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Paperblade

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Paperblade last won the day on November 9 2018

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  1. he's unavailable after the 4th badge (Narcissa) as far as I can tell
  2. With the rules you're using, I think 3-4 is the range. I used 3, but I also had to use Seeds to overcome what I considered the hardest challenge for my team (Adrienn). But I also was requiring max Shade relationship points which required me to use something to defeat Solaris at Pyrous Mountain. This pretty much locked my team into Blaziken, Meowstic-M, and Honchkrow. Those pokemon are all good anyway which I think the run showed, since I had two powerful sweepers and one of the best utility mons in Reborn. If you don't care about Shade points, it's possible there is a team that doesn't need seeds or other consumable held items. The thing is that you still probably need to pick up a non-starter pokemon to help clear up to Taka+ZEL. Julia, Fern, and Florinia are all rough fights to starter solo. I know Julia is doable with Charmander, but I don't think Charmeleon can handle the latter two. But if you can get past those 3 fights (plus the first Taka fight), you can get the mystery egg or Diggersby, which are the most likely things to help in a run like this. And due to the low number of pokemon you're using, you really want 1-2 pokemon that can just 1v6 a team with very little help. Blaziken made for the best starter choice for this, since it gets Bulk Up by level up and has Speed Boost, which let it outrun any enemy no matter how fast and OHKO with enough setup. Honchkrow was a good backup sweeper for cases where Blaziken couldn't set up, generally due to a typing disadvantage (such as Amaria and Ciel). With Moxie and Sucker Punch it also doesn't care how fast enemies are and could snowball its sweep. Lastly, Meowstic-M is an early game pokemon which basically existed just to be an extra body to assist Combusken in the early game. It getting Psyshock at 25 and the Twisted Spoon being one of the earliest held items makes it a surprisingly potent attacker as well. But more importantly, it gets dual screens by level up and Misty Terrain, which could always be set up thanks to Prankster. Thanks to those, Blaziken frequently would get an important extra Bulk Up or two in which would let it OHKO through fights. I think Honchkrow is the most replaceable. Maybe the only thing that can replace Meowstic-M is Mystery Egg Alolan Ninetales and even that might be too late.
  3. If there are more pokemon that you want to use than there are team slots available, you could always make multiple save files. That's what I do--pick a different starter each time and build a team around them and the Mystery Egg
  4. oh yeah you're right In that case it's just a matter of if Garchomp uses Stone Edge or his contact moves
  5. I don't think you can get air balloons at this point
  6. How healthy is your team when it's just miltank? Switching between growlithe and croc to get more intimidates would help. I think that bulldoze until phanpy is faster into rock smash (defense drops) is more consistent than hoping for a 5 streak rollout into attract
  7. The fight is pretty much rng. Croc kills clefairy, if there's bad metronomes reset. If she goes wiggly send out phanpy and pray you don't get sleeped much as you spam bulldoze. But more likely she sends out Miltank and you hope growlithe gets a low health reversal crit and no stomp flinches. If you're playing intense, uh, cry.
  8. No problem, glad to help If you want I have a much uglier document with the exact encounter rates for wilds if you'd like that information
  9. After episode 12 or whatever the most recent update is, Erin definitely loses points. Although, I have to ask, how far ahead of your updates are you?
  10. Shelly is the hardest fight at the time you face her, and demands quite a bit more preparation than any gym leader does until you get to agate circus. Most fights in the above time frame can be beaten with having one mon with a decent matchup, but Shelly, like most late game fights, demands either multiple decent answers or one very powerful one. The latter is rare so most people won't have it, while the former also isn't terribly likely unless you're specifically preparing for Shelly. But on the flipside, you can prepare just for shelly, because A) the fights surrounding her don't require much prep, and B) it's early enough you likely aren't using any of the pokemon available for the long haul anyway. These two factors mean the opportunity cost of prepping for Shelly isn't as high as, say, prepping heavily with ground and Fire types for titania then immediately going to amaria.
  11. Mostly unsorted within tiers Adrienn is the only fight that consistently gives me trouble, although it's possible I don't prepare well enough for it. Even then, they'd probably deserve A tier at minimum just because the amount of prep required for this fight is on par with that ranking imo. A is fights that are hard to prepare for because the field can only be gotten rid of by manually overwriting it with another field and gives the enemy a significant boost but does almost nothing for the player. B is fights that can be hard if I have a team with a bad matchup, especially if I have no way of complicating the fight by changing weather/the field. These fights can all be cheesed with certain moves/strategies, often in the form of destroying the field C is fights that are usually easy unless my team is really weak against theirs. This is usually because I don't have a full enough team to properly run over them which is why it's almost entirely midgame leaders. For Ciel, there aren't a ton of great pokemon good vs. Flying and all the good coverage options aren't available until afterwards, but her team isn't terribly threatening on its own. It's possible Kiki should be at the bottom of B tier instead D is fights that only the worst and most awful teams lose to. Julia and Florinia are pretty much just "are you training pokemon other than your starter" checks, Corey's ace gets hardwalled by Klink, and Luna just isn't hard even after the rework, in part because she has easily the least threatening ace of any leader.
  12. Gastly is missing its second location in the Route 4 Abandoned Warehouse (before Hardy) Togepi is missing its trade in exchange for a Probopass, located in Shantyport Station (Coral Ward train station, requires Railnet upgrade). Magnemite is incorrectly listed as still being available in the power plant Lapis Ward Alleyway Raticate should be Alolan Raticate Persian is incorrectly listed as being obtainable in the Lapis Ward Alleyway, should just be Alolan Could clarify the Turtonator is from Rock Smash Medichamite replaces Aggronite's old location, and Aggronite is now from the Railnet quest, which can be done as soon as you upgrade it Zorua is listed as not being obtainable until before Adrienn, but it can be obtained before Shelly from a similar style Disguised Corey quest Vullaby is no longer obtainable from the Mystery Egg (it was replaced by Alolan Vulpix) Mega Stones obtainable before the Mega-Z Ring is kinda misleading since it implies they're usable then but that might just be me.
  13. A lot of major fights in this mod have a special mon with higher stats and sometimes a unique ability (for example taka's farfetched has super luck)
  14. Serra: 10 on Alolatales and Sandslash 15 on Bronzong and Jynx 25 on Glaceon 31 on Froslass Radomus: 31 on Gardevoir 30 on Espeon 10 on the rest Ninetales has a Timid nature so it's still decently fast, being a 109 base Speed pokemon. Something like Rotom or Excadrill needs to be like Level 88 with a +speed nature and near max IV/EVs to outspeed that. Anything below base 84, like Chandelure or Gyarados, is going to be straight up slower even with max IVs/EVs and at level cap.
  15. I wouldn't feel too bad, the difficulty of pretty much every fight in this game depends a lot on your team composition, and the later you go the greater possibility there is to create some ridiculous team that just rolls the fight or to create one that has good pokemon but is really bad vs. the fight. Especially if you don't have a bench and are only raising a team of 6. I've had teams that are just not suited to the Glass Gauntlet at all, and then I've had teams that just roll it in one attempt.
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