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fangame Pokemon Deviation / Kanto Rebornification Project (WIP)
Fae Witch replied to Fae Witch's topic in Fan-game Exposé
It hadn't even occurred to me that it might be easier to start from scratch. After thinking about it though, I think it would be best, at least for the initial version (v1) of the game, which is only gonna be Fire Red/Leaf Green with Reborn/Rejuv mechanics, to use the map pack as a base. Hopefully by the time we start v2 we'll have other people who've joined our team that can help with map making, since neither MattDank or I are experience enough with map making to make anything remotely as nice as the maps from Reborn, Rejuvenation, or Desolation, even if we use their tilesets. I have also looked into getting permission to use the maps of the Kanto Re-Creation Project instead, though the creator has yet to respond to my email. It has a much nicer design than base Kanto and would probably be a much better starting point.- 6 replies
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- recruitment
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MattDank and I have started development of a Pokemon Fangame titled Pokemon Deviation, though we're also calling it the Kanto Rebornification Project. It's a Rebornification of the Kanto Pokemon games. The game will be set in the same universe as Pokemon Reborn, and is intended to have a Reborn/Rejuvenation/Desolation-like feel, story, characterization, and with mechanics taken from those games. We're using Pokemon Zero's map and trainer data, Reborn's codebase, and some code from Rejuvenation Gen 9 mod as our base. We got permission to use all of this. If you want to help, or you just want to see/discuss progress or give suggestions, you can join the game's Discord here: https://discord.gg/xQm7wJhy9a Notes on what we're planning so far We'll start by getting the Pokemon Zero's Kanto maps to work properly on Reborn's codebase. The canon story is implemented (with modifications) for Pokemon Zero, so we'll get that working for the first version of the release, with our own modifications. We'll also add field effects to most areas, and to gym battles. We'll increase the difficulty, making it so you'll be at the level cap by the Elite 4 We'll make non-Kanto Pokemon obtainable, though likely not all 1000+ in the first version. You'll be able to play as Red, Leaf, Kuro, Lucia, Ari, and Decibel (the latter 4 being player characters from Reborn). We plan to eventually make all Pokemon obtainable We plan to eventually have a badge for all Types Either the 8 normal gym leaders + 8 nomadic gym leaders, or somewhere around there given there are a few places to fit additional gyms, or 16 normal gym leaders with some of them on the Sevii islands, or some badges not being from gym leaders but unofficial badges from beating boss Pokemon or gauntlets of trainers. We're leaning toward 8 normal gym leaders + 8 nomadic gym leaders though We plan to have an Indigo Conference/Indigo Plateau, before the Elite 4 Additional rivals I thinking I want Sabrina and Janine as rivals for the player, maybe Gary/Blue/Green Oak too, Maybe Red, Leaf, and Yellow if we can get a sprite for them. Red or Leaf are already a rival in Pokemon Zero, so they'll at least be a rival for the initial version Gary/Blue/Green Oak is already a rival in Pokemon Zero, so he'll at least be a rival for the initial version Story Extra focus on Mewtwo Extra focus on Team Rocket Set both before and after the Pokemon Reborn postgame. Spoilers if you never got to Pokemon Reborn's postgame There will also be ultra wormholes, probably caused by Mewtwo messing with what was mentioned in the previous point. Giratina will get involved, as will the distortion world, caused by the weakening fabric of reality caused by the previous two points. Some sort of story involving Professor Oak and Agatha All gym leaders will play a major part in the story, at least for a single arc (for those with actual gyms, this would likely be in the city their gym is located) Side quests. Lots of side quests. Mewtwo will be created by Blaine and Mr./Dr. Fuji, Professor Oak and Giovanni will not be involved in the creation, or in the discovery of Mew. Giovanni will only discover Mewtwo after the fact. Elio/Selene's mom may have some part in the story, though I haven't decided how significant. I initially wanted to have young Elio/Selene show up, but they're way too young to even be conceived during Fire Red/Leaf Green. If she has a major role in the story, she'll have a Mega Meowth (explained in Gimmicks), and at least one Meowth Crest (Also explained in Gimmicks) Gimmicks Mega Evolution Z-Moves Pokemon with Gigantimax will instead have Mega Evolutions that look like their Gigantimax form (this is how it works in Pokemon Reborn/Rejuv/Deso) Crests from Pokemon Rejuvenation, which are held items that work kind of like the