Tacos

Pokemon Reborn for Macs!

131 posts in this topic

Lol nah, purposeful joke, just like my new title :P

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Tacps forever! Nah, on the serious side, this guide is amazing and should be pinned ASAP

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0/10 wouldn't read this again.

But seriously though, i like it. GJ Tacps.

I'll pin this, but shouldn't this be on troubleshooting? That's where most Mac problems are, ya know.

Also: Ame. FAQ. Put all of dat there. ALL OF IT.

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0/10 wouldn't read this again.

But seriously though, i like it. GJ Tacps.

I'll pin this, but shouldn't this be on troubleshooting? That's where most Mac problems are, ya know.

Also: Ame. FAQ. Put all of dat there. ALL OF IT.

Ermmm... move it then I guess? ;-;

Also: much confuse?

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I'll move it. It suits Troubleshooting better.

I thought that people would read it more if it was here, but then again: If people don't read the topic on Troubleshooting, they're not going to read it here too. I was hoping for too much.

Hey, Murphy's law.

Anyway, moving. Donzo

Pinned. GJ Tacps, GJ.

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MacMeister Tacps has entered the battle answered our questions at least. Superb job!

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Thanks for all the feedback guys ^_^

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0/10 wouldn't read this again.

But seriously though, i like it. GJ Tacps.

I'll pin this, but shouldn't this be on troubleshooting? That's where most Mac problems are, ya know.

Also: Ame. FAQ. Put all of dat there. ALL OF IT.

FAQ doesn't do a ton of good if the person who tries to load it dies of old age before it finishes.

I might have to redo the entire main site. We'll see, after that.

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WARNING. VERY IMPORTANT: From there, go into the Audio Folder, and delete the content in the ME folder because Wine has some issues playing those sound effects. Next, go into the BGM folder, and then locate and delete the Battle-Meteor Admin.mp3 file. From there, once you have installed wine, your game should run smoothly without crashes.

I have a solution to this problem. I converted the Battle-Meteor Admin.mp3 file to .OGG, renamed it back to Battle-Meteor Admin.mp3, and replaced the old one.

Now the music in the Meteor Admin battles loops just fine without freezing . . .

I'm really not sure why this issue occurs since the other .MP3s work fine . . .

A (sendspace) link to the converted file:

https://www.sendspace.com/file/k2dt72

I have also fixed the .MID files in Pokemon Reborn\Audio\ME by converting them to .MP3, renaming them back to .mid, and replacing the old ones.

I can upload those converted files too if anyone would like them . . .

I think the issue here is ultimately due to Wine expecting OS X's built-in audio framework to play MIDI files, but native MIDI support was removed several years ago . . .

Warning: Never leave Reborn running while you use a different program/application. If you leave it idle for too long the game will crash and you will lose any unsaved data.

I have also noticed this, but I don't have a fix . . . It seems to be related to how Wine handles Sleep/Idle under OS X . . .

Edited by ReddestDream
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I have a solution to this problem. I converted the Battle-Meteor Admin.mp3 file to .OGG, renamed it back to Battle-Meteor Admin.mp3 and replaced the old one.

It's funny you did that, because all music files have been converted to OGGs for the E13 release already

One step ahead!

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It's funny you did that, because all music files have been converted to OGGs for the E13 release already

One step ahead!

Cool! That's the same approach that Pokemon Zeta/Omicron uses for its Mac version since MIDI files don't work in Wine on a Mac . . .

I'm still not sure why Battle-Meteor Admin.mp3 doesn't loop properly as an MP3 but does loop as an OGG . . .

Every other MP3 works just fine . . .

It's definitely not an OS X audio framework problem since OS X can playback and loop the file just fine . . . I think, in this case, it's just a bug in Wine . . .

Looking forward to Episode 13! :D

Edited by ReddestDream
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Tacos! I don't know if someone said, but you don't need to type fn and F1 to be able to change if you can listen to the Reborn Music or not. You just need to press F1 (wow I know something about Wine that Tacos doesn't know :o).

