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[Trespassers V2 Subplot] Okami: Stains upon the Canvas


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Spicy HG took a step back while she recovered from her previous attack and reassessed the battle.  Glancing between Mitsu and the Onryo's reactions she raised one hand palm up and clutching a small red burst of flames.
"You should've died when you had the chance Demon.  Now burn."
With her words spoken she let the flame rise, growing to many times its previous size and causing the temperature of the room to jump several degrees.  Particularly bright flashes are reserved for each of the enemies in the room, catching them in strokes of flame not unlike solar flares.

 

Spicy HG uses .EXE Conflagration inflicting each enemy with a Burn effect for 3d6+12 Fire damage for three ticks.

Spoiler

Level: 5
HP: 70/70
Init: +11
Tokens: 0/5
 
Stats:
Constitution: 8
Dexterity: 0
Intelligence: 0
Strength: 10
Synergy: 12
.EXE Gauge: 0/32(0/4lvls)
 
 
Equipment/Tricks:
 
Vorpal Glaive: An incredibly sharp blade of polished steel, engraved with the Jabberwocky poem, and mounted on a haft nearly six feet in length and made of Ash, sanded and stained.
Deals 2d10+[Str] damage, reduce user’s Init by 8-[Str].
Level 2 - Vorpal: Defensive effects cannot reduce damage dealt below 25%.
Level 3 - Haddock's Eyes:  Burning demon core shards etched into the blade grant +1d4 fire damage.
 
Trapezohedron: A shiny black bangle made of polygons and math.
+12% Physical(non-magic/energy) damage resistance, reduce Init by 8-[Str](minimum 0).
Level 2 - Fundamental Origins: +3%.
Level 3 - Move Memory: Increase user’s Init by 3.
Level 4 - Action Memory: Further increases user’s Init by 3.(15% DR, +6 Init)
 

Rush Technique: Ravage your enemy with a flurry of blows.
Total: 4d4+4 attacks for [LVL] damage each, each attack ignores the first 3 points of damage reduction.
Level 1: Attack 1d4 times for [LVL] damage each.
Level 2: +1d4 attacks.
Level 3: +1d4 attacks.
Level 4: +1 attack for each die rolled.
Level 5: +1d4 attacks.
 

Sealing Slash: Cloak your weapon in binding energy and attack an enemy.  Make a weapon attack against one enemy at 75% damage that disables all of their non-item actions for 2 turns, cooldown=2.
Level 2: -1 cooldown

 

Burn: Sets one target on fire for 2d6+[Syn] damage for three rounds, three round cooldown.
Level 2: +1 target
Level 3: +1 target
 
Coupling Attack(perk)(1lvl): Choose one ally, 50% chance to gain a lily rank with that ally(no more than one rank per ally per combat), then you both make a weapon or zero cooldown attacks against the same enemy and each add 1d4 damage to your attack for each lily rank you share, takes an extra turn to use, doesn't require a slot, cooldown=3.
Level 2: Removes charge turn.
 

.EX Heat Lightning(2lvls): A channeled arc of concentrated fire.
Make a weapon attack against one target and tick all burn effects on the target, applying their damage to the attack.
Level 2: Now ticks burn effects twice each, applying their collective damage to the attack.
CPU Form: Damage cannot be dodged or reduced.

 

.EXE Conflagration(-2lvls): Raw power and fury flow through your veins boiling your blood and turning almost everything around you(even dust in the air) into a possible incendiary. Inflicts all enemies with a burn effect that deals 3d6+[Syn] damage each round for three rounds.
CPU Form: Damage becomes Holy/Fire and when enemies die they transfer their remaining DoT to another random enemy.
 
Transform!(2lvls, -1lvl): After generating enough energy to kickstart a short cutscene her divine form Spicy HG transforms into the CPU Blood Heart, gaining all the benefits there in, this is a free action, doesn’t require an action slot.

 

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"Ghhhh...  I won't fall to this..." She very well might, but Lexiel refuses to go down without a fight.  She casts Wall of Denial, creating another summon, this one blocking for herself.  The wall has 45 MHP, does not counterattack (unlike Lexiel's other summons) and is impervious to all status ailments, and to all damage not dealt by weapon-based attacks.  Natural weapons count as weapons.  This triggers the Soul Warden, healing all allies (including each of Lexiel's summons) for 5 HP apiece, assuming it's still around when the wall is summoned.

 

Lexiel has 3 mana bonds.

 

Loadout:  https://docs.google.com/document/d/1n32cNcg9eEgyPGeQHO7bXH-1GVO8VS3CC1ZU3i60aiQ/edit?usp=sharing

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