Sunflora is looking good, but I agree with the saturation issue that was mentioned before. I would actually take the saturation out of the lighter shade here, rather than add it to the dark, however.
Phanpy- Let's switch the dark and light greys here?
Donphan- It was an experiment and it failed. New concept. We could do a strongly expressed black/white instead of just two shades of grey, or does anyone else have ideas?
Wobbuffet- The inside of its mouth doesn't need to be blue, grey is fine
Dunsparce- This is kind of a stuffy concept. I'd like to see how it does with multicolor thing mentioned in the first place instead of the brown
Snubbull- let's make those pink spots white
Sudowoodo- sure is nice to phtosynthesize isnt it? but the dark shad eof the body is way too dark. bring that up a bit. Also, we can make each of its three leaf-finger things a slightly different colour, moving towards the golden shades on its body
Skarmory- ok idk what i wanted but we should find something else because this is way too similar to normal
Can we increase the lightness of the bright shade of this and bring the second shade up to match, just a bit? The goal is to help the faces stand out a bit better.
Hoppip is good except the eyes, They need to be dark enough to stand out
Skiploom-- well, I was going to say green with yellow top instead but as it turns out, that's the original
Jumpluff- I don't think we need the red. Let's have the body green and keep the fluffbums white. That's the technical term, by the way: fluffbum. But the logic here is that's what dandelions do.
Misdreavus- The execution here isn't perfect, but let's try a different thing instead- black body white tips. Don't be afraid to use a grey to blend them. There's actually a Mismagius themed coat in our sprite shop that does this, so reference that if necessary. Or, pull from one of colour variants of that coat if you want to try those out and see how they look
Corsola- Green/brown is too earthy for Corsola I think. I'd still like to see like a darkblue top/light teal bottom or visa versa
Pichu- Let's keep Pichu to being grey, the red is way too intense for a little baby
Stantler- The saturation is really weird between the shades here so they look a little off. Can these be evened out?
Houndline- Idk. I don't like it, which I think is the concept more than anything. Anyone have a different idea?
Aipom- Let's try moving the lighter bits of it (like the belly) and such to be the same yellowish colour that nonshiny Aipom has. I think that'll contrast against the brown better
I think we can safely increase the contrast here- lights lighter, darks darker, on the grey parts. High contrast helps with giving it a chrome appearance. As for the other bits, I hadn't imagined there would be actual colours in it, and while I don't mind, I'm not sure these are the best we can do. I think I would want to bring back the dark red- maybe magenta toned for females and closer to orange for males?
I would say lighten these just a bit, particularly the red, and then increase the contrast of the red sections. Right now they're kind of flat.
Murkrow- I should have been more specific- I don't think Murkrow will work being majorly anything other than black, so keep the body black, but make the claws and such red. For Honchkrow, let's try this. The beak stays red from its prevolution, and the white part becomes some related shade like a pink or grey. Then the bits that are currently blue, go white. It's basically already black and red so we're shuffling colours around. No idea how that's actually going to look, but let's give it a go because yolo. Murkrow itself should be pretty straightforward though.
Sentret/Furret- Maybe lighten up on the blacks a bit; right now they contrast too strongly