Aaaaand 3.5 is getting a balance update. For those too lazy to look at the actual site, here ya go.
- Akali got nerfed. Mark of the Assassin's initial damage has gotten slashed, and Essences of Shadow take longer to charge. Somewhere, Ame is reading this and crying tears of joy. "As an assassin, Akali should be a champion with high risk and high reward. These changes increase her early game risk while retaining her later game potential."
- Corki has gotten a buff. Big Red Ones fire every third missile (instead of fourth), and missile charge rates reduce with each level on his ultimate.
- Karma got a shitload of changes, not surprising as she has been losing the most out of any champion since 3.5 was released according to LOLKING. The tl;dr is a big buff that sees action on every spell she has. "These changes to Karma include several quality of life improvements and enhance her ability to generate multiple Mantras in well-executed fights."
- Kayle lost range in a couple of her spells. "Previous to these changes, Kayle's support spells could often be cast completely off-screen from her opponents. With these reduced ranges, it should be easier for opponents to anticipate her presence in fights."
- Lux got a couple things slashed. She is now the third slowest champion in the game, with base 330 movement speed (behind Ashe and Anivia), and the cooldown on her ultimate got raised. "On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes."
- Morgana's Q and ultimate spells both got cooldown reductions.
- Nami's ultimate got an increase in range and decreases in mana cost and cooldown.
- Nautilus got a buff. Base Armor got a big raise, and his W spells sees a reduction in cooldown.
- Nunu's ultimate got a buff with massive reductions in cooldown reduction and mana cost. This makes me happy.
- Quinn's buff is more relative to her passive, which now works slightly faster. Her E spell now sees Quinn land closer to the target when using it from far away.
- Urgot's Acid Hunter now displays its lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge.
- Volibear...I can't tell if this is a nerf or not. His Q spell, now scaling in movement speed increase, is now "slower" at first, but is "faster" at five levels. "Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on."
- Spirit of the Ancient Golem / Elder Lizard's cost went down to 2000 from 2300.
- Muramana's toggle damage is now physical.
- Seraph's Embrace got a buff. I'm too lazy to put this into my own words, so:
Active Mana cost reduced to 20% current Mana from 25%
Active Shield adjusted to 20% of current Mana + 150 from 25% current Mana
Anyway, thank god my boy Nunu got that generous cost reduction. Volibear is annoying as fuck, so I appreciate that nerf. Saddened that Lux took a hit, but you could honestly see it coming.