Thick Club for Marowak, the Light Ball for Pikachu, the Stick/Leek for Farfetch'd, the Lucky Punch for Chansey, etc. Basically a held item that gives a buff to a specific species of Pokemon. Mostly meant to make unviable Pokemon viable in late game. They won't be called Crests in Pokemon Deviation, as that's against the usage permission for Rejuvenation Assets, Cursed Arcana, only usable in certain locations, and can be used by the opponent as well. Can only be used once, at the start of battle, by either the player or opponent, with the opponent taking priority. Causes a random effect based on tarot cards. When an opponent uses it, or at least an important opponent, the effect either won't actually be random, or won't be entirely random. Fields from Pokemon Reborn. These are kind of like Terrains from Pokemon Gen 7 and beyond, but there are many more of them, do a wider variety of things, and battles can start on them without being created by an ability. Other Challenge Trainers based on those from Pokemon Let's Go, which will likely be around the level of strength as the chapter's gym leader, and give a reward for beating them. First time would likely be a useful item, like a Choice Item, non-story Key Items like the Item Finder, Flame Orb, TM, etc. This will also be scaled based on story progression, so the first challenge trainer might just give a Type Plate. Also, they will be able to be rebattled, but will give progressively worse rewards. Like Choice Scarf -> 30 Dusk Balls -> 10 Ultra Balls. While when they're first fightable their Pokemon will be at about the level cap, once you reach a higher level cap, their Pokemon will be set to 5 levels below that level cap, so they shouldn't ever be a breeze (except for those with such a low initial level cap that they're using first/second stage Pokemon) They should give a decent monetary reward compared to other trainers Bottle Caps, Ability Capsules, Nature Mints, and an easy way to EV train will all be available fairly early on. Some method of lowering IVs for if you want a Trick Room Pokemon, or a low Attack stat for a Power Split Pokemon, etc. Current Progress: Scripting Took some of the Rejuvenation Gen 9 mod code. Only the stuff needed to compile, we're going to use Reborn's code for Gen 9 stuff once that's finished (Reborn has code for handling Gen 8 stuff, and will for Gen 9, but it's disabled, and the actual Pokemon and Moves aren't in the code, just how to handle them when they are there. This is because Rejuvenation and Desolation also use the same codebase and will actually update to future generations.) Adapted the Pokemon Zero's trainer data into something Pokemon Reborn could interpret Secret stuff ¬‿¬ Variable and Switch stuff Assigned passwords to new switches Added a few new passwords to the password list, but haven't implemented them yet. They're all based on mods I've developed in the past, so it shouldn't be too difficult to implement them. Added a new password pack, the witchpack, with all the passwords I normally use, plus the ones I would use if they were in Reborn, Rejuv, and Deso Map Development Finished intro (though currently the intro sprites for Red and Leaf are in a different format than that of the four other player characters) Also, at the moment you need to select a player character to see them, though you can then deselect them. I'll want to fix that for the initial release Replaced all instances of a script called in the overworld with a new version that works Other Moved some of Pokemon Zero's graphics and audio to Pokemon Deviation Added some new graphics for the Secret stuff. No, no new megas or regional forms.
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I don't have any interest in doing that, but I could walk you through how to do it See the names of the sprites in the below image? Those are the names of Alice's sprites in the Reborn/Graphics/Characters directory of Reborn. I'm just using my edited versions I made since I already have them all together in one place to easily screenshot. And the below picture includes the name of Alice's sprite in Reborn/Graphics/Transitions directory of Reborn. The respective sprites go in the same location in Rejuvenation's directory (Rejuvenation/Graphics/Characters and Rejuvenation/Graphics/Transitions respectively) but some have different names. The following image has the names of all the files for Rejuvenation. So if you went into Reborn and found all the listed sprites, you could then copy and paste them into Rejuvenation with their names edited in order to port them over. Reborn has alice_ride.png and minecartB.png which you don't need to copy over, and Rejuvenation has PlayerHeadache.png (which I think is deprecated), PlayerHeadache_1.png, and PlayerKnockedOut_1.png which Reborn doesn't have a version of. You'd either need to create your own sprites for those, or just deal with using Aevia's sprites instead.
