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Difficult

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  1. I wouldn't mind signing up as an OU tutor. I do need an Ubers tutor though. :L
  2. Very solid team... even though it seems to compare somewhat similarly to mine. I kidd, I kidd. Immediately while looking at the preface, one thing I noticed is that you only have one Ground type on your team, which means you only have one Pokemon that can effectively take Electric type attacks (considering 3/6 of your team is weak to it, and Ludicolo / Scizor aren't exactly Sp Defensive) . Your Landorus-T is also a scouting set, which means its not bulit to last. When it falls, it falls, and your team will be run into the ground by a Thundurus's Thunder or something in that similar vein. Note that Landorus-T is also not an effective choice on most rain teams due to the prevelance of Water attacks and your team can't exactly take powerful Water attacks very well either. __ I would also recommend Superpower over HP Ice for Landorus-T. Although HP Ice is useful against Gliscor and dragons, this is a motherfucking rain team. You'll never have a problem with Gliscor (unless it's fucking chaosreaper and his pissy fully speed EV'd Toxic Spikes + SubProtect set) because of a rain-boosted water attack, and Stone Edge takes out dragons just as well, and you outspeed most +1 Dragon Dancers anyway. Superpower is very good for taking out a Tyranitar on Turn 1, although the surprise factor will diminish over time. I find Xatu a very pitiful Pokemon, Magic Bounce or no. If you have a problem with hazards, I'd recommend just using a spinner--Starmie, Kabutops, etc. could do decently (although this weakens your defensive core). If you still insist on Magic Bounce, I'd recommend Dual Screens Espeon, because it can help with your "frail team" and give Scizor ample time to set up. Or you could simply even forgo using a better special / mixed wall such as Ferrothorn, because you have a lot of problems with taking attacks. Ludicolo... this has been covered like 30 times already, but 2 water attacks isn't exactly reasonable on Ludicolo due to a lack of coverage and a lack of power. Ludicolo will mostly always need a rain-boosted Hydro Pump to nail any 1HKOs. Therefore, I'd recommend exchanging Surf for Focus Blast for added coverage. It's honestly up to preference, but Ludicolo needs the extra power, but I guess 2 Surfs are better than 1 miss, 1 hit (and not the other way around). If you're Specs on your Tornadus, I'd recommend using a plain ol' Tornadus for added power and +1 Sleep Talk. Your strategy seems to be keeping your side hazard free, no? Regenerator is the main perk of Tornadus-T, getting rid of SR damage. Unless you absolutely need the extra speed, which I don't think you do (your team can handle Starmie fairly well), I'd recommend Tornadus. __ So basically, you need a more solid defensive core. You are easily defeated by things that you are not prepared for, such as strong opposing rain and sand teams. It reminds me of my own rain team in some way (sorry for saying that like 30 times, but I'm a narcissistic fuck). Good luck, and good team.
  3. Hi, everybody, ditched my old rain team, so I decided to check this out again ("again", meaning 2 weeks ago, but...) First of all, I just wanted to thank everybody for their opinions. Since this is my first RMT, I wasn't really sure if I was supposed to be replying to this or not--fearing the e-shame of being called a narcissist who was a whore because he wanted to keep his thread alive, of course--until one of my friends so eloquently told me that I'm a fucking moron who thinks that people will know that I'm thanking them without me telling them. So, I thank you--I really appreciated the multitude of suggestions I was given, and made the appropriate edits. __ Only one Pokemon edit, sadly--and even worse, it's not even something that you guys recommended, so I apologize for that. The team's common core was already established, and if I felt like it'd just be like creating an entirely new team if I changed any more Pokemon than what I already changed. However, if any of you are interested, I did somehow came up with 3 separate branches to this team that play in a separate style--I can lend those out to you if you want. Mostly I just shifted the items and movesets to make them less gimmicky and more to-the-point. It makes the team more balanced and stable, and is much more consistent now than it is before. I peaked at 1518, and am currently chilling at 1503 right now (although the #1 was just a fortunate coinkydink due to the true winner's decay rate beginning-- e-shoutout to you, Emvee). __ Now, enough rambling, and onto the e-edits! First, I exchanged Thundurus for specially defensive Rotom-Wash. The main reason was that I didn't have a Hurricane counter sans Excadrill and Tyranitar, which are shaky counters at best. Thundurus was also not living up to standards, being frailer than Infernape and everybody dipping out of an obvious +1 Thunder Wave. Rotom-W can wall basically the entirety of rain teams including all the