. curious. Curiosity however was not compelling enough to get infected with rabies or even just ruin his outfit. How should Garret approach this? There was hardly a prize for the dogs, no meat to fight over. A simple scare ought to chase them off, no? Then he would be free to inspect the board, or at least take it somewhere safe to inspect. Unless this was their territory and they would defend it. No, men made the city, this was no forest. The food chain would be clear. Garret cleared his throat lightly, quietly, and began rolling a hum through his throat that escalated in volume as he approached boldly before he began to bark out words. "Get out of here! Go, flee! Now!" He glared at the dogs and used his height to tower over the beasts. All in the body language, isn't it?
  10. Garret's sensations were assaulted with the viler aspects of the Wand district. It was a shame but the place was far from perfect. What was more concerning was the unknown. Danger in the darkness was a daunting prospect to face. Even so curiosity pulled him forward like an invisible string attached to the source of the voice. Garret hopped around what refuse he could avoid, sneering down at the ground as he tried to make his way through. Commit to the gamble Garret. Something's here. So Garret went deeper, forging his way through the filth.
  11. Garret sat in his small booth, idly watching the news on the tv monitor above the bar of the Mask Menagerie, one of the various gambling dens that Garret haunted and otherwise littered the wands district. It was a small building, tucked away into an unobtrusive corner of the world. It was the kind of place you didn't wander into You had to have business to be sitting in the contrastingly opulent interior, a more intimate place for wagers than the grander casinos Garret also frequented Art, pictures of underground celebrities, expensive lamps and polished wooden chairs and tables of fine quality all made it quite a pleasant place to wait in. Garret had done enough waiting for the night. He drew back a stray lock of red hair and stood up. He walked over to the bar where a young bartender stood washing her glasses. Aside from the two of them the place was empty. "Faye, darling, have you had word from Mr Toyama?" He asked as he leant against the bar. The young woman shook her head, making her tight black ponytail swish "No, sir" "Well, it's been an hour and I'm tired of hearing about the iron Cross. If he comes by, tell him that next time he should take care to be more professional in the future." Faye nodded and smiled apologetically. "I'll pass it on. Sorry about the tv sir. I like to keep up to date." Garret waved the apology away. "Not your fault the world''s going the way it is. I just don't care for it " "Some don't, sir. It's not pleasant watching. Still, it's important to know" "Too true." Garret said with a sigh. "Anyway, good night." He slapped a few coins onto the bar as he left, enough to pay his tab and then a hefty tip for Faye as she bade him good night. The night air was cool and refreshing as Garret strode through the oddly empty streets of the wand district, or at least relatively empty. He eyed his watch. It was getting late and he'd rather be at home than on the streets. Should he take a shortcut? After barely a moment's hesitation Garret cut across the street, headed for an alleyway he knew would save him some time, though he did approach the darkness with some small amount of trepidation.
  12. Idk, In nappy's case at least, I'm only gonna consider him for now as the only one not to have lost, he has Monferno, he can probably pick up a flying type like Emolga between now and then and there's a decent chance they'll pick up a rock type before heading in from the grand staircase crack. It's another case where there's a lot of options beforehand. Shade on the other hand gives you one possible ghost type in the gym itself and then idk, the event Nuzleaf near Beryl and the Beryl cemetery ghosts. Those're advantages but they ain't likely to tank the high damage team (i think) Shade has, not when they're going in blind to boot.
  13. Given what I've seen of Nappy and co play other games, I didn't expect them to be much for the story, just doesn't seem up their alleyway. Especially the 'darker' parts of the story that, uh, kinda don't come off the right way in a pixel sprite game. The aesthetics of the game make getting invested in the story and suspending your disbelief harder rather than easier most of the time. Makes for an easy point to pick at. At worst, I can see why people might cringe at Corey even if it's not a good thing to mock. But yeah, they're learning, that's cool. I think the next big hurdle they're most likely to flop on will be Shade. Corey gets a lot of options to fight before the gym and there's a damn good chance they'll get something to resist his stuff. Maybe the ZEL/Taka fight will trip em up. The real question is if their rate of deaths is too high, they've barely scraped by with the abuse of shiny clause but they've set a limit on it now. After a point they'l just not have enough mons to sustain the run.