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I realized no one would download a sprite pack if they didn't know what the sprites looked like, so I added them in a spoiler in the original post
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I edited Aevia's (white female player character from Rejuvenation) sprite to match this fanart by Cosmic Colours. I asked her permission to share this with others. I includes sprites for Reborn/Rejuvenation/Desolation exclusive sprites, such as the intro sprites, the Reborn map sprite, the Labradorra Arena sprites where your face is on a tile, the Tauros riding sprites, the Minecart sprites, the headache sprites, and the unconscious sprites. I mention a sprite I didn't implement from Reborn's postgame in the following spoiler: I plan on adding a version of the Reborn version of the mod where the Tauros Riding Aevia sprite has a cowgirl hat, at the request of someone on the Reborn Evolved Discord, but I can't do it at the moment. Sprites (Also, note: While I put Aevia's dive sprite here, it isn't actually changed from her vanilla dive sprite. I'm just including it because it needs to replace Reborn's dive sprite) Installation: Reborn (v19.5): Unzip contents of zip into the patch folder. If you're still on v19.0, then unzip the contents of the zip into your Reborn directory instead. Aevia Cosmic Colours Resprite Reborn.zip Rejuvenation (v13.5): Unzip contents of zip into the Rejuvenation directory. Aevia CosmicColour Fanart Resprite Rejuvenaiton.zip Desolation (v6): Unzip contents of zip into the Desolation directory. Aevia Cosmic Colours Resprite Desolation.zip Google Drive Downloads: https://drive.google.com/drive/folders/1Ndh9p1G3lZtJSOKLqb4EEjxnW2c93yBr?usp=sharing
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modding repository Pixel's Reborn v19.5 Modding Repository
Fae Witch replied to Fae Witch's topic in The Mod Market
Fixed, updated the mod and uploaded it. I also added a google drive link -
modding repository Pixel's Reborn v19.5 Modding Repository
Fae Witch replied to Fae Witch's topic in The Mod Market
I have noticed that Do you know which of my mods does this? Edit: I'm dumb, I looked at which mods are posted here, only one of the mods does anything in remotely the same place. I'll take a look at the HealPC mod tomorrow, I'm gonna be quite busy today. -
This mod endeavors to create an Aevian Form for every Pokemon in the game, as well as a Crest for every final-stage Pokemon (and some non-final-stage Pokemon like Pikachu and Eevee). We might also add another few items. This mod would be like the Gen 9 mod in that it wouldn't add encounters or anything, or add ways to get the crests or other items. It would just be for other modders (and the developers) to use at their discretion. Or for use with debug. While we plan to eventually include Gen 9 content, we plan on implementing that last, so we don't need to juggle having two versions, one with the mod and one without. This likely won't be finished before v14, given this needs art for 1000+ Pokemon. We will, however, periodically release incomplete versions of this mod. Partly for testing, partly in the hopes of drawing attention to the mod to draw the interest of more spriters who might be interested in helping. If you want to help with the mod in any capacity (whether that be Spriting, coming up with ideas for Crests, coming up with new abilities for Aevian forms, etc.) you can join our Discord here: https://discord.gg/zb9BYAtK6v Current Team Pixel (Myself) (Coder) lessLaivyy (Spriter) pinkpantherd (Spriter) Spreadsheets I created spreadsheets to document the information on the various Crests, misc. items, and Aevian Forms we'll be creating (and the ones that already exist so we remember not to make new ones for those). Those can be found here Suggestions are enabled. Please only use those to suggest edits to new forms/crests, rather than using it to submit new forms Aevian Forms Spreadsheet: https://docs.google.com/spreadsheets/d/1hV7c7gX5NNbxT3F6YOJ2JkFpaVm-i_pDxGQ4TXvb_Us/edit?usp=sharing Crests and Misc. Items Spreadsheet: https://docs.google.com/spreadsheets/d/1RLTSdeEuhlxYdg1HO-2rkEycSoufeJIwSnXoI4aDJvU/edit?usp=sharing Forms I also created forms for submitting your ideas Aevian Form Suggestion: https://forms.gle/VcUuoDeGeDhK6ezM9 Crest Idea Suggestion: https://forms.gle/3sNCfKX7T2SjCuEK8 Misc Item Suggstion: https://forms.gle/qeGs3QuApRdH8Ags6
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- in development
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mod Smart Trainer Optimization Difficulty Mod
Fae Witch replied to Fae Witch's topic in The Mod Market
I updated the Rejuvenation version of this mod, cleaning it up and adding some new features -
I decided to put the documentation up on Google Drive, so here it is: https://docs.google.com/document/d/19gD-_RdCfqGOYi8L1jA-vwO4vKxdM-zwRwNF7nLu4Wc/edit?usp=sharing Note: This also has the battles I plan on adding but haven't finished yet, and the ones I've finished but not released yet. So, basically, ignore everything from Novae onward. I have comments enabled, so if you want to suggest changes, you can. I'm open to make changes for all chapters, not just Chapters 6-8. Keep in mind the rules I have for what changes I'm willing to make: 1. No INCREASING Pokemon's levels past the level cap. If they were already like that initially, I'm not lowering them 2. No additional illegal EVs, abilities, moves, etc. If they're already like that, they can remain 3. No changing what Pokemon a trainer has, other than for evolution. 4. No changing AI (Not that the AI is on the Battle Guide) 5. No changing fields
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I've started working on this again, I've updated the Gauntlet map to have trainers up to Chapter 8 I think this mod will end after Chapter 8, all the important battles are optimized starting in Chapter 9. After finishing this, I think I'll work on a similar mod using the Rejuvenation Gen 9 mod. This would go all the way to the end of the game. Map114.rxdata
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Fixed another major glitch Changelog v1.1 -> v1.2 Fixed glitch where Cain battle at start of the game would cause crash. Note: This makes this Cain, and another other NPC that would crash because of this glitch, use the best AI. This isn't a big deal though, from my understanding AI is mostly equal for all NPCs in Reborn
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Fixed a major glitch, which happened to fix at least one other thing Changelog v1.0 -> v1.1 Removed glitch where you couldn't start a new game with the mod. If they didn't before, random trainers now have random powers. The trainer with random powers in the Super Gauntlet now actually gets random powers.
