Global Mods Ice Cream Sand Witch Posted August 18 Author Global Mods Share Posted August 18 3 hours ago, CaptainJ said: I am stuck at Crolea's birthday party. I definitely talked to everyone, but I feel the issue is that I did the double battle before doing so. Game.rxdata 197.12 kB · 1 download I checked the variable that keeps track of how many guests you've talked to at the party, and it seems like you've talked to 44 out of 47, so if the variable is working correctly, there should be 3 more to speak to. I'll talk to everyone at the party and see who raises the variable, and I'll post again with your save after either talking to everyone or getting the event to progress. Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted August 18 Author Global Mods Share Posted August 18 3 hours ago, CaptainJ said: I am stuck at Crolea's birthday party. I definitely talked to everyone, but I feel the issue is that I did the double battle before doing so. Game.rxdata 197.12 kB · 1 download So as an update to the last post, I talked to everyone and was able to figure out one (but not all) of the reasons it wasn't progressing. Speaking to Raymond doesn't up the variable for guests you've spoken to, because his second event page is missing a switch check, causing the first event page/conversation, which is the one that ups the variable, to be skipped. While going through, I also found a couple other issues with the birthday party event. One is that the variable to progress should actually be 48, not 47, because there are 48 guests that raise the variable. Another is that the Fruit Squad and the cake appear on the map before the event to progress activates (they show up when the variable's 46 instead of 48). But Raymond only accounts for one of four issues. There must be three other events that are supposed to up the variable but don't. I looked through everybody's events and couldn't find any other oddities, so in order to solve this, I'm going to need to do more thorough testing by making a new save file, warping to the birthday party, and keeping track of which characters don't raise the variable when spoken to. I have no idea how or when this could've happened The last time I changed anything at the birthday party was in March, and there are people who've gotten past it since then. About the double battle, did you win or lose? I don't believe winning would've led to one of the reasons preventing you from progressing, since other players have done the double battle while still having guests to talk to, and were able to progress. It seems like winning and losing both raise the variable, but there have been issues with Spork in the past with losing battles causing dialogue from the events to play after you got sent to the last place you healed at. For now, I got you past the birthday party and into Alumia's Gym manually, so you'll be able to continue. I'll have to do more testing on my own to find and resolve the issues and then upload for everyone else. Game.rxdata 1 Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted August 18 Author Global Mods Share Posted August 18 1 hour ago, Ice Cream Sand Witch said: So as an update to the last post, I talked to everyone and was able to figure out one (but not all) of the reasons it wasn't progressing. Speaking to Raymond doesn't up the variable for guests you've spoken to, because his second event page is missing a switch check, causing the first event page/conversation, which is the one that ups the variable, to be skipped. While going through, I also found a couple other issues with the birthday party event. One is that the variable to progress should actually be 48, not 47, because there are 48 guests that raise the variable. Another is that the Fruit Squad and the cake appear on the map before the event to progress activates (they show up when the variable's 46 instead of 48). But Raymond only accounts for one of four issues. There must be three other events that are supposed to up the variable but don't. I looked through everybody's events and couldn't find any other oddities, so in order to solve this, I'm going to need to do more thorough testing by making a new save file, warping to the birthday party, and keeping track of which characters don't raise the variable when spoken to. I have no idea how or when this could've happened The last time I changed anything at the birthday party was in March, and there are people who've gotten past it since then. About the double battle, did you win or lose? I don't believe winning would've led to one of the reasons preventing you from progressing, since other players have done the double battle while still having guests to talk to, and were able to progress. It seems like winning and losing both raise the variable, but there have been issues with Spork in the past with losing battles causing dialogue from the events to play after you got sent to the last place you healed at. For now, I got you past the birthday party and into Alumia's Gym manually, so you'll be able to continue. I'll have to do more testing on my own to find and resolve the issues and then upload for everyone else. Game.rxdata 132.22 kB · 0 downloads Update: strangely, I wasn't able to find any other issues after testing on my own. I talked to everyone, and accounted for the characters that have different dialogue depending on whether you've met them or not, or whether you've done certain quests, both winning and losing the double battle, etc., checking the variable after every interaction, and everything progressed correctly for me. If there are any other conversations that don't raise the variable besides Raymond's, these are the only ideas coming to mind right now: There's an extremely specific and rare order of events that caused this to happen, and replicating it would take a lot of luck without knowing the exact order. If this is the case, the best we could hope for is more reports in the future, and seeing if there's anything in common with all the save files it happens to. Is it possible you're playing on an older version? Do you remember when you downloaded the game, and was it from this site? Were you editing anything with debug at one point? It's actually really simple and obvious, and I'll figure it out 5 months from now and wonder why I didn't see it immediately (this has happened many times before) I'm glad I was able to at least get you unstuck and fix a few issues. I'll do a global reupload within a few hours, I just need to remove some things that aren't finished yet first 1 Link to comment Share on other sites More sharing options...
