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[Season 3] Redemption League Rate-My-Team


Azeria

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Hi.

 

I am actually trying to make a team with Silvally in there, and I want some additionnal advice/mons change I could use to further improve that.

 

Spoiler

Kimeramon (Silvally) 

- Double-Edge  
- Ice Beam  
- Flamethrower  
- Parting Shot  

 

Avatar Aang (Togekiss)

- Air Slash  
- Aura Sphere  
- Defog  
- Follow Me  

 

Hakaishin Beerus (Incineroar) 

- Fake Out  
- Darkest Lariat  
- Flare Blitz  
- U-turn  

 

Eliatrop Yugo (Hoopa) 

- Hyperspace Hole  
- Shadow Ball  
- Brick Break  
- Trick Room  

 

Froggy (Swampert) 

- Earthquake  
- Waterfall  
- Wide Guard  
- Stealth Rock  

 

E.H Woodsman (Ferrothorn) 
Ability: Iron Barbs  

- Gyro Ball
- Leech Seed  
- Toxic  
- Protect  

 

I'm currently trying to put most of the moves that could help apply particular strategies, but I think I'm still lacking other things, like a good recovery.

Edited by Shinyrio
Replacing Power Whip by Gyro, because it's better in early League
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I already did a Team Building request, but how is this:

Spoiler

Achilles (Swampert) (M) @ Leftovers  
Ability: Torrent  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Rock Slide  
- Earthquake  
- Waterfall  
- Wide Guard  

 

Kazeshini (Pinsir-Mega) (M) @ Pinsirite  
Ability: Aerilate  
Shiny: Yes  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Return  
- Close Combat  
- Quick Attack  
- Swords Dance  

 

Forever Alolan (Marowak-Alola) @ Thick Club  
Ability: Lightning Rod  
Shiny: Yes  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Flare Blitz  
- Shadow Bone  
- Perish Song  
- Thunder Punch  

 

S3X R0807 (Magnezone) @ Air Balloon  
Ability: Sturdy  
EVs: 248 HP / 252 SpA / 8 SpD  
Modest Nature  
IVs: 0 Atk  
- Discharge  
- Hidden Power [Ice]  
- Flash Cannon  
- Volt Switch  

 

STICKEMUP (Breloom) @ Toxic Orb  
Ability: Poison Heal  
Shiny: Yes  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Seed Bomb  
- Spore  
- Swords Dance  
- Mach Punch  

 

Ira (Latias) @ Soul Dew  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Defog  
- Calm Mind  
- Psychic  
- Draco Meteor  

 

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Before you ask, I'm around 50% serious with this team.
 

Spoiler

Pangaea (Regigigas) @ Leftovers  
Ability: Slow Start  
Happiness: 0  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Wide Guard  
- Frustration  
- Knock Off  
- Power-Up Punch  

Urvogel (Archeops) @ Figy Berry  
Ability: Defeatist  
Shiny: Yes  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Roost  
- Earthquake  
- Head Smash  
- Acrobatics  

Ken-Oh (Slaking) @ Lum Berry  
Ability: Truant  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Double-Edge  
- Fire Punch  
- Earthquake  
- Play Rough  

Miracle Worker (Kecleon) @ Leftovers  
Ability: Protean  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Skill Swap  
- Fake Out  
- Power-Up Punch  
- Shadow Sneak  

Gilgamesh (Kabutops) @ Chople Berry  
Ability: Weak Armor  
EVs: 224 HP / 252 Atk / 4 SpD / 28 Spe  
Adamant Nature  
- Swords Dance  
- Aqua Jet  
- Knock Off  
- Waterfall  

Kid Dynamite (Combusken) @ Eviolite  
Ability: Speed Boost  
EVs: 248 HP / 8 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Baton Pass  
- Substitute  
- Overheat  
- Protect  


I really just want to find a way to fit the infamous triad of crappy abilities (Slow Start, Defeatist, and Truant) into a team, all while using the bottom of the barrel. Kecleon supports the two Normal-type giants in Doubles and Triples, while Combusken supports Regigigas in Singles by passing Speed and Substitute. Kabutops rounds off the Fighting-type weakness by acting as a bait.

