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Shanco

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Reborn Development Blog

Rejuvenation Development Blog

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Everything posted by Shanco

  1. Cothugrigus never approves.

  2. Hey Look, Shanco posts a shot with someone other than Amethyst Ashe
  3. Shanco

    Banned

    Banned for a complete lack of respect for the English language.
  4. That feel when you realize you're one of the people who aren't getting any IP.
  5. Back on track of actual songs! Actually, nevermind that
  6. Found a bug in the Team Import function of League Registration - Amoonguss is misspelt as "Amoongus" in the card creator so it wouldn't show up on cards created with imported teams.

    1. Amethyst

      Amethyst

      Wait, misspelled on the... huh? Can you screen shot it so I'm clear?

  7. Whatever you're playing, I'd be happy to join up and be a guest of your stream or something if at all possible, especially since over the next week my internet is going to be like 5x better.
  8. Caption made me lol But what kind of superpower drug was Diana on? I want some of that, too.
  9. Oh shit, just noticed that now hahaEDIT: I'm going to use this screenshot as evidence to Erick that ADC Teemo does NOT suck.
  10. I always rush Seeker's Armguard, taking Faerie Charm and a few potions/ward or two on start, but that's all I know. The Charm will also go a ways for improving your issue with mana efficiency. As for later on, I just kinda go wherever, aside from always getting Chalice of Harmony - it helps a lot because of your ultimate's cooldown.
  11. Honestly, anything could happen, so just keep an eye of the List of Obtainable Pokemon. Not like I've been keeping track, but there's a decent chance that you'll see that Pokemon's evolutionary item around...somewhere. Note: Ame derped. You don't evolve Seadra holding a King's Rock; you will need a Dragon Scale. (If you even find one or Seadra yet in the game...)
  12. Shanco