VinceAndSylveon Posted August 18 Share Posted August 18 Would there be an indication of whether said characters inside the birthday party have already been interacted with? Kinda like another line of text after the conversation such as (i.e. Raymond interacted) moments before the variable increases? And if talked to again, (i.e. Raymond interacted) won't be there, just the conversation. 1 Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted August 18 Author Global Mods Share Posted August 18 10 minutes ago, VinceAndSylveon said: Would there be an indication of whether said characters inside the birthday party have already been interacted with? Kinda like another line of text after the conversation such as (i.e. Raymond interacted) moments before the variable increases? And if talked to again, (i.e. Raymond interacted) won't be there, just the conversation. This is a good idea, and I was thinking about it when I was going through the save file. With so many characters at the party, it's easy to lose track of who you've already spoken to, and almost all of the characters have the exact same dialogue if you speak to them again. In the near future I should definitely add some kind of indicator for characters the player's already spoken to. 1 Link to comment Share on other sites More sharing options...
CaptainJ Posted August 19 Share Posted August 19 3 hours ago, Ice Cream Sand Witch said: Update: strangely, I wasn't able to find any other issues after testing on my own. I talked to everyone, and accounted for the characters that have different dialogue depending on whether you've met them or not, or whether you've done certain quests, both winning and losing the double battle, etc., checking the variable after every interaction, and everything progressed correctly for me. If there are any other conversations that don't raise the variable besides Raymond's, these are the only ideas coming to mind right now: There's an extremely specific and rare order of events that caused this to happen, and replicating it would take a lot of luck without knowing the exact order. If this is the case, the best we could hope for is more reports in the future, and seeing if there's anything in common with all the save files it happens to. Is it possible you're playing on an older version? Do you remember when you downloaded the game, and was it from this site? Were you editing anything with debug at one point? It's actually really simple and obvious, and I'll figure it out 5 months from now and wonder why I didn't see it immediately (this has happened many times before) I'm glad I was able to at least get you unstuck and fix a few issues. I'll do a global reupload within a few hours, I just need to remove some things that aren't finished yet first On my first attempt of the double battle, I lost which sent me all the way back to Carol’s gym so I closed the game without saving. On my second attempt I won. I am on the latest version of the game which I downloaded from this site, though I did recently update from the version that went up to episode 5. I have never used debug mode as far as I can remember. Thanks for the help. Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted August 19 Author Global Mods Share Posted August 19 34 minutes ago, CaptainJ said: On my first attempt of the double battle, I lost which sent me all the way back to Carol’s gym so I closed the game without saving. On my second attempt I won. I am on the latest version of the game which I downloaded from this site, though I did recently update from the version that went up to episode 5. I have never used debug mode as far as I can remember. Thanks for the help. Thanks for the information! That rules out almost everything I could think of. Episode 5 was before the birthday party, so it probably wouldn't have been complications from updating. One last thing I just thought of, did you stay at the party the whole time or did you leave at any point? Link to comment Share on other sites More sharing options...
CaptainJ Posted August 19 Share Posted August 19 14 hours ago, Ice Cream Sand Witch said: Thanks for the information! That rules out almost everything I could think of. Episode 5 was before the birthday party, so it probably wouldn't have been complications from updating. One last thing I just thought of, did you stay at the party the whole time or did you leave at any point? I left after talking to everyone several times to see if that would get things to work. Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted August 19 Author Global Mods Share Posted August 19 4 hours ago, CaptainJ said: I left after talking to everyone several times to see if that would get things to work. Probably not anything related to leaving then if it wasn't working before leaving. And I took another look at the save file you sent and didn't see anything else unusual with your data. I can't really think of any other ideas right now if there are additional errors, but I was at least able to fix what I did find yesterday and progress your save file to the Gym. Link to comment Share on other sites More sharing options...
redcellbestcell Posted Monday at 01:45 PM Share Posted Monday at 01:45 PM Hello, I just downloaded the game for a replay and try out the Galar Legendary horses, and it seem like their ability are bugged? They always proc and buff the horses on any attack they do, not on KO'd like in the canon game. Hope you fix it. Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted Tuesday at 12:13 AM Author Global Mods Share Posted Tuesday at 12:13 AM 10 hours ago, redcellbestcell said: Hello, I just downloaded the game for a replay and try out the Galar Legendary horses, and it seem like their ability are bugged? They always proc and buff the horses on any attack they do, not on KO'd like in the canon game. Hope you fix it. Fixed for next reupload. It seems like the reason for this was that they were grouped together with As One. After I put all of them on separate lines and tested again, they were only activating when an opponent was KO'd. A lot of abilities with similar effects are grouped together with || in the scripts, but I've experienced times before where a script function will work in one section of the script but not another one (it's the reason I was able to script Wind Rider but not Wind Power). The next reupload isn't ready yet as we're working on a shiny Phanpy line (+Paradox Donphans) and VS sprites, so if you need this fixed now I attached my Scripts data file for you. Hopefully it works, please let me know if it doesn't Scripts.rxdata Link to comment Share on other sites More sharing options...
redcellbestcell Posted Tuesday at 01:38 AM Share Posted Tuesday at 01:38 AM It worked perfectly. Thanks you. 1 Link to comment Share on other sites More sharing options...
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