Commander Posted October 10, 2018 Share Posted October 10, 2018 5 minutes ago, DemICE said: Hello, i was thinking how hard of a project would it be, instead of the current stat boost panels, to have a system similar to insurgence, where only active stat alterations appear on the side, without cluttering the interface with a visible panel I mean...the coding exists so we could probably look at it and make something similar to its functionality since the hard part is the graphics and where to place them. Not sure how it'd work with the SWM since I code my stuff within the scripts. Quote Link to comment Share on other sites More sharing options...
SDesertKicks Posted October 10, 2018 Share Posted October 10, 2018 It gave me the option to place the mon, among all of the other options. Also, I won't be available to troubleshoot further until tomorrow. Thanks for your help so far! Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 10, 2018 Author Share Posted October 10, 2018 1 hour ago, SDesertKicks said: It gave me the option to place the mon, among all of the other options. Also, I won't be available to troubleshoot further until tomorrow. Thanks for your help so far! Mmm... then it seems that the modified script isn't running at all. Does any other mod in the SWM modpack work? 3 hours ago, DemICE said: Hello, i was thinking how hard of a project would it be, instead of the current stat boost panels, to have a system similar to insurgence, where only active stat alterations appear on the side, without cluttering the interface with a visible panel That's kind of what @DreamblitzX had asked me to make at first. Tbh, I don't really like this idea... but you can make it yourself, of course. As @Commander mentioned, you could simply copy/adapt the code from Insurgence. Another option (if you don't mind the current position) would be to make the "neutral" tab in the .png file transparent in my mod. This would hide the tab when there's no stat bonus/malus, but still show the appropriate cell if needed. For example, the "simple style" from @Player_Null_Name does exactly that: 3 hours ago, Commander said: I code my stuff within the scripts. Quote Link to comment Share on other sites More sharing options...
DemICE Posted October 11, 2018 Share Posted October 11, 2018 Oh so it is more a personal taste choice than anything. I gotcha. Quote Link to comment Share on other sites More sharing options...
DanelerH Posted October 20, 2018 Share Posted October 20, 2018 I'm getting an error whenever I try to change the weather. Do you know why this might be occurring? I wanted to make the weather windy. Script 'Settings' line 0: NoMethodError occurred. undefined method '[] =' for 11:Fixnum Edit: I noticed it was windy when I went back to Obsidia. I was originally in Spinal Town, so the bug may have occurred because I was there. I tried changing the weather again in Obsidia and it worked fine. By the way, thanks for the modpack. Quote Link to comment Share on other sites More sharing options...
RavenOfDestruction Posted October 23, 2018 Share Posted October 23, 2018 Hello everyone! Im trying to install some of the mods but it deosn't seem to work. I would like to know if someone can do this for me? Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 24, 2018 Author Share Posted October 24, 2018 11 hours ago, RavenOfDestruction said: Hello everyone! Im trying to install some of the mods but it deosn't seem to work. I would like to know if someone can do this for me? Sorry, but you're being too generic to really be helped... please try posting some additional details, like what have you tried to do and what has happened. On 10/20/2018 at 2:33 AM, DanelerH said: I'm getting an error whenever I try to change the weather. Do you know why this might be occurring? Yes: sometimes the weather believes he's a single number instead of a series (an "array") of numbers. Letting enough time pass or using the mod's "Reroll weather week" option usually fixes this. Quote Link to comment Share on other sites More sharing options...
RavenOfDestruction Posted October 25, 2018 Share Posted October 25, 2018 I've downloaded the files, i inserted them in the data, I set the mods i wanted to be true instead of false yet it still doesn't seem to work. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 25, 2018 Author Share Posted October 25, 2018 1 hour ago, RavenOfDestruction said: I've downloaded the files, i inserted them in the data, I set the mods i wanted to be true instead of false yet it still doesn't seem to work. Then you might be using a *slightly* outdated version. Episode 16, iirc. XD Please download the E18 version of Pokemon Reborn, the E18 version of the SWM modpack, and follow the install instructions in the first post. Quote Link to comment Share on other sites More sharing options...
RavenOfDestruction Posted October 25, 2018 Share Posted October 25, 2018 I'm playing E18 Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 26, 2018 Author Share Posted October 26, 2018 9 hours ago, RavenOfDestruction said: I'm playing E18 In the E18 version of the mod there are no .ini files to edit, there are no "true" and "false" to set. You just need to copy the mod file(s) that you want into Reborn/Data/Mods and play. Quote Link to comment Share on other sites More sharing options...
RavenOfDestruction Posted October 26, 2018 Share Posted October 26, 2018 Sorry but I downloaded them and it still dosn't work. I'm sorry for the inconvenience but it still doesn't work for me. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 26, 2018 Author Share Posted October 26, 2018 7 hours ago, RavenOfDestruction said: Sorry but I downloaded them and it still dosn't work. I'm sorry for the inconvenience but it still doesn't work for me. Again, I need more details to be able to help you. I need to know what you did try, in order to guess what might have gone wrong; else, the only thing I can do is repeat the install instructions. Quote Link to comment Share on other sites More sharing options...