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I just released the first full version of this mod, you can check it out above on the initial post in this thread
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I've gotten to the point where I'm preparing to release the mod. I'm running into some issues (The mode broke when I tried to get it onto a fresh install of the game) but I had the foresight to keep a backup from before I made a bunch of edits today, so hopefully I'll be able to release the first full version of this mod within a day or two.
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Progress update: I've coded in powers for the NPCs, including ones that the player doesn't have access to. Some of these aren't actually programmed-in powers, but just team-building stuff, like giving NPCs Pokemon with illegal abilities or moves, or making all their Pokemon mega evolved from the get-go. I've also done the AI for the powers that need them. I made a map (aka copied the Nightclub) and put an NPC there for all the AI powers, along with a battle which has a random power each battle. I am currently in the process of making an optional unlock system. Random NPCs, including bosses, will have random powers, though none of the upper-level powers like Atmospherokinesis. I think I'll be releasing this next version sometime early next week This is a tier-list I made for the NPC powers, which includes the NPC power names I'll explain those that are different to their player-counterpart, or for which the player doesn't have a counterpart 1. Atmospherokinesis: Weather changes automatically based on things like their Pokemon's type, moveset, and abilities. 2. Gimmick: Not programmed in, I just give these NPCs teams full of pre-Mega Evolved Pokemon 3. Healer: Their Pokemon is restored to max HP at the end of each turn. Doesn't heal status effects. 4. Illegal Abilities: They can have illegal abilities 5. Illegal Moves: They can have illegal moves 6. Pulse: Their Pokemon are PULSE Pokemon, having max EVs in all stats, except for if they're trick room Pokemon 7. Defense is the Best Offense: Defensive stats are set to the higher of the two, so Aggron and Chansey for example would both have absurd defense and special defense 8. Perish: Perish Song activates whenever they switch a Pokemon in 9. Healthy Speed: Base speed equals current HP. Updates whenever the Pokemon takes damage. 10. Facsimile: No actual power, just a 6v12 against two notable characters from the mainline games, Reborn, Rejuvenation, or Desolation. Can include legendaries. 11. Inverse: Just a normal inverse field battle 12. Powerless: Level set to 15 above the level cap
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Changelog: - Added NPC AI for powers that needed it - Nerfed Atmospherokinesis so I didn't need to implement AI for it. Now it activates at the end of the upcoming turn. I'll be updating the original post momentarily
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modding repository Pixel's Reborn v19.5 Modding Repository
Fae Witch posted a topic in The Mod Market
This is a repository for all the mods I've made for Reborn v19.5 1. Heal/PC Mod This is a mod that adds a heal and PC function into the menu. I haven't posted this before, at least for Reborn, so there isn't a link to the post here. October 26, 2024: Updated so that it no longer hides the Pokedex option in the menu. Google Drive Link: https://drive.google.com/file/d/1B1aIWx5DJ765cKI8AjmMz28WPYLMq609/view?usp=sharing 2. Stat Replacement Mod This is a mod that allows you to replace one stat with another. This can be done for players and trainers/bosses/wild Pokemon seperately. Link: Google Drive: https://drive.google.com/file/d/1iSp3o9pLAYh8h48x_LYnLlK_8fZMnxrW/view?usp=drive_link 3. Stat Fusion Mod This is a mod that allows you to fuse two or more stats together, replacing all of them with the highest of the group. This is done for all Pokemon, including the player, opposing trainers, bosses, and wild Pokemon. Link: Google Drive: https://drive.google.com/file/d/18FhKArHjgWWD5Q9-P77Ko6oz1J6T48Ev/view?usp=sharing 4. Smart Trainer Optimization Mod This mod auto-optimizes the EVs of opposing trainers, if their Pokemon aren't already EV-optimized. Link: Google Drive: https://drive.google.com/file/d/1uiyO3n_Ylwi3vpIwE6MVAZew7KUZlE8H/view?usp=sharing 5. Superpower Mod (Finished) Link: Reborn Stat Replacement Mod.zip StatFuseBattler.rb smartTrainerOptimizationReborn.rb healPCMenuMod.rb -
