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Zetaark

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  1. Ecquis was glad to see that they did in fact find the girl that they learned about so long ago, but looking at where she is, she was in a rather bad position. "Luka, if you don't mind helping me out, I'm going to make sure our new companion doesn't stay in the thick of the fight like this," he tells Luka before he calls back his wyvern. Move to F14 and remount
  2. [Enemy Phase] Knight 1 Moves to F2 and attacks Karik Moving forward, the knight attempts to strike the pirate. The pirate tries to attack with his hatchet, but his first blow is completely deflected, and the knight gets a clean hit in. The second hatchet strike connected, but only barely scratched the knight's armor. Knight 3 Moves to E1 and attacks Rayne Following the other knight, this one tries to strike the pegasus rider. Unfortunately, he is not agile enough to connect the hit, causing him to get a spear for his trouble. Rayne tries to toss another, but the knight swats it aside with his axe. Knight 2 Moves to H2 Null Knight 1 Moves to J1 Dancer 5 Moves to L1 and dances for Null Knight 1 Null Knight 1 Moves to M2 Scavenger 3 Moves to M1 Thief 3 Moves to O1 Knight 11 Moves to U4 Knight 7 Moves to J8 and attacks the Wall Knight 12 Moves to J15 and attacks the Wall Mage 4 Moves to I17 and attacks the Wall Priest 1 Moves to L8 Dancer 3 Moves to J18 and dance Mage 4 Mage 4 Moves to J14 Dancer 4 moves to J16 and dances for Mage 4 Mage 4 Moves to J11 and attacks the Wall Dancer 2 Moves to K8 and dances for Priest 1 Priest 1 Moves to L5 and uses Physic on Null Knight 1 Dancer 6 Moves to L15 and dances for Knight 12 Knight 12 Moves to L13 Knight 8 Moves to J15 Troubadour 1 Moves to J12 Knight 5 Moves to E19 and attacks Belros Moving forward, the knight tries to strike Belros with his javelin, but his armor makes it hard to aim, causing him to miss his target. Mage 5 Moves to F23 Dancer 1 Moves to H23 and dances for Mage 5 Mage 5 Moves to D20 and attacks Belros Concentrating, the mage's magic manages to strike Belros, though the enchantments he has lessens the impact a fair bit. Null Knight 6 Moves to H24 Scavenger 6 Moves to G22 Scavenger 5 Moves to P17 and unlocks the door Thief 4 Moves to P18 [Ally Phase] Madante Moves to D16 and takes Cass and place him on D17 "Great, they're coming in to pincer us in. Guys, finish up your business with this area and let's get back with the others," Helena remarks as she notices all the enemies gathering in the bottom room. Helena Moves to C15 and attacks Knight 5 with Meteor The meteor lands true, though not with the devastating force of the previous two. Though the knight survives, he is badly injured. Turn 6 Cadence Heals for 10 HP Karik Heals for 2 HP Belros' Barrier fully fades Belros continues to compose himself Belros' protection wanes Madante's protection wanes Cheat Sheet:
  3. "That's gotta hurt," Marcus winced as he saw the pegasus rider get struck down. He decided to focus his attention towards the pirate, readying his magic as he prepared to strike. Move to J28, pop the Pirate
  4. Ritsu: 39/39 "So, this is Berserker? I suppose this will make for an interesting confrontation at the very least. However, dealing with the officers would make things easier later," Ritsu mutters to herself, still keeping an eye on the servant in case she needs to make an emergency maneuver. Bleeding Blade onto Officer A [1d4 + 9STR + 1d6 damage and inflicts bleed (1d4+STR bleed damage) for 3 turns. Also reduces enemy RES by 2 for 2 turns] Ritsu Stats:
  5. "As for me, I am currently adjusted for a more offensive role," Ritsu says, nudging her chainsaw a bit. "I also have an alternate form which can make quick work of ailing foes, though that requires a bit of setup. Additionally, I have other functions that can hinder enemies if necessary," Ritsu continues, moving her tail further in view and running an electrical current through it. "Outside of that, I do have other more supportive capabilities. I am a maid after all. As such, I can heal injuries as needed, and I do possess means to create useful items for combat. However, those items only are suited for mechanical entities, so bear that in mind," Ritsu finishes, listing off most of her primary capabilities.
  6. "I see. I suppose we simply haven't run into each other before now then," Ritsu replies in a neutral tone before the two arrive to what is presumably the rest of the group. She only recognizes one of the individuals, but she figures that she can become acquainted with the others at some point. "I take it this is the group dedicated to dealing with Berserker? Also who might Edmond be?" Ritsu asks the group.