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This is my team right now. It's a work in progress so feel free to help me out with opinions/advice

 

 

Gyarados 
- Waterfall 
- Dragon Dance 
- Earthquake 
- Bounce 

 Garchomp
- Dragon Claw 
- Earthquake 
- Rock Slide 
- Fire Blast 

 Tyranitar
- Crunch 
- Stone Edge 
- Earthquake 
- Superpower 

 Cobalion 
- Stealth Rock 
- Focus Blast 
- Toxic 
- Flash Cannon 

 Latias
- Defog 
- Roost 
- Psychic 
- Draco Meteor 

 Gallade
- Psycho Cut 
- Knock Off 
- Drain Punch 
- Swords Dance 

 

 

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not exactly the team im planning to use but after playing it for a awhile i feel somewhat comfortable with it. That said, its far from my ideal as originally i made this team not for tr... it just so happens most of them are slow and i have a nasty habit of tr spamming so feel free to help me remove them tr.

Spoiler

Incineroar


- Fake Out  
- Darkest Lariat  
- U-turn  
- Flare Blitz  

 

Slowbro

- Psychic  
- Scald  
- Slack Off  
- Toxic  

 

Exeggutor-Alola

- Draco Meteor  
- Trick Room  
- Giga Drain  
- Flamethrower  

 

Silvally-Fighting

- Multi-Attack  
- Parting Shot  
- Thunder Wave  
- Iron Head  

 

Aegislash
- Wide Guard  
- King's Shield  
- Iron Head  
- Shadow Sneak  

 

Sylveon
- Hyper Voice  
- Wish  
- Protect  
- Heal Bell  


 

 

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@IntSys I'm trying the same thing as you and almost had half the same team. However, when I realized that you need to counter m-gengar, m-blaziken, m-lucario, m-khangaskan, and m-salamence; basically realized that there's no possibility for memes to win unless redemption throws you matches. Still, love the team but you probably want a better balance of physical and special mons so that regirock doesn't just wall you or something.  Also fighting is an obvious wall so gotta figure that out.

 

Also here's my team for rating so far: https://pastebin.com/vdZGyCKs

Edited by Cyanna Cyril
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  • Veterans

@HUEnd

Crobat sets a bit weird, I'd go either full physical or full special with nasty plot personally. Crobat's stats don't lend themselves to mixed sets well. Aside from that the team looks pretty good imo!

 

@sailboat

I'd go with Calm Mind on Slowbro over Toxic and maybe a slower fighting type over Silvally(Breloom/Conkeldurr come to mind.) Fine otherwise.

 

@Cyanna Cyril

Pyukumuku is something I personally cannot recommend even for memes, simply too passive without posing any real sort of threat. Maybe Facade on Snorlax to take advantage of potential status inflictions?

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  • 2 weeks later...
Spoiler

Magnezone
- Thunderbolt  
- Hidden Power [Fire]  
- Thunder Wave  
- Flash Cannon  

 

Greninja 
- Hydro Pump  
- Water Shuriken  
- Dark Pulse  
- Ice Beam  

 

Landorus-Therian 
- Stealth Rock  
- Earthquake  
- Hidden Power [Ice]  
- U-turn  

 

Scizor 
- Bullet Punch  
- Defog  
- U-turn  
- Roost  

 

Latias
- Draco Meteor  
- Psyshock  
- Healing Wish  
- Defog  

 

Marowak-Alola
- Shadow Bone  
- Flare Blitz  
- Will-O-Wisp  
- Swords Dance  

 

Spoiler

 Raikou
- Volt Switch  
- Thunderbolt  
- Shadow Ball  
- Hidden Power [Ice]  

 

Latias 
- Draco Meteor  
- Psyshock  
- Healing Wish  
- Defog  

 