Compatible Versions Reborn: v19.5 Rejuvenation: v13.5 Desolation: v6.0 Synopsis This mod allows you to replace the stats of Pokemon with their other stats. This mod comes with two groupings, Player Pokemon and non-Player Pokemon (Wild/Boss/Trainer). Unlike my previous, similar mod, this mod also works with HP, so you could theoretically replace all stats with HP. Note: Stat changes only apply in battle, so if you replace Attack with Special Attack, you'll want a +Special Attack nature with EVs in Special Attack in order to increase your Attack stat. Challenge Runs I have a few ideas about how this could be used for challenge runs. All of these are for you replacing your own Pokemon's stats, because replacing stats will generally make opposing Pokemon weaker, since their EV spreads and movesets are designed for their vanilla stats. 1. Replace Attack and Special Attack with each other. 2. Replace Defense and Special Defense with each other. 3. Choose one stat, replace all other stats with that stat. 4. Assign each stat to be replaced by another stat, at random. No repeat stats, so you can't replace both HP and Speed with Attack, for example. 5. Same as above, but with repeats. How to choose which stat is being replaced with what There is a config file, you can edit that in there. It includes instructions. I'll be posting this on the Reborn Evolved forum after I figure out if it works in Rejuvenation and Desolation Similar Mod Recently, I made a stat fusion mod, which allows you to replace two or more stats with the higher/highest of the two or more stats. That can be found here: Note: The credits of these mods will note that the author of these mods is Pixel. That is me, but I changed my username a while back to Fae Witch. Downloads Google Drive: https://drive.google.com/drive/folders/1Nb8If8uaWat3_9kZMNDjg4FQjaY5WYiW?usp=sharing Reborn: https://drive.google.com/file/d/1iSp3o9pLAYh8h48x_LYnLlK_8fZMnxrW/view?usp=drive_link Rejuvenation: https://drive.google.com/file/d/16kN6oGdqwjBJqTKfaiywpvfquCLGeN5P/view?usp=drive_link Desolation: https://drive.google.com/file/d/1Ku9VWoKqcyhA0qAT_ecalBBlG6bNFbjf/view?usp=drive_link Rejuvenation Stat Replacement Mod.zip Desolation Stat Replacement Mod.zip Reborn Stat Replacement Mod.zip
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mod Smart Trainer Optimization Difficulty Mod
Fae Witch replied to Fae Witch's topic in The Mod Market
Apparently editing the post doesn't count as updating it in the mod market, so I'm just putting that I updated the mod to be available for Reborn v19.5 with compatability for both of the new difficulty passwords introduced in v19.5 -
Did you mean for normal pickup? Because, unless fixing the small indentation error I noticed changed something, horder seems to be working even when all members of my party are holding items. And I don't think Ruby (the language Pokemon Essentials and Reborn are coded in) cares about formatting, formatting is just there for human readability. Either way, Horder works even if all your Pokemon have items in the most recent version of the mod.
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This mod allows you to fuse your Pokemon's stats together, replacing all of the grouped stats with the highest of them. By default this fuses Attack and Special Attack only, replacing whichever is lower by whichever is higher. This works before items, abilities, and stat boosts, but after EVs and IVs In order to change which stats are fused, you need to go into the file. It should be fairly simple, as long as you read the comments, remember to only edit the words true and false, and to keep them in all lowercase This applies to trainers, wild Pokemon, bosses, and the player. If you're fighting someone and you inspect them and it looks like the mod isn't working, keep in mind that items, abilities, the field, etc. can effect stats, and they're applied after the mod. Desolation v6.0.11 Preconfigurations Google Drive Link: https://drive.google.com/drive/folders/1DFkuW0glW8HLB2LfU8I2C6-iFFlezqbg?usp=sharing Attack + Special Attack (DEFAULT): https://drive.google.com/drive/folders/1DFkuW0glW8HLB2LfU8I2C6-iFFlezqbg?usp=sharing Defense + Special Defense: https://drive.google.com/file/d/1YL7PK_h8S6tYXWQEM2N_L1DMEqLpNMbB/view?usp=drive_link Gen 1, aka Special Attack + Special Defense: https://drive.google.com/file/d/1bC4OX3ar7Gbg91ywJavZtBu6cQtHd2VB/view?usp=drive_link Others: This includes the above preconfigurations as well as combinations of them https://drive.google.com/drive/folders/1DFkuW0glW8HLB2LfU8I2C6-iFFlezqbg?usp=drive_link The Reborn (v19.5) and Rejuvenation v13.5 versions can be found here: DesolationStatFuseBattler.rb