  7. "Well, looks like those rune cannons are the real deal. Wonder if I could get a hold of one later somehow..." Marcus muses to himself as he observes the rune cannon and the damage it caused. Once he glances about, he settles on his target. Move to H27, strike the Soldier
  8. "I've been around for a fair amount of time, though I wasn't here from the start," Ritsu answers, looking at Hikari, then at the people who are around at the meeting place. "What about you? I take it that you've been here for a fair bit of time if you're wondering whether I'm new," Ritsu asks, deciding that learning about this new group should be something of a priority.
  9. "Yes, I'm one of the ones with that team. I presume we are all gathering?" Ritsu asks as the woman comes for her. She then looks back to Magna and the other girl who is apparently named Hiroki. "If you'll excuse me, it seems that the rest of my group is ready," she tells the other two as she moves to the area that the Berserker team is meeting. "Incidentally, my name is Ritsu,"she informs the woman who came to get her.
  10. "I'm apparently supposed to go with the group dealing with the Berserker. In the meantime, I've simply been waiting around and helping someone with a little task," Ritsu answers back as she sees that there is some new commotion. "It seems that we will soon be deployed out to our fields. In which case, I say good luck to you all. And Magna, try not to get too distracted. Your attitude reminds me a bit too much of another one of the maids and well...just don't lose focus at bad times alright?"
  11. "Is that right?" Ritsu asks as she stares at the individual known as Magna. "Well, so long as she isn't trouble, I suppose it's fine. On that note, I don't believe I've introduced myself either. My name is Ritsu," she states, finally introducing herself after this rather odd chain of events. The newcomer Magna seemed to be decent enough, though she still didn't know quite what to make of her. "So Magna, was this girl the only reason you came over here, or did you have news to share with us as well?"
  12. Before the girl before her could respond, their conversation was rudely interrupted by some...skeleton person running towards the girl. They seemed to be acquainted, or at the very least the newcomer was familiar with the girl. Either way, it was still a strange situation. "Er...who might you be exactly? And are the two of you acquainted?" Ritsu asks, leaning on her chainsaw in an attempt to relax.
  13. "I see. I'll admit, that behavior concerns me slightly as well. I hope it doesn't become much of a problem," Ritsu remarks, all the while not quite knowing who Venus is. Nevertheless, she looks towards the courtyard as she prepares to answer the question the girl gave her. "It seems there was a bit of a meeting regarding which people would be dispatched to deal with particular threats. I'm apparently off to deal with the Berserker along with a few others," she states. She then notices the girl looking about the crowd. "Do you prefer more quiet spaces? If you would like, we can continue this conversation at a less crowded part of the courtyard."
  14. Having finished with her tests for Ghost, Ritsu decided to wander through the courtyard a bit as she waits for the teams to move towards their respective servants. She wasn't entirely sure on what to think of the matter, but she figures that a standard day at the mansion would leave her in similar thoughts. Things there were always strange. Ritsu did think about how the others would be faring without her though, all things considering. Though she technically wasn't the one in charge of the security there, she always did have to manage it every now and again. She sighs as she silently hopes that the others won't burn the place down before she returns. While Ritsu continued thinking about home, she notices a girl running from what seemed to be the armory over to the courtyard. Concerned that something may have happened, Ritsu decides to look into things. "Excuse me!" she says in an attempt to get her attention as she moves closer to the girl. "Is there trouble about?" she asks in an attempt to determine whether the matter required urgent attention.
  15. Idei's shots managed to strike the knight, getting through the gaps of his armor and wounding him slightly. Karik's first hatchet toss was deflected by the null knight's weapon, one that was designed for combat against axes. Though it didn't prevent the second blow from connecting, it allowed the knight to barely hold on to his life. Cheat Sheet:
  16. "Very well. To be honest, it seems a little like my teleportation a bit, so getting caught up on walls shouldn't be an issue," Ritsu notes as she focuses her way towards the indicated spot on the wall. Perhaps due to her familiarity with teleportation, she manages to move towards the spot in question rather quickly. She takes a quick glance at the vantage point before returning towards Ghost in a similar manner. "I hope this is sufficient data for you," Ritsu says before hearing the team breakdowns for the next mission. She frowns a bit at her own description, but as she is still in the pocket space, complaining wouldn't be of much effect.