    Banned

    Banned for Fire Fang on Krooko as your only Fire attack.
  13. vs. D!fficult   Sometimes, a single-slip can send the whole thing careening downhill. This is such a example.   Battle between [星] Shanco and {Div}D!fficult started! Tier: OverUsed Mode: Singles Rule: Rated Rule: Sleep Clause Rule: Freeze Clause Rule: Species Clause Variation: +17, -15 [星] Shanco sent out Lovespread! (Deoxys-D) {Div}D!fficult sent out Landorus! (Landorus-T) The foe's Landorus intimidates Lovespread! Lovespread's Attack fell! Lovespread is exerting its Pressure! Start of turn 1 The foe's Landorus used Earthquake! Lovespread lost 102 HP! (33% of its health) Lovespread held up its Red Card against the foe's Landorus! The foe's Chandelure was dragged out! Lovespread used Stealth Rock! Pointed stones float in the air around {Div}D!fficult's team! Start of turn 2 The foe's Chandelure used Shadow Ball! It's super effective! Lovespread lost 202 HP! (66% of its health) Lovespread fainted! [星] Shanco sent out Super Scizor! (Scizor) Start of turn 3 The foe's Chandelure used Shadow Ball! It's not very effective... Super Scizor lost 133 HP! (41% of its health) Super Scizor's Sp. Def. fell! Super Scizor used Swords Dance! Super Scizor's Attack sharply rose! Start of turn 4 The foe's Chandelure used Shadow Ball! It's not very effective... Super Scizor lost 191 HP! (58% of its health) Super Scizor fainted! [星] Shanco sent out Hammerhead! (Landorus) {Div}D!fficult: huh {Div}D!fficult: oh Start of turn 5 {Div}D!fficult called Chandelure back! {Div}D!fficult sent out Politoed! Pointed stones dug into the foe's Politoed! the foe's Politoed's Drizzle made it rain! Hammerhead used Rock Polish! Hammerhead's Speed sharply rose! Rain continues to fall. The foe's Politoed restored a little HP using its Leftovers! Start of turn 6 The foe's Politoed used Protect! The foe's Politoed protected itself! Hammerhead used Earth Power! The foe's Politoed protected itself! Rain continues to fall. The foe's Politoed restored a little HP using its Leftovers! Start of turn 7 [星] Shanco called Hammerhead back! [星] Shanco sent out W-Motor! (Rotom-W) The foe's Politoed used Scald! It's not very effective... W-Motor lost 66 HP! (27% of its health) Rain continues to fall. Start of turn 8 The foe's Politoed used Protect! The foe's Politoed protected itself! W-Motor used Volt Switch! The foe's Politoed protected itself! Rain continues to fall. PokemonMaster1234 is watching the battle. Start of turn 9 [星] Shanco called W-Motor back! [星] Shanco sent out Cothugrigus! (Cofagrigus) {Div}D!fficult called Politoed back! {Div}D!fficult sent out Landorus! (Landorus-T) Pointed stones dug into the foe's Landorus! The foe's Landorus intimidates Cothugrigus! Cothugrigus's Attack fell! Rain continues to fall. The foe's Landorus restored a little HP using its Leftovers! Start of turn 10 The foe's Landorus used Earthquake! A critical hit! Cothugrigus lost 288 HP! (90% of its health) Cothugrigus used Nasty Plot! Cothugrigus's Sp. Att. sharply rose! Rain continues to fall. The foe's Landorus restored a little HP using its Leftovers! Cothugrigus restored a little HP using its Leftovers! Start of turn 11 The foe's Landorus used Earthquake! Cothugrigus lost 52 HP! (16% of its health) Cothugrigus fainted! Rain continues to fall. [星] Shanco sent out W-Motor! (Rotom-W) Start of turn 12 W-Motor used Hydro Pump! It's super effective! The foe's Landorus lost 100% of its health! The foe's Landorus fainted! Rain continues to fall. {Div}D!fficult sent out Kingdra! Pointed stones dug into the foe's Kingdra! Start of turn 13 The foe's Kingdra used Surf! It's not very effective... W-Motor lost 145 HP! (59% of its health) W-Motor