Swift Swim users Thundurus set out to counter (sans Ludicolo), and also hits hard enough to keep an offensive momentum going without investment. It can also decently check RP Landorus, which is always nice. The significant lack of power leaves something to desire, but it is all it can be without completely ruining the team's synergy with, say a Scarf or something equally ridiculous. @ Leftovers Trait: Levitate EVs: 232 HP / 16 SAtk / 220 Spd Modest Nature (+SAtk, -Atk) - Volt Switch - Hidden Power [ice] - Hydro Pump - Will-O-Wisp Next up, on Tyranitar, I changed the ever-gimmicky Focus Sash for a powerful-ass Choice Band. The Focus Sash obviously wasn't living its weight with the complete lack of Pokemon that can 1HKO even a minimally invested Tyranitar and the plethora of entry hazards littering the battlefield combined with Tyranitar's complete inability to KO a Pokemon the team's most dangerous threats that could 1HKO it (e.g. Breloom, Keldeo). A Pursuit from Banded Tyranitar completely obliterates EVERYBODY, especially wanna-be Defensive Politoeds, so that really works wonders with the weather war. It is also much more powerful (no shit). Stealth Rock is still there, I'm not exactly sure why. Just in case I see a Volcarona or something and flip shit, maybe. I don't feel like I need Stone Edge because it's mainly for Dragons, and Excadrill can just come in and Rock Slide it. @ Choice Band Trait: Sand Stream EVs: 180 HP / 252 Atk / 76 Spd Adamant Nature (+Atk, -SAtk) - Crunch - Superpower - Pursuit - Stealth Rock On Excadrill, it was a pretty simple switch--just Rapid Spin with Iron Head for help with un-grounded dragons (Hi, Lati@s) that can still actually do something against other Pokemon besides it (basically a fuck you to X-Scissor). And a nature switch of Adamant to Jolly: I already buffed half the team, so I'm pretty sure I can deal with 10% less damage for a guaranteed speed win. @ Air Balloon Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Rock Slide - Swords Dance - Iron Head Lastly, on Gastrodon, I exchanged Leftovers for a nice, powerful pair of Choice Specs. The reason was because I had an Offensive EV spread on the original Gastrodon without an item to buffer it--it basically screamed I AM A PITIFUL WANNABE SWEEPER. The Choice Specs remedy that, and is preferred over a shitty sphere of 10% recoil misnomer called a Life Orb (what a stupid name) because Gastrodon still needs to be alive to take Thunders / Water attacks. Scald for Surf obviously, because this is a more offensive set. Recover is replaced with HP Grass, because oh man, I cannot BELIEVE how many Pokemon it can obliterate with it. The surprise factor of a Specs Gastro is always nice (until you guys see this, of course ) too. It gives fucking unparalleled power to this defensive sea slug in rain, it will smash everybody with a Surf that will FUCK. SHIT. UP. @ Choice Specs Trait: Storm Drain EVs: 124 HP / 252 SAtk / 132 SDef Modest Nature (+SAtk, -Atk) - Surf - Earth Power - Ice Beam - Hidden Power [Grass] __ Just so you editors don't flip shit on me, here are the Pokemon I tried to fit on this team that you recommended: -Scizor (didn't work because I was not in need of an insanely powerful scout / an all-out sweeper, and was crushed by rain). -Latias (although it could sponge Hurricanes--and not even that well, honestly, most Tornadus-T's carry Taunt + U-turn, rendering it useless, and Kingdra owns it) -Sandslash (wannabe Excadrill) -Stockpile Gastrodon (a piece of shit who was too slow to use Recover to avoid dying) __ Heh, I just realized it's not smart to be giving out the team I'm currently using. Oh well. Hope you guys enjoy, and react accordingly to my edits. Thank you again for all your help.
  4. Trainer's Name(s): Faggot8 Ever "caught 'em all": No. Everybody who said they did is a liar. Games Played: Gen 3 - 4. Spin-off games played: No fucking clue, unless you count Super Smash Bros Brawl. Any TCG decks: Nope. Favorite Generation for Pokémon: Gen 5, they make Pokemon based off ice cream cones and lamps. Favorite Generation for Games: Gen 4, the physical/special movesplit was revolutionary. Favorite Game: HGSS. Favorite Spin-off game: Super Smash Bros Brawl. Pokémon that needs to exist: A Normal/Ghost, because fuck Fighting+Ghost perfect neutral coverage. Pokémon that needs to not exist: Vanilluxe. Dream PokéJob (breeder, elite four, etc): Ace Trainer. Currently Playing: SS. Favourite Pokémon: Shaymin-S. Favourite Starter: Chimchar. If you could have anything for a starter: Shaymin-S. Favourite Pokémon Song: The one where you battle Diagla/Palkia. Favourite Kanto Leader/E4: Sabrina. Favourite Johto Leader/E4: Jasmine. Favourite Hoenn Leader/E4: Winona (starting to see the pattern?). Favourite Sinnoh Leader/E4: Candice. Favourite Leader/E4 overall: Candice. Thoughts/performance on (Super)Contests/Pokéthon: Cute. Very, very, cute. Favourite Pokémon Movie: Temple of the Sea. Favourite Animé Episode: The one where Ass's Starly evolves into a Staravia and goes bird on everybody (literally). Favourite Type: Ice. Favourite Strategies: Hyperoffense. Favourite Characters: Dawn.