  14. Ok, hi, hello, I decided I wanted to talk about rainbow six siege. I have 300+ hours on the game and i'm barely mediocre, I hit gold 3 in ranked last season and haven't looked back since. Specifically this is a beginners guide of sorts, maybe a orientation to get you in the right mindset to learn the details of the game that you can only really learn by playing. So let's start with a little bit of context for those who don't know RS6. RS6 is an FPS game with a bit of a checkered past. As an entry into the Tom Clancy series it has a notable weight as part of the franchise and when it came out was met with a mixed reception. On the one hand a slow, strategic FPS based on unique operators who get one life round to round is a fantastic concept that leads to some of the tensest most exciting situations you can get in a multiplayer game. Add onto the unique characters the unique maps and destructibility of said maps, you get a very complex game. On the other unfortunate hand, the game was as broke as a dropped china plate. Bugs were, and some might argue are, prevalent and caused much frustration for the fanbase for a good chunk of the games lifespan. Until the game went through Operation Health, a time period where many of the games issues were focused and attempted to be solved. Fast forward in time, now we're in year 3, new operators and maps come out every few months and a very diverse cast of operators has led to the rise of a fascinating if obtuse meta. This is to me a bit of ancient lore since I started playing during Operation blood Orchid, major content updates being framed as different Operations. So how can you get into this complex game as smoothly as possible? The first and most important thing I'm gonna try and impress on you is the necessity of information and communication. The typical learning curve starts with understanding the abilities of the different operators. 40 characters in total, 20 on attack, 20 on defence. I'm not going to describe all of them, information on who is who is easily available and I daresay you'll find out what they do when you're subjected to a particular ops shtick. They can be sorted into different roles per se though there's no official sorting. Defenders: Anchors: People who stay in the room. Whether it's to hold a line of sight and watch for rushes into the room or hiding to utilise remote devices such as drones or cameras, these ops are largely stationary. Echo and the most recent op Maestro are examples of solid anchors. Roamers: The exact opposite of Anchors, Roamers roam the map. They keep their eyes and ears peeled for anyone moving around the map whilst trying to flank the enemy and take them by surprise. You will hate these people. Examples include Lesion and the infamous and incredibly fun Caveira. Attackers: Rushers: On the attackers side there's people who excel at getting in quick, fucking up anyone they can see and then running forward to do the damn thing. A departure to the typical slow and steady approach, these characters aim to take the enemy off guard. They are vulnerable to an alert enemy or traps. Examples include Ash and Ying. Breachers: Ops who destroy the environment to offer new lines of sight or circumvent the enemies defensive gadgets. It can be as destructive as a thermite breaching charge to melt through metal reinforcements or as simple as a big fuck off sledge hammer to break through wooden walls. Hibana and Thermite are the king and queen of breaching metal walls. The next steep rise in the learning curve and easily the biggest will be map knowledge. Understanding where the enemy can and might approach is the most important aspect of this game. Learn entry ways, alternate routes to get around the map, figure out which windows and doorways lead to the outside, learn where destructible hatches are in the floor and ceiling. The quicker you get used to the maps the better. There are custom game modes and single player terrorist hunts you can use to explore the maps. The last aspect of the game is a vague one. Once you know who is who and where is where, you get to practice the application of that knowledge. This is where you find lines of sight, innovative uses of your gadget, use your map knowledge to rotate around behind the enemy and take em out, sound whore to determine where the enemy is coming from, so on and so forth. Once you get to this point it's hard to call you a beginner. So with this mindset, you might be "Ok, who should I play at first? who's easy to play? Who's available at the start?" Well first, there's an important distinction to draw now between which version of the game you bought. If you bought the £15~ or so version then you'll be in for a grind. After being given six operators, 3 for attack and defence from the first year of the game, you'll have to grind the ingame currency to purchase a new operator. If you bought the full game you'll have much less of a grind, but you'll still have to purchase people. In which case I don't think there's much advice to be had since it'll be much easier to pick up ops. Stand out choices though are: Glaz: The sniper of the game. With a thermal scope he can see through smoke from a distance to see the bright yellow body of the enemy. His weapon is single shot, requiring accuracy and he is best utilised by finding long lines of sight that use his scope to make it easier to get those kills. Very good to hone your mechanics, so long as you can transfer what you learn to other operators. Rook: A simple defender whose gadget gives the whole team an armoured vest. His gadget is simple and can be put down without a thought at the start of the round allowing you too focus on the gunplay. Good for beginners who don't want to tackle a complex operator. Caveira: If you want to dive into the deep end, pick Cav. As mentioned before she is a roamer whose ability is a silent step that allows her to run around the map full speed without fear of alerting the enemy. Very mobile and very dangerous with her other ability, her interrogation. Go up to a downed enemy and interact with them to interrogate. A successful interrogate reveals every surviving member of the enemy team. You can use this knowledge to snowball the game and chain interrogations to dominate the round. Learning Cav requires map knowledge, communication to find the enemy and intuition as to when you can get an interrogation off. If you can learn Cav you'll find the game much easier for all the fundamentals you need to get good with her. Finally my last recommendation is to get a team. Communication is so important to winning games and so having a team of friends who know what to do will make your games far, far better. So there you go. Hopefully this might make things a bit easier for getting into this bitch of a game.