used Hydro Pump! It's not very effective... The foe's Kingdra lost 25% of its health! Rain continues to fall. Start of turn 14 The foe's Kingdra used Surf! It's not very effective... W-Motor lost 31 HP! (12% of its health) W-Motor fainted! Rain continues to fall. [星] Shanco sent out Z.A.C.! (Reuniclus) Start of turn 15 The foe's Kingdra used Surf! Z.A.C. lost 373 HP! (93% of its health) PokemonMaster1234: Don't lose Shanco Z.A.C. used Trick Room! Z.A.C. twisted the dimensions! Rain continues to fall. Start of turn 16 {Div}D!fficult called Kingdra back! {Div}D!fficult sent out Politoed! Pointed stones dug into the foe's Politoed! Z.A.C. used Psyshock! The foe's Politoed lost 46% of its health! Rain continues to fall. The foe's Politoed restored a little HP using its Leftovers! {Div}D!fficult: only losers lose Start of turn 17 The foe's Politoed used Protect! The foe's Politoed protected itself! Z.A.C. used Psyshock! The foe's Politoed protected itself! Rain continues to fall. The foe's Politoed restored a little HP using its Leftovers! PokemonMaster1234: You need to pull through Start of turn 18 {Div}D!fficult called Politoed back! {Div}D!fficult sent out Jirachi! Pointed stones dug into the foe's Jirachi! Z.A.C. used Psyshock! It's not very effective... The foe's Jirachi lost 10% of its health! Rain continues to fall. The foe's Jirachi restored a little HP using its Leftovers! Start of turn 19 {Div}D!fficult called Jirachi back! {Div}D!fficult sent out Chandelure! Pointed stones dug into the foe's Chandelure! Z.A.C. used Focus Blast! The attack of Z.A.C. missed! Rain continues to fall. The twisted dimensions returned to normal! Start of turn 20 The foe's Chandelure used Shadow Ball! It's super effective! Z.A.C. lost 28 HP! (6% of its health) Z.A.C. fainted! Rain continues to fall. [星] Shanco sent out Hammerhead! (Landorus) Start of turn 21 Hammerhead used Rock Polish! Hammerhead's Speed sharply rose! The foe's Chandelure used Shadow Ball! Hammerhead lost 255 HP! (79% of its health) Hammerhead's Sp. Def. fell! Rain continues to fall. Start of turn 22 Hammerhead used Earth Power! It's super effective! The foe's Chandelure lost 75% of its health! The foe's Chandelure fainted! Rain continues to fall. {Div}D!fficult sent out Kingdra! PokemonMaster1234: You can do it Pointed stones dug into the foe's Kingdra! PokemonMaster1234: Shanco Start of turn 23 Hammerhead used Earth Power! The foe's Kingdra lost 49% of its health! The foe's Kingdra fainted! Rain continues to fall. {Div}D!fficult sent out Politoed! Pointed stones dug into the foe's Politoed! Start of turn 24 The foe's Politoed used Protect! The foe's Politoed protected itself! Hammerhead used Earth Power! The foe's Politoed protected itself! Rain continues to fall. The foe's Politoed restored a little HP using its Leftovers! Start of turn 25 Hammerhead used Earth Power! The foe's Politoed lost 47% of its health! The foe's Politoed fainted! Rain continues to fall. {Div}D!fficult sent out Tornadus! (Tornadus-T) Pointed stones dug into the foe's Tornadus! Start of turn 26 Hammerhead used Hidden Power! It's super effective! The foe's Tornadus lost 75% of its health! The foe's Tornadus fainted! {Div}D!fficult: omgee Hammerhead is hurt by its Life Orb! Rain continues to fall. {Div}D!fficult sent out Jirachi! Pointed stones dug into the foe's Jirachi! PokemonMaster1234: Div [星] Shanco: This PokemonMaster1234: you do know {Div}D!fficult: yeah {Div}D!fficult: do i know [星] Shanco: This is beautiful PokemonMaster1234: you could've tricked him? {Div}D!fficult: prob Sapphire Rose is watching the battle. Start of turn 27 Hammerhead used Earth Power! It's super effective! A critical hit!
  14. Shanco