  5. Congrats for kicking me off that #1 spot in under 4 days of playing. At first glance, this looks like a great team-- good synergy, good cores, and originality. It's also not weak to Chandelure, which is like amazing. I don't recall playing it, but I'm sure it'd be a pretty damn hard team to play with the multitude of approaches you can use with this. I don't know how to format my rates, because I've never rated a team before, but I'll give it a try. __ •On Politoed, I'm not really sure about the Perish Song AND Encore together. They basically serve the same purpose: to stop setup sweepers and Baton Pass chains in their tracks, so in my opinion, it's a bit redundant (although I'm sure that you've pondered this fact). I'd recommend Protect to replace one of those moves: although it's pretty common, it helps gain Leftovers recovery and scout out Choiced moves. It also gives you healing, which is important for weather wars. I'd also recommend giving your Politoed 30 Speed IV's to be able to Encore an opposing Politoed's Toxic in the same turn for a free switch to a Steel type without a crippling burn chance from Scald. •Ferrothorn as a lead seems very, very iffy. You are relying on the fact that the opponents lead is a scout / weather summoner and will not straight up attack you. Although Protect mitigates that risk slightly, it is still dangerous to be risking half your defensive core (and your Swift Swim counter) to a surprise Fire Blast or something, just to get SR early up in the game. It can wait-- it's simply not worth it to lose your Ferrothorn counter just to get SR up. If you lose it, Sand and Rain teams will run straight through you. I'd also recommend Leech Seed somewhere in there because Ferrothorn is an important defensive Pokemon for your team and healing is nice, but god knows where to put it, because I sure as hell don't. •Tornadus... the only reason why I would run it over Tornadus-T is because of a Prankster Tailwind, and that's still a weak reason at best. You don't even take advantage of its ability, which was basically its only niche when Tornadus-T was running rampant in OU before Smogon's Suspect Testing Round 9. A bit of extra power, in my opinion, is also simply not worth the lower speed and the extra weakness to SR. The lower speed is annoying-- Pokemon such as Starmie and Lati@s that could never check a Tornadus-T can effectively force a Tornadus out. I'd personally recommend switching this Pokemon with Tornadus-T because of Regenerator and its higher speed, which will be more effecient. Having Specs on Tornadus means hit-n-run, usually, so that means you'll be switching a lot and taking a lot of hazard damage. Regenerator can help mitigate that. •Garchomp... your dubbed "revenge killer". I've always found the idea of running Outrage on a Scarf Garchomp laughable, because the point of a "revenge killer" is to KO a weakened Pokemon. Therefore, the extra power of Outrage wouldn't be needed. I'd replace it with either Fire Blast or Stone Edge. Although Fire Blast may seem laughable, especially in the rain, your team doesn't exactly fare well against Ferrothorn / Skarmory when not in your goto weather. A Fire Blast can net a surprise KO and take care of that. Stone Edge could take care of a Volcarona without a chance of a Flame Body burn, but basically can't do anything a Dragon Claw couldn't. So I'd recommend Fire Blast. •Kabutops... biggest case of 4-moveslot syndrome EVER. All the moves you have on are completely necessary, plus maybe Rapid Spin (if you insist on keeping Tornadus) and especially Low Kick. The thing is... what move to replace? If you replace Stone Edge with Low Kick, Jellicent will wall you, and right now in your current moveset, Ferrothorn walls you. If you ran both, that'd most likely mean replacing Aqua Jet, which can blow any sand team out of the water (or is it sand?) at +2 (an unboosted Aqua Jet is horribly weak, even in rain--learned from experience). Because Ferrothorn seems to be more of a threat to you than Jellicent, I'd probably replace Stone Edge with Low Kick. Eh, tough call. __ Threats... uhh... to me, you seem very weak to: •Thundurus: Although uncommon, Prankster Thunder Wave really puts a dampener on your parade. •Skarmory + Gastrodon: Skarmory can take anything your team can throw at it outside of rain, while Gastrodon deals with everything else in rain. Ferrothorn is basically your only Gastrodon counter as well. •Celebi + Heatran: Basically walls your entire team, and you're going to need a LOT of prediction to get past this. •Sub CM Jirachi: Politoed isn't good enough insurance. Eh, can't think of anything else at the top of my head. __ Your team is very well put together--I really had to dig deep for that threat list--and I can definitely tell why it's #1. Good luck out there, buddy. Also, your team name... cheesy as fuck. Eh, guess everything can't be perfect.