RavenOfDestruction Posted October 26, 2018 Share Posted October 26, 2018 I downloaded the mods, I selected the mods that I want and I put them in the data folder. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 27, 2018 Author Share Posted October 27, 2018 9 hours ago, RavenOfDestruction said: I downloaded the mods, I selected the mods that I want and I put them in the data folder. Please make sure they are extracted and copied in the Mods subfolder inside of Data (this is very important, because the game only looks for .rb files there). Which mods are you trying to install? Are you using any other mod? Which operating system are you using? Quote Link to comment Share on other sites More sharing options...
guardianknight Posted October 29, 2018 Share Posted October 29, 2018 hello there i was wondering if you could add walk through walls into it and if so, make sure that it works and, add it into the debug menu so people can turn it on or off from there. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 30, 2018 Author Share Posted October 30, 2018 9 hours ago, guardianknight said: hello there i was wondering if you could add walk through walls into it and if so, make sure that it works and, add it into the debug menu so people can turn it on or off from there. No, because the debug menu is not part of this modpack and, most importantly, because a "walk through walls" mod already exists as part of the same modpack that containst the debug menu. Quote Link to comment Share on other sites More sharing options...
Guest Relinquished Posted October 30, 2018 Share Posted October 30, 2018 Can somebody use the Pokegear app for changing time (set time from in-game, instead of using pc-clock), but without the Unreal Time effect (in game time goes much faster by default)? Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 30, 2018 Author Share Posted October 30, 2018 4 hours ago, GS BALL said: Can somebody use the Pokegear app for changing time (set time from in-game, instead of using pc-clock), but without the Unreal Time effect (in game time goes much faster by default)? Yes, it can use any time scale (the default is 1:30, real time is 1:1): i can add it as a possible setting with the Additional Options mod from @Aironfaar... who hasn't logged in in the last 2 months. Mmm... as a temporary solution I'm adding the required code to the UnrealTime mod itself; you still need the Additional Options mod's main file in order to change it. Quote Link to comment Share on other sites More sharing options...
kithas Posted October 30, 2018 Share Posted October 30, 2018 I also think weather mod and unreal time mod are different files? Quote Link to comment Share on other sites More sharing options...
Waynolt Posted October 30, 2018 Author Share Posted October 30, 2018 4 minutes ago, kithas said: I also think weather mod and unreal time mod are different files? Yes, but they... overlap. Slightly. (You can use SetWeather's Pokegear app to change UnrealTime's hour and weekday) Quote Link to comment Share on other sites More sharing options...
BlueberryRum Posted November 3, 2018 Share Posted November 3, 2018 Bit of a situation here, when I try to use the mods with my main savefile ( Defeated Hardy a LONG time ago), it shows me this. (1st and 2nd pictures) And after that, the opening cut of the game appears but then this happens. (3rd, 4th and 5th pictures) I'm not sure if I'm doing anything wrong, tho I did delete the mods I didn't want to use, anyway if you could help me with this problem I'd be truly thankful. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted November 3, 2018 Author Share Posted November 3, 2018 3 minutes ago, Rum.Iel, The DancingBlade. said: Bit of a situation here, when I try to use the mods with my main savefile ( Defeated Hardy a LONG time ago), it shows me this. (1st and 2nd pictures) And after that, the opening cut of the game appears but then this happens. (3rd, 4th and 5th pictures) I'm not sure if I'm doing anything wrong, tho I did delete the mods I didn't want to use, anyway if you could help me with this problem I'd be truly thankful. Mmm, the error points to a line in SharedPC that was not actually changed in the mod... could you please send me that savefile? Also, I need to know which mods are you trying to use. Quote Link to comment Share on other sites More sharing options...
BlueberryRum Posted November 3, 2018 Share Posted November 3, 2018 I tried to use SWM - ShowStatBoosts.rbSWM - SharedPC.rbSWM - PredictRelationshipValues.rbSWM - PickupQoL.rbSWM - MiningForRich.rbSWM - LearnEggMoves.rbSWM - ItemRadar.rbSWM - EvOverflow.rb Game.rxdata Quote Link to comment Share on other sites More sharing options...
Waynolt Posted November 3, 2018 Author Share Posted November 3, 2018 4 hours ago, Rum.Iel, The DancingBlade. said: Game.rxdata On my PC the error happens even with no mods loaded; can you please check if it happens without mods on your end too? If the error pops up with no mods loaded then it's likely that the savefile itself is corrupted or damaged. If so, you can either go back to the latest backup save: http://www.rebornevo.com/forum/index.php?/topic/18748-a-guide-to-using-your-backup-saves/ or try to ask for help in the troubleshooting section: http://www.rebornevo.com/forum/index.php?/forum/46-troubleshooting/ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.