    Banned

    Banned for not paying attention when he said that he was gonna change it once a day.
  15. About those patch notes, here's a rundown for those of you too lazy to look at the site. There's a lot of stuff coming, so have a look.(Anything in pink is Morello's writing.) But first, a video. Champions: Lissandra: "Lissandra the Ice Witch is in the 3.6 build and will be released at a later date." If this follows usual trends, she'll be out in time for the weekend. Sejuani has received the rework and it will be launched along with Trundle's. "Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winters Wrath, click here." Trundle has a rework too (personally I'm more hyped for his than Sejuani's but meh). "Trundle has been relaunched with a new model, updates to his story, and changes to his kit. For a full rundown of the Troll Kings changes, click here." Speaking of Trundle, he now replaces Master Yi in tutorials. Several other characters are getting lore updates, including: Anivia, Ashe, Gragas, Olaf, Udyr, Volibear, Nunu, and Tryndamere. These all, of course, center around the Freljord conflict. Brand's Pyroclasm now "properly" bounces to another target after hitting one that is afflicted by Blaze. Dr. Mundo's spells can be cast with any amount of health remaining, but the cost will not drop his health below 1. Changes to Draven's Spinning Axe (ref. patch 3.5) have been reverted, and the axe can not drop on the other side of impassable terrain. "In Patch 3.5, we changed Dravens Spinning Axe to lead Draven more accurately when he was benefitting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didnt offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change." Karma got a nice buff. This will make Hark happy: Initial (first-level) Damage for Inner Flame was increased, as is the Initial Attack Speed gain from Inspire (which was doubled, in fact); they still scale to their original peaks of 260 and 60%, respectively, with each level. Also, cooldowns on a number of her spells, including Mantra, were slashed. "With our previous patch changes, we increased Karmas overall usability and Mantra generation. These changes are more focused on smoothing out Karmas early game presence by giving a damage increase to Inner Flames lower levels and buffing Inspire to make it far more effective at level one. Additionally,by lowering the cooldowns of three of Karmas abilities including her Mantra Karma will synergize better with Gathering Fire, allowing herto scale into late game." Lulu's Glitterlance costs more mana, but she now gains 5 additional mana per level (50 => 55). Malzahar's Call of the Void and Null Zone now cost less mana. Nasus got a nerf, but you could see this coming. The amount by which Wither slows an enemy's Attack Speed has been halved. "With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight." Nunu's Consume no longer expends Visionary if the target dies before Consume resolves. Wait, what? The hell does that mean? Olaf's Reckless Swing can now be cost at any level, but the cost won't drop his health below 1. Ikaru's babe Quinn got a lot of love - wait, I mean a lot of buffs. Blinding Assault now scales off AP, Heightened Senses gives her a Movement AND Attack Speed bonus, Vault now briefly interrupts its target, and Tag was just overall...improved. Greatly. "We wanted to highlight Quinn's great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes. For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn's target as she dashes toward them, making it more reliable as an escape." Rumble's Flamespitter no longer prevents him from acquiring basic attack targets. Sivir's passive now triggers when she uses her offensive abilities. This will allow her to start a pursuit with her Q or W spells. Thresh got some changes. Death Sentence, known by Tony and I as "The Hook", does more damage, but its passive effect has been moved to Flay, which got some bug fixes and a reduction in overall damage. "Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills." In addition to his lore, Udyr gets changes on the battlefield, although mainly involving Tiger Stance. It now does physical damage and appropriately scales off of AD, its Active Attack Speed is doubled, and it gains a new persistent effect where basic attacks deal 15% of total AD as bonus physical damage on hit. As for Bear Stance, Udyr now only dashes when stunning enemy champions. "With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr's overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance's active damage. Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper." Vayne's Condemn's range now matches her attack range. Zed got fixed up a bit. You can no longer restore Living Shadow's cooldown by hitting enemy minions/monsters with Shadow Slash; however, the cooldown reduction provided by hitting Champions has been doubled, and Living Shadow's cooldown overall has been reduced. "Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane." Champions - Insignificant Stuff: Corki got a bug fix. Previously, using Missile Barrage restarted the cooldown for gaining another missile, but that's been fixed. Pulsefire Ezreal got two insignificant bug fixes. Fiddlesticks also got a bug fix. He now immediately attacks the target after finishing a full channel of Drain Life. Vi got abug fix, and Excessive Force can no longer be used while charging Vault Breaker. Zac got a fix pertaining to how he looks in brush. The Howling Abyss:This new map, based in the Freljord, replaces the Proving Grounds everywhere, including tutorials. Players who are level 5 or higher can now participate in an ARAM 5v5 queue. Exciting stuff. In the 5v5 queue, if you think your champion sucks, you can reroll for a new champion using 200 points from a special point system (not IP or RP, but something separate). You start out with 200 reroll points, and you gain these points back through completing ARAM games. You can increase the number of reroll points you gain each match through owning more champions. To check the number of points you have, you can go to your own summoner profile. The Howling Abyss is chock full of references to lore. For example, the Hermit asks Lux if the rumors about her dating Ezreal are true, while she'll tell Sejuani that she looks a lot like Serylda, a woman that "knew how to fight". The Surrender@20 website is going about a "choose your alliance" function. It appears to have something on in-game quests. Items: Elixir of Fortitude's price is up 100 gold, to 350. "Elixir of Fortitude is meant to be an "all-in" burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for." Only up to five Health Potions and Mana Potions can be carried at a time. "Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefitted from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first." Tiamat now costs 1900 gold (down 400 from before), thus affecting the cost of Ravenous Hydra. However, its Attack Damage boost has been cut from +50 to +40. Ionian Boots of Lucidity now cost 1000 gold (down 50 from before). Their passive effect on cooldown reduction has not been touched. Visuals / Interface:Icons for Smart Pings (Danger, On My Way, Assist Me, Enemy Missing) have gotten a change to look more like other in-game visuals. I haven't seen them yet myself. The item shop window underwent a couple of changes that are geared to better suit players playing in windows; the window is now size-adjustable as well. Players with video cards that use vertex shaders can expect to see up to a 40% FPS improvement. This is mainly geared toward players using laptops (like me). Leagues:A bug fix now no longer shows "leagues info processing..." instead of instant updates. Champion headers designed for each specific League have been added to the Leagues tab in everyone's summoner profile. LP clamping has been smoothed out. Dodging a match in a promotional series now counts as a loss. It's still gonna end your series if you were a loss away from losing it. Other Good Stuff:Epic Monster kills are now bolded in chat, as are Altar captures in the Twisted Treeline. Items with charges (such as Sightstone) now display the charge number in your inventory, as supposed to as a buff. Players don't see reconnect messages from the enemy team, unless there was a preceding disconnect message regarding the same champion. Three new summoner icons are being released with this patch: Avarosan (Ashe + Tryndamere, aka royalty), Frostguard (Lissandra + Trundle), and Winter's Claw (Sejuani + Volibear). But you knew that already. That's it!Whew, that's a lot. It's going to take a lot of time to check out everything this patch has to offer, it's that large. (looks at the whole post) Holy shit. Anyway, what are you guys pumped about in this upcoming patch?
  16. Shanco

    Banned

    Banned for dissing STAB when all six of your pokemon have it.
  17. It's about the music... not the video. If it was about the video, I definitely would have picked something else.
  18. ~~~ Eternal Edge fell off the Eternal Edge. ~~~
  19. Shanco

    Banned

    Banned for being too damn slow. EDIT: Banned for not recognizing that before. Check my passive ability:
  20. Shanco

    Banned

    Banned for portraying Australians in a bad sense nevertheless.
  21. Shanco

    Banned

    Banned for tripping someone.
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