  6. Who the hell are you?
  7. Just a random question: If Kyurem-B ends up being moved down to OU and is basically declared broken by a majority of the players, would we be allowed to vote it back up to ubers? Or would it be a "fuck you, you chose it, live with it" sort of thing?
  8. Hi, I'm D!fficult, the current #1 CHAMPION OF DA OU LADDERRRR (sorry, I just had to brag about something to keep my aura of inflated self-worth and arrogance going), and I'm a huge cynical, sarcastic, brutally honest asshole with impeccable grammar and diction. You already have more posts than me-- you're obviously going to stick around for a bit, then. Welcome to the forum. Have fun around here. If you don't have fun, you might get lynched (probably not, but keyword: probably). I'm not funny, I know.
  9. Reborn is a pretty relaxed-metagame server, no? If a Pokemon deemed not up to Ubers standards by Smogon out of all places, it should pretty much be the same here. My vote is for Kyurem-B to be moved down to OU. I'll repeat what everybody said for why. __ Kyurem-B, to me at least, is just a slow, REALLY bulky Infernape with different STABs. A sky-high attack stat mixed with a still-incredible Sp A stat gives it amazing potential to go with a mixed wallbreaking set-- completely obliterating designated tanks and walls, but not much else. But what was wrong with Infernape? It was literally as frail as Deoxys-A. Kyurem-B is like this in its own way also-- it's weak to Stealth Rock and the most common priority moves seen in this server (CB Scizor's Bullet Punch and LO Techniloom's Mach Punch). Kyurem-B is also not the fastest nor the most weather-thriving Pokemon out there either, making it particularly susceptible to weather offensive teams. Kyurem-B is just mainly held back by its bad ice typing. It's a terrible defensive typing, and for the offensive: there really is no need at all for Ice type STABs in OU unless your name is Don-"I can't do jack shit with Ice Shard"-phan, and as basically every allergic-to-ice Pokemon is most likely 4x weak to it, it's not exactly necessary unless you're trying to kill a Multiscale Dragonite. __ OU. Please.
  10. I don't have an accent. I've always wanted a Russian one, though. Or a British one. British accent combined with British speaking. "Bugger." "Sod off." Oh god, it's fucking outstanding.
  11. Hi, I'm D!fficult... Played on the server for awhile, and decided to get involved with its community. Hopefully I can be an active participant and give the server all the fun its given me these last couple months.
  12. Hi. Decided to register on the forum, because I've been playing on this server for a couple months now, and decided to make an RMT. I actually have no clue how to make an RMT, so we'll just see what happens. Criticize me. Harshly. It only improves you. And before I get started, does saying your team peaked at #1 even matter? Teams and ladder spots come and go by so fast it's not exactly something to be bragging about. Oh well, I'll do it anyway. I peaked at #1, bitch. This is a sandstorm hyperoffensive team. It's named Frailty because it's all about momentum, and if you lose it, you're screwed. The team is incredibly inbalanced, and is all about hitting the opponent before they can hit you. So naturally, I end up losing a lot, and every win will usually end up being a combination of hax and luck. That's sort of sad, considering this team has about 4 ubers on it. There are at least 5 separate variants of the team with the same core, and two of those versions have peaked at #1 (if that's important to you guys at all), one in around November at ~1470s, and one a week ago at ~1230s. The team-building process is rather long, since this team has undergone multiple edits. Look at it if you want, it's a shortened version. @ Life Orb Trait: Prankster EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Thunder - Thunder Wave - Volt Switch - Focus Blast Thundurus is an amazing anti-lead and supporter. It gives the false illusion of a rain team, so people generally get off on the wrong idea. It also has a nasty Thunder, capable of 2HKOing most of the metagame that doesn't resist it. The combination of Thunder Wave + Volt Switch + Excadrill Rapid Spin can completely screw over Aerodactyl leads, and if I get lucky with para-hax, Deoxys-S leads too, leaving my side hazard-free. It also fares well against non-Focus Sash Mamoswine leads, 1HKOing, while Ice Shard only does about 80-90%. Thundurus also doesn't force Ninetales out, so a Volt Switch to Chandelure can end the weather war before it even begins. A +1 Thunder Wave from Prankster my failsafe against every Swift Swim and Chlorophyll user. The only