Conkeldurr
- Mach Punch  
- Knock Off  
- Thunder Punch  
- Drain Punch  

 

Aerodactyl 
- Stone Edge  
- Wing Attack  
- Earthquake  
- Pursuit  

 

Amoonguss  
- Spore  
- Giga Drain  
- Hidden Power [Fire]  
- Clear Smog  

 

Ninetales-Alola
- Aurora Veil  
- Freeze-Dry  
- Moonblast  
- Psyshock  

Would anyone like to give an opinion to this these teams? :D

Edited by mar_mar
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  • Veterans

@mar_mar

Well first of all Landorus-Therian isn't allowed, only the following legendaries are:

  • Articuno, Moltres, Raikou, Regirock, Regice, Registeel, Latias, Uxie, Azelf, Mesprit, Regigigas Phione, Shaymin-L, Virizion, Cobalion, Meloetta, Hoopa-C, Diancie, Type:Null, Silvally*, Cosmog, Cosmoem, Guzzlord

Similarly Protean and Battle Bond Greninja aren't allowed so I don't think it's the best thing to use here anymore :(

 

I'd give Magnezone Volt Switch over Thunderwave first of all, and pairing that up with Swords Dance or Band Scizor(Since you've already got Defog on Latias, I'd suggest running an all out attacking set with Choice Band or a swords dance set.) Personally though I wouldn't use Magnezone instead of something like Rotom-Wash here, your team doesn't seem to have much of an issue with Steel Types.

 

For a replacement for Landorus-T, you could use Garchomp or Krookodile, both bulky ground types that can use Stealth rock. Alternatively give Stealth Rock to Alolan Marowak instead and get something else on that slot.

 

If you go with Rotom-Wash, I suggest a grass type to finish off a FWG core, otherwise Primarina, Araquanid or Starmie come to mind as Greninja replacements.

 

Perhaps use Recover over Healing Wish on Latias if you want it to be more sustainable.

 

Thoughts?

 

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29 minutes ago, Azeria said:

@mar_mar

Well first of all Landorus-Therian isn't allowed, only the following legendaries are:

  • Articuno, Moltres, Raikou, Regirock, Regice, Registeel, Latias, Uxie, Azelf, Mesprit, Regigigas Phione, Shaymin-L, Virizion, Cobalion, Meloetta, Hoopa-C, Diancie, Type:Null, Silvally*, Cosmog, Cosmoem, Guzzlord

Similarly Protean and Battle Bond Greninja aren't allowed so I don't think it's the best thing to use here anymore :(

 

I'd give Magnezone Volt Switch over Thunderwave first of all, and pairing that up with Swords Dance or Band Scizor(Since you've already got Defog on Latias, I'd suggest running an all out attacking set with Choice Band or a swords dance set.) Personally though I wouldn't use Magnezone instead of something like Rotom-Wash here, your team doesn't seem to have much of an issue with Steel Types.

 

For a replacement for Landorus-T, you could use Garchomp or Krookodile, both bulky ground types that can use Stealth rock. Alternatively give Stealth Rock to Alolan Marowak instead and get something else on that slot.

 

If you go with Rotom-Wash, I suggest a grass type to finish off a FWG core, otherwise Primarina, Araquanid or Starmie come to mind as Greninja replacements.

 

Perhaps use Recover over Healing Wish on Latias if you want it to be more sustainable.

 

Thoughts?

 

Oops..I kinda forgot to change landorus on that..um..I would use tankchomp for that but I want to change things this year. Rotom-W is a pokemon I have used a lot, so I'll have it as one of a last choice. Hmmm..I'll make a team like that as well to test it out. Thanks for the advice Azery! :D

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@Monochrome_Complex You do know only the land form is allowed, right? And while it does get seed flare, which is amazing, it's not necessarily broken, like, say, Diamond Storm, that hits multiple targets and that potentially triggers its side effect for each one. Do note that Shaymin-land's special attack is far from top notch, and that its coverage can be pretty underwhelming at times, as Shaymin doesn't have decent enough boosting moves. Not to mention Grass is still resisted by 7 types, meaning Seed Flare will not be the best choice more often than not. Seed Flare is not even close to breaking Shaymin-land, as it still struggles with several threats against most teams. Frankly, if a leader doesn't have a decent answer to Shaymin-land in their team, then unless that's the ground leader, that is not a good team.