  17. "Don't worry, I understood what was necessary. In essence, you create the space, but the space is not bound to you. If it was, I would have snapped closer to where you went. Unfortunately that means my idea wouldn't work, but I'm sure we can manage without," Ritsu replies, understanding the general theme of this space. It seems that Ghost simply activates and deactivates these temporary fields while those inside of it control where they go. "So then, is there anything else you would like for me to test out?"
  18. Moving forward with her spear in hand, she strikes the null knight in quick succession, landing an extra hit onto the knight. Though he has not fallen, the knight is noticeably injured. Cadence's new sword blows through much of the null knight's armor, gravely wounding him and causing him to fall on his knees. Though Clarisse tries to finish off the easy target, the knight manages to retaliate once, blocking her hammer strike. Unfortunately, he was unable to guard twice, and Clarisse's second strike finished off the knight. Cheat Sheet:
  19. "I myself have means of instantaneous transportation. That being said, it isn't suited for transporting all that much besides myself. However, if this particular space is more attached to you, then theoretically warping you to a target destination would cause this sphere, and hopefully others inside of it, to warp along with you," Ritsu explains. She herself could likely teleport one person with her without complication, but she has never tried warping altered spaces before. Nor would she be aware of how well the idea would work in practice. However, sitting by and thinking about it wouldn't be very helpful. "To be honest, I'm not entirely sure how well this plan will go, and a lot of it is based more in how this sphere of yours operates in relation to you. If successful however, you wouldn't need to maintain this field for multiple people for too long of a period of time. What do you think?"
  20. Darius moves forward to strike at the line of the Null Knights. Though his first bust of magic nearly missed it's mark, the knight was not deft enough to completely avoid it. This led to the second burst hitting the target dead on, taking him out. Belros, even in his confused state, manages to hit his target and take him out, but not before the knight retaliates with his sword. Cheat Sheet:
  21. "How long and far you say..." Ritsu takes the time to think about that statement as she enters the orb. The terrain around them doesn't actually change much, but the surrounding area does become a bit hazy. She looks around in the contained space a bit to try and figure out if her idea would work. Her teleportation capabilities did have some limits, but this sphere could potentially get around them...at least in theory. "Regarding the length of time you could sustain a space like this with multiple people present, I do have a potential suggestion. Though, since I do not have control of this space, I have no idea exactly how effective it would be. However, if it did work out, we may be able to make the travel relatively quick," Ritsu says, looking at Ghost.
  22. "Hmm, that is a rather interesting ability indeed," Ritsu remarks as Ghost comes back into reality. She herself had not seen any similar abilities during her time in the mansion, so she took a bit of interest in this. Furthermore, if successful, this technique could be used for even more practical applications. "Very well, I'll help you test out this idea. Though I do have to wonder whether or not this effect will work properly on all entities. As you've no doubt noticed, I myself am not human. As such, supposing it works for me just fine, there may not be the same guarantee for actual humans or other sentients. Still though, this can prove to be a rather worthwhile test, and I would be lying if I said I wasn't at all interested in this ability. Oh, and you may call me Ritsu," she responds, giving her name at the end of things. "Now then, shall we begin?"
  23. Ritsu "Oh?" Ritsu was broken out of her thoughts by the nearby woman who spoke to her while walking about. She considered the request the individual made, and on determining that she wasn't doing anything else relevant, she might as well assist in their endeavors. "Very well, I'm not particularly busy. As for the danger portion, I'll not comment on it until I hear exactly what your idea is. Before that, however," Ritsu pauses, her tail swaying as she looks at the individual. "Are we acquainted at all? I don't believe so."
  24. Ritsu After some time to herself, Ritsu ended up settling at the Courtyard, arriving roughly in time to hear the general briefing. Seeing that others were starting to gather, she started moving about to see who she recognized.
  25. Readying her strike, Rayne sends her javelin towards the mage at a devastating speed. The mage didn't have a chance to react before he was struck down by the javelin. [Enemy Phase] Dancer 1 Moves to H24 Knight 1 Moves to G2 Knight 2 Moves to G1 Knight 3 Moves to G3 Knight 5 Moves to E23 Knight 6 Moves to F22 Mage 5 Moves to J24 Scavenger 4 Moves to L2 Scavenger 6 Moves to M22 Reinforcements Arrive at U11 and H15 [Ally Phase] Madante Holds Helena Attacks Null Knight 5 with Meteor The second null knight could only watch in horror as the flaming meteor struck him, incinerating him instantly. Turn 5 Cadence Heals for 10 HP Belros' Barrier Fades Belros begins composing himself Cheat Sheet:
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