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Everything posted by Zetaark
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"Do you really expect me to give you the boy after telling me something like that? Your unwise decision was trying to pursue something that apparently wanted nothing to do with you. But I guess you feel that, as nobility, you can do whatever you want. Unfortunately for you, actions have consequences. If you're going to say that his parents deserved what happened to them, then surely you're fine with whatever happens to you here right?" Marcus asks, readying his magic. "If not, then you should have thought about things more." Move to M21 and boop Leofric
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"You know, if you explained things a bit better before all of this, the whole fiasco now could be avoided. Though having said that, I think I've found out enough about this place to know that its not to my liking. But let me get something straight here. But it sounds to me that you had something to do with the death of this kid's parents, then took him as a gladiator. How close to the truth is this hmm?" Marcus looks towards Leofric, waiting for an answer.
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Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
Switching to his normal bow, Idei fires off two shots towards the mage, who tries to retaliate with his wind magic. While Idei's shots land true, striking the mage down, the mage's magic is caught up on the walls, rendering it ineffective. Cheat Sheet: -
Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
[Enemy Phase] Mage 1 Moves to D5 and attacks Rayne The mage moves forwards and tries to set his foe ablaze, but Beau's down protects them slightly. Before the mage could realize what happened, he was struck by one javelin, then a second out of nowhere, striking him down instantly. Thief 1 Moves to G2 Dancer 5 Moves to J3 Mage 3 Moves to L7 and attacks Wallcrack 3 Knight 7 Moves to L8 and attacks Wallcrack 3 Knight 8 Moves to L17 and attacks Wallcrack 5 Dancer 4 Dances for Knight 8 Knight 8 Attacks Wallcrack 5 Thief 2 Moves to D18 and unlocks Door 2 Dancer 1 Moves to D20 and dances for Thief 2 Thief 2 Moves to C20 Scavenger 2 Moves to E20 Knight 4 Moves to I22 Knight 5 Moves to J23 Knight 6 Moves to I24 Troubadour 1 Moves to L10 Troubadour 2 Moves to L15 [Ally Phase] Helena Moves to E12 and attacks Thief 2 with Meteor Madante Holds Turn 2 Belros' Barrier Wanes Cheat Sheet: -
Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
Once again, Idei tries to land his shot, but the dancer again manages to evade the oncoming attack. Cheat Sheet: -
Ritsu managed through the fog, partially due her robotic nature, though she did have passing thoughts about exactly how trustworthy some of the individuals around her were. Nevertheless, once the mist passed, she found her target to be the beasts that had arrived. Basic Attack on Beast Horde for (3d4+9+1d6) damage
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Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
Though Idei tries to catch the dancer off guard, the sounds of the horse alert them to Idei's presence, allowing them to evade the arrow heading their way. Cheat Sheet: -
Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
Using her newly acquired lance, Myrdwyn easily brings the crumbling wall down in one strike, opening a path. Cheat Sheet: -
Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
Using her new magical sword, Cadence tries to see if she can make a scratch on the imposing doors. However, the aura around them seems to engulf the magic, rendering it ineffective. Cheat Sheet: -
Fire Emblem On The Forums: Ashes (IC)
Zetaark replied to Pyon Pyon Kyuu!~'s topic in Unofficial Official RP Club's General
More Javelins at the fighter 1 -
Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
After some time, everyone met back up at the docks, where Cadence explained the more recent occurrences. Following that, the group went back towards where the presumed servant of the manor was. "Good, this should do. Follow me," the man says as he leads the party north. It took quite a bit of time and the sun began to set, but the group eventually approached a rather large manor. Belros would find that this particular experience felt familiar, but he couldn't figure out why. Nevertheless, the party entered the mansion, which had a decent sized inner area. "The lord of the manor is in his quarters. I shall bring you to him," he says, leading the party further inside. The place itself was quite nice, adorned with various luxuries. Soon, the group arrived at the master's chamber, where the lord of the manor sat in what appeared to be a throne seat. "Ah, so you've brought them, good," the man says to the servant, who then leaves the room. "I'm sorry for asking you all here on such short notice, but since the Royal Guard happened to be in the area, I decided to try and get in contact with them." "Yes, we were told that there were assassins and the like around this manor plotting your demise. Is this accurate?" Madante asks the noble. "Well..." the noble pauses, moving towards the two grand doors behind his seat. "That's half right. There are people plotting the deaths of others near this mansion. However, it is not my death that they plot." "Oh? Then, do you know who the target is?" Madante asks. "Why of course I do. After all, I'm the one who called them here to deal with all of you," the noble pauses, standing in front of the doors. "You see, word got out about some people snooping around in regards to a certain thieves guild that I currently have ties to. When I heard this, I decided to send out some people to see what they could find out. And what do I find but the Royal Guard. I had heard that the recent deployment got shipwrecked, so I hoped I wouldn't have to care, but it seems you are all still around. Same with that spy from back then it seems," he says while taking a look at Belros. "I wonder what would have happened if your guild believed your side of the story. Perhaps we wouldn't be in this mess, and perhaps your guild would still have it's former values. Alas, that is not the case, and your digging will only cause more of your friends to die. Fitting that its here don't you think?" he laughs for some time before opening the doors behind him. "At any rate, there will be no escape for you. Even if you do survive somehow, good luck finding a ship to get you off the island. I've made sure that all the trips are...booked. Now then, on that note, I have my own boat to catch," he laughs before leaving through the doors, which shut with a loud thud and begin to glow with a strange aura. "This...isn't good. We've been set up. Everyone! Prepare yourselves. I don't think we're going to be able to get out of here without a fight," Madante says as he prepares himself for battle. WIN CONDITION: Escape the map! LOSE CONDITION: All player units die! Turn 1 Cheat Sheet: -
Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
"Very well. Just make sure you stay safe alright?" Clarisse's mom sighs in defeat before going further into the house. At that, Caleb leads Clarisse and Rayne back outside. "Well, its been good to see you again sis, even if there was a bit of drama. I'm going to be setting up some stuff for a shipment that I'm overseeing to Alios. That ship doesn't leave till later tonight, so if you need me for anything, you and your friend can come by," Caleb says before going back inside. -
Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
"And what if you were to get hurt? What if-" she began again before getting cut off. "Mother that's enough. Even as merchants we have to deal with hostile situations. At least with the Guards she'll be accompanied by capable fighters. And besides, she has a point. She's clearly managed to find great friends at the very least, and I've been handling business around here pretty well I'd think. Unless you think I'm sub-par," he asks his mother. "That wasn't what I...ugh," Clarisse's mom sighs in defeat. "So you really have no intention to stay just yet. Is that right?" she decides to ask one last time. -
Fire Emblem on the Forums: Sea of Crossroads [IC]
Zetaark replied to krim's topic in Unofficial Official RP Club's General
"And exactly when will you be staying? I can't afford to have you traveling around all the time as you please while I have to handle the business. Do you really think that whatever you're doing is more important than our family and its business?" Clarisse's mom retorts in an increasingly frustrated tone. -
Fire Emblem On The Forums: Ashes (IC)
Zetaark replied to Pyon Pyon Kyuu!~'s topic in Unofficial Official RP Club's General
Mov to J11 and Jav le fighter