  15. Those people strike me as sycophants trying to justify the frustration that is so clearly evident in the locke for the squad and tbh growth without them is better than growth with. I reckon they should switch to a regular playthrough, use the mons they want and will need for the tougher fights and then have fun learning the tricks and tidbits that the enemy trainers use. This will at a guess happen whenever Jay wipes for the umpteenth time and they say "fuck it." As it is, working with so few mons puts him at such a fat disadvantage that as you can see, he keeps wiping and putting himself in a bad place again.
  16. Dear Felix Stay away from the drugs, the gatchas and university. P.S Don't forget to pick up milk. P.S.S Get discord as soon as it comes out it's great for friends. P.S.S.S invest in bitcoin.
  17. I nominate Ikaru for the king dude, Marcello for Queen and Commander for the sovereign idk man
  18. I've said what I think needs to be said to the people I care about. What I find fascinating and cool is the fact that there's so many new faces in this topic that I don't recognise, the community is growing and branching out even now. That's damned cool to see after 4 odd years of being here.So hello to the new faces, I appreciate the fact that you're here making a good time of it for yourselves.
  19. Hi, Felix here for new forum goers. I migrated to discord so I'm not much of a forum presence, so if this by chance catches a new eye, hi. Posting here for a more thought out post. So something I have been noticing on twitter and here on the forums for months and years is people's tendencies to offer support and well-wishes. This, at face value, is a good thing, right? I have for a long time been a strong, strong believer in people's capacity to be kind to strangers, I believe it's as close to altruism as you're going to find in the world and that is something I consider valuable. The thing is, and my point with this whole post, I'm finding myself questioning some of the methodology that people are using to try and get this support across, these nice sentiments that may or may not help a stranger to feel better about the world or adjust their viewpoint or whatever you want to do with your posts. I feel like approaches such as the topic Reborn Support Group are flawed, and I'll explain that further in a moment and then maybe if someone wants to offer their view on the topic, you can go ahead. At this point I want to be clear that I'm not out to disparage anyone who wants to put any well meaning messages out into the internet. If you genuinely just want to make someone feel better about their day, that's a great thing to aspire to. You hold onto that, it's great, just consider the how first. So, what specifically is standing out as a flaw with occasional messages of well wishing? The issue I believe is one of repetition. At first glance, consistently putting out good vibes seems like it would naturally lead to a general positive upswing in the people who look at what you put out and so repeating these sentiments in varied formats or phrasings is a good way to bring about that consistency and achieve what you want, right? Well, maybe not. This is where things get subjective for me, I believe that the repetition of an idea or a sentiment erodes the power that sentiment has. It's like currency in its basic sense, if there's a lot of a currency out in the world then the currency will lose value because there's so much of it out there. Conversely, fi that currency is hard to come by, the value correspondingly goes up. If all your life, you're beaten down and then you're told things will be OK, you're either going to refuse to believe it because it's too good to be true or you're going to latch onto it like a life preserver. On the other hand, if you're surrounded by people who promise you things will go your way, when someone says things will turn out well for you, you're not going to fuss so much over what they're saying. So what does that mean for putting out positive vibes on social media? What I've gathered is that it is best to be precise in when and where you share a sentiment to get the best effect, the best bang for your buck to continue to currency metaphor. But of course I'm human, I can be wrong and it's not like the way we interact with social media isn't nuanced, so I was wondering if anyone else had thoughts, or maybe had thoughts in favour of constant, low effort posts encouraging feeling good. At the very least, maybe you think twice about what you're putting out into the world.
  20. Those times when I break the law and like it. Piracy is so cool xd lmaoam. Actually yeah Maoams are pretty good. Sweets in general.
  21. How to farm posts

    1. Felicity

      Felicity

      wait.... THIS ISN'T THE SEARCH BAR?!?!?!?!?!?!!?!?

    2. Ojama Yellow
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