 

Neverthless, your concern for the well-being of the league is mesmerizing, especially for someone who's not even going to attempt to participate. Speaking of, please refrain from making such remarks in this thread, and instead try to offer some constructive criticism to the teams presented here, or even present your own perhaps. This kind of comments are more suited for the announcement thread.

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I was under the impression seed flare ALWAYS lowered special defense, but it's only 40%. I must be extremely unlucky then because it always dropped whenever I fought it in randoms. That makes it not so broke I guess. 

 

But goodness me, there's some fairly unsung legendaries in the legal list. Though not entei? i just find the picks of legendary allowance kind of weird. It isn't totally by tier because entei isn't allowed yet cobalion is, despite both being UU. 

 

@Jman: your team seems a bit fairy prone, no? 4 of them weak to fairy, and your only counter is neutral resist to it, not to mention cobalion is running special off a 90 base where many fairies tank special hits better to where it might not even get a needed KO. 

 

 

 

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@Monochrome_Complex Smogon tiering doesn't matter in this case, it's 2 completely different metagames for one. In addition, the lads at redemption have quite a full reason to ban entei, monstrous attack with a movepool to back it up with extreme speed and sacred fire (which also has a 50% chance to burn btw) with coverage like iron head, stone edge, bulldoze or an extra stab in flare blitz. In addition, Extreme Speed forces Adamant, which further boosts it's attack stat, and combine that with Band and it's decent speed tier, and you can pretty much Ohko or 2hko most of the meta with your hazards up with the rest of the team in case of a scarf mon hitting a se move on it. Cobalion on otherhand is quite physically bulky, helping steel tank dark attacks or other physical ones, and those can boost it's already decent attack with justified. It can also be a rocks user on fighting or steel, or be used as a fast taunter or for volt-turn. But it has the flaw of dying to most common offense types, as well as many special attackers due to it's 91/72 sp.d bulk, which is on the lower end. In addition, without justified boosts or lo/band, cobalion isn't killing mons that don't immediately die to it's stabs with a 90 base attack. Should also mention that Extreme Speed is +2 priority, so unless you carry fake out or quick guard or your mon with mach punch/quick attack,etc. isn't in ko range to band e-speed, have fun with your restricted monotype teams who might not have any other solutions to it.

In short, completely different mons who fulfill different roles and one killing a lot more stuff than the other easily.

Edited by DW~
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First timer tbh. ;w;

 

Spoiler

Firia (Gardevoir) (F) @ Quick Claw  
Ability: Synchronize  
Shiny: Yes  
EVs: 132 HP / 252 SpA / 56 SpD / 68 Spe  
Modest Nature  
IVs: 0 Atk  
- Calm Mind  
- Moonblast  
- Shadow Ball  
- Hidden Power [Fire]  

 

Blaze (Charizard) (M) @ Charizardite X  
Ability: Blaze  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Flare Blitz  
- Flame Charge  
- Outrage  

 

Tsugaru (Gallade) @ Life Orb  
Ability: Justified  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Ice Punch  
- Leaf Blade  
- Close Combat  
- Psycho Cut  

 

Icira (Articuno) @ BrightPowder  
Ability: Snow Cloak  
EVs: 104 HP / 152 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Hail  
- Freeze-Dry  
- Hurricane  
- Roost  

 

PIMPNITE (Dragonite) (M) @ Leftovers  
Ability: Multiscale  
EVs: 188 Atk / 56 Def / 4 SpA / 100 SpD / 160 Spe  
Lonely Nature  
- Dragon Dance  
- Fire Punch  
- Outrage  
- Thunder Punch  

 