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Tacos! I don't know if someone said, but you don't need to type fn and F1 to be able to change if you can listen to the Reborn Music or not. You just need to press F1 (wow I know something about Wine that Tacos doesn't know :o).

Depends on whether you have "Use All F1, F2, etc. keys as standard function keys" turned on or off . . . Off is the default . . .

Edited by ReddestDream
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Tacos! I don't know if someone said, but you don't need to type fn and F1 to be able to change if you can listen to the Reborn Music or not. You just need to press F1 (wow I know something about Wine that Tacos doesn't know :o).

Thats because on my keyboard at least I have it as a lowering brightness.

I have a solution to this problem. I converted the Battle-Meteor Admin.mp3 file to .OGG, renamed it back to Battle-Meteor Admin.mp3, and replaced the old one.

Now the music in the Meteor Admin battles loops just fine without freezing . . .

I'm really not sure why this issue occurs since the other .MP3s work fine . . .

A (sendspace) link to the converted file:

https://www.sendspace.com/file/k2dt72

I have also fixed the .MID files in Pokemon Reborn\Audio\ME by converting them to .MP3, renaming them back to .mid, and replacing the old ones.

I can upload those converted files too if anyone would like them . . .

I think the issue here is ultimately due to Wine expecting OS X's built-in audio framework to play MIDI files, but native MIDI support was removed several years ago . . .

I have also noticed this, but I don't have a fix . . . It seems to be related to how Wine handles Sleep/Idle under OS X . . .

Well congratulations on figuring that out. Give me a little time and I will put that in there and I'll give you proper recognition for that.

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Thats because on my keyboard at least I have it as a lowering brightness.

Well congratulations on figuring that out. Give me a little time and I will put that in there and I'll give you proper recognition for that.

Tacos if you want to change your F# keys so they work like Windows F# keys all you need to do is go to System Preferences, then to Keyboard, then go to Keyboard AGAIN, and check the box that says " Use all F1, F2, etc. keys as standard function keys."

I never knew you could press fn to do what I just said, so I'll be doing that now (thanks).

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Tacos if you want to change your F# keys so they work like Windows F# keys all you need to do is go to System Preferences, then to Keyboard, then go to Keyboard AGAIN, and check the box that says " Use all F1, F2, etc. keys as standard function keys."

I never knew you could press fn to do what I just said, so I'll be doing that now (thanks).

I'm well aware I can do that I just prefer these settings.

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Okay so I just finished playing through episode 11 and I want to update it to episode 12. I know I have to switch the save file but I dont know what the save file is

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The save file is titled Game.rxdata. Simply move it into your folder for episode 12 and you should be good. Also make sure you deleted the content of the ME folder and deleted the Battle-Meteor Admin.mp3 of redownloaded the fixed file so your run without crashes.

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FYI, Wine 1.7.25 is out for Mac, and it works fine with Pokemon Reborn:

http://winebottler.kronenberg.org

The only change is that save files are now automatically located at: /Users/$YOURNAME/Wine Files/drive_c/users/$YOURNAME/Saved Game/Pokemon Reborn/

Just as they would normally be under Windows . . .

Make sure to move your save if you update . . .

Edited by ReddestDream
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Wow, um, just noticed you said this actually. Will update this when I get home. Thank you for the info ^_^.

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It's funny you did that, because all music files have been converted to OGGs for the E13 release already

One step ahead!

Just for everyone's information, they don't appear to actually have been changed as of E13.2, so you will still need to convert all the .mid files and replace the Battle-Meteor Admin.mp3 if you want all the sound effects and music to work properly under Wine.

Edited by ReddestDream
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Yeah, sorry for that. We discovered in the beta that .ogg files caused the game to lag at every music transition point. #not worth

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Additionally, we'd need extra software to listen to the game's sound files outside of the game. That was the strongest blow.

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