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  • Developers
Posted

This works for all stuff in E19. There are new tracks, but not as many as you might expect. I tried to work with what I already had and to not leave any of the base game tracks unused. I am open to suggestions if you find it's not quite up to the mark

Posted

Okay, I have noticed something. The music that is supposed to be for Titania Zekrom path is playing for Reshiram. Have you switched them?

  • Developers
Posted

Yes, that was intentional. I thought Erza's theme suited the more triumphant Titania in Zekrom, and Zinnia's the guilty Titania in Reshiram

  • 4 weeks later...
Posted

Very nice! :D Thank you for creating this! However, do you know someone else who has made the V13 Rejuv custom music pack?  Or there is none yet? 

  • Developers
Posted
On 7/4/2022 at 12:28 AM, CaptainLex said:

However, do you know someone else who has made the V13 Rejuv custom music pack?  Or there is none yet? 

No, I haven't seen any on the forums.

 

Edit: @CaptainLex Just found that there actually is a V13 port:

  • Developers
Posted
3 hours ago, rolace said:

Please replace Charlotte's with something that isn't Megalovania lol

Charlotte has had that theme since way before. I'll think about it, but in the meantime, if you have an alternate track, you can go to the files and replace 'CBattle- Pyromania.ogg' with your file of the same name and it'll work

Posted
12 hours ago, Karvanha said:

Charlotte has had that theme since way before. I'll think about it, but in the meantime, if you have an alternate track, you can go to the files and replace 'CBattle- Pyromania.ogg' with your file of the same name and it'll work

Yeah fair enough, I had the same sentiment towards this pack last version. Megalovania is just way too meme-y. For Charlotte's I was thinking something like this

 

Also TBH I liked Radomus' Checkmate theme in the last version more as well. It's a lot more tense than this current one if you ask me. I think I'd put the Gooseworx cover as Terra's song instead since a circus-sounding tune would fit her. (Obviously not forcing you btw, just giving my opinion)

  • Like 1
Posted

By any chance the mod will be updated so the Anomalies will have their respective theme played for each legendary?

 

Thats what I’ve been doing while fighting them with some twists for the mythical  that don’t have a theme attached.

  • Developers
Posted

The base game rival theme was going entirely unused, so I made it Shelly's theme instead, as it fits her quite well.

 

Edit: This is no longer the case, she has her old theme back now

  • Developers
Posted

The pack has been updated to v1.6! Informing explicitly because I think y'all should have the new version. Themes for legendaries have been added (as suggested by @Crickzilla), and some other stuff changed

  • Thanks 2
  • Developers
Posted
On 7/23/2022 at 8:09 PM, Crickzilla said:

Hmm, Did I forgot to suggest the theme for Anomaly Naganadel? I'm not sure if the Arceus theme for the true final battle was needed.

Naganadel is a different kind of anomaly than the rest (the battle is basically VS Lin) so I think we can leave it as is, and yes, the Arceus theme was not needed, which is why I did not include it

  • 3 weeks later...
  • Developers
Posted
13 hours ago, Fayt_Bouleouve said:

How can you get other music files to be compatible with the game? 

Sorry I didn't exactly understand your question, could you elaborate?

Posted

The game requires .opp audio files.  When I converted some of the .mp3 files that came with the ep18 battle music pack and renamed them to get properly referenced, they didn't play at all.  I was wondering if there's a proper way to get audio files into compatible .opp format for Reborn.

Posted
48 minutes ago, Fayt_Bouleouve said:

The game requires .opp audio files.  When I converted some of the .mp3 files that came with the ep18 battle music pack and renamed them to get properly referenced, they didn't play at all.  I was wondering if there's a proper way to get audio files into compatible .opp format for Reborn.

I used this tool. There's a limit of two conversions at a time, but it goes pretty quickly

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