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This mod allows you to fuse your Pokemon's stats together, replacing all of the grouped stats with the highest of them. By default this fuses Attack and Special Attack only, replacing whichever is lower by whichever is higher. This works before items, abilities, and stat boosts, but after EVs and IVs In order to change which stats are fused, you need to go into the file. It should be fairly simple, as long as you read the comments, remember to only edit the words true and false, and to keep them in all lowercase This applies to trainers, wild Pokemon, bosses, and the player. If you're fighting someone and you inspect them and it looks like the mod isn't working, keep in mind that items, abilities, the field, etc. can effect stats, and they're applied after the mod. Note: The credits are outdated, my username is no longer Pixel, PixelGMS, nor PixelMods. My username is now Fae Witch. Rejuvenation 13.5 Links Preconfigurations Google Drive Link: https://drive.google.com/file/d/11KGA3GdkDKcKmr8y-qKAhE-qR6LOg2zI/view?usp=drive_link Attack + Special Attack (DEFAULT): https://drive.google.com/file/d/11KGA3GdkDKcKmr8y-qKAhE-qR6LOg2zI/view?usp=drive_link Defense + Special Defense: https://drive.google.com/file/d/1wMWJav2p0qU8-zzlUF0CaDAWJLsFcAiG/view?usp=drive_link Gen 1, aka Special Attack + Special Defense: https://drive.google.com/file/d/15nS1TQVPz_AO2I4nS9-6TdiJ0_8wMta_/view?usp=drive_link Others: This includes the above preconfigurations as well as combinations of them https://drive.google.com/drive/folders/1aF7VDYnMx4BGgYJbGY9h-esZmPosjAE6?usp=sharing The Reborn (v19.5) and Desolation versions can be found here: RejuvenationStatFuseBattler.rb
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This mod, with a version for each of the three games (though for Reborn, only v19.5, not v19), allows you to fuse your Pokemon's stats together, replacing all of the grouped stats with the highest of them. By default this fuses Attack and Special Attack only, replacing whichever is lower by whichever is higher. This works before items, abilities, and stat boosts, but after EVs and IVs In order to change which stats are fused, you need to go into the file. It should be fairly simple, as long as you read the comments, remember to only edit the words true and false, and to keep them in all lowercase This applies to trainers, wild pokemon, bosses, and the player. If you're fighting someone and you inspect them and it looks like the mod isn't working, keep in mind that items, abilities, the field, etc. can effect stats, and they're applied after the mod. Note: The credits for these will note that the creator is Pixel, PixelGMS, or PixelMods. That is me, but I've changed my username to Fae Witch since then. Possible Challenge Runs Note: While I have these listed as challenges, you will benefit from the changes as well. 1. Fuse the defensive stats. Most defensive Pokemon suffer from having only one good defensive stat. 2. Fuse Attack + Special Defense and/or Special Attack + Defense: Many physical attackers suffer from poor special defense, and many special attackers suffer from poor physical defense. Reborn v19.5 Links Google Drive Link: https://drive.google.com/file/d/18FhKArHjgWWD5Q9-P77Ko6oz1J6T48Ev/view?usp=sharing If you really don't want to do any file editing to get the stat fusions you want, here are some preconfigurations Preconfigurations Attack + Special Attack (DEFAULT): https://drive.google.com/file/d/18FhKArHjgWWD5Q9-P77Ko6oz1J6T48Ev/view?usp=sharing Defense + Special Defense: https://drive.google.com/file/d/1S35eJvsi8BizM1ATAQRUuJRUEcDLTheo/view?usp=drive_link Gen 1, aka Special Attack + Special Defense: https://drive.google.com/file/d/1dyNDNdvfeR6FVTenBtIOD0uZaGGDnCOR/view?usp=drive_link Others: This includes the above preconfigurations as well as combinations of them https://drive.google.com/drive/folders/1RVV5APsTbD3NiPZtJH1Uk5_oUxNJnpC_?usp=sharing Rejuvenation 13.5 Links Preconfigurations Google Drive Link: https://drive.google.com/file/d/11KGA3GdkDKcKmr8y-qKAhE-qR6LOg2zI/view?usp=drive_link Attack + Special Attack (DEFAULT): https://drive.google.com/file/d/11KGA3GdkDKcKmr8y-qKAhE-qR6LOg2zI/view?usp=drive_link Defense + Special Defense: https://drive.google.com/file/d/1wMWJav2p0qU8-zzlUF0CaDAWJLsFcAiG/view?usp=drive_link Gen 1, aka Special Attack + Special Defense: https://drive.google.com/file/d/15nS1TQVPz_AO2I4nS9-6TdiJ0_8wMta_/view?usp=drive_link Others: This includes the above preconfigurations as well as combinations of them https://drive.google.com/drive/folders/1aF7VDYnMx4BGgYJbGY9h-esZmPosjAE6?usp=sharing Desolation 6.0.11 Links Preconfigurations Google Drive Link: https://drive.google.com/drive/folders/1DFkuW0glW8HLB2LfU8I2C6-iFFlezqbg?usp=sharing Attack + Special Attack (DEFAULT): https://drive.google.com/drive/folders/1DFkuW0glW8HLB2LfU8I2C6-iFFlezqbg?usp=sharing Defense + Special Defense: https://drive.google.com/file/d/1YL7PK_h8S6tYXWQEM2N_L1DMEqLpNMbB/view?usp=drive_link Gen 1, aka Special Attack + Special Defense: https://drive.google.com/file/d/1bC4OX3ar7Gbg91ywJavZtBu6cQtHd2VB/view?usp=drive_link Others: This includes the above preconfigurations as well as combinations of them https://drive.google.com/drive/folders/1DFkuW0glW8HLB2LfU8I2C6-iFFlezqbg?usp=drive_link Additionally, I'd love to hear what Pokemon you used that you normally wouldn't have that were made useful by whatever stat fusion you chose