Shyne (Swampert) (M) @ Quick Claw  
Ability: Torrent  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Earthquake  
- Ice Punch  
- Outrage  
- Waterfall  

 

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I already had help from Azery and Pyrro, but figured some extra opinions couldn't hurt:

 

Spoiler

Scizor   
- Swords Dance  
- U-turn  
- Bullet Punch  
- Roost  

 

Pelipper  

- Scald

- Hurricane

- Roost

- Defog

 

Swampert    
- Stealth Rock  
- Waterfall  
- Earthquake  
- Ice Punch  

 

Serperior  
- Taunt  
- Leaf Storm  
- Dragon Pulse  
- Hidden Power [Fire]  

 

Reuniclus   
- Trick Room  
- Psyshock  
- Focus Blast  
- Recover  

 

Druddigon
- Dragon Claw  
- Sucker Punch  
- Fire Punch  
- Gunk Shot  

 

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Could use a bit of help making some decisions.

Spoiler

Dragonite

-Dragon Claw/Outrage

-Roost

-Extreme speed/Earthquake

-Tailwind/Defog/Dragon Dance

D-Dance has served me well in the past, but I feel like I could use some more utility.

 

Garchomp

-Earthquake

-Dragon Claw

-Stone Edge

-Iron Head/Stealth Rocks

I'm leaning more towards rocks, but I don't know.
 

Scizor

-Bullet Punch

-Knock Off

-Roost

-Swords Dance

Super helpful last season, so I don't think it needs any changing. But willing to listen to ideas.

 

Weavile

-Fake Out

-Ice Punch

-Knock Off

-Brick Break

Same as Scizor.

 

Rotom-Heat

-Overheat

-Discharge

-Will-o-Wisp

-Volt Switch/Pain split

There were a lot of times last season were I didn't want to have to volt switch, or get the drop from over heat. So I defineatly want Discharge this time around. But now I'm wondering if the utility of being able to switch, is worth losing my only from of recovery.

 

Lucario

-Aura Sphere

-Flash Cannon

-Rock Slide

?

Typically for mixed Lucario, I like to run E-speed for my 4th move, but I feel like I have enough prioridy on this team as is. So I don't really know what to put.

 

Any suggestions would be helpful.

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@The God Fist

 

Looking at team members now...

 

Dragonite
If you're set on Dragonite with Roost, then I would recommend going 3 attacks. Dragon Claw over Outrage since you don't want to deal with random targetting messing you up in doubles/triples. Tailwind is interesting utility that may have its moments, and Fire Punch is another option worth considering to hit things Dragon/Ground coverage cannot. Ultimately it's up to you if you want more utility/support options or full offense on it.

Garchomp
Rock Slide over Stone Edge here gives Chomp more pressure in multi-formats and opens up another slot on Lucario, if you need it. Stealth Rock is certainly a strong move on any team, and this is the only setter on this team. Fire Blast is an option for the same reasons as Fire Punch Dragonite above, but not as much a problem necessary here. Swords Dance is another alternative if you want another setup sweeper.

Scizor
The Scizor's set is pretty solid as a standalone, but with Dragonite Weavile and Rotom all suffering Stealth Rock weaknesses, Defog might be a good option. No U-turn or Superpower is sad too, but Scizor can only run so many moves at once.

Weavile
Icicle Crash has flinch chance (and miss chance) if you're feelin' lucky on top of higher power than Ice Punch (and avoids contact if that's ever important.) Brick Break is kind of weak, but it very strong against the 2 or so leaders that actually use screens, one being Ice who your team already destroys. Low Kick hits some things slightly harder, Swords Dance blah blah half of your team could use Swords Dance well, Taunt shuts down some triple strategies like Tailwind and Trick Room if Fake Out doesn't work, Poison Jab hits Fairies for what it's worth.

Rotom
Discharge with only one Electric immunity and no Wide Guard/Protect users could be very detrimental in multis. I'd recommend Thunderbolt or Volt Switch here, and change the last slot to Trick or HP Ice.