thing I hate about this pokemon is that it's so damn frail when it's a staple to my team, and the SR weakness doesn't exactly help, especially combined with sandstorm and a Life Orb. @ Focus Sash Trait: Sand Stream EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Crunch - Superpower - Pursuit - Stealth Rock Tyranitar is the weather summoner and the "Hit everything as hard as you can until you die, and it doesn't matter if you die, because you're only good for summoning sandstorm" Pokemon. Crunch is for a good STAB, Superpower is to deal with opposing Tyranitar and most of Tyranitar's would-be checks. The Focus Sash is there because Life Orb recoil is unattractive on a weather summoner, and everthing else is pretty much useless. It's also a good surprise factor on Excadrill, Stoutland, Reinculus, and Terrakion; they expect to 1HKO you then you give them a Superpower back to the face. Pursuit is for Ghost types and low-HP weather summoners, and is effective at ending the weather war. Stealth Rock is there just in case I predict somebody using Protect or something; the point of this Pokemon is to keep on hitting. The Speed EV's are there to get the drop on Rotom-W and other base ~80s, and because I don't really feel the need for Defense EVs. @ Leftovers Trait: Storm Drain EVs: 124 HP / 252 SAtk / 132 SDef Modest Nature (+SAtk, -Atk) - Earth Power - Ice Beam - Scald - Recover Gastrodon is the only somewhat-defensively-oriented Pokemon on this team, used to counter basically anything you'll find on a rain team. I forgo Ice Beam rather than the common Toxic because you can use Scald on Dragon Dancers on turn 1 and then surprise the greedy ones with Ice Beam on turn 2 if they decide to Dance again, and also because I find the idea of using Toxic and spamming Recover laughable and utterly retarded. The EV's are geared so it can always survive an unboosted Latios's Draco Meteor, a Tornadus-T's Hurricane, and a high chance stall a Life Orb Kingdra's Dragon Pulse out, while maintaining a decent offensive presence, especially after a Storm Drain boost. This is also the only Rock Polish Landorus counter on the team, so yippee for that. @ BrightPowder Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Substitute - Swords Dance - Dragon Claw - Earthquake Garchomp is a sweeper that completely and totally relies on hax. The main idea is to get a Substitute up, Swords Dance (optional), and then go ham. It shouldn't be hard because of the huge evasion bonus, and Garchomp's tendency to force switches. Thundurus T-Wave support helps too. This is also the Pokemon that you should switch in to Breloom or Amoonguss, because this Pokemon is the most expendable, and because Spore has a pretty decent chance to miss, effectively screwing them over. @ Air Balloon Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Rock Slide - Swords Dance - Rapid Spin Excadrill, Excadrill. The late-game sweeper. What's to say? Switch it in on a defensive Pokemon, nab a Swords Dance boost, and 1HKO everything. The only reason why it would come out early in game is because for some idiotic reason, I somehow let the opponent get SR and 80 levels of Spikes up. Air Balloon is preferred over Life Orb because for some reason, I seem to find a lot of Choice-locked Earthquakes these days. It also helps against opposing Excadrills and Dittos. The extra damage from Life Orb is also negligible after a Swords Dance boost. @ Choice Scarf Trait: Shadow Tag EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Shadow Ball - Overheat - Hidden Power [ice] - Energy Ball Chandelure is the trapper and the revenge killer. Pretty straight-foward. It's the only counter to a number of threats that can screw the rest of the team over, namely Conkeldurr, Breloom, Scizor, and Celebi. It's also the trapper of the opposing weather summoner. Overheat is preferred over Flamethrower or Fire Blast because it has a big chance to 1HKO Conkeldurr, and always KO's Scizor in rain. ___ Well, this is it. A team that lives on brute force and has little to no defense. A team that can fall apart at the tiniest error. Hope you enjoyed, and can provide me some feedback. It works best whenever you're playing somebody for the first time, but it loses its effectiveness much faster than the average team. Hope you enjoyed my first RMT. Feel free to use this if you want (you'll lose A LOT), I think I'm going to test my luck with rain now. I dunno how to do threat lists, so here's a list of every Pokemon that will completely and utterly screw this team over: -Rock Polish Landorus -Swords Dance Breloom -Trick Room Reinculus -Rock Polish Terrakion Importable:
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