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This mod is for Reborn v19.5, make sure you're on version v19.5 before saying it isn't working. If you don't have a "patch" folder in your Pokemon Reborn directory, you are on v19.0 or earlier. The most recent version of Pokemon Reborn that this has been tested on is Reborn v19.5.0rc32. What is this mod? This mod add superpowers, both for the player and NPCs. Major NPCs are given specific powers, while random NPCs are given random powers. Additionally, powers start locked. While there is an NPC to unlock all of them at will, if you prefer, you can unlock them by defeating trainers in a new map called the "Super Gauntlet". This new map can be found in the Grand Hall by talking to the person that looks like Red from Fire Red and Leaf Green. These trainers all have powers. Some of these powers can only be found amongst these trainers, since they're either too powerful for normal play or their powers are just done through team building. You can get your own powers from the NPC that looks like Leaf, also found in the Grand Hall. Leaf also offers explanations for all the powers. What powers are there? There are 13 player powers and 21 NPC powers. Player Powers Biokinesis - Ups the maximum amount of EVs a Pokemon can have to 640, though individual EVs can still only go up to 252. Additionally, IVs can go up to 32. Finally, in-battle, your Pokemon heal 1/16 of their health per turn. Horder - Acts as if all Pokemon in your party have the ability "Pickup". Atmospherokinesis - Allows you to change the weather at will. Only activates at the end of the following turn. Gimmick - You can Mega Evolve any number of Pokemon per battle, though only one per turn. You can use Z-Moves once per switch-in. Trick - Trickroom is activated at the start of battle. Free Healthcare - All your current Pokemon's status effects are cured before the end of the turn. Deus Ex Machina - Your Pokemon have a plus to their Crit Rate, equal to and stacking with Super Luck. This includes the effects of Super Luck that occur out of battle. Play to Your Strengths - Your Pokemon's base Physical and Special Attack stat are set equal to whichever is larger. This applies after EVs and nature, but before everything else. This only applies in-battle. Curses - Your Pokemons' moves have a plus to the chance of secondary effects occurring, equal to and stacking with Serene Grace. Supervision - Your Pokemon has a boost to accuracy equal to and stacking with Compound Eyes. This includes the effects of Compound Eyes that occur out of battle. Early Evolution - Your Pokemon evolve at level-up. Which of their possible evolutions they evolve into is random, and can include evolutions they normally don't qualify for, such as allow Male Vespiquens, a level 3 Tyranitar, or an Alakazam without a Link Stone. Hazardous - A random hazard is placed on the opposing team's side during the first turn. Free Spirit - Tailwind is activated for your side at the start of battle. NPC Powers Biokinesis - Ups the maximum amount of EVs a Pokemon can have to 640, though individual EVs can still only go up to 252. Additionally, IVs can go up to 32. Finally, in-battle, their Pokemon heal 1/16 of their health per turn. Atmospherokinesis - The weather automatically changes depending on their Pokemon, its typing, ability, and moves. Gimmick - All of their Pokemon start Mega Evolved. (Note: This is just team-building, so at the moment you'll only find it in the "Super Gauntlet") Trick - Trickroom is activated at the start of battle. Free Healthcare - All their current Pokemon's status effects are cured before the end of the turn. Deus Ex Machina - Their Pokemon have a plus to their Crit Rate, equal to and stacking with Super Luck. Play to Your Strengths - Their Pokemon's base Physical and Special Attack stat are set equal to whichever is larger. This applies after EVs and nature, but before everything else. Curses - Their Pokemons' moves have a plus to the chance of secondary effects occurring, equal to and stacking with Serene Grace. Supervision - Their Pokemon has a boost to accuracy equal to and stacking with Compound Eyes. Early Evolution - Their team can include Pokemon with illegal and early evolutions. (Note: This is just team-building, so at the moment you'll only find it in the "Super Gauntlet") Hazardous - A random hazard is placed on your team's side during the first turn. Free Spirit - Tailwind is activated for their side at the start of battle. Defense is the Best Offense - Their Pokemon's base Physical and Special Defense stats are set equal to whichever is larger. This applies after EVs and nature, but before everything else. Healthy Speed - Their Pokemon's base Speed is set to whatever their current HP is. Facsimile - They have 12 Pokemon split into two teams used by famous/powerful trainers from the official