Lucario
Rock Slide is kinda awkward here. If you're looking for coverage, Dark Pulse hits Ghost and Psychics harder that would otherwise wall your set, while being able to hit across the entire battle in Triples (same with Aura Sphere). Nasty Plot is strong boosting, and Vacuum Wave isn't worth using without Nasty Plot. But since you said you wanted mixed, I'd recommend Close Combat over Aura Sphere to get as much raw damage as possible without relying on setup.

 

 

As a team...

 

Your team is very Water-weak, with 1 resist and only 1 way to hit it back (who is also weak to Water). No Wide Guard isn't a huge problem with the offensive pressure your team has, but gimmicks like Trick Room and Tailwind can be hard to play against. Hazards are very effective against your team without Defog, Spin, or even Taunt, and 3 things that get crippled by Stealth Rock. I'd recommend changing one of the 2 Dragons to something that could cover your team's weaknesses more.

 

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@The God Fist

As Baz mentioned, I'd personally replace Garchomp and either Weavile or Lucario on your team, leaning more towards Lucario. A water resist and a hazard remover would be optimal in those 2 slots if so. Tentacruel resists water and fairy and removes hazards which really helps your main win condition on this team - Dragonite. Alternatively, Blastoise-Mega, Excadrill and Tsareena provide the role of a spinner, 2 of which bring a water resist to your team. In the last slot I'd recommend something with Stealth Rock, such as Clefable or if not, Azumarill/Primarina(Especially with Tsareena there.)These three form a Fairy/Steel/Dragon core in your team, and with the latter two here, also a Fire/Water/Grass core.

 

As for moves, Baz's recommendations are best I feel.

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I originally wanted to make a Flying mono for this season, but i lack experience in Monotype so i abandoned the project

Here's something i've been thinking for a while

 

 

 


Primarina  
- Psychic  
- Moonblast  
- Hydro Pump  
- Hidden Power [Fire]  

 

Metagross    
- Meteor Mash  
- Bullet Punch  
- Earthquake  
- Zen Headbutt

 

Hydreigon   
- Draco Meteor  
- Heat Wave  
- Flash Cannon  
- Dark Pulse

 

Conkeldurr    
- Wide Guard  
- Mach Punch  
- Drain Punch  
- Poison Jab

 

Tsareena  
- Trop Kick  
- Play Rough  
- High Jump Kick  
- Rapid Spin

 

Gengar    
- Shadow Ball  
- Sludge Wave  
- Thunderbolt  
- Dazzling Gleam  
 

 

 

I'm not quite sure about Gengar tbh, my team lacks some speed and Gengar may be able to help there (as well as hit decently hard with LO) but dik

Suggestions are appreciated, thanks in advance o/

Edited by Shad_
Typo sry
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@Shad_ Could go Energy Ball over HP Fire on Primarina, other than that, Scald over Psychic but then you don't have poison coverage (specs kills shit regardless), Conk can go K-off over Jab to deal with pesky eviolite users and for useful utility in general. Tsareena could swap out Play Rough for Synthesis for longevity, and maybe U-turn over HJK for extra momentum. Other than that d-bond on gengar over t-bolt and focus miss over dazzling gleam. Tbh your team lacks in the speed department as said but Scarf Hydrei can help with that. In addition, why not consider a tr mon over gengar, to assist with your lower speed pokemon that make up a majority of the team.

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Spoiler

Aggron

-Head Smash

-Ice punch

-Fire punch

-Superpower

Escavalier

-Megahorn

-Swords dance

-Pursuit

-Protect

Lucario

-Agility

-Close Combat

-Iron Tail

-Crunch

Slowking

-Trick Room

-Scald

-Psychic

-Fire Blast

Togekiss

-Nasty Plot

-Air Slash

-Roost

-Dazzling Gleam

Chansey

-Sandstorm

-Heal Bell

-Thunder Wave

-Wish

Any suggestions?

Edited by Youmu9
I changed team give suggestions.
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