games, Reborn, Rejuvenation, and/or Desolation. (Note: This is just team-building, so at the moment you'll only find it in the "Super Gauntlet") Illegal Moves - Their Pokemon can have moves they normally cannot learn. (Note: This is just team-building, so at the moment you'll only find it in the "Super Gauntlet") Illegal Abilities - Their Pokemon can have abilities they normally cannot have. (Note: This is just team-building, so at the moment you'll only find it in the "Super Gauntlet") Inverse - The battle starts on an Inverse field. (Note: This is just part of having an NPC set the field before battle, so at the moment you'll only find it in the "Super Gauntlet") Pulse - Their Pokemon have 252 EVs in all stats, unless they have Trick Room IVs, then they have 252 EVs in all stats except speed. Perish - Perish Song is activated whenever they switch a Pokemon in. At the moment there is an error when they are defeated, but you can just press enter and it'll go away. But, because of this error, it can currently only be found in the "Super Gauntlet", and it's skippable if you're actually wanting to unlock all the powers. Healer - Their Pokemon are restored to full HP at the end of each turn. Status effects are not healed. Because this is so tough, you can only find this in the "Super Gauntlet" at the moment, and the team is purposely made for this to be possible. Resources This Google Sheet includes some useful information. It includes more of the specifics on unlocking stuff, and how useful I think certain powers are: https://docs.google.com/spreadsheets/d/1ZghPXtHcWPMqe2l3o1A8OFoE0Em4h_LCkwIouU8xfBw/edit?usp=sharing Battle Information: The ZIP file includes Superpower Battle Guide.txt, which includes the teams of all the trainers in the Super Gauntlet, as well as the powers of all major characters in the vanilla game. Installation Just put the zip in your Pokemon Reborn directory and unzip it. It should merge with the patch directory. If it creates a folder named after the zip file, just drag and drop the contents into your Pokemon Reborn directory. Compatability I designed the mod to be compatible with Alemi's Party Command mod (Credit to Alemi for like 99% of the Superpowers_Party_Command_MasterMod.rb file, considering I just made slight edits to her mod with the same name minus the Superpowers_ part), but I didn't design the mod with any other mod compatibility in mind. It is not compatible with my mods that merge, fuse, or replace stats with each other, nor is it compatible with my Smart Trainer Optimization mod (though I plan on making a version of that for this mod). In theory, it should be compatible with most (if not all) mods that don't effect battle. Also, this mod could break with updates of Reborn v19.5. The chance is largely diminished with this update of the Superpower mod over the previous ones, but it's still plausible this will break at some point. Feedback I would love feedback. Please either put it in the comments below or in Discord. This mod has a thread found on the Reborn Evolved server's #Reborn-Mods chat, found here: https://discord.com/channels/112443923003084800/1255747136700813322 Join the Development Team If you're interested you can message me here or on Discord. If you have any coding or Spriting experience I'd be happy for some help. I'll have to set up Github stuff, so you won't be able to join immediately, but if anyone is interested in joining, I'll start setting that up ASAP. Story If the mod is popular enough I plan on either making an expansion for Reborn, Rejuvenation, or Desolation with story based around superpower stuff, or just straight up making a fangame. TLDR; You get superpowers. NPCs get superpowers. You can switch powers by talking to Leaf in the Grand Hall. You can unlock powers by battling trainers in a place that Red, also in the Grand Hall, will bring you. Changelog v1.0 -> v1.1 Removed glitch where you couldn't start a new game with the mod. If they didn't before, random trainers now have random powers. The trainer with random powers in the Super Gauntlet now actually gets random powers. Changelog v1.1 -> v1.2 Fixed glitch where Cain battle at start of the game would cause crash. Note: This makes this Cain, and another other NPC that would crash because of this glitch, use the best AI. This isn't a big deal though, from my understanding AI is mostly equal for all NPCs in Reborn This will not work for Rejuvenation and Desolation. Google Drive Download: https://drive.google.com/drive/folders/1fQDe6O8fgnZ3C1bWK20SnBhF5PCM5aoB?usp=drive_link Google Drive Direct ZIP Download: https://drive.google.com/file/d/18P35t4f7lLFRGKxWIt5AygD9NHwirqb8/view?usp=drive_link Google Drive Superpower Mod Battle Guide Direct Download: https://drive.google.com/file/d/1Ynxt4fUgSO7-cJuwJCOegCyZCzeEAtBB/view?usp=drive_link
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